Mirror match


A mirror match or mirror is a match between two players using roughly the same deck A deck is a collection of exactly 30 cards. All cards drawn by the player during a game come from their deck. Each deck is tied to a specific class. Decks can be created and hearthstone or deck type.

Strategically, mirror matches often present quite a different experience than other matchups, with the player forced to adopt a different approach than usually aimed for. In addition, the precise choice of cards for the deck may vary depending on the predicted percentage of mirror matchups: a deck that is ideally built to face any other class may find itself at a disadvantage when facing a mirror with slightly different tech choices.

Mirror matches between control decks A control deck, also known as a late game deck, is a deck that attempts to attain victory in the late game, through a combination of early game removal and Taunts, and powerful cards in can be extremely drawn-out affairs, with Control Warrior Shields are usually defensive items. Usually. Control Warrior is a type of control-oriented warrior deck, aiming to achieve victory through generating Armor and clearing the opponent s board in the early and mid-game, and crushing the hearthstone mirror matches especially being some of the longest and slowest in the game. The tendency to focus on reactive gameplay can make these matches extremely passive, while the complex strategies underlying the decks can result in extremely deep decision making. In contrast, mirror matches between aggro decks An aggro deck or aggressive deck, also known as a rush deck, is a deck that takes an aggressive approach of dealing damage to the opponent as quickly as possible, generally through the summoning of are generally the quickest in the game, with both decks aiming for victory in the first few rounds, and the decks` reach and lack of defensive cards ensuring neither side lasts too long.

Victory in mirror matches may be decided by several factors, often quite different than those normally focused upon. Aggro decks usually triumph through their reckless and short-lived burst damage, but in a mirror match, victory may be decided by which player is better able to remove the opponent`s minions and control the board, exhausting their momentum. Control mirror matches such as Control Warrior may be decided by which deck is able to outlast the other, with play focused on gaining Armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only hearthstone . While such decks usually revolve around drawing cards, in mirror matches these decks may intentionally avoid card draw For the game conclusion where neither player wins, see Draw Card draw is a term used to refer the process or mechanic of drawing additional cards from the top of the deck, and adding them hearthstone , and even try to force the opponent to draw cards. Combo decks and control decks revolving around dealing burst damage are usually decided more by who can achieve their win condition A win condition is a specific means or strategy by which a deck can achieve victory. Decks may have one or more win conditions, and a win condition may be a specific aim of the first, unless the deck includes a viable means of countering the opponent`s coup de grace - in which case play often becomes a waiting game, with each player trying to guess if the other has found their combo yet, and having to choose either to unleash their own finishing move - and risk having it defeated - or lay in wait to ambush the opponent once their patience wears out.

Mirror matches sometimes bring some very specific new factors into play, due to the mutual synergy of the decks. Most commonly, minion type Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion hearthstone synergies often allow for unexpected plays due to related cards. Perhaps the most dramatic example of this is a Demon Warlock deck featuring Lord Jaraxxus Lord Jaraxxus Set: Classic Type: Minion Subtype: Demon Class: Warlock Rarity: Legendary Cost: 9 Attack: 3 Health: 15 Abilities: Battlecry, Equip, Replace Hero Power Tags: Hero Power-related, Weapon-generating Battlecry: Destroy your hero and replace it hearthstone , and its immense vulnerability to Sacrificial Pact Sacrificial Pact Set: Basic Type: Spell Class: Warlock Cost: 0 Abilities: Destroy, Restore Health Tags: Demon-related Destroy a Demon. Restore #5 Health to your hero.This is the reason that Demons never really become friends with hearthstone . When Jaraxxus is common in the meta, Demonlock mirror matches may intentionally avoid playing it, even if playing it would apparently spell victory, due to the likelihood of the opponent immediately destroying them. Murloc Murlocs are a type of minion, best known for their swarming gameplay and board-wide synergy. Relatively weak in isolation, their low mana cost allows them to quickly flood the board, with their synergistic effects causing hearthstone decks often by far the largest amount of mirror match synergy, due to cards like Grimscale Oracle Grimscale Oracle Set: Basic Type: Minion Subtype: Murloc Cost: 1 Attack: 1 Health: 1 Tags: Area of effect, Murloc-related, Ongoing effect Your other Murlocs have +1 Attack.These are the brainy murlocs. It turns out that hearthstone , Murloc Warleader Murloc Warleader Set: Classic Type: Minion Subtype: Murloc Rarity: Epic Cost: 3 Attack: 3 Health: 3 Tags: Area of effect, Murloc-related, Ongoing effect Your other Murlocs have +2/+1.Do Murlocs ever get tired of making the hearthstone and Coldlight Seer Coldlight Seer Set: Classic Type: Minion Subtype: Murloc Rarity: Rare Cost: 3 Attack: 2 Health: 3 Abilities: Battlecry Tags: Area of effect, Murloc-related Battlecry: Give your other Murlocs +2 Health.The Coldlight murlocs reside in the hearthstone which benefit all Murlocs, regardless of which player they belong to, while others such as Old Murk-Eye and Murloc Tidecaller Murloc Tidecaller Set: Classic Type: Minion Subtype: Murloc Rarity: Rare Cost: 1 Attack: 1 Health: 2 Tags: Murloc-related, Summoning-related, Triggered effect Whenever you summon a Murloc, gain +1 Attack.This guy gets crazy strong at family hearthstone benefit from the opponent`s summons. Similar to the case with Sacrificial Pact, in the right meta Hungry Crab Hungry Crab Set: Classic Type: Minion Subtype: Beast Rarity: Epic Cost: 1 Attack: 1 Health: 2 Abilities: Battlecry, Destroy Tags: Murloc-related Battlecry: Destroy a Murloc and gain +2/+2.Murloc. It s what s for dinner.See this card on hearthstone may be included in Murloc decks, serving as a kind of self-consuming buff card in most matchups, but also as a very effective counter in mirror matches.


Control Warrior mirror matches are some of the slowest and most protracted in all of Hearthstone. Note the high Armor and Health totals, the full hands, and the almost exhausted decks. Such matches are often decided through fatigue The message displayed upon attempting to draw a card after reaching Fatigue. Fatigue is a game mechanic that deals increasing damage to players who have already drawn all of the cards in their deck, whenever hearthstone damage.