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Damage in Hearthstone is a particular infliction of harm upon heroes A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. or minions Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion
, measured by a number which is deducted from their Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If
and/or Armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only
(if they have any). If a character`s Health is reduced to zero (or below), it will be killed Destroying a minion or weapon removes it from play. Only minions currently on the battlefield and weapons that are currently equipped can be destroyed. Discarding a card removes it directly from the player s hand and
. Note that other types of harm that can be inflicted to characters (such as destroy effects Destroying a minion or weapon removes it from play. Only minions currently on the battlefield and weapons that are currently equipped can be destroyed. Discarding a card removes it directly from the player s hand and
, Freeze A Frozen minion A Frozen hero Freeze is an ability that marks a minion or hero as Frozen. Frozen characters miss their next possible attack. After this, the Frozen status is removed. Frozen status only
effects and Equality Equality Set: Classic Type: Spell Class: Paladin Rarity: Rare Cost: 2 Tags: Area of effect Change the Health of ALL minions to 1.We are all special unique snowflakes... with 1 Health.See this card on Hearthpwn
) are not considered damage for game purposes and, although most damage is dealt through combat This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to , dealing damage is not considered an " attack This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to " for game purposes.
Damage may be dealt through combat or by varioustypes of damaging effects, which are effects that deal damage to characters. These may be spells Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the , Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and
or abilities A selection of minions, each with its own ability. From left to right: Divine Shield, Deathrattle, a triggered effect, and Spell Damage. Abilities are special effects, powers, or behaviors found on cards. For spell cards,
such as Battlecries Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are , Deathrattles A Loot Hoarder displaying the Deathrattle icon Deathrattle is an ability where the stated effect occurs when the minion or weapon is destroyed. Cards with Deathrattle appear with a skull and crossbones when in play.
or triggered effects The lightning bolt icon, explicitly indicating a triggered effect Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions, weapons or spells (in the form of Secrets), as
. Some damaging effects are targetable, while others select targets automatically or at random Yogg-Saron, arguably the most random card ever released Random effects are effects which include some degree of randomness or RNG (random number generation). Random effects introduce an element of chance into Hearthstone. They can be
. Damaging effects can affect a single character (such as Fireball Fireball Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Deal damage Deal 6 damage.This spell is useful for burning things. If you re looking for spells that toast things, or just warm them a little,
), affect multiple characters (such as Explosive Shot Explosive Shot Set: Classic Type: Spell Class: Hunter Rarity: Rare Cost: 5 Abilities: Deal damage Tags: Positional effect Deal 5 damage to a minion and 2 damage to adjacent ones.Pull the pin, count to 5,
) or have an area of effect Area of effect (AoE) is the term for an effect which affects all characters of the specified type. Common targets for AoEs include all enemy minions, all minions, and all characters. AoE is defined in
(such as Flamestrike Flamestrike Set: Basic Type: Spell Class: Mage Cost: 7 Abilities: Deal damage Tags: Area of effect Deal 4 damage to all enemy minions.When the ground is on fire, you should not stop, drop, and roll.See
).
Damage can activate a number of triggered effects The lightning bolt icon, explicitly indicating a triggered effect Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions, weapons or spells (in the form of Secrets), as , both from receiving it (such as Acolyte of Pain Acolyte of Pain Set: Classic Type: Minion Rarity: Common Cost: 3 Attack: 1 Health: 3 Abilities: Draw cards Tags: Damage-related, Triggered effect Whenever this minion takes damage, draw a card.He trained when he was younger
) and from dealing it (such as Water Elemental Water Elemental Set: Basic Type: Minion Subtype: Elemental Class: Mage Cost: 4 Attack: 3 Health: 6 Abilities: Freeze Tags: Damage-related, Triggered effect Freeze any character damaged by this minion.Don t summon a water elemental at a
). Be that as it may, damage negated by Divine Shield An Argent Squire with Divine Shield in place Divine Shield is an ability which causes a minion to ignore the next damage it receives. Upon receiving any damage the Divine Shield is removed, and that
or Immune The immune effect from Bestial Wrath Immune is an ability that prevents a character from receiving damage from any source, and prevents the opponent from targeting it. Be that as it may, Immune does not prevent destroy, healing or
effects is not considered to have been successfully dealt, and thus will not trigger any on-damage triggered effects.
Notes
- Heroes with Armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only
will have any damage deducted from their Armor before their Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If
: any damage beyond the character`s current Armor will be deducted from their Health. Armor can prevent a hero`s Health from being reduced, but will not prevent damage from being dealt: damage dealt only to Armor still counts as damage for the purpose of effects such as Water Elemental Water Elemental Set: Basic Type: Minion Subtype: Elemental Class: Mage Cost: 4 Attack: 3 Health: 6 Abilities: Freeze Tags: Damage-related, Triggered effect Freeze any character damaged by this minion.Don t summon a water elemental at a
and Floating Watcher Floating Watcher Set: Goblins vs Gnomes Type: Minion Subtype: Demon Class: Warlock Rarity: Common Cost: 5 Attack: 4 Health: 4 Tags: Damage-related, Triggered effect Whenever your hero takes damage on your turn, gain +2/+2."Evil Eye
.
