Abaddon


Abilities

Mist Coil
Partially blocked by Linken`s Sphere. Partially pierces spell immunity. Play
Q
D
Ability
Target Unit
Affects
Enemies / Allies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical / Pure
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon`s health.
Cast Animation: 0.25+0.67
Cast Range: 800
Self Damage: 75/100/125/150
Enemy Target Damage: 100/150/200/250
Allied Target Heal: 100/150/200/250
Cooldown symbol.png 4.5 (Talent 3.825)
Mana symbol.png 50/60/70/80
Partially pierces spell immunity. Can be cast on Spell Immune allies.
Cannot be cast on spell immune enemies.
Self damage pierces spell immunity.
Partially blocked by Linken`s Sphere. Blocked upon impact, therefore, Abaddon still loses health.
A mysterious vapor from the Font of Avernus now infuses the breath of Abaddon, who releases it at will.

Notes:

  • Modified values: None.
  • The self damage is applied instantly upon cast.


Aphotic Shield
Does not pierce spell immunity. Play
W
T
Ability
Target Unit
Affects
Allies / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast.
Cast Animation: 0.4+0.57
Cast Range: 500
Damage Radius: 675
Shield Capacity: 110/140/170/200 (Talent 410/440/470/500)
Burst Area Damage: 110/140/170/200 (Talent 410/440/470/500)
Duration: 15
Cooldown symbol.png 12/10/8/6 (Talent 10.2/8.5/6.8/5.1)
Mana symbol.png 115
Does not pierce spell immunity. Shield persists if it was placed before spell immunity.
Modifiers
Buff Aphotic Shield: Dispellable with any dispel.
The powers of the black mist rise to absorb attacks like the black mist absorbs light.

Notes:

  • Modified values: None.
  • Aphotic Shield does not absorb damage while the target is affected by Borrowed Time or Refraction.
  • Losing the Aphotic Shield buff always causes it to burst and deal area damage, no matter how the shield was lost.
  • The area damage is independent from the amount of absorbed damage. It always deals the full 110/140/170/200 (Talent 410/440/470/500) damage.
  • Successive casts on the same unit do not stack. Upon recast, the previous shield gets destroyed (dealing area damage) and a new one gets applied.
  • Choosing the shield capacity and damage upgrading talent does not affect any of Abaddon`s currently active Aphotic Shields.


Curse of Avernus
Not a Unique Attack Modifier. Partially usable by illusions. Disabled by Break. Pierces spell immunity.
E
F
Ability
Passive
Affects
Allies / Enemies
Abaddon strikes an enemy with chilling curse on each attack, causing all units who attack the slowed enemy to gain increased movement speed, along with faster attack speed, for a limited time.
Move Speed Slow: 8%/12%/16%/20%
Attack Speed Slow: 8/12/16/20
Move Speed Bonus: 15%
Attack Speed Bonus: 10/20/30/40
Slow Duration: 2.5
Bonus Duration: 4.5
Partially usable by illusions. Illusions cannot place the debuff on enemies, but they do get the buff when starting an attack.
Modifiers
Buff Frostmourne Buff: Dispellable with any dispel.
Debuff Frostmourne Debuff: Dispellable with any dispel.
The curse that slows an enemy, speeds an ally.

Notes:

  • Modified values: None.
  • On each successful attack, Abaddon places a debuff on the target which slows them.
  • Every allied unit which starts attacking a unit which has the Curse of Avernus debuff on, gets the speed increasing buff.
  • This means it does not matter if Abaddon is still attacking the unit. As long as a unit has the debuff on, allies get the speed buff upon attacking it.
  • The speed increasing buff is not applied on buildings or.
  • Abaddon himself always gets the speed increasing buff upon starting an attack, regardless of the debuff.
  • Successive attacks on the same target do no stack, but refresh the duration instead. This goes for the buff and debuff.


Borrowed Time
Cannot be used by illusions. Partially disabled by Break. Pierces spell immunity. Play
R
B
Cast Animation: 0+0
Radius: 0 (Upgradable by Aghanim`s Scepter. 900)
Passive Health Threshold: 400
Redirected Damage: 0 (Upgradable by Aghanim`s Scepter. 50%)
Duration: 4/5/6 (Upgradable by Aghanim`s Scepter. 5/6/7)
Cooldown symbol.png 60/50/40 (Talent 51/42.5/34)
Upgradable by Aghanim`s Scepter. Increases duration. While Borrowed Time is active, a percentage of all damage taken by allied heroes in a radius will be redirected to Abaddon.
Partially disabled by Break. The passive activating when below 400 health is disabled. The damage redirecting aura provided by Aghanim`s Scepter is not disabled.
Modifiers
Buff Borrowed Time: Undispellable.
Buff Borrowed Time Redirect: Undispellable.
The most unnatural of all the gifts of the Font of Avernus, this power defies mortal understanding. What should hurt, instead heals; and what should kill gives strength anew.

Notes:

  • Modified values: None.
  • Borrowed Time converts damage into healing after reductions.


Info

Abaddon
Strength primary attribute symbol.png
23 + 2.6
Agility attribute symbol.png
17 + 1.5
Intelligence attribute symbol.png
21 + 2
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 660 1380 1900
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.38 3.56 5.12
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 306 614 834
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.85 1.97 2.77
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 32‒42 55‒65 91‒101 117‒127
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 1.43 4.43 6.57
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.5% 3.5% 4.93%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.68 0.81 0.9
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 310
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1100/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.56+0.41
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2


Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.

Videos

Talents

Hero Talents
+300 Aphotic Shield Health 25 +25 Strength attribute symbol.png Strength
15% Cooldown Reduction 20 +25 Movement Speed
+5 Armor 15 +200 Mana
+20% XP Gain 10 +25 Damage
Notes:
  • Replaced talents: None.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • Upgrading mana increases maximum mana capacity and keeps the current mana percentage.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core.
  • The capacity bonus to Aphotic Shield also affects its area damage.