Rabbits hop around aimlessly instead of walking. They will slowly approach players holding carrots Carrot Type Food Restores 3 () Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data values Block dec: 141 hex: 8D bin: 10001101 Item dec: 391 hex: 187 bin: 110000111 Name Block carrots Item carrot This article is minecraft or dandelions Flower Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable One-block-high: Yes, but does not catch fire from lava Two-blocks-high: Yes Drops Itself Data values See Data values minecraft within 8 blocks. Rabbits will also jump off of cliffs to reach carrots, but will not go into lava for them. They will randomly flee around if struck. All non-hostile rabbits will avoid players within 8 blocks and avoid most hostile mobs within 4 blocks (except slimes Slime Health points Big: 16 () Small: 4 () Tiny: 1 () Attack strength Big: 4 () Small: 2 () Tiny: 0 () Size Big: Height: 2.04 Blocks Width: 2.04 Blocks Small: Height: 1.02 Blocks minecraft , magma cubes Magma Cube Health points Big: 16 () Small: 4 () Tiny: 1 () Armor points Big: 12 () Small: 6 () Tiny: 3 () Attack strength Big: 6 () Small: 4 () Tiny: 3 () Size Big: Height: minecraft , and ghasts Ghast Health points 10 () Attack strength Impact: 6 () Explosion: varies by proximity, maximum: Easy: 9 () Normal: 17 () Hard: 25 ( × 12.5) Size Height: 4.0 Blocks Width: 4.0 Blocks Spawn The minecraft ). They will also avoid wolves within 10 blocks.

Rabbits will find and eat mature carrot crops. Eating of carrot crops will reduce the growth stage by one, only removing the crop completely if the growth stage is 0.

Wild wolves Wolf Health points Wild: 8 () Tamed: 20 () Attack strength Wild: Easy: 3 () Normal: 4 () Hard: 6 () Tamed: 4 () Size Adult: Height: 0.85 Blocks Width: 0.6 Blocks Baby: Height: 0.425 minecraft will track down and kill any rabbits.


  • The "Killer Bunny" is faster than normal rabbits.
  • The Killer Bunny`s texture changed multiple times during the snapshots of 1.8
    • The first texture had blood over the rabbit`s mouth.
    • The second texture was almost the same as an Albino Rabbit.
    • The third texture had blood all over its body and face.
  • The Killer Bunny is a reference to the Killer Rabbit Of Caerbannog from the movie Monty Phyton and the Holy Grail.
    • Also, during the snapshots of update 1.8, the nametag given to the Killer Bunny was The Killer Rabbit of Caerbannog.
  • The "Toast" rabbit was added as a tribute to a player who lost their own rabbit of the same name.
  • If Rabbits come close to Wolves, the Wolves will become hostile and attack the Rabbits.
  • Rabbits textures will spawn differently depending on its Biome:
    • In desert biomes, all rabbits have gold fur.
    • In snowy biomes, 80% of rabbits are albino, while 20% have spotted fur.
    • In all other biomes, 50% have brown fur, 40% are salt & pepper, and 10% have black fur.
  • Players are able to breed rabbits using Carrots or Dandelions. When doing so, the baby has a 5% chance of taking on its current biome`s fur color; otherwise, it will randomly be one of the parents.
  • The killer bunny can only be spawned in using commands.
  • Rabbits can become completely stunned while standing on top of slime blocks.
  • In the 1.8 update, Rabbits had a 2.5 percent chance of dropping a Rabbit`s Foot.
  • There are 8 different types of Rabbits including Toast and The Killer Bunny.
  • Rabbits were planned to be one of the first mobs added in Classic, but they were never actually added, due to negative feedback.
  • In the 1.8 snapshots, The Killer Bunny used to spawn naturally. However, in the final 1.8 Update, they did not.
  • If one puts a name tag named Toast on The Killer Bunny, the Rabbit`s texture will change, but it still will be hostile towards the player.
  • In The Combat Update, Rabbits were made a lot smaller than in update 1.8.
  • In The Combat Update snapshots, there were sounds given to the Killer Bunny.




