Info
Area of effect (AoE) is the term for an effect which affects all characters of the specified type. Common targets for AoEs include all enemy minions Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion , all minions, and all characters Characters are representations of people, creatures, and certain objects and mechanical creations within Hearthstone. A character may be a minion or a hero. Each character has an Attack and a Health attribute, and can attack .
AoE is defined in contrast to `single-target` and `multiple target`. While AoEs may affect multiple targets, they have no limit to the number of targets affected, and their targets are determined by the nature of the AoE (e.g., "all minions") rather than by selecting a set number of individual targets. Positional effects Positional effects are effects which are partly determined by the position of minions on the battlefield. Notes edit | edit source] The vast majority of effects are not affected by minion position. They may affect function as limited-area AoEs, but in game terms are multiple target effects. AoEs are distinguished from multi-targets spells such as Arcane Missiles Arcane Missiles Set: Basic Type: Spell Class: Mage Cost: 1 Abilities: Deal damage Tags: Random Deal 3 damage randomly split among all enemies.You d think you d be able to control your missiles a little better since
and Cleave Cleave Set: Basic Type: Spell Class: Warrior Cost: 2 Abilities: Deal damage Tags: Random Deal 2 damage to two random enemy minions.Hey you two…could you stand next to each other for a second…See this card
, which are essentially multiple single-target effects.
The term AoE refers solely to the effect`s target and does not describe its actual outcome. The most common types of AoE are healing and damage-dealing spells.
Strategy
The effect of an AoE on a given target is not diminished by the presence of more targets. This means that AoEs are generally more valuable the more valid targets are in play, since the AoE takes full effect on all of them. Damage-dealing AoEs can be very effective for tackling large groups of minions. AoEs tend to be most effective against large groups of weak minions, and least effective against small numbers of powerful minions.
AoEs can be very useful for dealing damage to targets with Stealth A minion in Stealth Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack or deal damage. They can, be that as it may, be the target . Although stealthed minions cannot be targeted directly, AoEs will still affect them. Mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2
is a class Class is the primary determinant of a hero s powers and abilities, and the strongest factor in deck selection. While each hero represents a unique character with their own personality, portrait and sounds, their class determines
with strong AoE damage abilities, but all classes have some form of AoE available.
Videos
Notes
- AoEs affect all valid targets simultaneously. Be that as it may, triggers resulting from each character affected are still applied one at a time, in the order the minions were played.
- AoEs affect all targets before any related triggers are activated. For example a Circle of Healing Circle of Healing Set: Classic Type: Spell Class: Priest Rarity: Common Cost: 0 Abilities: Restore Health Tags: Area of effect Restore 4 Health to ALL minions.It isn t really a circle.See this card on Hearthpwn data
will heal all minions before any Northshire Clerics Northshire Cleric Set: Basic Type: Minion Class: Priest Cost: 1 Attack: 1 Health: 3 Abilities: Draw cards Tags: Healing-related, Triggered effect Whenever a minion is healed, draw a card.They help the downtrodden and distressed. Also
will begin to activate.
Types
Below is a breakdown of the many types of AoE.
- AoE damage
- Damage ALL characters
- Hellfire Hellfire Set: Basic Type: Spell Class: Warlock Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 3 damage to ALL characters.It s spells like these that make it hard for Warlocks to get decent help.See
, Abomination Abomination Set: Classic Type: Minion Rarity: Rare Cost: 5 Attack: 4 Health: 4 Abilities: Deal damage, Deathrattle, Taunt Tags: Area of effect Taunt. Deathrattle: Deal 2 damage to ALL characters.Abominations enjoy Fresh Meat and long
, Baron Geddon Baron Geddon Set: Classic Type: Minion Subtype: Elemental Rarity: Legendary Cost: 7 Attack: 7 Health: 5 Abilities: Deal damage Tags: Area of effect, Triggered effect At the end of your turn, deal 2 damage to
*, Dread Infernal Dread Infernal Set: Basic Type: Minion Subtype: Demon Class: Warlock Cost: 6 Attack: 6 Health: 6 Abilities: Battlecry, Deal damage Tags: Area of effect Battlecry: Deal 1 damage to ALL other characters."INFERNOOOOOOOOOO!" - Jaraxxus, Eredar
*, Ysera Awakens Ysera Awakens Set: Classic Type: Spell Cost: 2 Abilities: Deal damage Tags: Area of effect Deal 5 damage to all characters except Ysera.See this card on Hearthpwn data page] Ysera Awakens is an uncollectible spell
*, Flame Leviathan Flame Leviathan Set: Goblins vs Gnomes Type: Minion Subtype: Mech Class: Mage Rarity: Legendary Cost: 7 Attack: 7 Health: 7 Abilities: Deal damage Tags: Area of effect, On-draw effect When you draw this, deal 2
, Felfire Potion Felfire Potion Set: Mean Streets of Gadgetzan Type: Spell Class: Warlock Rarity: Rare Cost: 6 Abilities: Deal damage Tags: Area of effect Deal 5 damage to all characters.Kazakus has a squad of imps bottling Felfire
, Abyssal Enforcer Abyssal Enforcer Set: Mean Streets of Gadgetzan Type: Minion Subtype: Demon Class: Warlock Rarity: Common Cost: 7 Attack: 6 Health: 6 Abilities: Battlecry, Deal damage Tags: Area of effect Battlecry: Deal 3 damage to all
*
- Hellfire Hellfire Set: Basic Type: Spell Class: Warlock Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 3 damage to ALL characters.It s spells like these that make it hard for Warlocks to get decent help.See
- Damage ALL minions
- Whirlwind Whirlwind Set: Basic Type: Spell Class: Warrior Cost: 1 Abilities: Deal damage Tags: Area of effect Deal 1 damage to ALL minions.The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while
, Wild Pyromancer Wild Pyromancer Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 3 Health: 2 Abilities: Deal damage Tags: Area of effect, Spell-related, Triggered effect After you cast a spell, deal 1 damage to ALL minions.BOOM
, Unstable Ghoul Unstable Ghoul Set: Naxxramas Type: Minion Rarity: Common Cost: 2 Attack: 1 Health: 3 Abilities: Deal damage, Deathrattle, Taunt Tags: Area of effect Taunt. Deathrattle: Deal 1 damage to all minions.Filling your Ghouls with Rocket
, Death`s Bite Death s Bite Set: Naxxramas Type: Weapon Class: Warrior Rarity: Common Cost: 4 Attack: 4 Durability: 2 Abilities: Deal damage, Deathrattle Tags: Area of effect Deathrattle: Deal 1 damage to all minions."Take a bite outta Death."
