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Description
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 3 to 3.3.
- Reduced base health regeneration from 0.25 to 0.
- Level 15 right talent: Replaced 25 seconds respawn time reduction with 12 Feral Impulse health regen bonus.
- Increased Shapeshift critical strike damage from 140%/160%/180% to 160%/180%/200%.
- Level 10 left talent: Increased health bonus from 175 to 200.
- Level 10 left talent: Increased health bonus from 150 to 175.
- Enabled in Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Reduced agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 1.5 to 1.
- Increased Howl mana cost from 30 to 40.
- Level 15 right talent: Increased respawn time reduction from 20 to 25.
- Reduced agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 1.9 to 1.5.
- Howl
- Increased cooldown from 50/45/40/35 to 55/50/45/40.
- Increased mana cost from 15/20/25/30 to 30 on each level.
- Level 10 right talent: Reduced attack damage bonus from 20 to 15.
- Summon Wolves
- Reduced base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack from 1.25/1.2/1.15/1.1 to 1.2/1.1/1.0/0.9.
- Reduced health regeneration from 0.5/0.5/0.5/15 to 0.5 on each level.
- Now gain Cripple at level 3, instead of level 2.
- Now gain Invisibility at level 4, instead of level 3.
- Increased Cripple attack speed slow from 40 to 60.
- Howl
- Now places an expiring buff on affected units, instead of providing a temporary aura. ?
- Now grants 50/100/150/200 health to heroes and 25/50/75/100 health to creeps. ?
- Attack damage and health bonuses are doubled during nighttime.
- Reduced hero attack damage bonus from 14/26/38/50 to 10/15/20/25.
- Reduced creep attack damage bonus from 5/10/15/20 to 4/6/8/10.
- Increased duration from 10 to 13.
- Feral Impulse
- No longer provides 15/20/25/30 attack speed.
- Now provides 1/4/7/10 health regeneration.
- Increased attack damage bonus from 15%/20%/25%/30% to 15%/26%/37%/48%.
- Added talents:
- Level 10: +20 attack damage or +150 health
- Level 15: -20s respawn time or +12 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
- Level 20: 15% evasion or 15% cooldown reduction
- Level 25: +15s Shapeshift duration or +2 wolves summoned Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Lycan 25 + 3.3 16 + 1 17 + 1.55 Level Base
- Replaced Lycan Wolves Lycan Wolf Summon Level 1/2/3/3 Duration 55 Health 200/240/280/320 Health regeneration 0.5 Armor 1 Magic resistance 80% Attack damage 15/26/35/44‒19/30/39/48 Acquisition range 500 Attack range 90 Base attack time 1.2/1.1/1.0/0.9 Attack animation 0.33+0.64 Movement speed Critical Strike with Cripple
- Cripple:
- Gives a chance to cripple the target, causing damage over time and lose attack speed.
- Proc chance: 20%
- Damage per second: 8
- Attack speed slow: 40
- Duration: 4
- Notes: Available at level 2 and higher. Pierces spell immunity. Deals magical damage.
- Shapeshift
- No longer grants Lycan 30%/35%/40% critical strike for 170% damage.
- Now grants all units under Lycan`s control (including self) 40% critical strike chance to deal 140%/160%/180% damage. ?
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.75 to 3.0.
- Increased Shapeshift critical strike chance from 30% on each level to 30%/35%/40%.
- Shapeshift
- No longer reduces base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack to 1.5.
- Increased cooldown from 100/70/40 to 120/90/60.
- Increased movement speed from 522 to 650.
- Now has a 1.5 second transformation time.
- Howl
- Reduced duration from 12 to 10.
- Reduced hero attack damage bonus from 20/30/40/50 to 14/26/38/50.
- Shapeshift no longer increases health by 100/200/300.
- Increased Lycan Wolves Lycan Wolf Summon Level 1/2/3/3 Duration 55 Health 200/240/280/320 Health regeneration 0.5 Armor 1 Magic resistance 80% Attack damage 15/26/35/44‒19/30/39/48 Acquisition range 500 Attack range 90 Base attack time 1.2/1.1/1.0/0.9 Attack animation 0.33+0.64 Movement speed health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life from 0.5 on each level to 0.5/0.5/0.5/15.
- Invisibility
- Level 3 wolves now also have Invisibility.
- Reduced fade delay from 3 to 1.7.
- Increased base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 0 to 1 (total armor is now 3.24).
- Increased base attack damage from 31-35 to 36-40 (total attack damage is now 58-62).
