Info
15w34a
Type | Snapshot |
---|---|
Release date | Aug. 19, 2015 |
Snapshot for | |
Download | Client (.json) |
|
15w34a is the tenth snapshot released for 1.9 1.9 Official name Combat Update Type Release Release date Feb. 29, 2016 1] Development versions View all Snapshots 15w31a 15w31b 15w31c 15w32a 15w32b 15w32c 15w33a 15w33b 15w33c 15w34a 15w34b 15w34c 15w34d 15w35a 15w35b 15w35c 15w35d .
Additions
- NBT tags
- Added the
powered
andconditional
byte tags toControl
tile entity for command blocks. - Added the
life
(Integer) andpower
(List/Double) tags toFireballBase
. - Added the
id
string tag insideSpawnData
for theMobSpawner
tile entity. - Added the
powered
byte tag toMusic
tile entity for note blocks.
Videos
Changes
- Combat
- New attack speed combat mechanic.
- A meter shows up after switching items or attacking.
- Damage done depends on the fullness of the meter.
- Fills in 0.25s for non-weapons, 0.8s for swords Sword Type Combat Durability Wooden: 60 Golden: 33 Stone: 132 Iron: 251 Diamond: 1562 Renewable Yes Stackable No Data values See Data values Name See Data values Swords are melee weapons that are mainly used , pickaxes Pickaxe Type Tools Durability Wood: 60 Uses Stone: 132 Uses Iron: 251 Uses Golden: 33 Uses Diamond: 1562 Uses Renewable Yes Stackable No Data values See data values Name See data values Pickaxes are one , and shovels Shovel Type Tools Durability Wood: 60 Uses Stone: 132 Uses Iron: 251 Uses Golden: 33 Uses Diamond: 1562 Uses Renewable Diamond: No All Others: Yes Stackable No Data values See Data values Name See Data , and 1.2s for axes Axe Type Tools Durability Wood: 60 uses Stone: 132 uses Iron: 251 uses Golden: 33 uses Diamond: 1562 uses Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data .
- The meter can be displayed next to the hotbar (left or right based on the player`s main hand), under the crosshair or turned off.
- Looks like the icon for the
strength effect on the side of the hotbar, or like a dagger under the crosshair. - This is controlled in video settings The main options menu The video settings menu The music and sound options menu Minecraft’s user environment can be configured through the Options setting. A few additional options can only be changed by editing the .
- Looks like the icon for the
- A meter shows up after switching items or attacking.
- Delay when selecting a sword, pickaxe, axe or shovel into the main hand.
- Now start at a wider zoom level (1:4 instead of 1:1).
- New recipe for zooming in on a map: Shears Shears Type Tools Durability 238 Renewable Yes Stackable No First appearances See History Data value dec: 359 hex: 167 bin: 101100111 Name shears Shears are a tool used primarily to shear sheep and mine a few types of and a map together in any shape.
- Zooms in on the lower-right quadrant of the original map.
- This causes the shears to lose durability Item durability is a property that affects all tools, weapons and armor, as well as certain other usable items. It represents the number of useful actions an item can perform and depletes upon item use. .
- New textures that now vary depending on what direction they are placed from, similar to dispensers Dispenser Type Block Requirements None Physics No Transparency No Luminance No Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See history Drops Dispenser (1) plus contents Block entity and pistons Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on .
- It consists of a front, a back and a side texture (looks like arrows), so the orientation can be easily determined.
- The texture is animated - the colored "buttons" in the middle change color.
- The middle panel texture has a black outline.
- 3 modes: impulse, chain, and repeat - color changes based on mode.
- Impulse mode (orange): Command is run once on rising edge.
- Same behavior and color as previous versions.
- Chain mode (green): Command is run whenever another command block pointing into it executes, and the command block in question is powered.
- The chain signal is forwarded until the blocks get out of loaded chunks Visualization of the ground portion of a single chunk. The entire chunk extends up to a height of 256. Chunks are 16 × 16 × 256 segments of the Minecraft worlds. Contents 1 Generation 1.1 .
- The signal is independent of the powered state of any block in the chain, as well as the command Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands (or lack thereof) inside.
- Repeat mode (blue): Command is run every game tick while powered.
- Each new mode has its own block id and is obtainable with
/give
and pick block.
- Impulse mode (orange): Command is run once on rising edge.
- Power received is now a data tag, allowing command blocks to have such a state under control, independent of any nearby redstone Redstone Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Availability Survival Drops Redstone (1) Data values See Data values Name See Data values This article is signal.
- Command block contraptions from earlier versions will still work.
- The "Done" button is now always available to press, even when the command line is empty.
- The "Done" button is now always available to press, even when the command line is empty.
- Their power state is controlled through a tag, and can therefore be controlled independent on any redstone Redstone Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Availability Survival Drops Redstone (1) Data values See Data values Name See Data values This article is signal.
- Zombies Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn and zombie pigmen Zombie Pigman Health points 20 () Armor points 2 () Attack strength Easy: 5 () Normal: 9 () Hard: 13 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Any 2 block high space in any
- Now lift their arms slightly when becoming hostile.
- NBT tags
EntityId
for theMobSpawner
block entity has been deprecated.
- Optimizations
- Optimized mob AI, path finding and block ticking.
- 15% tick speed increase on 16 render distance.
Fixes
- 7 issues fixed
- From released versions before 1.9
- MC-86152 – Records lose their custom name when placed in a record player
- From the 1.9 development versions
- MC-83471 – "
CustomPotionEffects
" Inoperable with Splash / lingering Potions - MC-84260 – tipped arrows show no potion particles
- MC-85115 – Dragon Fireball doesn`t have a name (
entity.DragonFireball.name
) - MC-85592 – Default
log4j2.xml
is suboptimal
- From the previous development version
- MC-86137 – Crash when breaking heads
- MC-86138 – Pick block on Mob (Dragon) Head / Structure block crashes the game