, Explosive Sheep Explosive Sheep Set: Goblins vs Gnomes Type: Minion Subtype: Mech Rarity: Common Cost: 2 Attack: 1 Health: 1 Abilities: Deal damage, Deathrattle Tags: Area of effect Deathrattle: Deal 2 damage to all minions.How is this
, Lightbomb Lightbomb Set: Goblins vs Gnomes Type: Spell Class: Priest Rarity: Epic Cost: 6 Abilities: Deal damage Tags: Area of effect, Attack-related Deal damage to each minion equal to its Attack.This is what happens when you
, Revenge Revenge Set: Blackrock Mountain Type: Spell Class: Warrior Rarity: Rare Cost: 2 Abilities: Deal damage Tags: Area of effect, Health-related Deal 1 damage to all minions. If you have 12 or less Health, deal 3
, Elemental Destruction Elemental Destruction Set: The Grand Tournament Type: Spell Class: Shaman Rarity: Epic Cost: 3 Abilities: Deal damage, Overload Tags: Area of effect, Random Deal 4-5 damage to all minions. Overload: (5)I m not a shaman or
, Excavated Evil Excavated Evil Set: The League of Explorers Type: Spell Class: Priest Rarity: Rare Cost: 5 Abilities: Deal damage, Shuffle into deck Tags: Area of effect Deal 3 damage to all minions. Shuffle this card into
, Tentacle of N`Zoth Tentacle of N Zoth Set: Whispers of the Old Gods Type: Minion Rarity: Common Cost: 1 Attack: 1 Health: 1 Abilities: Deal damage, Deathrattle Tags: Area of effect Deathrattle: Deal 1 damage to all minions.Because EVERYDAY
, Ravaging Ghoul Ravaging Ghoul Set: Whispers of the Old Gods Type: Minion Class: Warrior Rarity: Common Cost: 3 Attack: 3 Health: 3 Abilities: Battlecry, Deal damage Tags: Area of effect Battlecry: Deal 1 damage to all other
*, Chillmaw Chillmaw Set: The Grand Tournament Type: Minion Subtype: Dragon Rarity: Legendary Cost: 7 Attack: 6 Health: 6 Abilities: Deal damage, Deathrattle, Taunt Tags: Area of effect, Dragon-related, Hand-related TauntDeathrattle: If you re holding a Dragon, deal
, Dreadscale Dreadscale Set: The Grand Tournament Type: Minion Subtype: Beast Class: Hunter Rarity: Legendary Cost: 3 Attack: 4 Health: 2 Abilities: Deal damage Tags: Area of effect, Triggered effect At the end of your turn, deal
, Anomalus Anomalus Set: Whispers of the Old Gods Type: Minion Subtype: Elemental Class: Mage Rarity: Legendary Cost: 8 Attack: 8 Health: 6 Abilities: Deal damage, Deathrattle Tags: Area of effect Deathrattle: Deal 8 damage to all
, Volcanic Potion Volcanic Potion Set: Mean Streets of Gadgetzan Type: Spell Class: Mage Rarity: Rare Cost: 3 Abilities: Deal damage Tags: Area of effect Deal 2 damage to all minions.The secret ingredient in Kazakus s award-winning chili recipe.See
- Whirlwind Whirlwind Set: Basic Type: Spell Class: Warrior Cost: 1 Abilities: Deal damage Tags: Area of effect Deal 1 damage to ALL minions.The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while
- Damage both heroes
- Spawn of Shadows Spawn of Shadows Set: The Grand Tournament Type: Minion Class: Priest Rarity: Rare Cost: 4 Attack: 5 Health: 4 Abilities: Deal damage, Inspire Tags: Area of effect, Hero Power-related Inspire: Deal 4 damage to each
, Shadowbomber Shadowbomber Set: Goblins vs Gnomes Type: Minion Class: Priest Rarity: Epic Cost: 1 Attack: 2 Health: 1 Abilities: Battlecry, Deal damage Tags: Area of effect Battlecry: Deal 3 damage to each hero.Shadowbomber does her job,
- Spawn of Shadows Spawn of Shadows Set: The Grand Tournament Type: Minion Class: Priest Rarity: Rare Cost: 4 Attack: 5 Health: 4 Abilities: Deal damage, Inspire Tags: Area of effect, Hero Power-related Inspire: Deal 4 damage to each
- Damage ALL minions of a specific type
- Demonwrath Demonwrath Set: Blackrock Mountain Type: Spell Class: Warlock Rarity: Rare Cost: 3 Abilities: Deal damage Tags: Area of effect, Demon-related Deal 2 damage to all minions except Demons.Demons are not angry most of the time.
, Scarlet Purifier Scarlet Purifier Set: Goblins vs Gnomes Type: Minion Class: Paladin Rarity: Rare Cost: 3 Attack: 4 Health: 3 Abilities: Battlecry, Deal damage Tags: Area of effect, Deathrattle-related Battlecry: Deal 2 damage to all minions with
, Corrupted Seer Corrupted Seer Set: Whispers of the Old Gods Type: Minion Subtype: Murloc Rarity: Rare Cost: 6 Attack: 2 Health: 3 Abilities: Battlecry, Deal damage Tags: Area of effect, Murloc-related Battlecry: Deal 2 damage to all
, Dragonfire Potion Dragonfire Potion Set: Mean Streets of Gadgetzan Type: Spell Class: Priest Rarity: Epic Cost: 6 Abilities: Deal damage Tags: Area of effect, Dragon-related Deal 5 damage to all minions except Dragons.No one was brave enough
- Demonwrath Demonwrath Set: Blackrock Mountain Type: Spell Class: Warlock Rarity: Rare Cost: 3 Abilities: Deal damage Tags: Area of effect, Demon-related Deal 2 damage to all minions except Demons.Demons are not angry most of the time.
