Taunt is a minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion ability A selection of minions, each with its own ability. From left to right: Divine Shield, Deathrattle, a triggered effect, and Spell Damage. Abilities are special effects, powers, or behaviors found on cards. For spell cards, which forces the opposing player to direct any melee attacks toward enemy targets with this ability.
Minions with Taunt (commonly referred to as Taunts) serve to protect their allies by forcing the enemy to deal with them first, preventing them from attacking other friendly minions or the controlling hero A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. until the Taunts are removed. Be that as it may, Taunts have no effect on spells, Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and or other damaging effects. Minions with Taunt are displayed on the battlefield encased in a shield.
One of the most powerful effects in Hearthstone, confusion over how Taunt works is one of the main reasons new players quit the game.
Taunt is a key strategic ability in Hearthstone. It allows a minion to act as a `tank`, protecting other targets from melee attack This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to while forcing the enemy to attack them first. Critically though, Taunt only affects target selection for melee combat, where the player sends their minion or hero to attack an enemy target. Spells Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the , Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and and ranged attacks, such as that of Elven Archer Elven Archer Set: Basic Type: Minion Cost: 1 Attack: 1 Health: 1 Abilities: Battlecry, Deal damage Battlecry: Deal 1 damage.Don t bother asking her out on a date. She ll shoot you down.See this card on Hearthpwn , are not affected by Taunt, and can be targeted regardless. Non-targeted effects such as area of effect Area of effect (AoE) is the term for an effect which affects all characters of the specified type. Common targets for AoEs include all enemy minions, all minions, and all characters. AoE is defined in ( Flamestrike Flamestrike Set: Basic Type: Spell Class: Mage Cost: 7 Abilities: Deal damage Tags: Area of effect Deal 4 damage to all enemy minions.When the ground is on fire, you should not stop, drop, and roll.See ) and random Yogg-Saron, arguably the most random card ever released Random effects are effects which include some degree of randomness or RNG (random number generation). Random effects introduce an element of chance into Hearthstone. They can be target effects ( Arcane Missiles Arcane Missiles Set: Basic Type: Spell Class: Mage Cost: 1 Abilities: Deal damage Tags: Random Deal 3 damage randomly split among all enemies.You d think you d be able to control your missiles a little better since ) are also unaffected.
The value of a Taunt minion lies in its ability to dictate the focus of combat on the board. Generally, this is to divert attacks away from more valuable or vulnerable targets, and toward the Taunt. Taunts can be very useful in the late game to prevent the opponent from directing all attacks at the hero themselves, quickly finishing the game. It can also be important for protecting valuable minions such as those with special effects or abilities. Without a Taunt these minions may be quickly removed, preventing the player from benefiting from their effects. Taunts can sometimes also prevent combat outright (for a turn or two), such as when facing down a vastly inferior minion. While the choice between attacking a hero and attacking their minions is a key strategic point in the game, Taunt minions make this decision for your opponent, preventing them from sneaking in extra attacks on your hero and forcing them to focus on your designated champion.
The best Taunt minions generally have a high Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If value, allowing them to engage in combat with several enemies before they are destroyed. Health-increasing and healing effects such as the priest The Priest is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Anduin Wrynn and Tyrande Whisperwind. Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 4.1 Replacement Hero Powers 5 hero power Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and can be very useful for topping-up Taunts.
Like all abilities A selection of minions, each with its own ability. From left to right: Divine Shield, Deathrattle, a triggered effect, and Spell Damage. Abilities are special effects, powers, or behaviors found on cards. For spell cards, , Taunt represents a points trade-off with other possible qualities. Building the right proportion of Taunt minions into a deck A deck is a collection of exactly 30 cards. All cards drawn by the player during a game come from their deck. Each deck is tied to a specific class. Decks can be created and is therefore a key strategic decision. Too many taunts can leave you short on other abilities, or routinely playing minions with lower stats Sen jin Shieldmasta, a simple minion card. It has 3 Attack, 5 Health and a mana cost of 4. Attributes are key values which define a character or weapon s power, cost and survivability. Attributes of some than necessary. Too few taunts can leave your special minions vulnerable, your hero open to attack, and prevent you from capitalising on their powers. Different classes, strategies and players have different synergies and attitudes to the use of Taunts, with some decks relying on numerous Taunts as a core element of their strategy, and others eschewing them entirely.