- Increased Lycan Wolves Lycan Wolf Summon Level 1/2/3/3 Duration 55 Health 200/240/280/320 Health regeneration 0.5 Armor 1 Magic resistance 80% Attack damage 15/26/35/44‒19/30/39/48 Acquisition range 500 Attack range 90 Base attack time 1.2/1.1/1.0/0.9 Attack animation 0.33+0.64 Movement speed magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This from 50% to 80%.
- Increased Howl non-hero attack damage bonus from 4/8/12/16 to 5/10/15/20.
- Shapeshift no longer grants 1 bonus armor.
- Increased base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from -1 to 0 (total armor is now 2.24).
- Reduced Shapeshift armor bonus from 2 to 1.
- Increased base intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 from 15 to 17.
- Increased Lycan Wolves Lycan Wolf Summon Level 1/2/3/3 Duration 55 Health 200/240/280/320 Health regeneration 0.5 Armor 1 Magic resistance 80% Attack damage 15/26/35/44‒19/30/39/48 Acquisition range 500 Attack range 90 Base attack time 1.2/1.1/1.0/0.9 Attack animation 0.33+0.64 Movement speed armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 0 to 1.
- Increased Summon Wolves mana cost from 125 to 145.
- Lycan Wolves Lycan Wolf Summon Level 1/2/3/3 Duration 55 Health 200/240/280/320 Health regeneration 0.5 Armor 1 Magic resistance 80% Attack damage 15/26/35/44‒19/30/39/48 Acquisition range 500 Attack range 90 Base attack time 1.2/1.1/1.0/0.9 Attack animation 0.33+0.64 Movement speed
- Now have 50% magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This .
- Reduced health from 400/450/500/550 to 200/240/280/320.
- Fixed Shapeshift speed buff remaining after dying with Aegis.
- Increased collision size from 12 to 24.
- Reduced Lycan Wolves Lycan Wolf Summon Level 1/2/3/3 Duration 55 Health 200/240/280/320 Health regeneration 0.5 Armor 1 Magic resistance 80% Attack damage 15/26/35/44‒19/30/39/48 Acquisition range 500 Attack range 90 Base attack time 1.2/1.1/1.0/0.9 Attack animation 0.33+0.64 Movement speed health from 400/475/550/625 to 400/450/500/550.
- Reduced Feral Impulse radius from global to 900.
- Increased Shapeshift base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack from 1.4 to 1.5
- Reduced collision size from 24 to 12.
- Increased attack range from 100 to 128.
- Lycan Wolves Lycan Wolf Summon Level 1/2/3/3 Duration 55 Health 200/240/280/320 Health regeneration 0.5 Armor 1 Magic resistance 80% Attack damage 15/26/35/44‒19/30/39/48 Acquisition range 500 Attack range 90 Base attack time 1.2/1.1/1.0/0.9 Attack animation 0.33+0.64 Movement speed
- Increased movement speed from 400 to 400/420/440/460.
- Reduced collision size from 24 to 8.
- Feral Impulse
- Increased attack damage bonus from 10%/15%/20%/25% to 15%/20%/25%/30%.
- Increased attack speed bonus from 10/15/20/25 to 15/20/25/30.
- Increased Lycan Wolves Lycan Wolf Summon Level 1/2/3/3 Duration 55 Health 200/240/280/320 Health regeneration 0.5 Armor 1 Magic resistance 80% Attack damage 15/26/35/44‒19/30/39/48 Acquisition range 500 Attack range 90 Base attack time 1.2/1.1/1.0/0.9 Attack animation 0.33+0.64 Movement speed ` Critical Strike damage from 150% to 170%.
- Increased Shapeshift critical strike damage from 150% to 170%.
- Increased Shapeshift duration from 14/15/16 to 18 on each level.
- Howl
- Increased hero attack damage bonus from 11/22/33/44 to 20/30/40/50.
- Reduced duration from 16 to 12.
- Increased cooldown from 35 to 50/45/40/35.
- Reduced base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 1 to -1 (total armor is now 1.24).
- Lycan Wolves Lycan Wolf Summon Level 1/2/3/3 Duration 55 Health 200/240/280/320 Health regeneration 0.5 Armor 1 Magic resistance 80% Attack damage 15/26/35/44‒19/30/39/48 Acquisition range 500 Attack range 90 Base attack time 1.2/1.1/1.0/0.9 Attack animation 0.33+0.64 Movement speed
- Reduced health from 400/400/600/700 to 400/475/550/625.
- Reduced armor from 2 to 0.
- Shapeshift now grants Lycan 2 armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor .
- Lycan Wolves Lycan Wolf Summon Level 1/2/3/3 Duration 55 Health 200/240/280/320 Health regeneration 0.5 Armor 1 Magic resistance 80% Attack damage 15/26/35/44‒19/30/39/48 Acquisition range 500 Attack range 90 Base attack time 1.2/1.1/1.0/0.9 Attack animation 0.33+0.64 Movement speed
- Reduced health from 400/500/600/700 to 400/400/600/700.
- Reduced armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 3/4/5/5 to 2 on each level.
- Increased base movement speed from 295 to 305.
- Lycan Wolves Lycan Wolf Summon Level 1/2/3/3 Duration 55 Health 200/240/280/320 Health regeneration 0.5 Armor 1 Magic resistance 80% Attack damage 15/26/35/44‒19/30/39/48 Acquisition range 500 Attack range 90 Base attack time 1.2/1.1/1.0/0.9 Attack animation 0.33+0.64 Movement speed
- Critical Strike
- Increased proc chance from 10% to 30%.
- Reduced damage from 200% to 150%.
- Reworked Howl:
- Old Howl:
- An eerie howl grants inner strength to all nearby allied units. Increases base damage for a while.
- Radius: 500
- Attack Damage Bonus: 8%/16%/24%/32%
- Duration: 35
- Cooldown: 10
- Mana cost: 20/27/34/41
- Notes: Places a buff on allies upon cast. The% increase only considers base damage and damage from attributes.
- New Howl:
- An eerie loud howl grants an inner strength to all player controlled units.
- Radius: Global
- Hero Attack Damage Bonus: 11/22/33/44
- Non-Hero Attack Damage Bonus: 4/8/12/16
- Duration: 16
- Cooldown: 35
- Mana cost: 15/20/25/30
- Notes: The effect is aura-based. If a unit was summoned after the howl, it still gets the damage. The damage is a flat bonus, not percentage.
- Old Feral Heart:
- Increases movement speed and attack speed of the Lycanthrope.
- Movement Speed Bonus: 3%/6%/9%/12%
- Attack Speed Bonus: 15/19/23/27
- New Feral Impulse:
- Increases the attack damage and speed of Lycan and his units.
- Radius: Global
- Attack Damage Bonus: 10%/15%/20%/25%
- Attack Speed Bonus: 10/15/20/25
- Notes: Affects all units under Lycan`s control. Only increases base damage and that granted by attributes. Does not increase raw damage bonus.
- Shapeshift
- No longer increases base attack damage from 31-35 to 40-62.
- Now applies a 522 movement speed haste on Lycan and all his controlled units.
- Increased critical strike chance from 10% to 30%.
- Reduced critical strike damage from 200% to 150%.
- Reduced duration from 40/50/60 to 14/15/16.
- Reduced cooldown from 160/150/140 to 100/70/40.
- Reduced mana cost from 150/175/200 to 100 on each level.
- Lycan Wolves Lycan Wolf Summon Level 1/2/3/3 Duration 55 Health 200/240/280/320 Health regeneration 0.5 Armor 1 Magic resistance 80% Attack damage 15/26/35/44‒19/30/39/48 Acquisition range 500 Attack range 90 Base attack time 1.2/1.1/1.0/0.9 Attack animation 0.33+0.64 Movement speed
- Increased duration from 45 to 55.
- Can now attack flying units.
- Reduced Shapeshift cooldown from 160/150/140 to 160/145/120.
- Reduced Shapeshift cooldown from 180/170/160 to 160/150/140.
- Increased Lycan Wolves Lycan Wolf Summon Level 1/2/3/3 Duration 55 Health 200/240/280/320 Health regeneration 0.5 Armor 1 Magic resistance 80% Attack damage 15/26/35/44‒19/30/39/48 Acquisition range 500 Attack range 90 Base attack time 1.2/1.1/1.0/0.9 Attack animation 0.33+0.64 Movement speed armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 0/0/0/0 to 3/4/4/4.
- Increased base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 0 to 1 (total armor is now 3.24).
- Changed attack properties during Shapeshift from ranged to melee (attack range stays the same).
- Shapeshift
- Reduced health bonus from 150/275/400 to 100/200/300.
- No longer uses 2 second transformation time.
- Reduced Lycan Wolves Lycan Wolf Summon Level 1/2/3/3 Duration 55 Health 200/240/280/320 Health regeneration 0.5 Armor 1 Magic resistance 80% Attack damage 15/26/35/44‒19/30/39/48 Acquisition range 500 Attack range 90 Base attack time 1.2/1.1/1.0/0.9 Attack animation 0.33+0.64 Movement speed collision size to fix bugs in certain locations of the map.