- Damage all enemies
- Consecration Consecration Set: Basic Type: Spell Class: Paladin Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 2 damage to all enemies.Consecrated ground glows with Holy energy. But it smells a little, too.See this card
, Holy Nova Holy Nova Set: Basic Type: Spell Class: Priest Cost: 5 Abilities: Deal damage, Restore Health Tags: Area of effect Deal 2 damage to all enemies. Restore 2 Health to all friendly characters.If the Holy Light
**, Explosive Trap Explosive Trap Set: Classic Type: Spell Class: Hunter Rarity: Common Cost: 2 Abilities: Deal damage, Secret Tags: Area of effect, Combat-related, Triggered effect Secret: When your hero is attacked, deal 2 damage to all enemies.It
, Swipe Swipe Set: Basic Type: Spell Class: Druid Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 4 damage to an enemy and 1 damage to all other enemies.When a bear rears back and extends
- Consecration Consecration Set: Basic Type: Spell Class: Paladin Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 2 damage to all enemies.Consecrated ground glows with Holy energy. But it smells a little, too.See this card
- Damage all enemyminions
- Arcane Explosion Arcane Explosion Set: Basic Type: Spell Class: Mage Cost: 2 Abilities: Deal damage Tags: Area of effect Deal 1 damage to all enemy minions.This spell is much better than Arcane Implosion.See this card on Hearthpwn
, Blizzard Blizzard Set: Classic Type: Spell Class: Mage Rarity: Rare Cost: 6 Abilities: Deal damage, Freeze Tags: Area of effect Deal 2 damage to all enemy minions and Freeze them.This spell can be very Entertaining.See this
**, Flamestrike Flamestrike Set: Basic Type: Spell Class: Mage Cost: 7 Abilities: Deal damage Tags: Area of effect Deal 4 damage to all enemy minions.When the ground is on fire, you should not stop, drop, and roll.See
, Lightning Storm,Starfall, Shadowflame,Blade Flurry, Fan of Knives,Twilight Flamecaller, Maelstrom Portal, Sergeant Sally
- Arcane Explosion Arcane Explosion Set: Basic Type: Spell Class: Mage Cost: 2 Abilities: Deal damage Tags: Area of effect Deal 1 damage to all enemy minions.This spell is much better than Arcane Implosion.See this card on Hearthpwn
- Damage all enemy minions of a specific type
- Damage all friendly minions
- Damage ALL characters
- AoEhealing
- Heal ALL characters
- HealALLminions
- Heal both heroes
- Healallfriendly characters
- Healall friendlyminions
- AoE destroy
- Destroy ALL minions
- Destroy all minions of a specific type
- Shadow Word: Horror
- Destroy all friendly minions of a specific type
- AoE return
- AoE Transform
- Transform ALL minions
- Transform all friendly minions
- AoEEnchantments
- Targets ALL minions
- Targets all friendly characters
- Targetsall friendlyminions
- Targets all friendly minions of a specific type
- Ongoing effects
- Targets ALL minions
- Targets ALL minions of a specific type
- Targets all friendly minions
- Targets all friendly minions of a specific type
- AoE Deathrattle trigger
- AoE remove Stealth A minion in Stealth Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack or deal damage. They can, be that as it may, be the target
- Flare**
- AoE remove Divine Shield
- AoE Silence
- Silence all enemy minions
- Silence all friendly minions
- AoE Freeze
*Cards likeBaron GeddonandBrawlexclude one minion from the effect, but hit all other targets as described.Ysera AwakensandDread Infernalare two other examples of this type of targeting. Minions such asStormwind Championthat provideongoingAoE buffs similarly exclude themselves from the effect.
