Abilities
Fortune`s End
On cast
50% chance
- Play I`m ending it all!
- Play Whose fortune is this?
- Play Let me cast your fortune.
- Play One fortune, coming up.
- Play Ennturaennturaaa⃢₀⅚
- Play Eltlehewanetosublau!
Fate`s Edict
On cast, target is allied
50% chance
- Play I trust this helps.
- Play Trust me.
- Play You can trust me.
- Play I hope this helps.
- Play Resist your fate!
- Play Trust in the Oracle!
On cast, target is enemy
50% chance
- Play Count yourself out.
- Play Submit to fate.
- Play The edict is in.
On cast, target is Oracle
50% chance
- Play What did I just do?
- Play Enough second guessing.
- Play Hm, why not?
- Play Did I just do that?
- Play Oh dear.
- Play Fate has ruled.
- Play Oh ho oh dear!
- Play Why not?
Purifying Flames
On cast, target is allied
30% chance
- Play A mixed blessing.
- Play I must harm to heal.
- Play The flames of fate.
- Play Work through the burning.
- Play Endure! Endure!
- Play You must push through the burning.
- Play Yes!
- Play Oh yes!
On cast, target is enemy
25% chance
- Play Burn!
- Play Don`t say I never gave you anything.
- Play Oh, burn!
- Play Yes.
False Promise
On cast
50% chance
- Play This might backfire.
- Play Outcome unclear.
- Play I promise nothing.
- Play Beware what you wish for.
- Play I make no promises.
- Play No guarantees.
Target dies
15% chance
- Play Was this the fortune you wanted?
- Play That went well! For our enemies.
- Play Not the outcome I had hoped for.
- Play Should`ve known better.
- Play You can`t have it both ways.
- Play Promise kept.
- Play Like a promise, you were made to be broken.
- Play Huh. Unfortunate.
Target survives
25% chance
- Play Yes! As foreseen!
- Play Precisely as planned.
- Play I kept my promise.
- Play Fate fulfilled.
- Play So worth it!
Target survives, 100 hp or more
25% chance
- Play That was fortunate!
- Play Oh, that was fortunate!
Info
Videos
Entering battle
- Play Oracle.
- Play The Oracle sees all.
- Play Let if be all that we see or seem.
Taunting
- Play This one, my associates, is in the bag. The question is: who holds it?
Beginning battle
- Play The odds are with us. Or are they?
- Play A field rife with possibilities.
- Play Let`s get the future off to a good start, hmm?
Moving
6 seconds cooldown
- Play Can one ever be sure?
- Play If that is what one wants.
- Play Hm hm hm. As if.
- Play It is all one.
- Play And what if I do?
- Play And what if I don`t?
- Play Is that wise?
- Play Hmm. That is one possible course.
- Play If you insist.
- Play Hm hm hm hm hm hm hm hm hmmm.
- Play So it goes!
- Play As if!
- Play As if.
- Play Is that wise?
- Play Oh endlessly.
- Play I had a feeling.
- Play This is all very well.
- Play Like those odds, do you, hmm?
- Play So it goes.
- Play Consider the possibilities.
- Play Once again.
- Play If is all.
- Play So many paths to choose.
- Play Ho ho! Imagine the outcome.
- Play It is ever thus.
- Play Always.
- Play That is one possible course.
- Play One would hope so.
- Play Long odds.
- Play This must be decoded.
- Play Oh! Ho ho ho!
- Play Once again, and again!
Attacking
6 seconds cooldown
- Play Could go either way.
- Play Prepare for your fate.
- Play Don`t hold me to this.
- Play There are no guarantees.
- Play I cast the runes.
- Play So many destinies.
- Play Interpret this!
- Play Choose wisely.
- Play Do not fear to commit.
- Play Commit! Or don`t.
- Play Don`t mind me.
- Play Run!
2% chance
- Play I scry with my little eye.