- Characters which are below their maximum Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If
are considered damaged Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If
, and may activate Enrage An Enraged minion Enrage is a minion ability where the stated effect becomes active only when the minion is damaged. If the minion is healed back to full Health, the Enrage effect will be cancelled.
effects or other synergies. Damaged characters can have their Health restored through healing Healing is the restoration of Health to a damaged character. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health. Healing effects or Restore Health
effects.
- Damage can be increased by Spell Damage A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase
, Fallen Hero Fallen Hero Set: The Grand Tournament Type: Minion Class: Mage Rarity: Rare Cost: 2 Attack: 3 Health: 2 Abilities: Modify Hero Power Tags: Damage-related, Hero Power-related, Ongoing effect Your Hero Power deals 1 extra damage.And
, Prophet Velen Prophet Velen Set: Classic Type: Minion Class: Priest Rarity: Legendary Cost: 7 Attack: 7 Health: 7 Abilities: Modify Hero Power Tags: Damage-related, Healing-related, Hero Power-related, Ongoing effect Double the damage and healing of your spells
and Cursed Blade Cursed Blade Set: The League of Explorers Type: Weapon Class: Warrior Rarity: Rare Cost: 1 Attack: 2 Durability: 3 Tags: Damage-related, Ongoing effect Double all damage dealt to your hero.The Curse is that you have
, can be negated by Divine Shield An Argent Squire with Divine Shield in place Divine Shield is an ability which causes a minion to ignore the next damage it receives. Upon receiving any damage the Divine Shield is removed, and that
(which prevents one instance of damage), Immune The immune effect from Bestial Wrath Immune is an ability that prevents a character from receiving damage from any source, and prevents the opponent from targeting it. Be that as it may, Immune does not prevent destroy, healing or
(which prevents any damage), Bolf Ramshield Bolf Ramshield Set: The Grand Tournament Type: Minion Rarity: Legendary Cost: 6 Attack: 3 Health: 9 Abilities: Deal damage Tags: Damage-related, Triggered effect Whenever your hero takes damage, this minion takes it instead.Bolf keeps coming
and Ice Block Ice Block Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 3 Abilities: Immune, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice,
, can be reduced by Animated Armor Animated Armor Set: The League of Explorers Type: Minion Class: Mage Rarity: Rare Cost: 4 Attack: 4 Health: 4 Tags: Damage-related, Triggered effect Your hero can only take 1 damage at a time.Try putting it
, and its effects can be mitigated by Commanding Shout Commanding Shout Set: Classic Type: Spell Class: Warrior Rarity: Rare Cost: 2 Abilities: Draw cards Tags: Damage-related, Ongoing effect Your minions can t be reduced below 1 Health this turn. Draw a card."Shout! Shout! Let it
. For additional details, see the Advanced rules section below.
- Auchenai Soulpriest Auchenai Soulpriest Set: Classic Type: Minion Class: Priest Rarity: Rare Cost: 4 Attack: 3 Health: 5 Abilities: Modify Hero Power Tags: Damage-related, Healing-related, Hero Power-related, Ongoing effect Your cards and powers that restore Health now
and Embrace the Shadow Embrace the Shadow Set: Whispers of the Old Gods Type: Spell Class: Priest Rarity: Epic Cost: 2 Abilities: Modify Hero Power Tags: Damage-related, Healing-related, Hero Power-related, Ongoing effect This turn, your healing effects deal damage
make your healing Healing is the restoration of Health to a damaged character. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health. Healing effects or Restore Health
effects deal damage instead. For additional details, see Healing#Advanced rules, Damage#Advanced rules and Auchenai Soulpriest#Notes.
- A Stealthed minion will lose Stealth when it deals damage.
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Damaged
- See more: Damaged
Any character whose current Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If is below its maximum Health is considered damaged, and their current Health will be displayed in red. Some effects (such as Enrage An Enraged minion Enrage is a minion ability where the stated effect becomes active only when the minion is damaged. If the minion is healed back to full Health, the Enrage effect will be cancelled.
and Battle Rage) require or synergize with damaged characters, while others (such as Backstab) require undamaged characters. Restoring a character to its maximum Health will remove its damaged status, and thus remove any Enrage effects.
For additional details about the damaged status and a list of related cards, see Damaged.
Advanced rules
- Damage Events
Damaging effects and combat damage work by creating and resolving Damage Events:
- Damaging effects that affect a single target create one Damage Event, and then immediately resolve it.