**Cards likeHoly NovaandBlizzardhave combined effects and thus falls into two categories.
Cards
- For Wild format listings, see Area of effect/Wild format
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Kazakus Potion | None | Spell | Mage, Priest, Warlock | 1 | |||||||||||||||
Kazakus Potion | None | Spell | Mage, Priest, Warlock | 5 | |||||||||||||||
Kazakus Potion | None | Spell | Mage, Priest, Warlock | 10 | |||||||||||||||
Ysera Awakens Ysera Awakens Set: Classic Type: Spell Cost: 2 Abilities: Deal damage Tags: Area of effect Deal 5 damage to all characters except Ysera.See this card on Hearthpwn data page] Ysera Awakens is an uncollectible spell ![]() | None | Spell | Any | 2 | Deal 5 damage to all characters except Ysera. | ||||||||||||||
Arcane Explosion Arcane Explosion Set: Basic Type: Spell Class: Mage Cost: 2 Abilities: Deal damage Tags: Area of effect Deal 1 damage to all enemy minions.This spell is much better than Arcane Implosion.See this card on Hearthpwn ![]() | Free | Spell | Mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 ![]() | 2 | Deal 1 damage to all enemy minions.This spell is much better than Arcane Implosion. | ||||||||||||||
Healing Totem | Free | Minion | Totem | Shaman | 1 | 0 | 2 | At the end of your turn, restore 1 Health to all friendly minions. | |||||||||||
Hellfire Hellfire Set: Basic Type: Spell Class: Warlock Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 3 damage to ALL characters.It s spells like these that make it hard for Warlocks to get decent help.See ![]() | Free | Spell | Warlock | 4 | Deal 3 damage to ALL characters.It`s spells like these that make it hard for Warlocks to get decent help. | ||||||||||||||
Raid Leader | Free | Minion | Any | 3 | 2 | 2 | Your other minions have +1 Attack."That`s a 50 DKP minus!" | ||||||||||||
Abyssal Enforcer Abyssal Enforcer Set: Mean Streets of Gadgetzan Type: Minion Subtype: Demon Class: Warlock Rarity: Common Cost: 7 Attack: 6 Health: 6 Abilities: Battlecry, Deal damage Tags: Area of effect Battlecry: Deal 3 damage to all ![]() | Common | Minion | Demon | Warlock | 7 | 6 | 6 | Battlecry: Deal 3 damage to all other characters.The Kabal print this on every package of illicit Mana Crystals: WARNING - DO NOT PUT WITHIN REACH OF ABYSSALS. THIS IS NOT APPROVED FOR USE BY FLAMING DEMONS OF ANY KIND. | |||||||||||
Bloodlust | Common | Spell | Shaman | 5 | Give your minions +3 Attack this turn.blaarghghLLGHRHARAAHAHHH!! | ||||||||||||||
Circle of Healing Circle of Healing Set: Classic Type: Spell Class: Priest Rarity: Common Cost: 0 Abilities: Restore Health Tags: Area of effect Restore 4 Health to ALL minions.It isn t really a circle.See this card on Hearthpwn data ![]() | Common | Spell | Priest | 0 | Restore 4 Health to ALL minions.It isn`t really a circle. | ||||||||||||||
Consecration Consecration Set: Basic Type: Spell Class: Paladin Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 2 damage to all enemies.Consecrated ground glows with Holy energy. But it smells a little, too.See this card ![]() | Common | Spell | Paladin | 4 | Deal 2 damage to all enemies.Consecrated ground glows with Holy energy. But it smells a little, too. | ||||||||||||||
Crystalweaver | Common | Minion | Warlock | 4 | 5 | 4 | Battlecry: Give your Demons +1/+1.The trick is soaking the crystals in warm milk to soften them up. | ||||||||||||
Darkscale Healer | Common | Minion | Any | 5 | 4 | 5 | Battlecry: Restore 2 Health to all friendly characters.Healing is just something she does in her free time. It`s more of a hobby really. | ||||||||||||
Dread Infernal Dread Infernal Set: Basic Type: Minion Subtype: Demon Class: Warlock Cost: 6 Attack: 6 Health: 6 Abilities: Battlecry, Deal damage Tags: Area of effect Battlecry: Deal 1 damage to ALL other characters."INFERNOOOOOOOOOO!" - Jaraxxus, Eredar ![]() | Common | Minion | Demon | Warlock | 6 | 6 | 6 | Battlecry: Deal 1 damage to ALL other characters."INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion | |||||||||||
Explosive Trap Explosive Trap Set: Classic Type: Spell Class: Hunter Rarity: Common Cost: 2 Abilities: Deal damage, Secret Tags: Area of effect, Combat-related, Triggered effect Secret: When your hero is attacked, deal 2 damage to all enemies.It ![]() | Common | Spell | Hunter | 2 | Secret: When your hero is attacked, deal 2 damage to all enemies.It traps your food AND cooks it for you! | ||||||||||||||
Fan of Knives | Common | Spell | Rogue | 3 | Deal 1 damage to all enemy minions. Draw a card.I wouldn`t say I LOVE knives, but I`m definitely a fan. | ||||||||||||||
Flamestrike Flamestrike Set: Basic Type: Spell Class: Mage Cost: 7 Abilities: Deal damage Tags: Area of effect Deal 4 damage to all enemy minions.When the ground is on fire, you should not stop, drop, and roll.See ![]() | Common | Spell | Mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 ![]() | 7 | Deal 4 damage to all enemy minions.When the ground is on fire, you should not stop, drop, and roll. | ||||||||||||||
Frost Nova | Common | Spell | Mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 ![]() | 3 | Freeze all enemy minions.Hey man, that`s cold. Literally and metaphorically. | ||||||||||||||
Grimscale Oracle | Common | Minion | Murloc | Any | 1 | 1 | 1 | Your other Murlocs have +1 Attack.These are the brainy murlocs. It turns out that doesn’t mean much. | |||||||||||
Holy Nova Holy Nova Set: Basic Type: Spell Class: Priest Cost: 5 Abilities: Deal damage, Restore Health Tags: Area of effect Deal 2 damage to all enemies. Restore 2 Health to all friendly characters.If the Holy Light ![]() | Common | Spell | Priest | 5 | Deal 2 damage to all enemies. Restore 2 Health to all friendly characters.If the Holy Light forsakes you, good luck casting this spell. Also, you`re probably a jerk. | ||||||||||||||
Leokk | Common | Minion | Beast | Hunter | 3 | 2 | 4 | Your other minions have +1 Attack. | |||||||||||
Mark of the Lotus | Common | Spell | Druid | 1 | Give your minions +1/+1.The mark of the Lotus is a little flower drawn in permanent marker on the ankle. | ||||||||||||||
