Abilities
Ability
Target Area
Target Area
Affects
Enemies
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
Physical
Physical
Plant an invisible mine that explodes when an enemy steps near. Deals half damage to targets further away. Mines explode `immediately when triggered.
Tremorsense: Mines slowly move towards enemy heroes who come too close, becoming faster as they move.
Whoops!: Grants a chance to throw a land mine on every attack.
Spoon`s Barrel Workshop: Spoon is also working inside his barrel! Periodically grants TEchies big boom charges, which are spent on cast, deploying one extra mine per charge. Maximum charges and charge recovery speed increases as Techies level up.Notes:
- Land mines explode when an enemy enters their small activation radius, but deal damage to all units in the larger explosion radius.
- Tremor Sense activates when heroes step inside the explosion radius.
- Explosion and Tremor Sense will be activated by invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units.* Mines still detonate when destroyed.
- Land Mines grant a small gold bounty if killed by enemy heroes, but still explode normally.
- The mines can be stacked on top of each other, as they no longer have a collision size.
- The damage source is the mine itself and therefore will not reflect damage to Techies (e.g. Blade Mail Item Old Abilities Changelogs Blade MailBL A razor-sharp coat of mail, it is the choice of selfless martyrs in combat. Cost2200 Bought FromArmor Active Damage Return Bonus +10 Intelligence+6 Armor+22 ).
- Flying units ( Flying Courier Item Old Abilities Changelogs Flying CourierB The faithful mount upon which soar the fortunes of battle. Cost250 (150) Bought FromConsumables Active Upgrade Courier Charges 1 Disassemble? No Alert allies? No , Visage Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Visage 22 + 2.7 11 + 1.3 24 + 2.5 Level Base `s Familiars Familiar Ancient Creep-Hero Level 2 Duration Permanent Health 400/550/700 Health regeneration 0 Armor 0/1/2 Magic resistance 35% Attack damage 10 Acquisition range 250 Attack range 160 Base attack time 0.4 Attack animation 0.33+0.2 Projectile speed , Beastmaster Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Beastmaster 23 + 2.5 18 + 1.6 16 + `s Hawks Hawk Summon Level 1 Duration 60 Health 40/60/80/100 Health regeneration 1.5 Armor 5 Magic resistance 0% Movement speed 250/275/300/325 Follow range 100 Turn rate 0.6 Collision size 24 Vision range 500/750/1000/1250 • 500/650/800/950 (F) Bounty and units under the effect of Firefly or Arctic Burn) cannot trigger or be damaged by the mines.
- Land mines which are already placed do not upgrade when you level up the ability.
- Land mines can be targeted and destroyed with Quelling Blade Item Changelogs Quelling BladeBL The axe of a fallen gnome, it allows you to effectively maneuver the forest. Cost200 Bought FromArmaments Active Chop Tree or Ward Passive Quell Disassemble? No Alert and Battle Fury For the cosmetic item equipped by Faceless Void, see Battlefury (Equipment). Item Changelogs Battle FuryB The bearer of this mighty axe gains the ability to cut down swaths of enemies at .
Stasis Trap Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike | ||||||||||||||||||||||||
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Ability
Target Area
Target Area
Affects
Enemies
Enemies
Plant an invisible trap that stuns nearby enemy units when triggered.
Living Trap: Target any creep to plant a stasis trap inside it. Living traps will only trigger when an enemy hero steps into their activation range, or if their host creep dies.
Chain Reaction: Targets affected by Stasis Trap will trigger further explosions, extending and propagating the stun duration.Cast Animation: 1+0
Effect Radius: 450
Activation Delay: 1
Explosion Delay: 1
Stun Duration: 2.5/3/3.5/4
Chain Reaction Delay: 0.3
Modifiers
Stasis Trap Stun: Dispellable with strong dispels.
The scourge of Trapper Town!
Notes:
- Stasis Traps last indefinitely until triggered or destroyed.
- Stasis Traps trigger on destruction.
- It takes 2 seconds for a stasis trap to detonate when placed next to an enemy.
- Chain Reaction does not trigger twice for the same unit on the same cast of Stasis Trap.
- The traps can be stacked on one spot and cannot block unit pathing.
- Stasis traps do not trigger on spell immune units.
- Be that as it may, invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units can trigger and are stunned if within range.
- Stasis traps which are already placed do not upgrade when you level up the ability.
- Stasis traps can be targeted and destroyed with Quelling Blade Item Changelogs Quelling BladeBL The axe of a fallen gnome, it allows you to effectively maneuver the forest. Cost200 Bought FromArmaments Active Chop Tree or Ward Passive Quell Disassemble? No Alert and Battle Fury For the cosmetic item equipped by Faceless Void, see Battlefury (Equipment). Item Changelogs Battle FuryB The bearer of this mighty axe gains the ability to cut down swaths of enemies at .
Ability
Target Point / Target Unit
Target Point / Target Unit
Affects
Enemies
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
Physical
Physical
Techies sacrifice themselves for the greater good, dealing massive area of effect damage. More damage is dealt to units closer to Techies when they explode. Techies` respawn time is reduced by 50% when killed by this ability. Parting Gift: Techies drop one (two Land Mines) of each type of mine currently learned at their position when dying or suiciding.
Notes:
- Death by this spell counts as a deny, awarding no gold or experience to enemy heroes.
- Damages enemies in the area before killing Techies, so Techies still gets the experience when enemies die to this spell.
- Respawn timer reduction is calculated with the following priority: Buyback, then 50% from Suicide Squad, Attack!, and lastly the flat reduction from Bloodstone`s charges.
- Provides 400 radius ground vision at Techies location for 2 second after the suicide.
- Destroys trees within 500 radius around Techies upon cast.
Focused Detonate
Play
D
Notes:
- Focused Detonate is unlocked when Remote Mines is learned.
- Focused Detonate can be cast without having to face towards the targeted area.
- This ability can be used while Techies is dead, but not while Techies is disabled.
Ability
Target Area
Target Area
Plant a warning sign to remind enemies to step lightly. Lasts forever, but only one sign can exist at a time. Cannot be planted near enemy structures, including their Fountain.
Cast Animation: 0+0.53
Max Signs: 1
Cast Range: 10
Effect Radius: 150
Hides nearby Land Mines, Stasis Traps, and Remote Mines from True Sight.
Modifiers
Minefield Sign Aura: Undispellable.
Watch your step!
Notes:
- This is an innate ability and cannot be learned or leveled.
- Only one sign can exist on the map at a time.
- The sign has no collision and cannot block unit pathing.
- Does not block neutral creep camps.
- Aghanim`s Scepter grants the Minefield Sign an aura, which turns nearby mines immune to True Sight.
- The aura only affects Land Mines, Stasis Traps and Remote Mines. Other kinds of wards are not affected.
- The aura affects the mines of all allied players, not just the ones of Techies himself.
- The aura`s buff lingers for 0.5 seconds.
Remote Mine | ||||||||||||||||||||||
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Ability
Target Point
Target Point
Affects
Enemies
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
Magical
Magical
Plant an invisible explosive that will only detonate when triggered. Does not damage buildings.
Smart Mines: Mines can be set to automatically trigger, be it on any unit stepping by, or only enemy heroes.
Smart mines will be planted with the last used auto-detonation setting already active.Cast Animation: 1.5+0
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of : 300/450/600 ( 450/600/750)
Explosion Radius: 450
Mine Duration: 6000
Fade Time: 0.5
The downfall of Dredger`s Bight!
Notes:
- Grants 10 gold if destroyed by an enemy hero
- Remote mines can be instantly detonated after placing them.
- The damage source is the mine itself and therefore will not reflect damage to Techies (e.g. Blade Mail Item Old Abilities Changelogs Blade MailBL A razor-sharp coat of mail, it is the choice of selfless martyrs in combat. Cost2200 Bought FromArmor Active Damage Return Bonus +10 Intelligence+6 Armor+22 ).
- The mines can be stacked on one spot and cannot block unit pathing.
- Provides 500 radius flying vision at its location for 3 seconds after detonating.
- Remote mines which are already placed do not upgrade when you level up the ability.
- Be that as it may, they do upgrade/downgrade when picking up/dropping Aghanim`s Scepter.
- Level 2 mines are 10% bigger than level 1 mines and level 3 mines are 20% bigger than level 1 mines.
- Remote mines can be targeted and destroyed with Quelling Blade Item Changelogs Quelling BladeBL The axe of a fallen gnome, it allows you to effectively maneuver the forest. Cost200 Bought FromArmaments Active Chop Tree or Ward Passive Quell Disassemble? No Alert and Battle Fury For the cosmetic item equipped by Faceless Void, see Battlefury (Equipment). Item Changelogs Battle FuryB The bearer of this mighty axe gains the ability to cut down swaths of enemies at .
Info
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Videos
Land Mine ability
Minefield Teleport
Q
Ability
No Target
No Target
Teleports all mines in a 200 radius to the current position of the owner`s Minefield Sign.
Stasis Trap ability
Minefield Teleport
Q
Ability
No Target
No Target
Teleports all mines in a 200 radius to the current position of the owner`s Minefield Sign.
Remote Mine ability
Pinpoint Detonate
Play
Q
Cast Animation: 0+0
Kablooey!
Notes:
- This is cast from the mine itself, making it possible for Techies to detonate his mines while unable to use Focused Detonate due to disables.
- Detonates all selected remote mines with a 0.03 second delay from each other.
Minefield Teleport
W
Ability
No Target
No Target
Teleports all mines in a 200 radius to the current position of the owner`s Minefield Sign.
Smart Mine