  • The Killer Bunny is a reference to the Killer Rabbit of Caerbannog from the British comedy film Monty Python and the Holy Grail, which it was formerly named.
  • The Killer Bunny was suggested by TwitterTechnology company user @88bully
  • If you rename The Killer Bunny to Toast, its texture will be changed, but it will still be hostile.
  • Rabbits will not jump on a slime block


Rabbits naturally spawn See the natural spawning of players and mobs. For mob spawners, see Monster Spawner. For the player, see The Player. This article needs updating. Description: Rabbits now spawn in deserts with new minecraft in deserts, taiga, mega taiga, cold taiga and ice plains, as well as the "hills" and "mutated" variants of these biomes A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you minecraft . They also spawn in flower forests. Rabbits spawn in groups of two or three; one adult and one or two babies. They have different skins that depend on the biome.

With the exception of deserts and ice plains/mountains/spikes, all the biomes that naturally spawn rabbits also spawn wolves. If left alone, wolves will quickly eat rabbits, so rabbits are generally more plentiful in desert and ice biomes.

Killer bunnies do not spawn naturally, and must instead be spawned using the /summon command in PC.


Rabbits will drop 0⃢₀ₓ1 rabbit hide Rabbit Hide Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 415 hex: 19F bin: 110011111 Name rabbit_hide Rabbit hide is an item dropped by rabbits. Contents 1 Obtaining 2 minecraft and 0⃢₀ₓ1 raw rabbit Raw Rabbit Type Food Restores 3 () Cookable Yes Renewable Yes Stackable Yes (64) Experience Cooked: 0.35 First appearances See History Data value dec: 411 hex: 19B bin: 110011011 Name rabbit Raw rabbit is a food item that minecraft upon death. The maximum amount of rabbit hide and meat can be increased by 1 per level of Looting "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will minecraft used, up to a maximum of 4. If the rabbit dies while on fire, its meat will be cooked Cooked Rabbit Type Food Restores 5 () Cookable No Renewable Yes Stackable Yes (64) First appearances See history Data value dec: 412 hex: 19C bin: 110011100 Name cooked_rabbit This page or section has been suggested to be merged minecraft .

Rabbits also have a 10% chance of dropping a rabbit`s foot Rabbit s Foot Type Potion Ingredient Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 414 hex: 19E bin: 110011110 Name rabbit_foot A rabbit s foot is an item dropped by rabbits. Contents 1 Obtaining minecraft upon death when killed by the player. The chance can be increased by 3 percentage points per level of Looting used, up to a maximum chance of 19%.


Rabbits can be bred with carrots, golden carrots Golden Carrot Type Items Restores 6 () Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 396 hex: 18C bin: 110001100 Name golden_carrot A golden carrot is a valuable food item and brewing minecraft , or dandelions.

Baby rabbits will usually have the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance that the baby will instead have the fur type matching the current biome. Baby rabbits will grow up after 20 minutes, although its growth can be slowly accelerated using carrots; each use reduces 10% of the remaining time to grow up.

Despite its hostile nature, killer bunnies can breed with other rabbits, and with each other, having the usual chance of creating a baby killer bunny.

A Toast rabbit will not produce a Toast rabbit baby, however.


The six natural types of bunnies.
The white rabbit as it appears in Pocket Edition.

Rabbits will typically spawn using one of six different skins. Skins include regular brown fur, black mottled fur, white fur with red eyes (albino), black and white spotted fur, salt and pepper fur, and gold (cream) fur. The biome determines the skin used:

  • Snowy biomes will have 80% white fur and 20% black and white fur.
  • Deserts will have 100% gold fur.
  • Other biomes have 50% brown fur, 40% salt & pepper fur, and 10% black fur.

In Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 minecraft , the albino rabbit is replaced with a white rabbit, which has black-tipped ears, black eyes, and a gray nose.