Mistress of Mixtures | Common | Minion | Any | 1 | 2 | 2 | Deathrattle: Restore 4 Health to each hero.Her favorite mixture is cola and lime. | ||||||||||||
Ravaging Ghoul Ravaging Ghoul Set: Whispers of the Old Gods Type: Minion Class: Warrior Rarity: Common Cost: 3 Attack: 3 Health: 3 Abilities: Battlecry, Deal damage Tags: Area of effect Battlecry: Deal 1 damage to all other ![]() | Common | Minion | Warrior | 3 | 3 | 3 | Battlecry: Deal 1 damage to all other minions.But goes by "Ravishing Ghoul" when he hits the club. | ||||||||||||
Savage Roar | Common | Spell | Druid | 3 | Give your characters +2 Attack this turn.What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It`s probably not that, though. | ||||||||||||||
Soul of the Forest | Common | Spell | Druid | 4 | Give your minions "Deathrattle: Summon a 2/2 Treant.""Reforestation" is suddenly a terrifying word. | ||||||||||||||
Spawn of N`Zoth | Common | Minion | Any | 3 | 2 | 2 | Deathrattle: Give your minions +1/+1.Who`s a cute widdle N`Zoth? You are! Yes you are! Yes you`re the cutest widdle N`Zoth in the whole world!!! | ||||||||||||
Stormwind Champion | Common | Minion | Any | 7 | 6 | 6 | Your other minions have +1/+1.When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he`s all bitter and stuff. | ||||||||||||
Streetwise Investigator | Common | Minion | Any | 5 | 4 | 6 | Battlecry: Enemy minions lose Stealth A minion in Stealth Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack or deal damage. They can, be that as it may, be the target ![]() | ||||||||||||
Swipe Swipe Set: Basic Type: Spell Class: Druid Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 4 damage to an enemy and 1 damage to all other enemies.When a bear rears back and extends ![]() | Common | Spell | Druid | 4 | Deal 4 damage to an enemy and 1 damage to all other enemies.When a bear rears back and extends his arms, he`s about to Swipe! ... or hug. | ||||||||||||||
Tentacle of N`Zoth Tentacle of N Zoth Set: Whispers of the Old Gods Type: Minion Rarity: Common Cost: 1 Attack: 1 Health: 1 Abilities: Deal damage, Deathrattle Tags: Area of effect Deathrattle: Deal 1 damage to all minions.Because EVERYDAY ![]() | Common | Minion | Any | 1 | 1 | 1 | Deathrattle: Deal 1 damage to all minions.Because EVERYDAY is the Day of the Tentacle of N`zoth. | ||||||||||||
Twilight Flamecaller | Common | Minion | Mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 ![]() | 3 | 2 | 2 | Battlecry: Deal 1 damage to all enemy minionsMake sure you summon a Twilight Marshmallowcaller too! Mmmm Mmm Mmm!! | ||||||||||||
Vanish | Common | Spell | Rogue | 6 | Return all minions to their owner`s hand. | ||||||||||||||
Whirlwind Whirlwind Set: Basic Type: Spell Class: Warrior Cost: 1 Abilities: Deal damage Tags: Area of effect Deal 1 damage to ALL minions.The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while ![]() | Common | Spell | Warrior | 1 | Deal 1 damage to ALL minions.The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding. | ||||||||||||||
Abomination Abomination Set: Classic Type: Minion Rarity: Rare Cost: 5 Attack: 4 Health: 4 Abilities: Deal damage, Deathrattle, Taunt Tags: Area of effect Taunt. Deathrattle: Deal 2 damage to ALL characters.Abominations enjoy Fresh Meat and long ![]() | Rare | Minion | Any | 5 | 4 | 4 | Taunt. Deathrattle: Deal 2 damage to ALL characters.Abominations enjoy Fresh Meat and long walks on the beach. | ||||||||||||
Blade Flurry | Rare | Spell | Rogue | 4 | Destroy your weapon and deal its damage to all enemy minions."Look, it`s not just about waving daggers around really fast. It`s a lot more complicated than that." - Shan, Rogue Trainer | ||||||||||||||
Blizzard Blizzard Set: Classic Type: Spell Class: Mage Rarity: Rare Cost: 6 Abilities: Deal damage, Freeze Tags: Area of effect Deal 2 damage to all enemy minions and Freeze them.This spell can be very Entertaining.See this ![]() | Rare | Spell | Mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 ![]() | 6 | Deal 2 damage to all enemy minions and Freeze them.This spell can be very Entertaining. | ||||||||||||||
Coldlight Seer | Rare | Minion | Murloc | Any | 3 | 2 | 3 | Battlecry: Give your other Murlocs +2 Health.The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there`s no getting away from murlocs. | |||||||||||
Corrupted Seer Corrupted Seer Set: Whispers of the Old Gods Type: Minion Subtype: Murloc Rarity: Rare Cost: 6 Attack: 2 Health: 3 Abilities: Battlecry, Deal damage Tags: Area of effect, Murloc-related Battlecry: Deal 2 damage to all ![]() | Rare | Minion | Murloc | Any | 6 | 2 | 3 | Battlecry: Deal 2 damage to all non-Murloc minions.For seers, it`s very handy to have your crystal ball hanging right in front of your face. | |||||||||||
Corrupting Mist | Rare | Spell | Warlock | 2 | Corrupt every minion. Destroy them at the start of your next turn.The most terrifying of Un’goro magics is both silent… AND deadly. | ||||||||||||||
Devolve | Rare | Spell | Shaman | 2 | Transform all enemy minions into random ones that cost (1) less.Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry. | ||||||||||||||
Eater of Secrets | Rare | Minion | Any | 4 | 2 | 4 | Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each.You don`t want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad... | ||||||||||||
Equality | Rare | Spell | Paladin | 2 | Change the Health of ALL minions to 1.We are all special unique snowflakes... with 1 Health. | ||||||||||||||
Evolve | Rare | Spell | Shaman | 1 | Transform your minions into random minions that cost (1) more.So you say you want an evolution. Well, you know. We all want to change the board. | ||||||||||||||
Evolving Spores | Rare | Spell | Druid | 4 | Adapt your minions.The most powerful mushrooms are commonly found in boxes marked with "?". | ||||||||||||||
