Dota IMBA Phantom Lancer


Abilities

Spirit Lance
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
T
Ability
Target Unit
Affects
Enemies
Damage
Magical
Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.
Cast Animation: 0.3+0.73
Cast Range: 750
Damage: 100/150/200/250
Move Speed Slow: 10/20/30/40%
Illusion Damage Taken: 200%
Illusion Damage Dealt: 20/30/40/50%
Illusion Duration: 8
Slow Duration: 3.25
Cooldown symbol.png 7
Mana symbol.png 125/130/135/140
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Blocked by Linken`s Sphere. Blocked upon impact.
Modifiers
Debuff Spirit Lance: Dispellable with any dispel.
Azwraith`s proficiency at spearing his family`s meal of fish is proving quite useful in the battlefield.

Notes:

  • Spirit Lance travels at a speed of 1000 and can be disjointed.


Doppelganger
Pierces spell immunity. Play
W
D
Ability
Target Area
Affects
Self
Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 600% damage and deals 20% damage.
Cast Animation: 0.1+0
Cast Range: 600
Reappear Radius: 325
Illusion Gather Radius: 1000
Reappear Delay: 1
Illusion Duration: 12
Cooldown symbol.png 20/16/12/8
Mana symbol.png 50
Modifiers
Buff Doppelwalk Phase: Undispellable.
Dread Magus Vorn`s death imbued the Phantom Lancer with the ability to blend with all spectrums of light.

Notes:

  • Phantom Lancer cannot do anything during the reappear delay. Any order given during it is queued as next order.
  • Phantom Lancer and the 2 created illusions face the direction Phantom Lancer was facing upon cast.
  • Other illusions which got gathered keep their previous facing angle.
  • Phantom Lancer and his illusions are position into formation shaped like a plus (+).
  • Illusions which were moving or attacking a target continue to move or attack their target after reappearing.
  • The 600% damage taking and 20% damage dealing illusion looks like any other illusion Phantom Lancer can create.
  • The normal damage taking and no damage dealing illusion is brighter and can be distinguished by Phantom Lancer and his allies from other illusions.
  • Doppelganger cannot be interrupted by anything except death. This means when getting teleported (with e.g. Glimpse), Phantom Lancer still appears at the targeted area.
  • Destroys trees within 200 radius of Phantom Lancer and every affected illusion.


Phantom Rush
Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
R
Ability
Passive
Affects
Self
When targeting an enemy for an attack, Phantom Lancer quickly charges into range. Phantom Lancer`s illusions also have this ability.
Minimum Proc Distance: 250
Maximum Proc Distance: 1500/3000/6000/12000
Rush Speed: 800
Speed Buff duration: 5
Cooldown symbol.png 16/8/4/2
Modifiers
Buff Phantom Edge Boost: Dispellable with any dispel.
Azwraith knows that on the field of battle, speed can mean everything.

Notes:

  • Requires a direct attack order to trigger. Auto attacks or attack ground orders do not trigger Phantom Rush.
  • Cannot rush through units or over impassable terrain.
  • Phantom Lancer can stop the rush by changing the attack target, issuing a stop order, or casting a targeted spell or item.
    • Non-targeted items and do not cancel the rush. Items which can be double-clicked to cast on self still count as targeted.


Juxtapose
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
R
X
Ability
Passive
Affects
Self
Phantom Lancer has a chance to fracture his presence, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last 4 seconds longer than illusions created by other illusions.
Hero Proc Chance: 40%/60%/80%
Illusion Proc Chance: 8/10/12%
Max illusions: 7/11/15
Illusion Damage Taken: 400%
Illusion Damage Dealt: 25%
Hero-Spawned Illusion Duration: 8/9/10
Illusion-Spawned Illusion Duration: 4/5/6
Each of Azwraith`s lance attacks feels like two from a normal warrior; or three; or four...

Notes:

  • This means that illusions created by Juxtapose use Phantom Rush when their target is in correct range.

Info