Leshrac Guide


Gameplay

Playstyle
Leshrac   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Leshrac 16 + 1.8 23 + 1.7 26 + 3 Level Base dota2 is renowned as one of the strongest nukers The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 in the game, who is capable of putting out tremendous amounts of area magical damage in order to destroy his foes. These nukes are strong at killing both heroes and creeps, making Leshrac a powerful foe both in teamfights and while pushing.
Pros Cons
  • Great wave clearing
  • Good tower pushing with Diabolic Edict
  • Large amounts of AOE magic damage
  • Good movement speed
  • Very low cooldown spells
  • Bad strength and mediocre armor...
  • ...but still needs to be in the thick of the fight to deal damage
  • Poor cast animations
  • Most of his damage output is completely negated by magic immunity

Videos

Info


Hero Strategy Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Leshrac Equipment (collapse sets)Sets Lord of Chronoptic Synthesis Oath of the Afflicted dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Leshrac s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Leshrac, the Tormented Soul Leshrac, Tormented Soul, is an entity torn from Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623135901 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2

Generic/support-ish Leshrac

Pushing/carry-ish Leshrac

Ability Builds

Generic/support-ish Leshrac
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Pushing/carry-ish Leshrac
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Talents

Hero Talents
+3s Lightning Storm Slow Duration 25 +50 Diabolic Edict Explosions
+15 Strength attribute symbol.png Strength 20 +5% Spell Amplification
+10% Magic Resistance 15 +400 Mana
+25 Movement Speed 10 +175 Health
Notes:
  • Upgrading health and mana increases maximum health and mana capacity and keeps the current health and mana percentage.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.

General

  • One of Leshrac`s greatest weaknesses is his long cast animations. In order to counteract this, good positioning and prediction are key, as Leshrac must stand still for an extended period of time before the spell takes its effect.
  • While Leshrac has tremendous nuking power, much of it is damage over time, requiring him to survive long enough to cast multiple iterations. As such, not only is a large mana pool required in order to sustain such casting, but also enough @@@#@@@HP(hp.com)###@### to avoid dying to the enemy while casting.
  • Mind that because the vast majority of Leshrac`s damage output is magical damage, he can be easily countered by spell immunity, and his frailty allows enemies to use his damage against him via Blade Mail. If Leshrac is to be effective in teamfights, he must focus on disabling enemies to prevent them from activating spell immunity, and build spell immunity himself both to increase his survivability and block Blade Mail damage.
  • Leshrac can usually be played as a core or a support.
    • Played as a support, Leshrac has powerful disables that can greatly aid his team in fights, and can deal tremendous damage to enemy towers as well. His nuking spells also allow him to obtain gold fairly reliably for buying more support items. A support Leshrac should focus on purchasing utility items to aid his team in fights.
    • Played as a core, Leshrac has tremendous pushing and nuking power that can allow him to deal large amounts of damage in teamfights, or push lanes and take towers by himself. Once he has enough mana, he can use his nuking spells to farm very effectively as well. Core Leshrac should aim to build items that enhance his survivability and casting, as he must stay alive in order to put out the damage to kill enemies, and requires steady mana regeneration in order to fuel his costly and low-cooldown spells.
  • All of Leshrac`s spells have differing priorities to max out depending on his farm priority, team lineup and expected opposition. There is no one-size-fits-all build, as certain abilities may greatly synergize with those of allies, cover for their weaknesses, or exploit a flaw in the enemy`s lineup.

Split Earth

  • Split Earth is a ground-targeted spell that stuns enemies within its radius while dealing damage.
  • Split Earth will stun any targets it hits for 2 seconds, no matter how many levels were put into the spell. Therefore, it should be leveled up if you need the wider radius to make hitting the spell easier, or the increased damage.
  • Remember that the stun`s effect occurs 0.35 seconds after the cast animation, so it will stun and damage roughly one second after Leshrac is commanded to cast the spell. If an enemy is watching your cast animations to predict when the stun will land, they can dodge its effects with certain spells (such as Phase Shift or Blade Fury). Therefore, if landing the stun without a leading disable, it can be useful to cancel the animation mid-way to fake out tricky opponents.
  • When using Split Earth as a support, it is best to only put one point into it early on and have a teammate lead with a reliable targeted stun first. If an enemy has been immobilized by a stun, they cannot move to avoid Split Earth and the long cast animation and small effect radius do not matter. This way, you can chain-stun an opponent and spend your skill points on your other nuking spells.
  • It`s a good spell against Roshan as it won`t trigger its Spell Block and you don`t need to wonder if it`s off cd.

Diabolic Edict

  • Diabolic Edict causes physical damage explosions to surround Leshrac once cast, targeting any enemies near Leshrac and following him as he moves.
  • Edict deals tremendous amounts of damage if all the explosions land on a single target. It is best used after other enemy targets in the area, especially creeps, have been cleared away by your other spells, in order to make the most of its effects.
  • Diabolic Edict is what allows Leshrac to destroy towers so quickly by himself if he is left alone by the enemy team. A single cast of level 4 Diabolic Edict can deal 940 damage to a tier 1 tower, after reductions, which alone is enough to bring it below 30% HPTechnology company (not including any creeps and siege units also attacking the tower). If pushing down the enemy`s towers early on is a priority, consider maxing out Edict first.
  • Try to keep Diabolic Edict in reserve when attacking a tower, as the enemy may immediately use their Glyph of Fortification when they see you cast Edict. Try to force the enemy to fortify their towers, and then cast Edict afterward to deal the most damage possible.
  • The explosions follow Leshrac, and are focused on a radius around him, so even if there are enemy creeps near a tower it is possible to re-position Leshrac so that the tower is within the spell`s radius but the enemy creeps are not. This also allows Leshrac to chase enemy heroes with the spell after casting it, as they will automatically hit any enemies that he is walking next to.
  • Keep in mind that the explosions will still home in on invisible units if they are within the radius of the spell, and as such can be used as a weak form of detection. This means that Edict can be used as a counter against abilities such as Cloak and Dagger, Shadow Walk, Meld, and so on.

Lightning Storm

  • Lightning Storm is a low-cooldown unit-targeted spell that damages and slows its target, then jumps to other nearby enemies. As such, it`s a great spell to trigger a