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Description
- Increased False Promise duration from 7/8/9 to 8/9/10.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.9 to 2.2.
- Reduced base health regeneration from 0.25 to 0.
- Fortune`s End
- Now roots Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by hit enemies, instead of setting their movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed to 0.
- Now provides True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear over affected enemies.
- Reduced projectile speed from 1200 to 1000.
- Increased Purifying Flames cast range from 800 to 850.
- Level 10 right talent: Replaced 20 seconds respawn time reduction with 0.75 Fortune`s End max duration bonus.
- Level 10 left talent: Increased experience gain bonus from 15% to 20%.
- Added talents:
- Level 10: -20s respawn time or +15% experience gain
- Level 15: +200 health or +60 gold per minute
- Level 20: +25 movement speed or +20 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
- Level 25: +2s False Promise duration or +250 cast range
- Increased Purifying Flames mana cost from 50/60/70/80 to 80/85/90/95.
- Reduced base attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of from 22-28 to 16-22 (total attack damage is now 39-45).
- Increased False Promise cooldown from 90/60/30 to 100/65/30.
- Increased Purifying Flames cast range from 750 to 800.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Oracle: Reduces Purifying Flames cooldown from 2.25 to 1 cast time from 0.3 to 0.1.
- Enabled in Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Fortune`s End
- Can now target allied units, applying only the dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as on them. ?
- Reduced mana cost from 130 to 110.
- Fate`s Edict
- Effect is now treated as a debuff on allies as well ?
- Reduced duration from 3/4/5/6 to 3/3.5/4/4.5.
- Reduced cast range from 700 on each level to 500/600/700/800.
- Rescaled cooldown from 12 on each level to 16/13/10/7.
- False Promise
- No longer continuously dispels after the initial cast.
- Increased duration from 6/7/8 to 7/8/9.
- Rescaled cooldown from 80/60/40 to 90/60/30.
- Reduced mana cost from 200 to 100.
- Fortune`s End
- No longer has a 0.3 second cast time.
- Increased cast range from 650 to 850.
- Increased radius from 215 to 300.
- Rescaled damage from 75/150/225/300 to 90/120/150/180.
- Rescaled cooldown from 12 on each level to 15/12/9/6.
- Fate`s Edict
- No longer amplifies incoming non-magical damage by 50%.
- Is now dispellable by any dispel, instead of only Fortune`s End and spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- Reduced Purifying Flames cooldown from 2.5 to 2.25.
- Fortune`s End no longer ignores ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 and creep-heroes.
- Purifying Flames
- Reduced mana cost from 55/70/85/100 to 50/60/70/80.
- Reduced cooldown from 3 to 2.5.
- Can now target non-hero units.
- False Promise
- No longer makes the target invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear .
- Now continuously removes debuffs and disables Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as , instead of only when first cast.
- Reduced duration from 7/8/9 to 6/7/8.
- Increased cooldown from 20 to 80/60/40.
- Increased Purifying Flames mana cost from 30/45/60/75 to 55/70/85/100.
- False Promise
- Reduced cast range from 1500 to 1000.
- Increased mana cost from 100 to 200.