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Description
- Level 10 left talent: Increased movement speed bonus from 15 to 25.
- Level 10 right talent: Increased health bonus from 125 to 175.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.5 to 1.8.
- Reduced base health regeneration from 0.25 to 0.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175
- No longer increases Pulse Nova damage from 100/130/160 to 160/190/220.
- Now causes Pulse Nova to hit one random unit with a Lightning Storm strike every 1.75 seconds within 750 radius while active.
- Level 25 left talent: Increased Lightning Storm slow duration bonus from 2 to 3.
- Level 15 left talent: Increased magic resistance bonus from 8% to 10%.
- Level 20 left talent: Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To bonus from 12 to 15.
- Lightning Storm
- Increased number of jumps from 4/5/6/7 to 4/6/8/10.
- Reduced cast time from 0.6 to 0.45.
- Added talents:
- Level 10: +125 health or +15 movement speed
- Level 15: +400 mana or +8% magic resistance
- Level 20: +5% spell damage amplification or +12 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
- Level 25: +50 Diabolic Edict explosions or +2s Lightning Storm slow duration
- Increased movement speed from 320 to 325.
- Reduced base attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of from 19-23 to 15-19 (total attack damage from 45-49 to 41-45).
- Lightning Storm
- Reduced jump distance from 650 to 475.
- Reduced damage from 80/140/200/260 to 50/100/150/200.
- Increased movement speed from 315 to 320.
- Lightning Storm
- Reduced cast time from 0.7 to 0.6.
- Increased slow duration from 0.75 on each level to 0.7/0.8/0.9/1.
- Pulse Nova no longer ignores ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 and creep-heroes.
- Increased Diabolic Edict duration from 8 to 10 (explosions from 33 to 40).
- Lightning Storm
- Increased cast range from 700 to 800.
- Increased slow duration from 0.5 to 0.75.
- Diabolic Edict
- Changed damage type from Composite Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to Physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- Now deals 40% more damage to buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire .
- Reduced damage from 12.5/25/37.5/50 to 9/18/27/36.
- Pulse Nova
- Lightning Storm now slows its targets by 75% for 0.5 seconds.
- Lightning Storm
- Reduced number of jumps from 4/6/7/8 to 4/5/6/7.
- Reduced damage from 80/145/205/265 to 80/140/200/260.
- Reduced mana cost from 100/115/130/145 to 90/100/110/120.
- Reduced cooldown from 5.5 to 4.
- Reduced night vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a from 900 to 800.
- Reduced Diabolic Edict cast time from 0.7 to 0.5.
- Increased Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Pulse Nova damage from 88/133/177 to 100/150/200.
- Diabolic Edict now has a 0.7 second cast time again.
- Increased movement speed from 310 to 315.
- Increased Pulse Nova radius from 400 to 450.
- Diabolic Edict damage is no longer reduced by Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 .
- Pulse Nova
- no longer turns itself off when Leshrac gets disabled by certain spells.
- Added a 1 second toggle cooldown.
- Increased Split Earth damage from 70/140/210/290 to 120/180/240/300.
- Diabolic Edict no longer has a 0.7 second cast time.
- Reduced Lightning Storm cooldown from 6 to 5.5.
- Increased Pulse Nova radius from 300/350/400 to 400 on each level.
- Increased Split Earth stun duration from 1.25/1.5/1.75/2 to 2 on each level.
- Increased Split Earth cast range from 650 to 750.
- Diabolic Edict
- No longer wastes explosions on invulnerable enemies.
- Now randomly creates explosions on the ground when no enemies are within range (visual only)
- Reduced cooldown from 30/28/26/24 to 22 on each level.
- Increased movement speed from 300 to 310.
- Reduced Lightning Storm cooldown from 7 to 6.
- Increased Lightning Storm cooldown from 5 to 7.
- Pulse Nova
- Fixed sometimes not stopping to drain mana after toggled off.
- Reduced activation mana cost from 143/165/187 to 110 on each level.
- Reduced Lightning Storm number of jumps from 8 on each level to 4/6/7/8.
- Pulse Nova no longer triggers Essence Aura.
- Lightning Storm
- Increased number of jumps from 2/3/4/5 to 8 on each level.
- Reduced cooldown from 6 to 5.
- Pulse Nova no longer has a 2 second toggle cooldown.
- Increased Split Earth cast range from 525 to 650.
- Fixed Leshrac getting slowed when Diabolic Edict damages an enemy which has a frost armor on (from Lich or the Ogre Frostmage).
- Reduced Lightning Storm mana cost from 100/115/130/178 to 100/115/130/145.
- Reduced Diabolic Edict explosions interval from 0.4 to 0.25 (explosions from 20 to 33, duration still 8).
- Increased Split Earth radius from 150/150/200/210 to 150/175/200/225.
- Reduced Diabolic Edict cooldown from 30 on each level to 30/28/26/24.
- Pulse Nova
- Reduced pulse interval from 2.25 to 1.
- Reduced damage per pulse from 150/225/325 ( 200/300/400) to 66/100/144 ( 88/133/177).
- Overall damage is the same, just in smaller intervals.
- Reduced activation mana cost from 185/235/285 to 143/165/187
- Reduced mana cost per second from 45/95/135 to 20/40/60.
- Increased toggle cooldown from 0.5 to 2.
- Diabolic Edict now pierces spell immunity again.
- Split Earth.
- Added a 0.35 second delay.
- Increased cast time from 0.5 to 0.7.
- Diabolic Edict
- No longer pierces spell immunity.
- Increased cast time from 0.5 to 0.7.
- Increased mana cost from 75/100/115/135 to 95/120/135/155.
- Increased cooldown from 15 to 30.
- Increased Lightning Storm cast time from 0.5 to 0.7.
- Pulse Nova
- Added a 0.5 second cooldown.
- Reduced mana cost per second from 75/125/175 to 45/95/135.