Felfire Potion Felfire Potion Set: Mean Streets of Gadgetzan Type: Spell Class: Warlock Rarity: Rare Cost: 6 Abilities: Deal damage Tags: Area of effect Deal 5 damage to all characters.Kazakus has a squad of imps bottling Felfire ![]() | Rare | Spell | Warlock | 6 | Deal 5 damage to all characters.Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can`t keep up with demand. | ||||||||||||||
Flare | Rare | Spell | Hunter | 2 | All minions lose Stealth A minion in Stealth Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack or deal damage. They can, be that as it may, be the target ![]() | ||||||||||||||
Lightning Storm | Rare | Spell | Shaman | 3 | Deal 2-3 damage to all enemy minions. Overload: (2)An umbrella won`t be effective, I`m afraid. | ||||||||||||||
Maelstrom Portal | Rare | Spell | Shaman | 2 | Deal 1 damage to all enemy minions. Summon a random 1-Cost minion.They bill this as a popular resort attraction, but they try and get your money up front. | ||||||||||||||
Mass Dispel | Rare | Spell | Priest | 4 | Silence all enemy minions. Draw a card.It dispels buffs, powers, hopes, and dreams. | ||||||||||||||
Pint-Size Potion | Rare | Spell | Priest | 1 | Give all enemy minions -3 Attack this turn only.I hope you didn`t disenchant your Shadow Word: Horror! | ||||||||||||||
Rallying Blade | Rare | Weapon | Paladin | 3 | 3 | 2 | Battlecry: Give +1/+1 to your minions with Divine Shield.As far as blades go, this one is pretty great in the motivation department. | ||||||||||||
Shadow Word: Horror | Rare | Spell | Priest | 4 | Destroy all minions with 2 or less Attack.It`s more succinct than "Shadow Word: Suck Into Vortex." | ||||||||||||||
Shadowflame | Rare | Spell | Warlock | 4 | Destroy a friendly minion and deal its Attack damage to all enemy minions.Start with a powerful minion and stir in Shadowflame and you have a good time! | ||||||||||||||
Starfall | Rare | Spell | Druid | 5 | Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions.Is the sky falling? Yes. Yes it is. | ||||||||||||||
Volcanic Potion Volcanic Potion Set: Mean Streets of Gadgetzan Type: Spell Class: Mage Rarity: Rare Cost: 3 Abilities: Deal damage Tags: Area of effect Deal 2 damage to all minions.The secret ingredient in Kazakus s award-winning chili recipe.See ![]() | Rare | Spell | Mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 ![]() | 3 | Deal 2 damage to all minions.The secret ingredient in Kazakus`s award-winning chili recipe. | ||||||||||||||
Wild Pyromancer Wild Pyromancer Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 3 Health: 2 Abilities: Deal damage Tags: Area of effect, Spell-related, Triggered effect After you cast a spell, deal 1 damage to ALL minions.BOOM ![]() | Rare | Minion | Any | 2 | 3 | 2 | After you cast a spell, deal 1 damage to ALL minions.BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT! | ||||||||||||
Brawl | Epic | Spell | Warrior | 5 | Destroy all minions except one. (chosen randomly)Do you know the first rule of Brawl Club? | ||||||||||||||
DOOM! | Epic | Spell | Warlock | 10 | Destroy all minions. Draw a card for each.We ran out of space for "DOOOOOOOOOOOM!!!!!" | ||||||||||||||
Doomsayer | Epic | Minion | Any | 2 | 0 | 7 | At the start of your turn, destroy ALL minions.He`s almost been right so many times. He was sure it was coming during the Cataclysm. | ||||||||||||
Dragonfire Potion Dragonfire Potion Set: Mean Streets of Gadgetzan Type: Spell Class: Priest Rarity: Epic Cost: 6 Abilities: Deal damage Tags: Area of effect, Dragon-related Deal 5 damage to all minions except Dragons.No one was brave enough ![]() | Epic | Spell | Priest | 6 | Deal 5 damage to all minions except Dragons.No one was brave enough to fire the dragon in person… so they made the potion do it. | ||||||||||||||
Murloc Warleader | Epic | Minion | Murloc | Any | 3 | 3 | 3 | Your other Murlocs have +2/+1.Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl! | |||||||||||
Primordial Drake | Epic | Minion | Dragon | Any | 8 | 4 | 8 | Taunt Battlecry: Deal 2 damage to all other minions.Before he became a rap artist. | |||||||||||
Sleep with the Fishes | Epic | Spell | Warrior | 2 | Deal 3 damage to all damaged minions.If you`re sleeping with the fishes, we highly suggest not bringing an electric blanket. | ||||||||||||||
Twisting Nether | Epic | Spell | Warlock | 8 | Destroy all minions.The Twisting Nether is a formless place of magic and illusion and destroyed minions. | ||||||||||||||
Anomalus Anomalus Set: Whispers of the Old Gods Type: Minion Subtype: Elemental Class: Mage Rarity: Legendary Cost: 8 Attack: 8 Health: 6 Abilities: Deal damage, Deathrattle Tags: Area of effect Deathrattle: Deal 8 damage to all ![]() | Legendary | Minion | Elemental | Mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 ![]() | 8 | 8 | 6 | Deathrattle: Deal 8 damage to all minions.That`s short for "Anomnomnomnomalus". | |||||||||||
Baron Geddon Baron Geddon Set: Classic Type: Minion Subtype: Elemental Rarity: Legendary Cost: 7 Attack: 7 Health: 5 Abilities: Deal damage Tags: Area of effect, Triggered effect At the end of your turn, deal 2 damage to ![]() | Legendary | Minion | Elemental | Any | 7 | 7 | 5 | At the end of your turn, deal 2 damage to ALL other characters.Baron Geddon was Ragnaros`s foremost lieutenant, until he got FIRED. | |||||||||||
Cenarius | Legendary | Minion | Druid | 9 | 5 | 8 | Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.Yes, he`s a demigod. No, he doesn`t need to wear a shirt. | ||||||||||||
Sergeant Sally | Legendary | Minion | Any | 3 | 1 | 1 | Deathrattle: Deal damage equal to the minion`s Attack to all enemy minions."Who is she? Where did she come from? We don`t even have a police force here in Gadgetzan!!" - Mayor Noggenfogger | ||||||||||||
Showing all 70 cards |
A
- All
- Every possible target on the board for the spell or Ability.
- Attack
- To be on the offensive either by attacking an opponents card or your opponent himself/herself
- Ability
- There are a group of common keywords that are used on multiple cards that are collectively called abilities. They can for example specify when the action will happen, or how. These keywords are written in bold on the cards.