- Usually, damaging effects with an area of effect Area of effect (AoE) is the term for an effect which affects all characters of the specified type. Common targets for AoEs include all enemy minions, all minions, and all characters. AoE is defined in
(i.e., effects that deal damage to all characters of a certain type) first create all Damage Events (one for each affected character, in play order), and then resolve all Damage Events (queuing and resolving triggers) in play order. Exceptions are:
- Swipe creates Damage Events first for the target character and then for all other enemy characters in reverse play order; Damage Events are then resolved in the same order.
- Lightning Storm, Elemental Destruction and Lightbomb, although still figuring out the set of minions they will damage before beginning to damage anything, resolve each Damage Event as soon as it is created in play order.
- Example: Frothing Berserker will activate as older minions are damaged by Lightbomb and may grow large enough in Attack to subsequently get killed by Lightbomb.
- Some damaging effects that affect "multiple targets" (Bouncing Blade, Greater Arcane Missiles, Cobra Shot and all the effects that "deal a certain amount of damage randomly split among all characters with a given characteristic") shoot a number of individual "missiles" each with a random target: each missile creates a Damage Event which is immediately resolved, before choosing at random the target for the next missile.
- Spells that deal a certain amount of damage randomly split among all characters with a given characteristic (Arcane Missiles, Spreading Madness, Avenging Wrath and Timepiece of Horror) interact with Spell Damage A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase
and Prophet Velen Prophet Velen Set: Classic Type: Minion Class: Priest Rarity: Legendary Cost: 7 Attack: 7 Health: 7 Abilities: Modify Hero Power Tags: Damage-related, Healing-related, Hero Power-related, Ongoing effect Double the damage and healing of your spells
in the following way: in order to determine the total damage of the spell, take its base damage, add its controller`s Spell Damage A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase
bonus (if any) and then, if its controller also controlled an unsilenced Prophet Velen Prophet Velen Set: Classic Type: Minion Class: Priest Rarity: Legendary Cost: 7 Attack: 7 Health: 7 Abilities: Modify Hero Power Tags: Damage-related, Healing-related, Hero Power-related, Ongoing effect Double the damage and healing of your spells
since the last Aura Update (Other) Step, double the total damage (multiple Prophet Velens stack); the spell will then shoot that number of missiles, each one still having a proposed damage of 1 regardless of its controller`s Spell Damage and Prophet Velens.
- Spells that deal a certain amount of damage randomly split among all characters with a given characteristic (Arcane Missiles, Spreading Madness, Avenging Wrath and Timepiece of Horror) interact with Spell Damage A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase
- All other damaging effects that affect "multiple targets" first create all Damage Events in a given order, then resolve all Damage Events in the same order:
- Multi-Shot, Forked Lightning and Cleave deal damage in random order;
- Explosive Shot Explosive Shot Set: Classic Type: Spell Class: Hunter Rarity: Rare Cost: 5 Abilities: Deal damage Tags: Positional effect Deal 5 damage to a minion and 2 damage to adjacent ones.Pull the pin, count to 5,
and Powershot deal damage in the order center-left-right;
- Cone of Cold deals damage in the order left-right-center;
- Betrayal makes target minion create two Damages Events in the order left-right. Notice that the source of the Damage Event is the minion, not the spell: thus bonuses from Spell Damage and Prophet Velen do not apply, while minion abilities like poison, Water Elemental Water Elemental Set: Basic Type: Minion Subtype: Elemental Class: Mage Cost: 4 Attack: 3 Health: 6 Abilities: Freeze Tags: Damage-related, Triggered effect Freeze any character damaged by this minion.Don t summon a water elemental at a
or Mistress of Pain do apply;
- after they attacked a minion, Magnataur Alpha and Foe Reaper 4000 deal damage in the order left-right.
- When combat This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to damage is dealt, first the two Damage Events are created in the order attack-counterattack, and then they are resolved in the same order.
