Techies


Abilities

Land Mine
Techies Proximity Mine model.png
Ward
Level 1
Duration Permanent
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 100
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 8
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 6464 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 19
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 0
Notes Phased
Abilities:
Minefield Teleport
Invisibility

Land Mines
Pierces spell immunity.
Q
Ability
Target Area
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Plant an invisible mine that explodes when an enemy steps near. Deals half damage to targets further away. Mines explode `immediately when triggered.

Tremorsense: Mines slowly move towards enemy heroes who come too close, becoming faster as they move.

Whoops!: Grants a chance to throw a land mine on every attack.

Spoon`s Barrel Workshop: Spoon is also working inside his barrel! Periodically grants TEchies big boom charges, which are spent on cast, deploying one extra mine per charge. Maximum charges and charge recovery speed increases as Techies level up.
Cast Animation: 0+0.47
Full Damage: 150/190/230/270
Activation Radius: 275
Explosion Radius: 525
Cooldown symbol.png 7/6/5/4
Mana symbol.png 60/75/85/100
Upgradable by Aghanim`s Scepter. Deals bonus damage of 7% of enemy`s maximum @@@#@@@HP(hp.com)###@### and makes mines travel faster.
The bane of Toterin!

Notes:

  • Land mines explode when an enemy enters their small activation radius, but deal damage to all units in the larger explosion radius.
  • Tremor Sense activates when heroes step inside the explosion radius.
  • Land Mines grant a small gold bounty if killed by enemy heroes, but still explode normally.
  • The mines can be stacked on top of each other, as they no longer have a collision size.
  • Land mines which are already placed do not upgrade when you level up the ability.
Stasis Trap Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Techies Stasis Trap model.png
Ward
Level 1
Duration Permanent
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 100
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 8
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 600600 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 20‒40
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 0
Notes Experience given when destroyed is based on the game`s global setting.
Phased
Abilities:
Minefield Teleport
Invisibility

Stasis Trap
Does not pierce spell immunity.
W
Ability
Target Area
Affects
Enemies
Plant an invisible trap that stuns nearby enemy units when triggered.

Living Trap: Target any creep to plant a stasis trap inside it. Living traps will only trigger when an enemy hero steps into their activation range, or if their host creep dies.

Chain Reaction: Targets affected by Stasis Trap will trigger further explosions, extending and propagating the stun duration.
Cast Animation: 1+0
Effect Radius: 450
Activation Delay: 1
Explosion Delay: 1
Stun Duration: 2.5/3/3.5/4
Chain Reaction Delay: 0.3
Cooldown symbol.png 16/14/12/10
Mana symbol.png 75/100/125/150
Upgradable by Aghanim`s Scepter. Fires an EMP while detonating, burning 80 mana of units in the explosion radius.
Modifiers
Debuff Stasis Trap Stun: Dispellable with strong dispels.
The scourge of Trapper Town!

Notes:

  • Stasis Traps last indefinitely until triggered or destroyed.
  • Stasis Traps trigger on destruction.
  • It takes 2 seconds for a stasis trap to detonate when placed next to an enemy.
  • Chain Reaction does not trigger twice for the same unit on the same cast of Stasis Trap.
    • Be that as it may, enemies can still receive multiple instances of mana burn from the Upgradable by Aghanim`s Scepter. Aghanim`s upgrade.
  • The traps can be stacked on one spot and cannot block unit pathing.
  • Stasis traps which are already placed do not upgrade when you level up the ability.


Suicide Squad, Attack!
Not blocked by Linken`s Sphere. Pierces spell immunity. Play
E
Ability
Target Point / Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Techies sacrifice themselves for the greater good, dealing massive area of effect damage. More damage is dealt to units closer to Techies when they explode. Techies` respawn time is reduced by 50% when killed by this ability. Parting Gift: Techies drop one (two Land Mines) of each type of mine currently learned at their position when dying or suiciding.
Cast Animation: 0+0
Full Damage Radius: 300
Partial Damage Radius: 550
Full Damage: 550/750/950/1150
Partial Damage: 275/350/425/500
Cooldown symbol.png 160/140/120/100
Mana symbol.png 100/125/150/175
Upgradable by Aghanim`s Scepter. Doubles the amount of mines dropped on death.
Modifiers
Buff Suicide Respawn Time: Undispellable.
What`s this button do?

Notes:

  • Damages enemies in the area before killing Techies, so Techies still gets the experience when enemies die to this spell.
  • Respawn timer reduction is calculated with the following priority: Buyback, then 50% from Suicide Squad, Attack!, and lastly the flat reduction from Bloodstone`s charges.
  • Provides 400 radius ground vision at Techies location for 2 second after the suicide.
  • Destroys trees within 500 radius around Techies upon cast.


Focused Detonate
Play
D
Ability
Target Area
Detonate all remote mines in the target area.
Cast Animation: 0+0.53
Cast Range: Global
Radius: 700
Cooldown symbol.png 1
Why light one fuse when you can light them all?

Notes:

  • Focused Detonate is unlocked when Remote Mines is learned.
  • Focused Detonate can be cast without having to face towards the targeted area.
  • This ability can be used while Techies is dead, but not while Techies is disabled.