Since they only affect melee combat, Taunts are generally most effective against decks which rely on minion attacks to defeat the opponent. Decks which focus on spells or Hero Powers to deal lethal damage will be minimally affected by Taunts.
Taunts generally represent a slowing down of the game, with the Taunt ability usually present on a card in place of additional stats or other useful effects. This makes Taunts effective in control decks A control deck, also known as a late game deck, is a deck that attempts to attain victory in the late game, through a combination of early game removal and Taunts, and powerful cards in which seek to delay the game until they can afford to play their expensive cards or powerful combos. In contrast, Taunts are far less valuable in aggro decks An aggro deck or aggressive deck, also known as a rush deck, is a deck that takes an aggressive approach of dealing damage to the opponent as quickly as possible, generally through the summoning of , which seek to defeat the opponent in the first few rounds, since these decks are less concerned about incoming damage, preferring to focus on dealing damage as quickly as possible.
One key thing to remember in the use of Taunts is that they are always vulnerable to Silences For the card of the same name, see Silence (card). Silence is an ability which removes all current card text, enchantments, and abilities from the targeted minion. It does not remove damage or minion type. and destroy effects Destroying a minion or weapon removes it from play. Only minions currently on the battlefield and weapons that are currently equipped can be destroyed. Discarding a card removes it directly from the player s hand and . An indomitable Taunt can be neutralised with a single Ironbeak Owl Ironbeak Owl Set: Classic Type: Minion Subtype: Beast Rarity: Common Cost: 3 Attack: 2 Health: 1 Abilities: Battlecry, Silence Battlecry: Silence a minion.Their wings are silent but their screech is... whatever the opposite of silent or Assassinate Assassinate Set: Basic Type: Spell Class: Rogue Cost: 5 Abilities: Destroy Destroy an enemy minion.If you don t want to be assassinated, move to the Barrens and change your name. Good luck!See this card on Hearthpwn , wrecking plans to defend minions or the hero itself. Taunts can also be specifically removed by The Black Knight The Black Knight Set: Classic Type: Minion Rarity: Legendary Cost: 6 Attack: 4 Health: 5 Abilities: Battlecry, Destroy Tags: Taunt-related Battlecry: Destroy an enemy minion with Taunt.He was sent by the Lich King to disrupt , or may be purposefully countered with direct damage spells or Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly minions in order to clear the way for attacks. Transformations Transform is an ability which irreversibly transforms a minion into something else. This removes all card text, abilities and enchantments, and does not trigger any Deathrattles. Transformation is not an enchantment but rather a permanent can also remove the Taunt ability, although Hex Hex Set: Basic Type: Spell Class: Shaman Cost: 3 Abilities: Transform Tags: Beast-generating, Taunt-generating Transform a minion into a 0/1 Frog with Taunt.If you Hex a Murloc... it really isn t much of a change, is will not, since the resulting Frog Frog Set: Basic Type: Minion Subtype: Beast Class: Shaman Cost: 0 Attack: 0 Health: 1 Abilities: Taunt TauntSee this card on Hearthpwn data page] Frog is an uncollectible minion created by the basic shaman spell itself has Taunt. Taunts can be a target of Mind control effects Mind control effects or control effects are effects which allow a player to seize control of an enemy minion. Controlled minions are treated as belonging to the controlling player for all purposes, can be directed , leaving their previous owner vulnerable. Players may also use return effects A return to hand or return effect is a card effect whereby a minion, or more rarely a weapon or spell, is returned to the controlling player s hand. The target returns to its original card such as Sap or Freezing Trap to cunningly remove Taunts for a turn or two.
Decks seeking to burst the player down will often use cheap forms of removal such as these before using plays such as Unleash the Hounds to finish the opponent off. Using multiple Taunts can strongly reduce the likelihood of this happening, but cannot prevent it entirely.
- The Taunt ability works by limiting which characters the opposing player can target with direct melee attacks. Only these direct attacks - when a minion or hero physically moves to attack an enemy target - are affected by Taunt. All other types of effects are completely unaffected by Taunt, including spells, Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and , and minion effects such as those of Elven Archer Elven Archer Set: Basic Type: Minion Cost: 1 Attack: 1 Health: 1 Abilities: Battlecry, Deal damage Battlecry: Deal 1 damage.Don t bother asking her out on a date. She ll shoot you down.See this card on Hearthpwn or Knife Juggler Knife Juggler Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 2 Health: 2 Abilities: Deal damage Tags: Random, Summoning-related, Triggered effect After you summon a minion, deal 1 damage to a random enemy.Ambitious Knife .
