Oracle Guide


Gameplay

Playstyle
Oracle   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Oracle 18 + 2.2 15 + 1.7 23 + dota2 is a versatile spell caster whose spells can be used defensively or offensively depending on how the combinations of spells are used. A well timed ultimate can change a surprise attack from the enemy into a failed gank. Oracle is not very mobile and is susceptible to getting picked or focused first in fights if poorly positioned.
Pros Cons
  • Strong spammable nukes
  • Great spell utility, Fate`s Edict can be used to negate magical damage or disarm opponents for example.
  • Can save his allies with ease (or his enemies).
  • Can make combos with all of his available, for healing or damaging, disarming or magic immunity.
  • Can purge debuffs.
  • Easy last hits with his Purifying Flames.
  • Lacks any strong area of effect spells
  • Inexperienced players might cause more harm than good to their team or aid the enemy if they cast the wrong spells at the wrong time
  • Players need to be experienced with this hero before using his spells, as Oracle is one of the hardest heroes to play.
  • Very dependent on his allies.
  • Quite easy to kill because of his low Strength gain, unless he uses one of his spells as an escape.

Videos

Info


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Support

Oracle is almost always played as a support.

Core: Middle

Not commonly seen, but Oracle is a rather strong mid hero. Purifying Flames allows Oracle to easily attain last hits or facilitate in denying creeps. Fate`s Edict along with Oracle`s rather high BAT allows him to trade hits efficiently. If ganked, a well timed Fate`s Edict will negate a lot of magical damage, which then allows Oracle to heal himself up with Purifying Flames. After attaining his required levels, he can easily gank and get kills with his strong nukes, especially with the Fortune`s End and Purifying Flames combination. False Promise allows Oracle save a ganked teammate or dive for kills.

Ability Builds

Support (Dispel/Nuke)
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  • If there are vital spells to purge (e.g. Hex) or getting a strong Fortune`s End and Purifying Flames combination is important, more points should be invested in Fortune`s End.
Support (Disarm/Magic Resistance)
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  • If the enemy has strong physical attack carries or relies heavily on spell damage, more points should be invested into Fate`s Edict. Having more points in Fate`s Edict allows Oracle to get the spell off a lot easier with the increased range as well and a longer duration.

Talents

Notes:
  • The duration increase to Fortune`s End increases the max channel time and the max root duration. The minimum root duration is unchanged.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

General

  • Oracle`s strength lies not in his individual spells, but in how he utilizes his spells in combination with each other, as well as those of his teammates. This means that playing Oracle effectively requires communication and coordination with allied players, as well as good reflexes and knowledge of what each ability does.
  • Like most other intelligence supports, Oracle suffers from poor strength and agility, making him extremely vulnerable to any types of damage. Because of his array of abilities, Oracle should build items that provide mobility rather than survivability, since he can use mobility items both to position himself for casting his spells and to escape enemy attempts to kill him. As well, his heavy reliance on spell casting means that he should invest in increasing the size of his mana pool and acquiring a reliable source of mana replenishment.
  • Be mindful that while Oracle has strong healing and nuking abilities, he possesses no hard disables, meaning that he is unable to interrupt channeling items/abilities, nor is he able to prevent enemies from casting spells or using items. In order to counter enemy spell and item usage, Oracle must himself purchase items to allow him to hard-disable the enemy, or rely on his allies to do so.
  • Oracle`s spells all have very high cast ranges, and his good base movement speed allows him to get into position to use his spells relatively easily. Be that as it may, his extremely low turn rate means that he cannot maneuver as easily as other heroes, so his ability to turn around to cast spells in surprise situations may allow the enemy to catch him off-guard. This means that prior knowledge of the enemy`s positions and movements can allow him to orient himself to face the threat axis and be ready to use his spells immediately, making ward vision very important.
  • With his long attack range, respectable cast animation, and extremely low base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 , Oracle is a very powerful harasser in the laning stage, able to inflict harass damage on enemy heroes safely and frequently, as well as deny “ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the dota2 effectively with his respectable base damage. Combined with his array of impact-heavy abilities and high base movement speed, this allows Oracle to be a very strong lane support who can very easily protect his safe lane carry.

