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Foods (or Foodstuffs as considered by the Creative Pixel art and other creations made in Creative mode. "Sandbox" redirects here. For a place to test edits to this wiki, see Minecraft Wiki:Sandbox. Creative mode is one of the main game modes in Minecraft. inventory) are consumable items that when eaten restore hunger See the gameplay mechanic. For the status effect, see Status effect#Hunger. The Food Bar is seen on the right, opposite the Health Bar. Hunger is an aspect of Minecraft that governs several
points and sometimes cause status effects "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost
. They are essential to the player`s survival, as going without them will eventually starve the player to death.
Most foods are eaten by holding use item while having the food item See items as they are in the inventory. For the entity that items and blocks turn into when dropped, see Item (entity). For the items that mobs leave behind on death, see selected in the hotbar or in the off hand. Cake cannot be eaten this way, and must instead be placed on a surface before being eaten. The player The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6
must eat food regularly, or they will begin losing health and die soon after.
With the exception of chorus fruit Chorus Fruit Type Food Restores 4 () Cookable Yes Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 432 hex: 1B0 bin: 110110000 Name chorus_fruit See the fruit that drops from chorus , golden apples Golden @@@#@@@Apple(apple.com)###@### Type Food Restores Golden AppleTechnology company 4 () Absorption (2:00) Regeneration II (0:05) Enchanted Golden AppleTechnology company 4 () Absorption IV (2:00) Regeneration II (0:20) Fire Resistance (5:00) Resistance (5:00) Cookable No Renewable Golden Apple
and milk Milk Type Food/Drink Restores None; Cancels all status effects Cookable No Renewable Yes Stackable No First appearances See History Data values PC: dec: 335 hex: 14F bin: 101001111 PE: dec: 3251 hex: 1451 bin: 1010001011 Name PC: milk_bucket PE: bucket A
, food may not be eaten when the hunger bar is completely full. Except for milk Milk Type Food/Drink Restores None; Cancels all status effects Cookable No Renewable Yes Stackable No First appearances See History Data values PC: dec: 335 hex: 14F bin: 101001111 PE: dec: 3251 hex: 1451 bin: 1010001011 Name PC: milk_bucket PE: bucket A
, cake Cake Transparency Yes Luminance No Blast resistance 2.5 Tool Any tool Renewable Yes Stackable No (Yes, 64 in Console Edition) Flammable No Drops None Data values Block dec: 92 hex: 5C bin: 1011100 Item dec: 354 hex: 162 bin: 101100010 Name
, rabbit stew Rabbit Stew Type Food Restores 10 () Cookable No Renewable Yes Stackable No First appearances See History Data value dec: 413 hex: 19D bin: 110011101 Name rabbit_stew Rabbit stew is a food item that can be eaten by
, mushroom stew Mushroom Stew Type Food Restores 6 () Cookable No Renewable Yes Stackable No First appearances See History Data value dec: 282 hex: 11A bin: 100011010 Name mushroom_stew Mushroom stew is a food item. Contents 1 Obtaining 1.1 Mooshrooms
and beetroot soup Beetroot Soup Type Food Restores 6 () Cookable No Renewable Yes Stackable No First appearances See history Data values PC: dec: 436 hex: 1B4 bin: 110110100 Pocket Edition:: dec: 459 hex: 1CB bin: 111001011 Name beetroot_soup Beetroot soup is a liquid
, food items and ingredients can be stacked in inventory slots.
Hunger and Saturation



Players have two different food statistics, only one of which is visible: The hunger level (visible), and the saturation level (invisible).
Saturation is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, you can tell that your saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.
Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others.
A player`s current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for instance, can only be at a maximum of 5 saturation. This is important to remember when choosing which foods to eat for the most efficient use of food: Highly saturating foods/low hunger-restoring foods should be eaten when the hunger bar is more full, especially when the bar has begun jittering. If you eat highly saturating foods when the bar is low, saturation points are likely wasted, since saturation level can never exceed hunger level.
The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed Foods table for the exact hunger and saturation statistics of each food.
Videos
Nourishment value
Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.
