Reach refers to a player`s ability to deliver direct damage to the enemy hero A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. , regardless of the state of the board The battlefield (or game board) is where the action takes place, representing the board on which each game is played out. Around the battlefield are various important UI elements, such as each player s hand, deck . This generally refers to damage from spells Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the and Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and , but could include activated abilities.
Reach is strategically significant in achieving lethal when the opponent has control of the board, or the player simply has no board presence. Taunts The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve can prevent the player from reaching the enemy hero with minions Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion , and might even counter random target damage like that of Boom Bot Boom Bot Set: Goblins vs Gnomes Type: Minion Subtype: Mech Cost: 1 Attack: 1 Health: 1 Abilities: Deal damage, Deathrattle Tags: Random Deathrattle: Deal 1-4 damage to a random enemy.See this card on Hearthpwn data , but cannot prevent direct targeted damage.
Decks with a lot of reach have a strong ability to close matches once the opponent has reached a sufficiently low Health total. Reach goes hand in hand with burst, causing unstoppable damage from the hand A typical hand. The green highlighted cards can be played, while the yellow highlighted card has a special effect enabled by the current state of the game. The hand is where each player keeps the . Decks with a lot of reach therefore tend to be especially dangerous at lower Health, making it wise to play cautiously against them. Underestimating a deck`s reach can lead to abrupt defeat, with the opponent producing card after card of direct damage for a staggering one turn kill Burst damage or burst potential refers to a player s ability to deal a large amount of damage in one or two turns, allowing a player to finish off a previously damaged opponent, or deal an . Reach is frequently associated with aggro decks.
Reach metaphorically describes a deck`s ability to reach a long distance to deal a decisive blow to the opponent; they may seem a long way from victory, but having enough reach can allow them to span the distance and secure the game. The term`s use in Hearthstone can be compared to the ability to make a long shot in a sport like basketball: even if the opposing team`s defenders keep the player a long way from their end of the court, with enough reach they can successfully make the shot and score for their team, winning the game in the nick of time.