A win rate refers to the percentage or proportion of games that a deck A deck is a collection of exactly 30 cards. All cards drawn by the player during a game come from their deck. Each deck is tied to a specific class. Decks can be created and or player typically wins. The term is usually used as a measure of success, and effectiveness in the current meta "The metagame is the mix of different decks that players bring onto the ladder, that you can expect to see. If you know what decks players are bringing, your deck can be especially good against , or in specific matchups.
Win rates are typically used either as record of a specific player`s performance, or as a record for predicting future success with a given deck. In Ranked The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. ladder play, an estimated positive win rate in the current meta is often used to determine the speed at which a deck will allow a player to ascend, although this is a large oversimplification of the process involved. Decks with higher estimated win rates will in theory win a larger proportion of their matches, and thus reach higher ranks more quickly, which given the finite length of each Ranked season The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. is often conflated with the likelihood of reaching Legend that month. Be that as it may, due to the various decks and deck types seen in the meta, in practice even most successful decks have a win rate fairly close to 50%.
The actual observed win rate will also vary strongly depending on the player`s current rank, as well as their ability with the deck, with highly skilled players seeing far higher win rates with a given deck than the average player. Ben Brode Ben Brode Type: Minion Rarity: Legendary Cost: 3 Attack: 4 Health: 1 Your volume can t be reduced below maximum.See this card on Hearthpwn data page] "There is no way to contain the Brode." - Yong states that top players have been known to exceed average deck win rates by at least 30%, such as achieving a 70% win rate with a deck with an average win rate of 40%.
Matchup win rates
Win rates are used in specific deck matchups to predict each side`s chances of success. Strong/poor matchups are often speculated to be as extreme as 90%:10%, while 45-55% matchups can be considered fairly even.
The proportionate combination of the specific matchup win rates for each deck seen in the current meta adds up to the deck`s overall win rate; overall win rate is therefore highly dependent on the current meta. For instance, a deck that fares poorly against currently dominant decks will likely fail to succeed, even if it has an extremely high win rate against most other decks.
Similarly, even the most successful deck in the current meta will have some decks against which it has poor chances of success. For instance, in Jan. 2017 one of the most successful decks in the meta was Aggro Shaman Troggs, aggressive? Surely not! Aggro Shaman is a type of Shaman aggro deck, aiming to burst the opponent down in the early game through aggressive minions before finishing them off with damaging spells and weapons. , with around a 53% win rate overall; but when faced against Control Warrior Shields are usually defensive items. Usually. Control Warrior is a type of control-oriented warrior deck, aiming to achieve victory through generating Armor and clearing the opponent s board in the early and mid-game, and crushing the , this shrank to a 35% win rate, with the deck losing nearly 2 games out of every 3.
Overall win rates
Overall win rates also vary strongly depending on the ability of the player using the deck. While any player will learn to improve their win rate (at a given rank, or in a given mode) over time, more complex or simplistic decks can present a strong difference in effectiveness at different levels of play: decks that are easy to play well may see a lot of success at lower ranks, but far less at higher ranks, where more complex decks outperform them; while decks with a high skill-cap often perform very well at higher ranks, but see some of the worst win rates at lower ranks. This can produce a misleading impression of the effectiveness of a deck: a professional player may be able to get great results with a complex deck, but the average player`s results may be far poorer than with `weaker` decks which they are more easily able to grasp. For instance, during its peak Patron Warrior You think he s angry now, just wait until he realizes he s spilled his pint. Patron Warrior is a warrior combo deck revolving around the use of Grim Patron. It uses cheap activators such as Whirlwind, was one of the most successful decks in the game at high levels, but one of the worst decks for a large percentage of the lower ranks. This variance is not limited to deck complexity, but also changes to some degree with the different cards and decks seen at different levels of play.