Ordering a spell cast
Only when distance is at least 2x the cast range, 4 seconds cooldown
- Play Prepare for your fate.
- Play I have an end in mind for you.
- Play I have your fate right here.
Leveling up
- Play That was inevitable.
- Play I see no more obstacles!
- Play If is not a word I use lightly.
- Play If only it were all this simple.
- Play More wisdom, more danger.
- Play I see! Or do I?
- Play I descry a bright future!
- Play It was all a matter of time.
- Play Hu hu hu ha! He he he he he ha.
- Play Ho ho ho! Ho ho.
- Play Eh he he he he he he he he he he he he he he he he he he he!
Killing an enemy
- Play Your future is a thing of the past.
- Play Isn`t it always the way?
- Play One ought to have known. Heh, perhaps one did know.
- Play One should have read the signs.
- Play So predictable.
- Play What were the odds?
- Play That narrows your possibilities a great deal.
- Play Ask again later.
- Play Faith in fate restored.
- Play Interpret that as you will.
- Play Oh now I`ve seen it all.
- Play You surprise me.
- Play You died before your time.
- Play But I predicted a long life for you! Huh, go figure.
- Play A little foresight could`ve prevented that.
- Play As planned.
- Play He he he he he he he he he!
- Play Ha ha ha!
- Play Ha ha!
- Play I never pictured you dead.
- Play Even you should`ve seen that coming. But you didn`t.
- Play He ha!
- Play Ha ha!
- Play Ha ha-ha ha!
- Play Ho ho ho!
- Play Ha ha ha!
- Play He he he he!
- Play Hm hm hm hm!
- Play Hm hm!
- Play Hm hm hm hm hm hm!
- Play Hm-hm!
- Play Hm ha ha ha ha ha ha ha ha ha ha ha ha ha!
- Play Ho ho ho ho ho ho!
- Play He ha ha he ha ha!
- Play Hu hu!
- Play Hm hm!
- Play Oh ho ho ho!
- Play Ah ho ho!
- Play Heh heh!
3% chance
- Play Consequences will never be the same.
First Blood
- Play First blood! Out of fifty possibilities, that was my preferred.
- Play First blood! Oh ho ho!
Making prophecies
During 30th and 180th minute, global radius, allies and enemies
15% chance
- Play r Beware of stairs.
- Play r You will die in a house fire.
- Play r I see you dying of extreme old age. Or perhaps a very old person will kill you. One or the other.
- Play r This prophecy supersedes all previous prophecies.
- Play r Ignore all previous prophecies.
- Play r I have a prophecy to deliver.
- Play r Ignore all prior utterances.
1% chance
- Play r Prepare for unforeseen consequences.
Making prophecies for specific heroes
75% chance
- Play r Beware lest you drown in the font of Avernus.
- Play r Avoid the abysmal fortune that stews in a malicious pit. Also avoid stewed prunes, and their pits.
- Play r An irate chemist will surely precipitate your deaths.
- Play r You shall almost certainly exhale your last in an icy blast.
- Play r I foresee an end to magic. Your end in particular.
- Play r I envision not one, but two tempests to twist your fate awry.
- Play r Fear death along the edge that is both axe and man.
- Play r Beware the life that ends in a dream that never does.
- Play r I see a hero caught and hauled in ligatures of flame. And I hear a faint yee-haw.
- Play r Beware lest you be o`ermastered by the bellicose master of beasts.
- Play r He who seeks blood shall seek you, who are full of it.
- Play r Run not when you are ruptured lest you run to your own finish.
- Play r Five heads make a bountiful harvest, but he`ll be happy with the price he gets for even one.
- Play r Mark my words of caution well and never share a split.
- Play r Peering through the darkling mists of fate, I see pincushions and mucus. So much mucus.
- Play r She waits for you patiently, plucking her strings with all eight eyes a-doze.
- Play r Beware the knight who commandingly demands: do you even rift?
- Play