There are two special variants of rabbits:

The Killer Bunny

Marsh Davies Mojang avatar.png ⃢₀ₜ Once upon a build, the Killer Bunny was a natural and terrifying featureSpecial attraction of the Minecraft overworld. Identifiable by its red horizontal eyes, burning with hate, the Killer Bunny moves faster than normal rabbits and will set upon players and wolves dealing an impressive amount of damage. ⃢₀₞
⃢₀ₔ Marsh Davies Marsh Davies Real name Marsh Davies Occupation Creative communications manager Website http://www.marshdavies.com/ @@@#@@@Twitter(twitter.com)###@### name @MarshDavies This article is a stub. Please help us by expanding it. Marsh Davies is the creative communications manager at Mojang minecraft
The killer bunny

The Killer Bunny (previously known as The Killer Rabbit of Caerbannog, which is a reference to the scene in Monty Python`s The Holy Grail) is a variant of the rabbit that is hostile to all players. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit`s vertical eyes. It can only be spawned using the /summon rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny".

If the killer bunny finds any player within a 16-block radius, it will hop very quickly towards the player, much faster than a normal rabbit. It moves in a style similar to that of a spider Spider Health points 16 () Attack strength Easy: 2 () Normal: 2 () Hard: 3 () Size Height: 0.9 Blocks Width: 1.4 Blocks Spawn Light level of 7 or less, 3×3×2 space on solid blocks minecraft . Once it closes in, it will jump at the player, dealing a fair amount of damage. If the player strikes at the killer bunny, it will run away for a brief moment, then return to lunging at the player. Killer rabbits are also immune to the Thorns enchantment "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will minecraft .

If it cannot find a player, the killer bunny will actively seek out and attack any wolves Wolf Health points Wild: 8 () Tamed: 20 () Attack strength Wild: Easy: 3 () Normal: 4 () Hard: 6 () Tamed: 4 () Size Adult: Height: 0.85 Blocks Width: 0.6 Blocks Baby: Height: 0.425 minecraft as well, including tamed dogs. These wolves will, in turn, attack the killer bunny, leading to a vicious fight.

On peaceful difficulty, the killer bunny will not despawn, despite its hostile nature. It will still attack wolves and pet dogs, but not the player.


The rabbit named "Toast"

Naming a rabbit Toast (using either a name tag or a renamed spawn egg) will re-texture it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural black and white spotted rabbit. Other than its name and skin, Toast behaves exactly like it would if it were unnamed. When two Toast rabbits are bred, their offspring does not have the Toast pattern, it has a pattern consistent with the parents` original coloring. Like the killer bunny, Toast will not spawn naturally.

This rabbit is the skin of user xyzen420`s girlfriend`s missing rabbit, which Ryan Holtz implemented as a memorial.

Data values

See also: Chunk format

Rabbits have entity data associated with them that contain various properties of the mob. Their entity ID is rabbit.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template

    • RabbitType: Determines the skin of the rabbit. Also determines if rabbit should be hostile. 0 = Brown, 1 = White, 2 = Black, 3 = Black & White, 4 = Gold, 5 = Salt & Pepper, 99 = Killer Bunny.

    • MoreCarrotTicks: Set to 40 when a carrot crop is eaten, decreases by 0–2 every tick until it reaches 0. Has no effect in game.

When using the /summon command to spawn a rabbit, the NBT value RabbitType will determine which variation to use. For instance, the Killer Bunny can be summoned with the command /summon rabbit ~ ~ ~ {RabbitType:99}. Likewise, a baby Killer Bunny can be spawned by typing /summon rabbit ~ ~ ~ {RabbitType:99,Age:(negative number)}.

Variation ID
Brown 0
White 1
Black 2
Black & White 3
Gold 4
Salt & Pepper 5
The Killer Bunny 99

Toast does not have a data value; its texture is only activated when named.


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Pocket Wii U

Rabbit Season Cook and eat rabbit meat. No No Yes No 15G ⃢₀ₔ


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
The Parrots and the Bats Breed two animals together Husbandry Breed a pair of one of these 10 mobs. Other breedable mobs, if any, are ignored for the advancement. minecraft:husbandry/breed_an_animal
Two by Two Breed all the animals! The Parrots and the Bats Breed pairs of each of these 10 mobs. Other tamable mobs, if any, are ignored for the advancement. minecraft:husbandry/breed_all_animals