Spells and effects with two steps (such as Mortal Coil and Slam) resolve all Damage Events before querying the target`s condition or moving to their next step:
- Holy Nova creates and resolves all Damage Events, then creates and resolves all Healing Events (even if the Healing Events are turned into Damage Events by Auchenai Soulpriest Auchenai Soulpriest Set: Classic Type: Minion Class: Priest Rarity: Rare Cost: 4 Attack: 3 Health: 5 Abilities: Modify Hero Power Tags: Damage-related, Healing-related, Hero Power-related, Ongoing effect Your cards and powers that restore Health now
or Embrace the Shadow Embrace the Shadow Set: Whispers of the Old Gods Type: Spell Class: Priest Rarity: Epic Cost: 2 Abilities: Modify Hero Power Tags: Damage-related, Healing-related, Hero Power-related, Ongoing effect This turn, your healing effects deal damage
);
- Blizzard creates and resolves all Damage Events, then freezes all enemy minions (even undamaged ones);
- Cone of Cold creates and resolves all Damage Events, then freezes the affected minions (even if the damage was reduced to 0 by Divine Shield An Argent Squire with Divine Shield in place Divine Shield is an ability which causes a minion to ignore the next damage it receives. Upon receiving any damage the Divine Shield is removed, and that
);
- Imp-losion deals damage then queries how much damage was dealt: for instance, Divine Shield An Argent Squire with Divine Shield in place Divine Shield is an ability which causes a minion to ignore the next damage it receives. Upon receiving any damage the Divine Shield is removed, and that
sets the damage to 0, while Commanding Shout Commanding Shout Set: Classic Type: Spell Class: Warrior Rarity: Rare Cost: 2 Abilities: Draw cards Tags: Damage-related, Ongoing effect Your minions can t be reduced below 1 Health this turn. Draw a card."Shout! Shout! Let it
does not modify how much damage was considered to be dealt.
- Creating a Damage Event
Each Damage Event has its own source (usually, the minion or the damaging effect that creates it; the only exception is Betrayal, whose Damage Events have the targeted minion as their source), its own target and a proposed damage:
- most damaging effects have as proposed damage a fixed number explicitly stated in their text (for instance, Arcane Shot simply reads "Deal 2 damage");
- each Damage Events created by effects that deal a certain amount of damage randomly split among all characters with a given characteristic has a proposed damage of 1;
- some damaging effects` proposed damage varies depending on the damage dealt by a source (Eye for an Eye, Wrathguard, Bolf Ramshield Bolf Ramshield Set: The Grand Tournament Type: Minion Rarity: Legendary Cost: 6 Attack: 3 Health: 9 Abilities: Deal damage Tags: Damage-related, Triggered effect Whenever your hero takes damage, this minion takes it instead.Bolf keeps coming
), on the cost of a card (Holy Wrath, Cho`gall, Seadevil Stinger), on available mana (Forbidden Flame), on current Armor (Shield Slam), or on the Attack value of a hero (Savagery), wapon (Blade Flurry) or minion (Shadowflame, Lightbomb, Sergeant Sally, Betrayal, Magnataur Alpha, Dispatch Kodo, Knuckles, C`Thun, Foe Reaper 4000), and can happen to be zero;
- Damage Events created by healing effects due to Auchenai Soulpriest Auchenai Soulpriest Set: Classic Type: Minion Class: Priest Rarity: Rare Cost: 4 Attack: 3 Health: 5 Abilities: Modify Hero Power Tags: Damage-related, Healing-related, Hero Power-related, Ongoing effect Your cards and powers that restore Health now
or Embrace the Shadow Embrace the Shadow Set: Whispers of the Old Gods Type: Spell Class: Priest Rarity: Epic Cost: 2 Abilities: Modify Hero Power Tags: Damage-related, Healing-related, Hero Power-related, Ongoing effect This turn, your healing effects deal damage
have a proposed damage equal to the proposed healing of the replaced Healing Event (see healing Healing is the restoration of Health to a damaged character. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health. Healing effects or Restore Health
for details);
- Damage Events created during combat by the attacker and the defender have a proposed damage equal to the Attack value of that character.
- Damage Events created by Fatigue have a proposed damage equal to 1 plus the number of times Fatigue has already dealt damage to that player. Note that the Fatigue counter never resets, even if the player replaces their Hero or restocks their deck through shuffle into deck effect and successfully draws cards for a while.
Proposed damage can then be increased by the following bonuses:
- If the source of the Damage Event is a spell (other than Arcane Missiles, Avenging Wrath, Spreading Madness, Timepiece of Horror, Ancient Curse, Burrowing Mine and Cursed!), add its controller`s Spell Damage A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase
bonus (if any) to the proposed damage.
- If the source of the Damage Event is Arcane Blast, add twice that bonus instead.
- If the source of the Damage Event is a Hero Power and its controller also controls an unsilenced Fallen Hero Fallen Hero Set: The Grand Tournament Type: Minion Class: Mage Rarity: Rare Cost: 2 Attack: 3 Health: 2 Abilities: Modify Hero Power Tags: Damage-related, Hero Power-related, Ongoing effect Your Hero Power deals 1 extra damage.And
since the last Aura Update (Other) Step, add its bonus to the proposed damage; multiple Fallen Heroes stack.
- Then, if the the source of the Damage Event is a spell (other than Arcane Missiles, Avenging Wrath, Spreading Madness, Timepiece of Horror, Ancient Curse, Burrowing Mine and Cursed!) or a Hero Power and its controller also controlled an unsilenced Prophet Velen Prophet Velen Set: Classic Type: Minion Class: Priest Rarity: Legendary Cost: 7 Attack: 7 Health: 7 Abilities: Modify Hero Power Tags: Damage-related, Healing-related, Hero Power-related, Ongoing effect Double the damage and healing of your spells
since the last Aura Update (Other) Step, double the proposed damage of the Damage Event; multiple Prophet Velens stack.