Fortune`s End

  • Fortune`s End is a channeled Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another dota2 nuke that damages enemies in an area around the target, while purging For the commentator and player, see Purge (player) A Purge is a combination of basic dispel and movement speed (and sometimes also attack speed) slow. In some cases, they also apply root, preventing units from dota2 them and immobilizing them based on the channel duration.
  • Because its damage and cooldown scale as it is leveled up, Fortune`s End is a good spell to max out early in the game. Leveling up the ability increases Oracle`s ability to nuke and disable enemies, and the dispel has strong utility depending on the types of buffs that the enemy is depending on.
  • Fortune`s End is a very flexible nuke that can be used in a number of ways. Chief among its utility is to deal nuke damage to an enemy while removing buffs, or to stop an enemy for the channeled duration as a follow-up disable from an allied initiation.
  • Be mindful that no matter how long Fortune`s End is channeled, it will deal the same amount of damage regardless. Channeling Fortune`s End for a longer duration only increases the amount of time that affected enemies are immobilized, so if the aim of casting the spell is to simply deal damage and/or purge rather than disable, the spell can be immediately released in order to give the enemy less time to react.
  • Never discount the area purging and immobilizing that Fortune`s End can provide. If the spell can land on a clumped up group of enemies, the amount of damage it deals increases severalfold, along with purging many more buffs from the enemy and pinning them down for follow-up area disables by teammates.
  • Be careful about using Fortune`s End as an initiating disable. Because the enemy can see the spell effects even if Oracle himself is not visible, they will immediately know that they are being targeted by the spell, and can immediately retreat to avoid being caught in a disadvantageous position, or easily disjoint the projectile.
  • Unlike most other purging-type spells, Fortune`s End can still target invulnerable units (it is still blocked by spell immunity, however). This makes it a very powerful ability since it can forcibly remove certain instances of invulnerability, particularly a self-cast Eul`s Scepter of Divinity.

Fate`s Edict

  • Fate`s Edict inflicts its target with a disarm Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered dota2 while increasing their magic resistance to 100%. It can be cast on allies and enemies alike.
  • Because its duration only scales by 0,5 second for each level, Fate`s Edict is best left at level 1 until both Fortune`s End and Purifying Flames are maxed out. Be that as it may, its strong utility means that an early value point can be very strong as it greatly synergizes with Oracle`s other spells.
  • Generally, Fate`s Edict has two primary purposes: protecting allies from magic nukes, or disarming enemies to prevent them from attacking.
    • Casting Fate`s Edict on fleeing allies can save them from incoming magic nukes, particularly long-ranged single-shot ones like Assassinate and Thundergod`s Wrath, and can be used to mitigate the effects damage-over-time debuffs such as Ice Blast and Poison Nova. Properly used, Fate`s Edict can allow Oracle to defy his allies` fates by preventing their deaths due to magical damage.
    • Casting Fate`s Edict on enemies during a fight can render them unable to attack, important for stopping their right-click carries from attacking. If the enemy does not have any dispel abilities or items, a good Fate`s Edict can render their carry unable to attack for a period of time, greatly increasing the odds of winning a teamfight.
  • Be very careful about when you cast Fate`s Edict on an ally or enemy. Using the ability on an ally in the middle of a fight can prevent them from attacking, hindering their ability to kill enemies, while using it on an enemy can shield them from incoming allied magic nukes. Use your best judgment as to when Fate`s Edict can be most profitably used, as casting it on the wrong target at the wrong time can reduce your team`s chances at emerging victorious in an engagement.
  • It is possible to manually remove Fate`s Edict from an enemy via the use of Fortune`s End. If an enemy affected by Fate`s Edict is fleeing and needs to be finished off with magic nukes, casting Fortune`s End on them will remove it from them, while dealing nuke damage and immobilizing them to allow allies to follow up.
  • Fate`s Edict can also be used as a simple magic resistance buff on allies that do not rely on auto-attacks to be effective. For instance, casting Fate`s Edict can allow a teammate to walk into an active Freezing Field to cast an interrupting disable, or ignore most of Leshrac   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Leshrac 16 + 1.8 23 + 1.7 26 + 3 Level Base dota2 `s damage output while directly engaging him with spells.
  • The magic resistance of Fate`s Edict can synergize greatly with many other effects in the game.

