Info
12w32a
Type | Snapshot |
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Release date | Aug. 9, 2012 |
Snapshot for | |
Download | Client |
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12w32a is the first snapshot released for 1.4.2 1.4.2 Official name Pretty Scary Update Release date Oct. 25, 2012 1] Development versions View all Snapshots 12w32a 12w34a 12w34b 12w36a 12w37a 12w38a 12w38b 12w39a 12w39b 12w40a 12w40b 12w41a 12w41b 12w42a 12w42b Pre-releases 1.4-pre 1.4.1-pre .
Additions
- Zombie villagers Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn
- Villagers have a chance of turning into zombie villagers after being killed by a zombie in hard difficulty.
- Zombie spawn eggs may spawn zombie villagers.
- Zombie villagers can naturally spawn.
- Zombie villagers can be cured, becoming normal villagers again.
- To do this, first use a splash potion of weakness on it. Then, right-click on it with a regular golden apple. After several minutes, it will turn back into a normal villager.
- New "villages.dat" file in the data folder of world saves
- Command blocks Command Block Type Block Entity Physics No Transparency No Luminance No Blast resistance 18,000,000 Hardness -1 Tool None Renewable No Stackable Yes (64) Flammable No First appearances See history Drops None Block entity id command_block
- Intended for adventure maps.
- It can run server commands when triggered by a redstone signal.
- You can use @player or @p as a placeholder for the nearest player.
- This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command /give 137
- Commands Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands
- /difficulty
- /gamerule
value. Value can be defined as false / true. All rules except keepInventory are true by default. The available rules are as follows: - doFireTick (false=fire cannot spread)
- mobGriefing (false=creeper explosions do not damage blocks)
- keepInventory (true=keep inventory on death)
- doMobSpawning (false=mobs do not spawn)
- doMobLoot (false=mobs do not drop loot)
- doTileDrops (false=blocks do not drop items when breaking)
- /spawnpoint player
- /weather
duration in seconds
- /difficulty
- Added the beacon Beacon Type Block Entity Physics No Transparency PC, CE: Yes PE: No Luminance Yes, 15 Blast resistance 15 Hardness 3 Tool Any tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops
block (Named "Work in Progress" ingame).
- By building a pyramid composed of storage blocks such as emerald blocks Block of Emerald Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 133 hex: 85 bin: 10000101 Name emerald_block See the mineral block. For
or diamond blocks Block of Diamond Transparency No Luminance No Blast resistance 30 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 57 hex: 39 bin: 111001 Name diamond_block See the solid Blocks of
and placing this block on top, the player gains access to several powers.
- A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
- It can not be crafted, although a crafting recipe is planned.
- It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the /give 138 command.
- The minimum range is 16 blocks
- Gives off a light level of 15
- Players within the blocks` range will be given the selected effects every 4 seconds
- The best configuration of blocks requires 164 blocks
- By building a pyramid composed of storage blocks such as emerald blocks Block of Emerald Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 133 hex: 85 bin: 10000101 Name emerald_block See the mineral block. For
- A working potion of night vision Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash
is in the creative inventory.
Videos
Changes
- Villagers Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience
- They will now react positively on new trades, and negatively if you hurt them
- This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers
- There is an unused particle effect added of a villager`s face looking angry.
- They will no longer remove trades, but trading something else may be required to renew the old ones
- They will now react positively on new trades, and negatively if you hurt them
- Mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of
- Zombies Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn
, skeletons Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3
and zombie pigmen Zombie Pigman Health points 20 () Armor points 2 () Attack strength Easy: 5 () Normal: 9 () Hard: 13 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Any 2 block high space in any
sometimes spawn wearing equipment including enchanted weapons and any type of armor, depending on the difficulty level.
- Zombies Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn
- Zombies Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn
- Zombie attack animation shows when it`s holding a weapon.
- Iron golems Iron Golem Health points 100 ( × 50) Attack strength 7 () to 21 ( × 10.5) To players: Easy: 4 () to 11 () Normal: 7 () to 21 ( × 10.5) Hard: 10
- They now attack slimes Slime Health points Big: 16 () Small: 4 () Tiny: 1 () Attack strength Big: 4 () Small: 2 () Tiny: 0 () Size Big: Height: 2.04 Blocks Width: 2.04 Blocks Small: Height: 1.02 Blocks
and magma cubes Magma Cube Health points Big: 16 () Small: 4 () Tiny: 1 () Armor points Big: 12 () Small: 6 () Tiny: 3 () Attack strength Big: 6 () Small: 4 () Tiny: 3 () Size Big: Height:
.
- They now attack slimes Slime Health points Big: 16 () Small: 4 () Tiny: 1 () Attack strength Big: 4 () Small: 2 () Tiny: 0 () Size Big: Height: 2.04 Blocks Width: 2.04 Blocks Small: Height: 1.02 Blocks
- Sheep Sheep Health points 8 () Size Adult: Height: 1.3 Blocks Width: 0.9 Blocks Baby: Height: 0.65 Blocks Width: 0.45 Blocks Spawn Opaque blocks with at least two block space above them. First appearances See History
- Sheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.)
- The attribution of the quotation at the end of the credits was changed from "Mark Twain" to "Unknown".
Fixes
2 bugs fixed
- Fixed /me command only working for ops
- Fixed /tell command not working