Then, if the target is Immune The immune effect from Bestial Wrath Immune is an ability that prevents a character from receiving damage from any source, and prevents the opponent from targeting it. Be that as it may, Immune does not prevent destroy, healing or or the Damage Event`s proposed damage is 0, the Damage Event is prevented and has no other consequences. Else, continue with the following steps, in order.
- If the target has Divine Shield An Argent Squire with Divine Shield in place Divine Shield is an ability which causes a minion to ignore the next damage it receives. Upon receiving any damage the Divine Shield is removed, and that
, the Divine Shield is removed and the Damage Event`s proposed damage is reduced to 0.
- If the target of the Damage Event is a hero, predamage triggers queue and resolve: Animated Armor Animated Armor Set: The League of Explorers Type: Minion Class: Mage Rarity: Rare Cost: 4 Attack: 4 Health: 4 Tags: Damage-related, Triggered effect Your hero can only take 1 damage at a time.Try putting it
has an early priority and always triggers first, and then Bolf Ramshield Bolf Ramshield Set: The Grand Tournament Type: Minion Rarity: Legendary Cost: 6 Attack: 3 Health: 9 Abilities: Deal damage Tags: Damage-related, Triggered effect Whenever your hero takes damage, this minion takes it instead.Bolf keeps coming
and Ice Block Ice Block Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 3 Abilities: Immune, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice,
trigger in order of play. Notice that, whenever a predamage trigger queries how much is the proposed damage of a Damage Event that targets a hero, any Cursed Blade Cursed Blade Set: The League of Explorers Type: Weapon Class: Warrior Rarity: Rare Cost: 1 Attack: 2 Durability: 3 Tags: Damage-related, Ongoing effect Double all damage dealt to your hero.The Curse is that you have
equipped by that hero will double the reported damage.
- Animated Armor Animated Armor Set: The League of Explorers Type: Minion Class: Mage Rarity: Rare Cost: 4 Attack: 4 Health: 4 Tags: Damage-related, Triggered effect Your hero can only take 1 damage at a time.Try putting it
triggers if the Damage Event has a proposed damage greater than 1, reducing the proposed damage of the Damage Event to 1.
- Example: Animated Armor normally does not trigger if a hero takes 1 damage, but Cursed Blade`s effect doubles the reported damage to 2 and thus Animated Armor will trigger for no effect in this scenario.
- Bolf Ramshield Bolf Ramshield Set: The Grand Tournament Type: Minion Rarity: Legendary Cost: 6 Attack: 3 Health: 9 Abilities: Deal damage Tags: Damage-related, Triggered effect Whenever your hero takes damage, this minion takes it instead.Bolf keeps coming
prevents the Damage Event, then creates a new Damage Event whose source and target is Bolf Ramshield and whose proposed damage is the same as the original Damage Event`s (and thus "when this minion deals damage" triggers will not run). If a player has multiple Bolf Ramshields in play, only the first one to enter play will trigger and intercept the damage when their hero takes damage.
- Ice Block Ice Block Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 3 Abilities: Immune, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice,
triggers if the Damage Event`s proposed damage is greater than or equal to its hero`s current Health, preventing the Damage Event and creating an Enchantment attached to the hero which says "Become Immune The immune effect from Bestial Wrath Immune is an ability that prevents a character from receiving damage from any source, and prevents the opponent from targeting it. Be that as it may, Immune does not prevent destroy, healing or
until the turn ends".
- Animated Armor Animated Armor Set: The League of Explorers Type: Minion Class: Mage Rarity: Rare Cost: 4 Attack: 4 Health: 4 Tags: Damage-related, Triggered effect Your hero can only take 1 damage at a time.Try putting it
- Cursed Blade Cursed Blade Set: The League of Explorers Type: Weapon Class: Warrior Rarity: Rare Cost: 1 Attack: 2 Durability: 3 Tags: Damage-related, Ongoing effect Double all damage dealt to your hero.The Curse is that you have
then doubles the proposed damage of Damage Events targeting your hero.
At long last, the character`s current Health+Armor is reduced by the Damage Event`s proposed damage: damage is deducted from Armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only first, and any damage beyond the character`s current Armor is then deducted from their Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If
.
- If the target is affected by Commanding Shout Commanding Shout Set: Classic Type: Spell Class: Warrior Rarity: Rare Cost: 2 Abilities: Draw cards Tags: Damage-related, Ongoing effect Your minions can t be reduced below 1 Health this turn. Draw a card."Shout! Shout! Let it
, its current Health is prevented from dropping below 1; be that as it may, Commanding Shout does not modify how much damage was considered to be dealt (for example when queried by Imp-losion).