- If the opponent has one or more Taunt minions on the battlefield The battlefield (or game board) is where the action takes place, representing the board on which each game is played out. Around the battlefield are various important UI elements, such as each player s hand, deck , the player will only be able to direct melee attacks at one of the minions with Taunt. If they try to attack a non-Taunt target while there is an enemy Taunt minion on the battlefield, they will be given the error message "A minion with Taunt is in the way".
- Players do not have to attack Taunt minions, but cannot attack any other characters while there are Taunt minions on the battlefield. The player may choose not to attack with a minion rather than attacking an enemy Taunt, such as if doing so would be strategically unwise.
- If the opponent has more than one Taunt, the player will be able to choose which enemy Taunt to attack.
- As with all minion abilities A selection of minions, each with its own ability. From left to right: Divine Shield, Deathrattle, a triggered effect, and Spell Damage. Abilities are special effects, powers, or behaviors found on cards. For spell cards, , destroying a Taunt minion or removing it from the board will immediately take it out of play, cancelling the Taunt effect. The Taunt ability can also be removed from a minion through Silences For the card of the same name, see Silence (card). Silence is an ability which removes all current card text, enchantments, and abilities from the targeted minion. It does not remove damage or minion type. , and transform Transform is an ability which irreversibly transforms a minion into something else. This removes all card text, abilities and enchantments, and does not trigger any Deathrattles. Transformation is not an enchantment but rather a permanent effects like Polymorph Polymorph Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Transform Tags: Beast-generating Transform a minion into a 1/1 Sheep.There was going to be a pun in this flavor text, but it just came out .
- A unique conflict comes into play when a single minion has Stealth A minion in Stealth Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack or deal damage. They can, be that as it may, be the target or Immune The immune effect from Bestial Wrath Immune is an ability that prevents a character from receiving damage from any source, and prevents the opponent from targeting it. Be that as it may, Immune does not prevent destroy, healing or and Taunt active. The Taunt effect is temporarily negated by the Stealth or Immunity, and will not take effect until the minion loses its buff.
While the Taunt ability is usually granted by the minion`s card text, it can also be gained from various enchantments and spells. See the table below for a full list. Granting Taunt to a minion is a highly strategic decision, with consequences which can be hard to predict. It may force the opponent to attack the target first, prompt them to use removal upon the target, or serve to give them a larger selection of targets to attack.
Players often choose to grant Taunt to a powerful minion which can withstand several attacks, or is capable of destroying any minion which attacks it. Giving Taunt to a high-Attack minion may force the opponent to sacrifice a tough minion or suffer substantial damage themselves using a weapon. Be that as it may, high-Health Taunts are generally considered preferable, due to their increased longevity in the line of fire.
Taunt can be used to force an opponent to trigger the minion`s Deathrattle, such as with Abomination and Tirion Fordring. Players can grant Taunt for a similar purpose, choosing targets such as Savannah Highmane and Cairne Bloodhoof to manipulate the opponent`s actions and trigger useful synergies. Be that as it may, Deathrattle Taunts are easily countered with effects such as silences.
It is almost always preferable to keep valuable targets protected by at least one Taunt, which is arguably the key purpose of Taunts. For this reason, it is generally a bad idea to grant vulnerable targets Taunt, since this strongly enables and encourages the enemy to attack that minion. In the case of Taunt-granting positional effects such as Defender of Argus this can mean sacrificing a value buff, but may still be the better choice. In some cases positional effects can make it impossible to avoid granting Taunt to a minion, making the playing of that card problematic.
Minions described as `soft taunts` are cards which, although lacking the Taunt ability, possess a quality which is beneficial or desirable enough for the controlling player that the removal of the minion quickly becomes a priority for the other player. While the opponent is not forced to attack these minions, they may swiftly become the primary focus of the player`s attacks, in the hopes of removing them as quickly as possible. Examples include Knife Juggler Knife Juggler Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 2 Health: 2 Abilities: Deal damage Tags: Random, Summoning-related, Triggered effect After you summon a minion, deal 1 damage to a random enemy.Ambitious Knife , Archmage Antonidas, Ysera, Questing Adventurer, Ragnaros the Firelord, Malygos and Dust Devil.
This attack priority is usually created due to special card text, including triggered effects, Spell Damage, Windfury, Enrage and Poison effects. Minions such as Magma Rager with high Attack but low Health may also act as soft taunts if the player wishes to avoid suffering their attack. Essentially, any minion which is a priority to remove can be considered a `soft taunt`. The term is not fixed but is granted subjectively according to a player`s sense of priorities.
Because soft taunts generally represent a minion of special value, it is usually to the advantage of the controlling player to do their best to protect these targets. This can help keep the minion alive a little longer, and also force their opponent`s hand by requiring them to go to costly lengths in order to remove the minion, before its effects turn the tide of the game against them. Be that as it may, these strategic decisions hinge upon the perceived value of the minion. Players can use this to lead their opponent to attack apparently valuable minions which are in fact not critical to their strategy. For instance, a mage playing a Spell Damage minion can expect their opponent to quickly remove the minion if possible, due to its potential to increase the mage`s damage output. Be that as it may, a mage without any spells in their hand may choose to play a Spell Damage minion simply in order to distract their opponent from another target of greater value. This can cause the opponent to sacrifice a minion or waste a valuable removal spell of their own in order to destroy this apparently important minion, inadvertently clearing the way for the mage to play a different strategy the next round. This can also be used much like a literal taunt minion to buy the mage time or to dictate which of the possible minions the opponent must attack.
Players need to be aware of the attractiveness or `soft taunt` status of their minions; for instance, minions with Spell Damage are often best played in the same round as a damaging spell, ensuring that the minion is not destroyed before the player can get at least some use from its effect.
Cards with Taunt
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Ancestral Healing||Free||Spell||Shaman||0||Restore a minion to full Health and give it Taunt.I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.|
|Mark of the Wild||Free||Spell||Druid||2||Give a minion Taunt and +2/+2. (+2 Attack/+2 Health)Not to be confused with Jim of the Wild.|
|Sen`jin Shieldmasta||Free||Minion||Any||4||3||5||TauntSen`jin Villiage is nice, if you like trolls and dust.|
|Voidwalker||Free||Minion||Demon||Warlock||1||1||3||TauntNo relation to "The Voidsteppers", the popular Void-based dance troupe.|
|Ancient of Blossoms||Common||Minion||Any||6||3||8||TauntHis new shampoo is really working!|
Enrage:+3 Attack.He thought the set was called "Flippers of the Old Cods" and hungrily volunteered to be in it. He is definitely going to get his hearing checked.
|Bog Creeper||Common||Minion||Any||7||6||8||TauntHe`s tried other things, but bog sidling, bog ambling, and bog trundling just aren`t as effective as bog creeping.|
|Booty Bay Bodyguard||Common||Minion||Any||5||5||4||TauntYou can hire him... until someone offers him enough gold to turn on you.|
Battlecry: Give your C`Thun +3/+3 (wherever it is).There`s a whole gradient of Arakkoa! This one is on the darker side.
|Dread Corsair||Common||Minion||Pirate||Any||4||3||3||Taunt. Costs (1) less per Attack of your weapon."Yarrrr" is a pirate word that means "Greetings, milord."|
|Druid of the Claw||Common||Minion||Druid||5||4||4||Choose One - Transform into a 4/4 with Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly ; or a 4/6 with Taunt.Cat or Bear? Cat or Bear?! I just cannot CHOOSE!|
|Fen Creeper||Common||Minion||Any||5||3||6||TauntHe used to be called Bog Beast, but it confused people because he wasn`t an actual beast. Boom, New Name!|
|Frostwolf Grunt||Common||Minion||Any||2||2||2||TauntGrunting is what his father did and his father before that. It`s more than just a job.|
|Giant Mastodon||Common||Minion||Beast||Any||9||6||10||TauntStill salty about it not being the "Year of the Mastodon."|
|Goldshire Footman||Common||Minion||Any||1||1||2||TauntIf 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.|
|Hired Gun||Common||Minion||Any||3||4||3||TauntHe loves his job and would do it for free! (But don`t tell his boss!)|
|Hot Spring Guardian||Common||Minion||Elemental||Shaman||3||2||4||Taunt|
3 Health.NONE SHALL PASS until at least an hour after eating.
|Infested Tauren||Common||Minion||Any||4||2||3||Taunt. Deathrattle: Summon a 2/2 Slime.The Overmind and the Old Gods are surprisingly similar.|
|Ironbark Protector||Common||Minion||Druid||8||8||8||TauntI dare you to attack Darnassus.|
|Ironfur Grizzly||Common||Minion||Beast||Any||3||3||3||Taunt"Bear Carcass 1/10"|
Battlecry: Summon a Jade Golem.I think we should talk about the jade elephant in the room.
Battlecry: Discard two random cards.Guaranteed to track tar all over your carpet.
|Lord of the Arena||Common||Minion||Any||6||6||5||TauntHe used to be a 2100+ rated arena player, but that was years ago and nobody can get him to shut up about it.|
|Mark of Nature||Common||Spell||Druid||3||Choose One - Give a minion +4 Attack; or +4 Health and Taunt.Druids call it the "Mark of Nature." Everyone else calls it "needing a bath."|
|Mirror Image||Common||Spell||Mage||1||Summon two 0/2 minions with Taunt.Oh hey it`s Mirror Image!!egamI rorriM s`ti yeh hO|
|Mogu`shan Warden||Common||Minion||Any||4||1||7||TauntAll these guys ever do is talk about the Thunder King. BOOOORRRINNG!|
|Nesting Roc||Common||Minion||Beast||Any||5||4||7||Battlecry: If you control at least 2 other minions, gain Taunt.Roc eggs are great in omelettes, sandwiches, and as bait to turn poachers into bird food.|
Battlecry: Adapt."It`s an herbivore. How dangerous can it be?" - Famous last words
|Pompous Thespian||Common||Minion||Any||2||3||2||TauntAlas poor Annoy-o-Tron! A fellow of infinite jest, of most excellent fancy!|
Divine Shield"Annoyinger-o-Tron" was just too unwieldy. And accurate.
|Public Defender||Common||Minion||Warrior||2||0||7||TauntHappy to defend any public offender!|
|Shieldbearer||Common||Minion||Any||1||0||4||TauntHave you seen the size of the shields in this game?? This is no easy job.|
|Silverback Patriarch||Common||Minion||Beast||Any||3||1||4||TauntHe likes to act like he`s in charge, but the silverback matriarch actually runs things.|
|Squirming Tentacle||Common||Minion||Any||3||2||4||TauntYeah, I think we can agree that killing the squirming tentacle first is a good idea.|
|Stegodon||Common||Minion||Beast||Any||4||2||6||TauntLevel 40 Tortollan Paladins quest to tame a Stegodon. There are no level 41 Tortollan Paladins.|
PoisonousStubbornly pursuing its dream to become Azeroth`s fastest animal!
Has +2 Attack during your opponent`s turn.If you won`t come to the tar pits, we`ll bring them to you!
Has +3 Attack during your opponent`s turn.Hi, Tar here. Long time lurking, first time taunting…
|Tauren Warrior||Common||Minion||Any||3||2||3||Taunt. Enrage: +3 AttackTauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators.|
Deathrattle: Give a random friendly minion +1/+1.A hero... In a half-shell.
|Twilight Geomancer||Common||Minion||Any||2||1||4||Taunt. Battlecry: Give your C`Thun Taunt (wherever it is)."Ok C`Thun, repeat after me: `Your mother was a hamster.`"|
|Abomination||Rare||Minion||Any||5||4||4||Taunt. Deathrattle: Deal 2 damage to ALL characters.Abominations enjoy Fresh Meat and long walks on the beach.|
|Alley Armorsmith||Rare||Minion||Warrior||5||2||7||Taunt Whenever this minion deal damage, gain that much Armor.The rent is cheap and she passes the savings onto YOU!|
|Avian Watcher||Rare||Minion||Any||5||3||6||Battlecry: If you control a Secret, gain +1/+1 and Taunt.He mostly watches light romantic comedies.|
|Cornered Sentry||Rare||Minion||Warrior||2||2||6||Taunt. Battlecry: Summon three 1/1 Raptors for your opponent.The Draenei are seriously considering cancelling "Bring Your Murderous Pet to Work Day."|
Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck.His mom could beat up your mom.
|Felguard||Rare||Minion||Demon||Warlock||3||3||5||Taunt. Battlecry: Destroy one of your Mana Crystals.Yes, he`ll fight for you. BUT HE`S NOT GOING TO LIKE IT.|
|Feral Spirit||Rare||Spell||Shaman||3||Summon two 2/3 Spirit Wolves with Taunt. Overload: (2)Spirit wolves are like regular wolves with pom-poms.|
Battlecry: Give adjacent minions Divine Shield.Some new asphalt should do the trick.
|Second-Rate Bruiser||Rare||Minion||Any||5||4||5||Taunt. Costs (2) less if your opponent has at least three minions.He`ll be a first-rate bruiser once he gets used to his contacts.|
|Shellshifter||Rare||Minion||Druid||4||3||3||Choose One - Transform into a 5/3 with Stealth;|
or a 3/5 with Taunt.Master of the Three Shell Monte.
