Abilities
Ability
Target Unit
Target Unit
Affects
Enemies / Allies
Enemies / Allies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
Magical / Pure
Magical / Pure
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon`s health.
Cast Animation: 0.25+0.67
Cast Range: 800
Self Damage: 75/100/125/150
Enemy Target Damage: 100/150/200/250
Allied Target Heal: 100/150/200/250
Can be cast on Spell Immune allies.
Cannot be cast on spell immune enemies.
Self damage pierces spell immunity.
Cannot be cast on spell immune enemies.
Self damage pierces spell immunity.
A mysterious vapor from the Font of Avernus now infuses the breath of Abaddon, who releases it at will.
Notes:
- Modified values: None.
- The projectile travels at a speed of 1600 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is (by allies and enemies).
- Deals pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage to self and magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to enemies.
- This means the self damage is blocked by Aphotic Shield and turned into heal by Borrowed Time.
- Other sources of damage manipulation affect it as well.
- The self damage is applied instantly upon cast.
- The self damage is lethal, so that Abaddon can deny “ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the himself with this ability.
- If the target ally turns invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. before projectile impact, it still gets healed by it.
Ability
Target Unit
Target Unit
Affects
Allies / Enemies
Allies / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
Magical
Magical
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast.
Cast Animation: 0.4+0.57
Cast Range: 500
Damage Radius: 675
Duration: 15
Modifiers
Aphotic Shield: Dispellable with any dispel.
The powers of the black mist rise to absorb attacks like the black mist absorbs light.
Notes:
- Modified values: None.
- Applies a strong dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as on the target upon cast.
- Aphotic Shield fully negates damage There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ( after all reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ), causing several on-damage effects to not trigger.
- Aphotic Shield does not absorb damage while the target is affected by Borrowed Time or Refraction.
- Losing the Aphotic Shield buff always causes it to burst and deal area damage, no matter how the shield was lost.
- The area damage is independent from the amount of absorbed damage. It always deals the full 110/140/170/200 ( 410/440/470/500) damage.
- Successive casts on the same unit do not stack. Upon recast, the previous shield gets destroyed (dealing area damage) and a new one gets applied.
- Choosing the shield capacity and damage upgrading talent does not affect any of Abaddon`s currently active Aphotic Shields.
- Does not deal damage to invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units or units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
Ability
Passive
Passive
Affects
Allies / Enemies
Allies / Enemies
Abaddon strikes an enemy with chilling curse on each attack, causing all units who attack the slowed enemy to gain increased movement speed, along with faster attack speed, for a limited time.
Move Speed Slow: 8%/12%/16%/20%
Attack Speed Slow: 8/12/16/20
Move Speed Bonus: 15%
Attack Speed Bonus: 10/20/30/40
Slow Duration: 2.5
Bonus Duration: 4.5
Modifiers
Frostmourne Buff: Dispellable with any dispel.
Frostmourne Debuff: Dispellable with any dispel.
The curse that slows an enemy, speeds an ally.
Notes:
- Modified values: None.
- On each successful attack, Abaddon places a debuff on the target which slows them.
- Every allied unit which starts attacking a unit which has the Curse of Avernus debuff on, gets the speed increasing buff.
- This means it does not matter if Abaddon is still attacking the unit. As long as a unit has the debuff on, allies get the speed buff upon attacking it.
- The speed increasing buff is not applied on buildings or.
- Abaddon himself always gets the speed increasing buff upon starting an attack, regardless of the debuff.
- Successive attacks on the same target do no stack, but refresh the duration instead. This goes for the buff and debuff.
When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 400.
Cast Animation: 0+0
Passive Health Threshold: 400
Increases duration. While Borrowed Time is active, a percentage of all damage taken by allied heroes in a radius will be redirected to Abaddon.
The passive activating when below 400 health is disabled. The damage redirecting aura provided by Aghanim`s Scepter is not disabled.
Modifiers
Borrowed Time: Undispellable.
Borrowed Time Redirect: Undispellable.
The most unnatural of all the gifts of the Font of Avernus, this power defies mortal understanding. What should hurt, instead heals; and what should kill gives strength anew.
Notes:
- Modified values: None.
- Interrupts Abaddon`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon cast. Does not interrupt channeling spells when passively activated.
- Applies a strong dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as on Abaddon upon activating, be it manually or passively activated.
- Borrowed Time can be manually activated even while stunned Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells , cycloned Cyclone is a status effect that causes afflicted units to be lifted up, completely disabling them, but also rendering them invulnerable to all sources of damage, similar to being hidden. Cyclone dispels the target, removing , slept Sleep is a rare status effect that completely disables those affected for the entire duration. Be that as it may, Sleep can be broken by dealing damage to the affected unit. Sleeping units cannot be woken up while they , taunted "Taunt" redirects here. For the cosmetic item, see Taunt (Equipment). Taunt is a disable that forces one or more units to attack another unit. While taunted, players are unable to issue conflicting orders to afflicted , hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. , or during Forced Movement Forced Movement is a status effect that changes a unit s position. This movement is completely unrelated to the unit s movement speed and works on them while disabled. Most spells with forced movement prevent the affected .
- It cannot be manually activated, but can passively activate while silenced Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility , hexed Hex (also referred to as Sheep or Polymorph) is a status effect which turns the affected unit into a harmless critter, disabling many of its fighting capabilities. Contents 1 Mechanics 2 Sources of Hex 3 or prevented from acting Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access . It cannot be shift-queued either.
- Activates automatically when a damage instance (without the HPTechnology company Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 flag) drops Abaddon`s health below 400, or hits Abaddon while already below 400 health.
- The damage is dealt before Borrowed Time is activated, meaning if the damage instance exceeds Abaddon`s current health, he dies without Borrowed Time activating.
- Borrowed Time fully negates damage There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ( after all reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ), causing several on-damage effects to not trigger.
- Borrowed Time converts damage into healing after reductions.
- As with all damage manipulating effects, Borrowed Time only negates and heals from the 3 damage types Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 . It does not heal from HPTechnology company Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- The damage redirection granted by Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 is aura-based, be that as it may, its effects do not linger and no buff appears in the HUD.
- The damage reduction for allies stacks multiplicatively with other sources of damage reduction.
- The damage reduction does not reduce damage for units under any damage negating effect.
Info
Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.
Videos
Talents
Hero Talents | ||
+300 Aphotic Shield Health | 25 | +25 Strength |
15% Cooldown Reduction | 20 | +25 Movement Speed |
+5 Armor | 15 | +200 Mana |
+20% XP Gain | 10 | +25 Damage |
Notes:
- Replaced talents: None.
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- Upgrading mana increases maximum mana capacity and keeps the current mana percentage.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core.
- The capacity bonus to Aphotic Shield also affects its area damage.