- Resolving a Damage Event
If the Damage Event was prevented or if it did not change the character`s current Health+Armor total (including due to Divine Shield An Argent Squire with Divine Shield in place Divine Shield is an ability which causes a minion to ignore the next damage it receives. Upon receiving any damage the Divine Shield is removed, and that and Commanding Shout Commanding Shout Set: Classic Type: Spell Class: Warrior Rarity: Rare Cost: 2 Abilities: Draw cards Tags: Damage-related, Ongoing effect Your minions can t be reduced below 1 Health this turn. Draw a card."Shout! Shout! Let it
), it will not run any triggers.
Else, on-damage triggers (listed in the following table) queue and resolve in play order.
At long last, if the source of the Damage Event is a minion, it loses Stealth (even if the Damage Event`s proposed damage is 0, but not if the Damage Event was prevented).
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acolyte of Pain Acolyte of Pain Set: Classic Type: Minion Rarity: Common Cost: 3 Attack: 1 Health: 3 Abilities: Draw cards Tags: Damage-related, Triggered effect Whenever this minion takes damage, draw a card.He trained when he was younger ![]() | Common | Minion | Any | 3 | 1 | 3 | Whenever this minion takes damage, draw a card.He trained when he was younger to be an acolyte of joy, but things didn’t work out like he thought they would. | ||||||||||||
Axe Flinger | Common | Minion | Warrior | 4 | 2 | 5 | Whenever this minion takes damage, deal 2 damage to the enemy hero.Once a lowly "Stick Flinger", he`s been relentless on the path to his ultimate dream: "Tauren Flinger". | ||||||||||||
Eye for an Eye | Common | Spell | Paladin | 1 | Secret: When your hero takes damage, deal that much damage to the enemy hero.Justice sometimes takes the form of a closed fist into a soft cheek. | ||||||||||||||
Floating Watcher Floating Watcher Set: Goblins vs Gnomes Type: Minion Subtype: Demon Class: Warlock Rarity: Common Cost: 5 Attack: 4 Health: 4 Tags: Damage-related, Triggered effect Whenever your hero takes damage on your turn, gain +2/+2."Evil Eye ![]() | Common | Minion | Demon | Warlock | 5 | 4 | 4 | Whenever your hero takes damage on your turn, gain +2/+2."Evil Eye Watcher of Doom" was the original name, but marketing felt it was a bit too aggressive. | |||||||||||
Giant Wasp | Common | Minion | Beast | Any | 3 | 2 | 2 | Stealth PoisonousFloat like a butterfly, sting like a giant wasp! | |||||||||||
Gurubashi Berserker | Common | Minion | Any | 5 | 2 | 7 | Whenever this minion takes damage, gain +3 Attack.No Pain, No Gain. | ||||||||||||
Imp Gang Boss | Common | Minion | Demon | Warlock | 3 | 2 | 4 | Whenever this minion takes damage, summon a 1/1 Imp.His imp gang likes to sneak into Stormwind to spraypaint "Ragnaros Rulez" on the Mage Tower. | |||||||||||
Pit Snake | Common | Minion | Beast | Rogue | 1 | 2 | 1 | PoisonousIt could be worse. It could be a Snake Pit. | |||||||||||
Snowchugger | Common | Minion | Mech | Mage | 2 | 2 | 3 | Freeze A Frozen minion A Frozen hero Freeze is an ability that marks a minion or hero as Frozen. Frozen characters miss their next possible attack. After this, the Frozen status is removed. Frozen status only ![]() | |||||||||||
Stubborn Gastropod | Common | Minion | Beast | Any | 2 | 1 | 2 | Taunt PoisonousStubbornly pursuing its dream to become Azeroth`s fastest animal! | |||||||||||
Water Elemental Water Elemental Set: Basic Type: Minion Subtype: Elemental Class: Mage Cost: 4 Attack: 3 Health: 6 Abilities: Freeze Tags: Damage-related, Triggered effect Freeze any character damaged by this minion.Don t summon a water elemental at a ![]() | Common | Minion | Elemental | Mage | 4 | 3 | 6 | Freeze A Frozen minion A Frozen hero Freeze is an ability that marks a minion or hero as Frozen. Frozen characters miss their next possible attack. After this, the Frozen status is removed. Frozen status only ![]() | |||||||||||
Wrathguard | Common | Minion | Demon | Warlock | 2 | 4 | 3 | Whenever this minion takes damage, also deal that amount to your hero.After playing against 5 Annoy-O-Trons, any normal guard will become a Wrathguard. | |||||||||||
Alley Armorsmith | Rare | Minion | Warrior | 5 | 2 | 7 | Taunt Whenever this minion deal damage, gain that much Armor.The rent is cheap and she passes the savings onto YOU! | ||||||||||||