- Aggro Deck
- AoE
- See Area of Effect
- Arcane Dust
- The ingredient used to craft new Hearthstone cards. Can only be obtained in two ways: as a reward for doing Arena or through Disenchanting an existing card in your possession. Crafting costs depend on the rarity of a card and whether it is Golden or not.
- Common - 40 Dust
- Golden Common - 400 Dust
- Rare - 100 Dust
- Golden Rare - 800 Dust
- Epic - 400 Dust
- Golden Epic - 1600 Dust
- Legendary - 1600 Dust
- Golden Legendary - 3200 Dust
- Arena
- A Hearthstone game mode. In this mode, players can choose to either pay 150 Gold or real money ($1.99/⅁1.49/⃢₂ⅹ1.79) to enter. In Arena, you are given a random draft of three classes to pick then must pick cards individually out of a choice of three cards until you have completed your deck. Unlike Constructed, there is no limit to how many copies of the same card you may possess in your deck.
- In an Arena run, you compete against other players to win as many games as possible. An Arena run will end when you either win twelve times, retire, or lose three times. Winning Arena games will upgrade the key in your possession, which will improve the spoils (You will receive five boxes of rewards, each having a chance to contain Gold, Arcane Dust or a Pack). You are always guaranteed to get a pack of cards, but if you do well enough it is possible to get two. Generally speaking, a Diamond Key (7 wins or above) is usually required to earn back the Arena entry fee in Gold while a Lightforge Key (12 wins) will earn you the greatest possible reward.
- Area of Effect
- Spells or attacks that affect more than a single target and either specifies a certain general area or an area emanating from a source point.
- Armor
- A resource similar to Health, that can be gained through the hero powers Armor Up! and Shapeshift, or spells like Shield Block, Ice Barrier and Bite. Armor gets removed before Health when taking damage, but you lose the game if your Health drops to 0 even if you manage to gain some Armor after taking the damage.
- Attack Power
- The attack power of a minion is the amount of damage it can do on each attack.
B
- Battlecry
- An ability that is triggered immediately, when a minion is summoned.
- Burn
- Powers and cards played with the purpose of lowering the health of the enemy hero, disregarding board control.
C
- Character
- A character is either your hero₠or any minion on the battlefield.
- Charge
- This Ability lets a minion attack during the turn it is summoned.
- Choose One
- This Ability gives you the option to choose between two spell effects when playing a spell, or between two minion Battlecry effects when playing a minion. This ability is associated with the Druid class.
- Combo
- A card with the ability Combo gets the ability triggered it if is not the first card that is played that turn, i.e. it is played in a combo with another card. Playing The Coin does trigger the Combo ability. Hero Power does not enable Combo. This ability is associated with the Rogue class.
- Constructed
- Refers to any Hearthstone game mode in which the player is allowed to use decks they have built from their own card collection. In any constructed deck, the player is allowed a maximum of two of each common/rare/epic card and a maximum of one of each legendary card.
- Control Deck
- A deck that aims to win through board control. Usually these type of decks have high emphasis on removal spells and lack burn damage. Most notable archetypes are Handlock Control Warrior and Control Priest.
- Coin
- A card that is given to the player who is going second at the start of the match. It grants the player 1 extra Mana Crystal for one turn only when they use it.
- Crafting
D
- Deathrattle
- Ability that is triggered when the minion dies.
- Deck
- The set of 30 cards that player uses in a game of Hearthstone. Player draws one card from the deck each turn until there are no cards left, after which the player will be Fatigued
- Destroy
- Remove a minion from the board. There is no damage dealt so Divine Shield is ignored.
- Discover
- When a Discover ability is activated player is presented with three random cards to choose from and to take into one`s hand.
- Disenchant
- Disenchanting cards will give you Arcane Dust. It`s good to use when you have many duplicates. Rarer cards provide more Arcane Dust. Basic cards cannot be disenchanted.
- Common - 5 Dust
- Golden Common - 50 Dust
- Rare - 20 Dust
- Golden Rare - 100 Dust
- Epic - 100 Dust
- Golden Epic - 400 Dust
- Legendary - 400 Dust
- Golden Legendary - 1600 Dust
- Divine Shield
- Absorbs one attack or spell/effect that deals damage before the minion itself takes any damage.
- Dream Cards
- Cards that a player draws at the end of each turn while having Ysera on the board.
- Durability
- Number of times a hero can attack with a weapon before it is destroyed.
E
- Enrage
- This Ability is triggered when a minion takes damage.
F
- Fast decks
- Typically all-out decks that play many small aggressive minions, trying to close out the game as early as possible, leading to fast victories or defeats.
- Fatigue
- When you are out of remaining cards in your deck and the start of your turn or a card effect makes you draw a card, you take fatigue damage. The first time you`re out of cards, it`s 1 damage, the second time, it`s 2 damage, and so on until you or your opponent is dead.
- Freeze
- Cannot attack for one turn, Hero abilities can still be used (although Rogues and Druids would be unable to attack with said Hero abilities.
G
- Gold
- Gold is the in-game currency. It cannot be directly purchased, but is instead won through arena matches and/or playing in matchmade constructed games.
H
- Health
- The amount of life a card or hero has left before it is discarded or, in the case of a hero, loses the game.
- Hit Points (HP)
- See Health
I
- Immune
- Everything is ineffective and damage cannot be inflicted to you.
- Inspire
- An effect that activates when the owner of the minion uses a Hero Power.
M
- Mana
- Mana is used to play cards. Your current mana is displayed in the bottom right of the screen. Each card requires a certain amount of mana to be summoned. You start with one Mana; at the start of each player`s turn mana is fully restored and the mana pool gets increased by one until both players have 10 Mana. Certain cards can increase a player`s mana pool.
- Medal
- Medals were an early ranking system in Hearthstone. Players started at Apprentice and based on their ladder performance in ranked games could work their way up to a higher medal. You did not lose Medals for losing games. This system was replaced with the current ladder system before launch.
- Mill Deck
- Milling is the act of flooding your opponent`s hand, making him discard cards due to drawing over the 10 card limit.
- Minion
- Minion is a character with health and attack values that players summon to the board by playing minion cards or certain spells such as Feral Spirit
- Mulligan
- To mulligan a card is to discard it from your initial hand and draw a replacement from the remaining deck. You are allowed to mulligan as many cards as you want from your initial draw, but this can only be done before turn 1.
- Murloc Deck
- Deck that focuses on Murlocs. One of the most aggressive decks in the game. Most commonly used by warlocks, since they can use Life Tap to draw a lot of cards to keep the aggression going. Very susceptible to Area of Effect.
O
- One Turn Kill
- A combination of cards that leads to killing an opponent in one turn.
- OTK
- See One Turn Kill
- Overload
- Reduces the amount of mana a player can use the next turn.
P
- Pack
- Hearthstone cards are purchased in packs. Each pack has five cards in them, at least one of them being Rare or of higher rarity. Packs may also contain Golden cards or multiples of same card. Packs are earned as rewards or can be bought from the in-game store.
- Plain Card
- A plain card is a minion which has no text on it, ie. it only has Mana Cost, Attack Power, and Hit Points.
- Power
- See Attack Power
R
- Ramp
- The act of playing cards that add mana crystals to your mana pool in order to play high mana creatures faster than your opponent. This includes cards that increase your mana pool temporarily (The Coin and Innervate) or permanently (Wild Growth, Nourish).
- Rarity
- In order from least rare to most rare: Common(White), Rare(Blue), Epic(Purple), Legendary(Orange). Although it mainly determines how uncommon certain cards would appear in a Pack, it also determines the crafting cost (in Arcane Dust) of a card. Rarity does not necessarily correlate to power.
- Removal
- A term applied to cards that deal damage or Destroy one or more minions on the turn they are played.
S
- Secret
- A Spell that is triggered when a certain action occurs (ex. attacking an enemy minion). The identity of a secret is hidden from the opponent until it is triggered, portrayed only as question mark graphic above the casting hero`s portrait.
- Silence
- This Ability removes any effects (ex. +1/+1, taunt) from the chosen target(s). This does not remove spells like Hex or Polymorph that turn the creature into something else, although it would remove the taunt from the Hexed creature. Casting silence on a creature that is silenced already does not remove the first silence. You can use silence on your own creatures however to remove enemy spells such as Humility that negatively affect your minions.
- Slow decks
- Decks that try to stall out the game until high mana turns where they can bring out impactful minions like Ancient of War, Ysera and Ragnaros.
- Soulbound
- Cards that belong to the Basic set. They cannot be disenchanted and are available for all players. Also Reward cards belong to this category.
- Spell Damage
- Each point of Spell Damage makes spells deal one additional damage. It also applies to some spells like Shadowflame and healing spells with Auchenai Soulpriest.
- Standard Format
- A type of game mode where only the recent 2 years of Hearthstone cards can be used. Classic and Basic cards are always usable in Standard.
After coming out of Standard rotation, cards are classed as Wild
- Stealth
- This Ability makes a minion untargetable by attacks or targeted spells/effects. They still take damage from Area of Effect spells/effects, and can still be hit from spells that hit a random target. They can also be hit by spells that target adjacent minions. An Explosive Shot that targets a minion will still do 2 damage to the stealthed minion next to it. Stealth is removed after the minion attacks.
- Subtype
- A Minion category that generally has synergies within its type and with some spells (example Timber Wolf and Kill Command). Currently, there are seven subtypes: Beast, Dragon, Demon, Mech, Murloc, Pirate and Totem.
T
- Taunt
- This Ability forces enemy characters to attack this minion before any other minion without taunt or your hero. If there are multiple minions with taunt you can choose which of them to attack.
- TBD
- To be determined - Something yet to be determined such as tournament participants, or release date. In terms of release dates, TBA (To be announced) can also be used.
- Tempo
- A general concept used not only in TCGs but also in other strategy games such as Chess and Starcraft that refers to who has the initiative in a game. If, for example, both players play some minions but yours can attack first, you are said to have tempo.
- Tempo Deck
- A deck designed to gain the initiative in a game, often through a lower Mana Curve, cards holding significant Value relative to their Mana cost, and a healthy dose of Control options. Not to be confused with a Rush Deck which will often aim to win the game outright in a short number of turns with a tiny Mana Curve.
- Token
- A card that is summoned by another card, such as Violet Apprentice, Gnoll, Silver Hand Recruit and Wicked Knife.
- Token Deck
- A deck that floods the board with small, weak minions using cards like Violet Teacher, Haunted Creeper or Muster for Battle to get high value from buffs such as Power of the Wild, Bloodlust, Hobgoblin and Savage Roar.
- Top-Decking
- Drawing a powerful card that turns the game around in your favor while faced with a major card disadvantage (i.e. either having no or very few cards on your hand or in play) compared to your opponent. A term often used in other card games (particularly YuGiOh where some deck archetypes were notorious for top-decking.)
- Tribe
- See Subtype
V
- Value
- Value can be defined in two different ways:
- 1. By the effects and stats of a card relative to its Mana and Card cost (if applicable.) For example, Novice Engineer is deemed to be a valuable card due to its "Draw a card" Battlecry, Knife Juggler can potentially provide great value each time you play a minion and the Dark Iron Dwarf is deemed very valuable for a 4 Mana 4/4 due to its Battlecry which grants an additional 2 Attack to a minion.
- 2. A metric used to describe the efficiency of a certain play. For example, the act of eliminating a Bluegill Warrior with an Elven Archer`s Battlecry can be deemed valuable both in terms of card advantage and Mana cost due to a 1 Mana 1/1 minion eliminating a 2 Mana 2/1 Charge minion with only its Battlecry (meaning the attacker who played the Archer did not lose the minion in the process.)
W
- Windfury
- This Ability allows a minion to attack twice in one turn.
- Wild Format (game type)
- A game type that allows any card in Hearthstone to be used in a deck. Standard decks are allowed, but not the other way round. See Standard Format above for information.