Minefield Sign
Pierces spell immunity. Play
F
Ability
Target Area
Plant a warning sign to remind enemies to step lightly. Lasts forever, but only one sign can exist at a time. Cannot be planted near enemy structures, including their Fountain.
Cast Animation: 0+0.53
Max Signs: 1
Cast Range: 10
Effect Radius: 150
Cooldown symbol.png 60
Upgradable by Aghanim`s Scepter. Hides nearby Land Mines, Stasis Traps, and Remote Mines from True Sight.
Modifiers
Buff Minefield Sign Aura: Undispellable.
Watch your step!

Notes:

  • This is an innate ability and cannot be learned or leveled.
  • Only one sign can exist on the map at a time.
  • The sign has no collision and cannot block unit pathing.
  • Does not block neutral creep camps.
  • Aghanim`s Scepter grants the Minefield Sign an aura, which turns nearby mines immune to True Sight.
    • The aura only affects Land Mines, Stasis Traps and Remote Mines. Other kinds of wards are not affected.
    • The aura affects the mines of all allied players, not just the ones of Techies himself.
    • The aura`s buff lingers for 0.5 seconds.
Remote Mine
Techies Remote Mine model.png
Ward
Level 1
Duration 6000
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 700700 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 10
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 6
Notes Phased
Abilities:
Pinpoint Detonate
Minefield Teleport
Smart Mine
Smart Mine (Heroes)
Invisibility

Remote Mines
Does not pierce spell immunity. Play
R
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Plant an invisible explosive that will only detonate when triggered. Does not damage buildings.

Smart Mines: Mines can be set to automatically trigger, be it on any unit stepping by, or only enemy heroes.

Smart mines will be planted with the last used auto-detonation setting already active.
Cast Animation: 1.5+0
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 300/450/600 (Upgradable by Aghanim`s Scepter. 450/600/750)
Explosion Radius: 450
Mine Duration: 6000
Fade Time: 0.5
Cast Range: 550/625/700 (Upgradable by Aghanim`s Scepter. 1000)
Cooldown symbol.png 10/9/8
Mana symbol.png 180/240/300
Upgradable by Aghanim`s Scepter. Increases damage and cast range.
The downfall of Dredger`s Bight!

Notes:

  • Grants 10 gold if destroyed by an enemy hero
  • Remote mines can be instantly detonated after placing them.
  • The mines can be stacked on one spot and cannot block unit pathing.
  • Provides 500 radius flying vision at its location for 3 seconds after detonating.
  • Remote mines which are already placed do not upgrade when you level up the ability.
  • Be that as it may, they do upgrade/downgrade when picking up/dropping Aghanim`s Scepter.
  • Level 2 mines are 10% bigger than level 1 mines and level 3 mines are 20% bigger than level 1 mines.


Info

Techies
Strength attribute symbol.png
17 + 2.3
Agility attribute symbol.png
14 + 1.3
Intelligence primary attribute symbol.png
22 + 2.9
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 540 1180 1640
H. Regen 0 1.02 2.95 4.33
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 317 757 1076
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.89 2.51 3.67
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 7‒9 29‒31 69‒71 98‒100
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 5 7 9.6 11.46
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.57% 4.47% 6.54%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.67 0.77 0.85
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 270
Turn Rate 0.5
Vision Range 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 700
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.5+0.5
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 6

Videos

Land Mine ability

Minefield Teleport
Q
Ability
No Target
Teleports all mines in a 200 radius to the current position of the owner`s Minefield Sign.
Cast Animation: 0+0
Upgradable by Aghanim`s Scepter. Blastopolis: Allows mines to be teleported to the Minefield Sign immediately.
A big minefield is a happy minefield!

Notes:

  • Mines only possess this ability when Upgradable by Aghanim`s Scepter. Aghanim`s Scepter is in the inventory upon cast.


Stasis Trap ability

Minefield Teleport
Q
Ability
No Target
Teleports all mines in a 200 radius to the current position of the owner`s Minefield Sign.
Cast Animation: 0+0
Upgradable by Aghanim`s Scepter. Blastopolis: Allows mines to be teleported to the Minefield Sign immediately.
A big minefield is a happy minefield!

Notes:

  • Mines only possess this ability when Upgradable by Aghanim`s Scepter. Aghanim`s Scepter is in the inventory upon cast.


Remote Mine ability

Pinpoint Detonate
Play
Q
Ability
No Target
Detonate all selected remote mines.
Cast Animation: 0+0
Kablooey!

Notes:

  • This is cast from the mine itself, making it possible for Techies to detonate his mines while unable to use Focused Detonate due to disables.
  • Detonates all selected remote mines with a 0.03 second delay from each other.


Minefield Teleport
W
Ability
No Target
Teleports all mines in a 200 radius to the current position of the owner`s Minefield Sign.
Cast Animation: 0+0
Upgradable by Aghanim`s Scepter. Blastopolis: Allows mines to be teleported to the Minefield Sign immediately.
A big minefield is a happy minefield!

Notes:

  • Mines only possess this ability when Upgradable by Aghanim`s Scepter. Aghanim`s Scepter is in the inventory upon cast.


Smart Mine