Armorsmith | Rare | Minion | Warrior | 2 | 1 | 4 | Whenever a friendly minion takes damage, gain 1 Armor.She accepts guild funds for repairs! | ||||||||||||
Dragon Egg | Rare | Minion | Any | 1 | 0 | 2 | Whenever this minion takes damage, summon a 2/1 Whelp.Think of them as bullets for your dragon gun. | ||||||||||||
Emperor Cobra | Rare | Minion | Beast | Any | 3 | 2 | 3 | PoisonousThe Sholazar Basin is home to a lot of really horrible things. If you`re going to visit, wear bug spray. And plate armor. | |||||||||||
Frothing Berserker | Rare | Minion | Warrior | 3 | 2 | 4 | Whenever a minion takes damage, gain +1 Attack.He used to work as an accountant before he tried his hand at Berserkering. | ||||||||||||
Grim Patron | Rare | Minion | Any | 5 | 3 | 3 | Whenever this minion survives damage, summon another Grim Patron.If you love getting your face punched, come to the Grim Guzzler! | ||||||||||||
Mech-Bear-Cat | Rare | Minion | Mech | Druid | 6 | 7 | 6 | Whenever this minion takes damage, add a Spare Part card to your hand.Crushes buildings with his BEAR hands. | |||||||||||
Mistress of Pain | Rare | Minion | Demon | Warlock | 2 | 1 | 4 | Damage dealt by this minion also heals your hero.Her sister is the Mistress of Pane who sells windows and shower doors. | |||||||||||
Crazed Worshipper | Epic | Minion | Any | 5 | 3 | 6 | Taunt. Whenever this minion takes damage, give your C`Thun +1/+1 (wherever it is).Every month they share a pancake breakfast with the Perfectly Rational Worshippers. | ||||||||||||
Patient Assassin | Epic | Minion | Rogue | 2 | 1 | 1 | Stealth PoisonousHe’s not really that patient. It just takes a while for someone to walk by that he can actually reach. | ||||||||||||
Acidmaw | Legendary | Minion | Beast | Hunter | 7 | 4 | 2 | Whenever another minion takes damage, destroy it.With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight! | |||||||||||
Gahz`rilla | Legendary | Minion | Beast | Hunter | 7 | 6 | 9 | Whenever this minion takes damage, double its Attack.The Sen`jin High football team is The Gahz`rillas. | |||||||||||
Hallazeal the Ascended | Legendary | Minion | Shaman | 5 | 4 | 6 | Whenever your spells deal damage, restore that much Health to your hero.Hallazeals all your dallazamage. | ||||||||||||
Hogger, Doom of Elwynn | Legendary | Minion | Any | 7 | 6 | 6 | Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt.When C`thun went to sleep, he checked under his bed for Hogger. | ||||||||||||
Maexxna | Legendary | Minion | Beast | Any | 6 | 2 | 8 | PoisonousMaexxna gets super mad when people introduce her as "Maxina" or "Maxxy". | |||||||||||
Wickerflame Burnbristle | Legendary | Minion | Paladin | 3 | 2 | 2 | Taunt. Divine Shield An Argent Squire with Divine Shield in place Divine Shield is an ability which causes a minion to ignore the next damage it receives. Upon receiving any damage the Divine Shield is removed, and that ![]() | ||||||||||||
Showing all 28 cards |
Cards with damaging effects
- For Wild format listings, see Damage/Wild format
The list of cards with damaging effects is quite extensive, and so is not listed visually, but can be explored through the table below.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description |
---|---|---|---|---|---|---|---|---|
DIE, INSECT! | None | Hero Power | Any | 2 | Hero Power Deal 8 damage to a random enemy. | |||
Fireblast | None | Hero Power | Mage | 2 | Hero Power Deal 1 damage. | |||
Firebloom Toxin | None | Spell | Rogue | 1 | Deal 2 damage. | |||
Kazakus Potion | None | Spell | Mage, Priest, Warlock | 5 | ||||
Kazakus Potion | None | Spell | Mage, Priest, Warlock | 10 | ||||
Kazakus Potion | None | Spell | Mage, Priest, Warlock | 1 | ||||
Life Tap | None | Hero Power | Warlock | 2 | Hero Power Draw a card and take 2 damage. | |||
Mind Shatter | None | Hero Power | Priest | 2 | Hero Power Deal 3 damage. | |||
Mind Spike | None | Hero Power | Priest | 2 | Hero Power Deal 2 damage. | |||
Razorpetal | None | Spell | Rogue | 1 | Deal 1 damage. | |||
Steady Shot | None | Hero Power | Hunter | 2 | Hero Power Deal 2 damage to the enemy hero. | |||
Ysera Awakens | None | Spell | Any | 2 | Deal 5 damage to all characters except Ysera. | |||
Arcane Explosion | Free | Spell | Mage | 2 | Deal 1 damage to all enemy minions.This spell is much better than Arcane Implosion. | |||
