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Description
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.8 to 3.1.
- Reduced base health regeneration from 0.25 to 0.
- Reduced Slithereen Crush stun duration from 1.5/1.75/2/2.25 to 1.25/1.5/1.75/2.0.
- Reduced Corrosive Haze duration from 25 to 18.
- Reduced Slithereen Crush stun duration from 1.6/1.9/2.2/2.5 to 1.5/1.75/2/2.25.
- Level 15 right talent: Increased health bonus from 200 to 225.
- Guardian Sprint is now dispellable Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as .
- Added talents:
- Level 10: +6 health regeneration or +175 mana
- Level 15: +200 health or +25 attack speed
- Level 20: +35 attack damage or +7 armor
- Level 25: +20 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To or +10% Bash of the Deep proc chance
- Corrosive Haze now provides vision only of the target rather than the area around it.
- Guardian Sprint
- Now provides phased movement.
- Reduced duration from 16 to 12.
- Reduced cooldown from 23 to 17.
- Slardar is no longer restricted from buying Skull Basher Item Changelogs Skull BasherB A feared weapon in the right hands, this maul s ability to shatter the defenses of its opponents should not be underestimated. Cost2700 (750) Bought FromWeapons Passive Bash and Abyssal Blade Item Lore Changelogs Abyssal Blade The lost blade of the Commander of the Abyss, this edge cuts into an enemy s soul. Cost6400 (1550) Bought FromWeapons Active Overwhelm Passive Bash, Damage (their bashes are still disabled on Slardar).
- Slithereen Crush
- Damage is no longer reduced by Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 .
- Increased damage from 50/100/150/200 to 75/125/175/225.
- Guardian Sprint
- Reduced duration from 20 to 16.
- Reduced cooldown from 28 to 23.
- Reduced Corrosive Haze cooldown from 10 to 5.
- Increased Slithereen Crush stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
- Increased Bash of the Deep damage from 40/60/80/100 to 60/80/100/120.
- Increased Bash of the Deep damage from 40/50/60/70 to 40/60/80/100.
- Guardian Sprint:
- Increased movement speed bonus from 20%/27%/33%/40% to 20%/28%/36%/44%.
- Reduced mana cost from 50 to 0.
- Increased Corrosive Haze armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor reduction from 8/14/20 to 10/15/20.
- Reduced Guardian Sprint cooldown from 40 to 28.
- Changed Bash of the Deep damage type from magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- Increased Corrosive Haze armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor reduction from 8/12/16 to 8/14/20.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Increased attack range from 100 to 128.
- Increased Corrosive Haze armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor reduction from 5/10/15 to 8/12/16.
- Increased agility gain from 1.9 to 2.4.
- Increased base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 2 to 3 (total armor is now 5.38).
- Guardian Sprint
- Reduced duration from 25 to 20.
- Increased damage amplification from 10% to 15%.
- Reduced cooldown from 45 to 40.
- Increased movement speed bonus from 10%/20%/30%/40% to 20%/27%/33%/40%.
- Reduced Corrosive Haze duration reduced from 30 to 25.
- Changed Slithereen Crush damage type from magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- Improved cast time from unknown to 0.35.
- Increased Slithereen Crush damage from 50/75/100/150 to 50/100/150/200.
- Reduced Guardian Sprint damage amplification from 20% to 10%.
- Reduced Corrosive Haze mana cost from 75/100/125 to 25 on each level.
- Increased base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 1 to 2 (total armor is now 4.38).
- Increased Slithereen Crush radius from 300 to 350.
- Old: War Stomp
- Slardar slams the ground, stunning and damaging nearby enemy units.
- Stun duration: 2/2.5/3/3.25
- Damage: 50/75/100/150
- Radius: 275/300/325/350
- New: Slithereen Crush
- Slardar slams the ground, stunning and damaging nearby enemy units, followed by a movement and attack speed slow.
- Stun duration: 1/1.5/2/2.5
- Damage: 50/75/100/150
- Slow: 20%
- Slow duration: 2
- Radius: 300
- Increased Guardian Sprint duration from 15 to 25.
- Increased Bash of the Deep damage from 35 to 40/50/60/70
- War Stomp
- Reduced stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells duration from 2/2.5/3/3.5 to 2/2.5/3/3.25.
- Reduced radius from 350 to 275/300/325/350.