Battlecry: Discover a Taunt minion.Briefly tried stand-up comedy under the name "Stonehill Offender", but turtles are just too thin-skinned.
|Sunwalker||Rare||Minion||Any||6||4||5||Taunt. Divine ShieldShe doesn’t ACTUALLY walk on the Sun. It`s just a name. Don’t worry!|
|Thing from Below||Rare||Minion||Shaman||6||5||5||Taunt. Costs (1) less for each Totem you`ve summoned this game.Just can`t resist the opportunity to hang around with a bunch of totems.|
|Tol`vir Stoneshaper||Rare||Minion||Any||4||3||5||Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield.He spends a lot of time keeping himself in stoneshape.|
|Ancient of War||Epic||Minion||Druid||7||5||5||Choose One - +5 Attack; or +5 Health and Taunt.Young Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.|
|Crazed Worshipper||Epic||Minion||Any||5||3||6||Taunt. Whenever this minion takes damage, give your C`Thun +1/+1 (wherever it is).Every month they share a pancake breakfast with the Perfectly Rational Worshippers.|
|Cyclopian Horror||Epic||Minion||Any||4||3||3||Taunt. Battlecry: Gain +1 Health for each enemy minion.What are the qualifications for being a `Horror?` Just how horrible do you have to be?|
Battlecry: Your opponent summons a random minion from their hand.It`s not his fault… Someone keeps stealing his soap!
|Earth Elemental||Epic||Minion||Elemental||Shaman||5||7||8||Taunt. Overload: (3)Nothing beats rock.|
Battlecry: Copy a friendly minion`s Attack and Health."What is that thing?!" "I`m not sure, but it seems to be sort of Y`sera shaped."
Battlecry: Deal 2 damage to all other minions.Before he became a rap artist.
|Al`Akir the Windlord||Legendary||Minion||Elemental||Shaman||8||3||5||Windfury, Charge, Divine Shield, TauntHe is the weakest of the four Elemental Lords. And the other three don`t let him forget it.|
Battlecry: Gain +5 Health for each Elemental you played last turn.Between you and me, Ozruk is a bit obsessed with his body.
|Soggoth the Slitherer||Legendary||Minion||Any||9||5||9||Taunt|
Can`t be targeted by spells or Hero Powers.Don`t tell Soggoth, but in the future he gets totally owned by the Master`s Glaive and his skull becomes a tourist attraction.
Battlecry: Draw a Beast, Dragon, and Murloc from your deck.The Curator guards Azeroth’s deadliest creatures, but it’s secretly terrified of squirrels.
|Tirion Fordring||Legendary||Minion||Paladin||8||6||6||Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer.If you haven`t heard the Tirion Fordring theme song, it`s because it doesn`t exist.|
|Twin Emperor Vek`lor||Legendary||Minion||Any||7||4||6||Taunt|
Battlecry: If your C`Thun has at least 10 Attack, summon another Emperor.Do they make decisions based on age? "I`m two minutes older therefore we burn this village."
Deathrattle: Shuffle `The Storm Guardian` into your deck.My life for Aya!
|Wickerflame Burnbristle||Legendary||Minion||Paladin||3||2||2||Taunt. Divine Shield. Damage dealt by this minion also heals your hero.Wickerflame spent years as a recruit for the Goons, never making the big-time because he always fired his chest-cannon too slowly. "Hey," he thought, "maybe if I keep my beard lit on fire, I can do this faster." BOOM, promoted.|
|Wrathion||Legendary||Minion||Any||6||4||5||Taunt. Battlecry: Draw cards until you draw one that isn`t a Dragon.Wrathion, son of Deathwing, is a dragon. Why isn`t he tagged as a dragon, you ask? WHAT, ARE YOU TRYING TO BLOW HIS COVER??|
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