Arcane Missiles | Free | Spell | Mage | 1 | Deal 3 damage randomly split among all enemies.You`d think you`d be able to control your missiles a little better since you`re a powerful mage and all. | |||
Arcane Shot | Free | Spell | Hunter | 1 | Deal 2 damage.Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession. | |||
Backstab | Free | Spell | Rogue | 0 | Deal 2 damage to an undamaged minion.It`s funny how often yelling "Look over there!" gets your opponent to turn around. | |||
Drain Life | Free | Spell | Warlock | 3 | Deal 2 damage. Restore 2 Health to your hero."I`ve just sucked one year of your life away." | |||
Fireball Fireball Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Deal damage Deal 6 damage.This spell is useful for burning things. If you re looking for spells that toast things, or just warm them a little, ![]() | Free | Spell | Mage | 4 | Deal 6 damage.This spell is useful for burning things. If you`re looking for spells that toast things, or just warm them a little, you`re in the wrong place. | |||
Frost Shock | Free | Spell | Shaman | 1 | Deal 1 damage to an enemy character and Freeze A Frozen minion A Frozen hero Freeze is an ability that marks a minion or hero as Frozen. Frozen characters miss their next possible attack. After this, the Frozen status is removed. Frozen status only ![]() | |||
Hammer of Wrath | Free | Spell | Paladin | 4 | Deal 3 damage. Draw a card.A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc. | |||
Hellfire | Free | Spell | Warlock | 4 | Deal 3 damage to ALL characters.It`s spells like these that make it hard for Warlocks to get decent help. | |||
Holy Smite | Free | Spell | Priest | 1 | Deal 2 damage.It doesn`t matter how pious you are. Everyone needs a good smiting now and again. | |||
Mind Blast | Free | Spell | Priest | 2 | Deal 5 damage to the enemy hero.This spell blasts you directly in the MIND. | |||
Multi-Shot | Free | Spell | Hunter | 4 | Deal 3 damage to two random enemy minions.You see, it`s all about throughput. | |||
Nightblade | Free | Minion | Any | 5 | 4 | 4 | Battlecry: Deal 3 damage to the enemy hero.Your face is the place you`d probably least like a dagger, and where rogues are most likely to deliver them. | |
Shadow Bolt | Free | Spell | Warlock | 3 | Deal 4 damage to a minion.It’s a Bolt. Its made out of Shadow. What more do you need to know! | |||
Sinister Strike | Free | Spell | Rogue | 1 | Deal 3 damage to the enemy hero.There`s something about this strike that just feels off. Sinister, even. | |||
Abyssal Enforcer | Common | Minion | Demon | Warlock | 7 | 6 | 6 | Battlecry: Deal 3 damage to all other characters.The Kabal print this on every package of illicit Mana Crystals: WARNING - DO NOT PUT WITHIN REACH OF ABYSSALS. THIS IS NOT APPROVED FOR USE BY FLAMING DEMONS OF ANY KIND. |
Backstreet Leper | Common | Minion | Any | 3 | 3 | 1 | Deathrattle: Deal 2 damage to the enemy hero.Quit playing games with his heart. And his fingers. And foot. It`s rude. | |
Betrayal | Common | Spell | Rogue | 2 | Force an enemy minion to deal its damage to the minions next to it.Everyone has a price. Gnomes, for instance, can be persuaded by stuffed animals and small amounts of chocolate. | |||
Blowgill Sniper | Common | Minion | Murloc | Any | 2 | 2 | 1 | Battlecry: Deal 1 damage.Imagine how much further his darts would go if he had lungs instead of gills! |
Cleave | Common | Spell | Warrior | 2 | Deal 2 damage to two random enemy minions.Hey you two…could you stand next to each other for a second… | |||
Cone of Cold | Common | Spell | Mage | 4 | Freeze A Frozen minion A Frozen hero Freeze is an ability that marks a minion or hero as Frozen. Frozen characters miss their next possible attack. After this, the Frozen status is removed. Frozen status only ![]() | |||
Consecration | Common | Spell | Paladin | 4 | Deal 2 damage to all enemies.Consecrated ground glows with Holy energy. But it smells a little, too. | |||
Cruel Taskmaster | Common | Minion | Warrior | 2 | 2 | 2 | Battlecry: Deal 1 damage to a minion and give it +2 Attack."I`m going to need you to come in on Sunday." - Cruel Taskmaster | |
Demonfire | Common | Spell | Warlock | 2 | Deal 2 damage to a minion. If it`s a friendly Demon, give it +2/+2 instead.Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP | |||
Dread Infernal | Common | Minion | Demon | Warlock | 6 | 6 | 6 | Battlecry: Deal 1 damage to ALL other characters."INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion |