Info
Type | Potions |
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Durability | N/A |
Renewable A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival without exploiting glitches or using commands. While running out of resources isn t likely to ![]() | Yes |
Stackable | No |
First appearances | See History |
Data value | dec:438 hex:1B6 bin:110110110 |
Name See values from the latest PCPersonal Computer version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition ![]() | splash_potion |
Splash potions are a variant of potions Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash that can be thrown.
Videos
Trivia
- If endermen are targeted directly by a splash potion, they will teleport away before the potion can take effect. Be that as it may, if they are caught in the splash radius of a potion not aimed at them, they will be affected.
- If killed by a splash potion of harming, the death message would be:
was killed by magic
Brewing
Lingering potions Lingering Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data value dec: 441 hex: 1B9 bin: 110111001 Name lingering_potion See throwable potions that leave a lingering area of effect. For are brewed by adding dragon`s breath to a splash potion.
Natural generation
One splash potion of weakness can be found in a brewing stand inside an Igloo basement.
Filling bottles
Using a glass bottle on a cauldron that contains splash potion will turn it into a bottle of that splash potion.Pocketedition only Using a glass bottle on a cauldron also removes 1⃢₁₄3 of that cauldron`s contents.
Using
Splash potions are thrown by using them. On impact they explode, applying status effects "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost to nearby entities. The bottle is lost, unlike drinkable potions Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash
. Entities within an 8.25⃗8.25⃗4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion at impact are affected.
The farther away the entity is from the center of the explosion, the lesser the imbued effect. For effects without duration such as Healing or Harming, the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks` distance. For effects with duration, the effect has full potency but the duration decreases linearly on the same scale (rounded to the nearest 1⁄20 second), with no effect being applied if the duration would be 1 second or less. Throwing a potion at an entity`s head will maximize the duration, compared to the feet.
Splash water bottles
Splash water bottles have no effect on entities, but will put out fire in the block hit and the four blocks horizontally surrounding it. Splash water bottles are only in the computer edition and Pocket Edition.
A splash water bottle will deal 1 () damage to an enderman Enderman Health points 40 ( × 20) Attack strength Easy: 4 () Normal: 7 () Hard: 10 () Size Height: 2.9 Blocks Width: 0.6 Blocks Spawn In the Overworld, the Nether or the End in or a blaze. An enderman will teleport away before being hit, but can still be caught in the effect radius if targeted indirectly.
Filling cauldrons
Using a splash potion on a cauldron will add one level of that potion to the cauldron.Pocketedition only Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion will empty the cauldron and create an explosion sound (but no actual explosion).
Data values
Internal ID | PC: 16 |
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Network ID | PC: 73 |
Entity ID | PC: potion |
- See also: Chunk format Chunks store the terrain and entities within a 16×256×16 area. They also store precomputed lighting, heightmap data for Minecraft s performance, and other meta information. Contents 1 NBT structure 2 Block format 3 Entity format 3.1 and Potion data values
Splash potions when thrown have entity data which define various properties of the entity. Their entity ID is potion
.
In Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 , this is a distinct entity from the thrown lingering potion Lingering Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data value dec: 441 hex: 1B9 bin: 110111001 Name lingering_potion See throwable potions that leave a lingering area of effect. For
. In the computer edition, this is the same entity, and the stored
Potion
tag determines whether it is a splash or a lingering potion.
Entity data- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
shake: The "shake" when arrows hit a block.
ownerName: The name of the player this projectile was thrown by.
Potion: The item that was thrown. The ThrownPotion entity will render as this stored item, no matter the item.- Tags common to all potion items see Template:Nbt inherit/itempotion/template
potionValue(deprecated): If the Potion tag does not exist, this value is used as the damage value of the thrown potion.
Achievements
Icon | Achievement Pocket Edition & Console Edition only The popup that appears when an achievement is earned. "The End?" and "The End." redirect here. For the dimension, see The End. Certain names of achievements redirect here. For ![]() | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
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Xbox | PS | Wii U | |||||||
Zombie Doctor | Cure a zombie villager. | Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand) | Yes | Yes | Yes | Yes | 40G | Gold | |
Taste of Your Own Medicine | Poison a witch with a splash potion. | Throw a splash potion of poison at a witch (by facing the witch and pressing the use key). | Yes | Yes | Yes | Yes | 20G | Silver |
Advancements
Icon | Advancement Java Edition Only “ The system as a whole is called "advancements", which is aimed at guiding & tracking players progress through the game (in vanilla survival and any custom additions by mapmakers or mods). ![]() | In-game description | Parent | Actual requirements (if different) | Internal ID |
---|---|---|---|---|---|
![]() | Zombie Doctor | Weaken and then cure a zombie villager | We Need to Go Deeper | Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand). | minecraft:story/cure_zombie_villager |
Video
History
Issues
Issues relating to ⃢₀ₜSplash Potion⃢₀ are maintained on the issue tracker. Report issues there.
Gallery
Notes
- ↑ Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25⃗0.25⃗0.25 blocks.