Value | Food |
---|---|
2.4 | |
1.6 | |
1.2 | |
0.6 | |
0.2 |
Foods
Name | Icon | Food Points | Saturation restored | Effective Quality | Saturation ratio | Status effect(s) | Source(s) |
---|---|---|---|---|---|---|---|
Apple | 4 () | 2.4 | 6.4 | 0.6 | None | ||
Baked Potato | 5 () | 6 | 11 | 1.2 | None | Cooking a potato in a furnace | |
Beetroot | 1 () | 1.2 | 2.2 | 1.2 | None | Harvesting beetroot crops | |
Beetroot Soup | 6 () | 7.2 | 13.2 | 1.2 | None | Crafting a bowl together with beetroots | |
Bread | 5 () | 6 | 11 | 1.2 | None | ||
Cake (slice) | 2 () | 0.4 | 2.4 | 0.2 | None | Consume one slice of cake Cake Transparency Yes Luminance No Blast resistance 2.5 Tool Any tool Renewable Yes Stackable No (Yes, 64 in Console Edition) Flammable No Drops None Data values Block dec: 92 hex: 5C bin: 1011100 Item dec: 354 hex: 162 bin: 101100010 Name ![]() | |
Cake (whole) | 14 () | 2.8 | 16.8 | 0.2 | None |
| |
Carrot | 3 () | 3.6 | 6.6 | 1.2 | None |
| |
Chorus Fruit | 4 () | 2.4 | 6.4 | 0.6 | The player may be teleported randomly, as described at Enderman#Teleportation. | Breaking chorus plants | |
Clownfish | 1 () | 0.2 | 1.2 | 0.2 | None | ||
Cooked Chicken | 6 () | 7.2 | 13.2 | 1.2 | None |
| |
Cooked Fish | 5 () | 6 | 11 | 1.2 | None | ||
Cooked Mutton | 6 () | 9.6 | 15.6 | 1.6 | None |
| |
Cooked Porkchop | 8 () | 12.8 | 20.8 | 1.6 | None |
| |
Cooked Rabbit | 5 () | 6 | 11 | 1.2 | None |
| |
Cooked Salmon | 6 () | 9.6 | 15.6 | 1.6 | None | Cooking a raw salmon | |
Cookie | 2 () | 0.4 | 2.4 | 0.2 | None |
| |
Golden Apple | 4 () | 9.6 | 13.6 | 2.4 |
|
| |
Enchanted Golden Apple | 4 () | 9.6 | 13.6 | 2.4 |
|
| |
Golden Carrot | 6 () | 14.4 | 20.4 | 2.4 | None | Crafting a carrot with gold nuggets | |
Melon | 2 () | 1.2 | 3.2 | 0.6 | None |
| |
Mushroom Stew | 6 () | 7.2 | 13.2 | 1.2 | None | ||
Poisonous Potato | 2 () | 1.2 | 3.2 | 0.6 |
| Harvesting potato crops | |
Potato | 1 () | 0.6 | 1.6 | 0.6 | None |
| |
Pufferfish | 1 () | 0.2 | 1.2 | 0.2 (−4.8) | |||
Pumpkin Pie | 8 () | 4.8 | 12.8 | 0.6 | None | ||
Rabbit Stew | 10 () | 12 | 22 | 1.2 | None | Crafting with a bowl, carrot, baked potato, mushroom and cooked rabbit | |
Raw Beef | 3 () | 1.8 | 4.8 | 0.6 | None | Killing cows and mooshrooms | |
Raw Chicken | 2 () | 1.2 | 3.2 | 0.6 (-2.075) | Hunger for 30 seconds (30% chance) | Killing chickens | |
Raw Fish | 2 () | 0.4 | 2.4 | 0.2 | None |
| |
Raw Mutton | 2 () | 1.2 | 3.2 | 0.6 | None | Killing sheep | |
Raw Porkchop | 3 () | 1.8 | 4.8 | 0.6 | None | Killing pigs | |
Raw Rabbit | 3 () | 1.8 | 4.8 | 0.6 | None | Killing rabbits | |
Raw Salmon | 2 () | 0.4 | 2.4 | 0.2 | None |
| |
Rotten Flesh | 4 () | 0.8 | 4.8 | 0.2 (-1.8) | Hunger for 30 seconds (80% chance) |
| |
Spider Eye | 2 () | 3.2 | 5.2 | 1.6 (-2.2) |
|
| |
Steak | 8 () | 12.8 | 20.8 | 1.6 | None |
|
- ↑ Food Points + Saturation, which gives roughly how `long` the food will last. See hunger See the gameplay mechanic. For the status effect, see Status effect#Hunger. The Food Bar is seen on the right, opposite the Health Bar. Hunger is an aspect of Minecraft that governs several
for details. This value will be reduced if you are near your food or saturation caps, as excess points of either type will be wasted.
- ↑ a b c Average expected food quality if food poisoning isn`t cured. Food poisoning lasts 30 seconds from the last food that inflicted it, and drains nearly 2 shanks of hunger over that duration. The loss comes from saturation before visible hunger.
- ↑ Food quality if poison isn`t cured; healing the damage from poison quickly drains the hunger bar.
Ingredients
The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.
Name | Icon | Used t |
---|
Edible Items
Item | Hunger Restored | Additional Effects |
---|---|---|
Apple | ||
Beetroot | ||
Beetroot Soup | ||
Bread | ||
Cake | per slice total | |