In contrast to the extreme win rates seen in certain match-ups, overall win rates for even the best decks tend to be very modest, with even highly successful decks usually having only slightly better than a 50% win rate. The difference in win rate between the top decks also tends to be small. For instance, in Jan. 2017 the best deck had a win rate of 53%, while the eleventh best deck had a 49% win rate. This often contradicts player experience, where certain decks (usually the opponent`s) may be perceived to win "every game". Dean Ayala Dean Ayala Set: CREDITS Type: Minion Rarity: Legendary Cost: 7 Attack: 7 Health: 5 You can t lose stars while this is in your deck.See this card on Hearthpwn data page] Aug. Dean Ayala is a states that "very, very few decks" have ever reached a "dangerous" win rate, even over 55%. Pre-nerf Undertaker Undertaker Set: Naxxramas Type: Minion Rarity: Common Cost: 1 Attack: 1 Health: 2 Tags: Deathrattle-related, Summoning-related, Triggered effect Whenever you summon a minion with Deathrattle, gain +1 Attack.In a world where you can run to Hunter, the most dominant deck in the game`s history, only had a win rate of 60%.
Despite this, decks that are perceived to have a high win rate frequently become highly popular, due to a wish to play an effective deck. Contrary to popular opinion, the main problem with ` overpowered Overpowered, or OP, is a term used in gaming to refer to something which is considered to have an unfair and unbalanced advantage over alternatives. In Hearthstone, it may be used seriously to question the ` decks tends not to be an excessively high win rate but excessive population size, with the deck being seen in too large a percentage of matches, resulting in player frustration and boredom. Many decks with high win rates have moderate or even low population sizes, and thus despite being highly effective never threaten the balance of the meta "The metagame is the mix of different decks that players bring onto the ladder, that you can expect to see. If you know what decks players are bringing, your deck can be especially good against or the fun of players, consequently tending not to become the subject of complaints. For instance, in Jan. 2017 an Anyfin Can Happen Anyfin Can Happen Set: The League of Explorers Type: Spell Class: Paladin Rarity: Rare Cost: 10 Abilities: Summon Tags: Death-related, Murloc-generating, Resurrection effect Summon 7 Murlocs that died this game.Theme song by Ellie Goldfin and Paladin Murloc deck had the fourth highest win rate at 51.5%, but with only 0.7% of the overall population.
Balancing the meta
- See more: Meta#A healthy meta
Decks that become too popular may threaten the balance of the meta "The metagame is the mix of different decks that players bring onto the ladder, that you can expect to see. If you know what decks players are bringing, your deck can be especially good against , in the most extreme cases leading to card changes Card changes are the alteration of cards from their previous designs. Hearthstone s designers prefer to avoid changing cards, but when the need arises, card changes will be implemented within patches. Normally, cards which have been or nerfs A nerf is a card change that causes a card to become less effective or less powerful. The opposite of a nerf is a buff (not to be confused with the identical term for an . While the primary concern for meta balance is not win rate but popularity and diversity, win rate is taken into account when deciding whether to implement changes.
According to Ben Brode, win rate is more important for increasing laddering speed than match length. This contradicts popular opinion, which frequently considers fast decks such as Face Hunter That s blood elf for "Go Face" Face Hunter is a type of aggro hunter deck which focuses on dealing damage directly to the enemy hero (or "face"). With a single-minded focus on hero damage, Face to be optimal for climbing the ladder (assuming they are currently favoured by the meta) due to their short matches, allowing the player to complete more matches - and therefore gain more stars - in the same period of time. While essentially correct, Brode states that this is only true if the win rates of the decks in question are "very close", stating that if a slower deck has a higher win rate, the player will gain rank more quickly by playing that, regardless of the longer game times. He also states that the average game lengths for typically fast or slow decks aren`t "as different as you might assume".
As of Jan. 2017:
- The best deck in the meta had a win rate of 53%, which was the worst "best win rate" in the game`s history.
As of Sep. 2016:
- The highest overall class win rate seen up to that point had been druid The Druid is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Malfurion Stormrage Heroes edit | edit source] Contents 1 Heroes 2 Background 3 Hero Power 4 Unique mechanics 5 Strategy , at 57%. This was "very early on", when players first discovered the (pre-nerf) Force of Nature Force of Nature Set: Classic Type: Spell Class: Druid Rarity: Epic Cost: 5 Abilities: Summon Summon three 2/2 Treants."I think I ll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate GnomeSee this card + Savage Roar Savage Roar Set: Basic Type: Spell Class: Druid Cost: 3 Tags: Area of effect Give your characters +2 Attack this turn.What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". combo.
- The highest consistent win rate for a single player at Legend rank is usually around 70%, but can be as high as 75%.