Purifying Flames

  • Purifying Flames is an extremely low cooldown magic nuke that applies a healing buff to its target. It can be cast on allies and enemies.
  • As a multipurpose heal and nuke, Purifying Flames is a very powerful spell to max out first. Its damage scales much higher than Fortune`s End, and the heal can be very powerful at all points in the game.
  • Oracle`s greatest strength is his ability to combine Purifying Flames with his other abilities, using them to completely change how it benefits his team and debilitates the enemy.
    • The 100% magic resistance element of Fate`s Edict can be used to great effect when combined with Purifying Flames. Casting Fate`s Edict on an ally first, followed by Purifying Flames, will cause allies to take no damage from the nuke portion, and benefit only from the healing portion. As Purifying Flames can be stacked, higher levels of Fate`s Edict allows Oracle to heal allies for larger amounts of @@@#@@@HP(hp.com)###@### per cast.
    • Fortune`s End can purge positive buffs from enemies, Purifying Flames included. Casting Purifying Flames on an enemy first, then hitting them with Fortune`s End, will cause them to be healed for the minimal amount of HPTechnology company while taking the full brunt of the nuke damage from both spells.
  • Be wary that the damage portion of Purifying Flames will always take magic resistance into account, whether it is cast on an ally or enemy. This means that unless the target is inflicted with powerful magic resistance debuffs, they will always be healed for more HPTechnology company than the damage taken. This means that abilities such as Spell Shield and Berserker`s Blood can greatly mitigate the nuke portion of Purifying Flames, which can be a boon or a hindrance depending on which team possesses either hero.
    • Assuming basic 25% magic resistance, it can heal up to 31.5/63/94.5/126 health less the initial damage per cast (not considering any further damage manipulating factors, such as spell amplification).
  • The short cooldown and small mana cost on Purifying Flames allows it to be used as a basic nuke. This can be used either to finish off low-health enemies, or score easy last-hits. Beware, be that as it may, that unless the target is killed quickly, they can eventually heal up a large amount of HP, which may necessitate the use of Fortune`s End.
  • When using Purifying Flames in combination with Fortune`s End to nuke enemies, keep in mind that Fortune`s End has a travel time, while Purifying Flames will instantly apply its effects at the end of its cast animation. Start the attack, wait for the projectile to appear, and with the right timing of Purifying Flames the nuke will hit just before the projectile lands. Or, if an enemy is within range of Purifying Flames but is more than 400 range away, Fortune`s End can be channeled first and then interrupted with Purifying Flames; the enemy will take the damage from Purifying Flames during the travel time of Fortune`s End, and then immediately have the healing buff removed and be nuked by Fortune`s End.
  • Purifying Flames, by itself, will never be lethal to allies. This allows Oracle to save time by directly casting Purifying Flames on a low-health ally rather than consuming time and mana with Fate`s Edict first. Be that as it may, be sure to check for damage over time debuffs first, and never do this if an enemy is nearby, as it can put teammates low enough for the enemy to easily finish off.
  • As with Fate`s Edict, Purifying Flames can be used to great effect depending on what heroes are present on Oracle`s team.
    • In the case of an ally being shielded by Cold Embrace and Fate`s Edict, Purifying Flames can be added on top to further magnify the healing effect of Cold Embrace, significantly boosting the amount of HP healed inside of a few seconds.
    • If the enemy has been affected by Ice Blast, repeatedly nuking them with Purifying Flames can prevent them from benefiting from the heal for the duration of the debuff, especially if the allied Ancient Apparition has an Aghanim`s Scepter.
  • Beware that Purifying Flames is still registered as player damage, even when targeted on an ally, and can trigger on-damage effects. This means that it can remove layers of Refraction, Living Armor and Gravekeeper`s Cloak if not shielded by Fate`s Edict first, and can cancel Clarity   Item   Changelogs     ClarityB Clear water that enhances the ability to meditate. Cost50 Bought FromConsumables Active Regenerate Mana Charges 1 Disassemble? No Alert allies? No Recipe The Clarity is an item purchasable dota2 , Healing Salve   Item   Changelogs     Healing SalveB A magical salve that can quickly mend even the deepest of wounds. Cost110 Bought FromConsumables Active Regenerate Health Charges 1 Disassemble? No Alert allies? No Recipe The dota2 and Urn of Shadows icon.png