May 19, 2009 Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding.
May 20, 2009 Bunnies were ultimately not added at the time due to negative feedback.
Official release
1.8 May 17, 2014 Screenshots of rabbits were released by Ryan Holtz.
Jun. 5, 2014 Rabbits are revealed to be a feature that will be added to Minecraft.
Jun. 6, 2014 Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game.
Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats.
Jun. 30, 2014 Holtz uploaded a video showcasing the mob`s path-finding and animation.
Holtz reveals a preview of the rabbit`s drops.
Jul. 1, 2014 OldKillerBunny.pngHoltz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog".
Jul. 2, 2014 Holtz tweets a screenshot of all six natural rabbit types, just prior to their introduction.
14w27a Rabbits are introduced.
14w28a Killer Rabbit spawn rate reduced from 1/1000 to 1/2500.
14w29a Killer Rabbits no longer spawn in peaceful.
14w31a Killer rabbit1.pngRabbits now have sounds and a revised model that includes a tail, and can now take fall damage.
14w34a Rabbits can no longer be tamed and do not flee from players.
Killer rabbit2.pngHostile rabbits are given a new texture, a new name (`The Killer Bunny`), and now ignore creative-mode players.
Killer Bunnies no longer spawn except through use of commands. According to a later comment by Jeb, the Killer Bunny was removed from normal gameplay because "it`s a tired joke and it`s been referenced in so many games," another reason being "they`re basically a random death event."
Black and white mottled fur rabbit`s eye color changed from pink to black.
1.8-pre1 Killer Bunny.png Killer Bunny texture changed ⃢₀ₔ no longer has blood.
1.8.1 1.8.1-pre1 Rabbits follow players holding dandelions or golden carrots.
1.9 15w46a Rabbits are now smaller.
Rabbit`s foot drop chance increased from 2.5% to a 10% chance.
No longer spawns in all "usual" passive mob biomes.
Speed increased when panicking.
Now avoids all players within 8 blocks, and most hostile mobs within 4 blocks.
Avoidance range for wolves was reduced from 16 blocks.
No longer prefers begging for food to mating.
Health reduced from 10 () to 3 (). Speed generally increased.
Skins now depend on spawning biome. 5% chance a bred baby will match the biome rather than the parents.
Eating crops is less destructive (used to completely destroy the crop block regardless of growth), but MoreCarrotTicks is reduced and ignored.
15w47b Added killer rabbit attack sounds.
1.11 16w32a Changed entity ID from Rabbit to rabbit.
Pocket Edition Alpha
0.13.0 build 1 Added rabbits. These have all the changes that were later ported to Computer Edition 1.9.
0.15.0 build 1 Rabbits named as `Toast` will now use the Toast texture.
Console Edition
TU31 CU19 1.22 Patch 3 Added rabbits.


Issues relating to ⃢₀ₜRabbit⃢₀₝ are maintained on the issue tracker. Report issues there.





    Most Rabbits are passive and will naturally spawn with one of 6 different textures:

    • "Brown"
    • "Salt & Pepper"
    • "Black"
    • "Albino"
    • "Spotted"
    • "Golden"

    There is also one type of Rabbit, called the "Killer Bunny" (based on a "Monty Python" comedy film), which looks similar to an "Albino" Rabbit, but it is hostile and can only be spawned by using commands.

    One other texture for Rabbits, called "Toast", which is black and white and looks different from the "Spotted" Rabbit, is automatically applied to any Rabbit named "Toast".


    Rabbits will wander around randomly unless they see Wolves, mature Carrot crops, or a player holding a Carrot, Golden Carrot, or Dandelion. If a Rabbit is distracted by a player, it will not notice mature carrot crops or wolves, until they are attacked. Otherwise, it will run away from Wolves on sight, and, when left alone, eat mature Carrot crops. To stop Rabbits eating mature carrot crops, use the command /gamerule doMobGriefing false.

    A special varaint of the rabbit is called the "Killer Bunny". It will hunt down any players or Wolves in sight, and it will only be distracted while breeding.


    Similar to all passive mobs, Rabbits can be fed certain foods to activate various effects. Feeding a mature Rabbit will put it into "Love Mode", causing the mob to exude red hearts. If two nearby rabbits are in love mode, they will mate, producing a baby Rabbit. Each Rabbit can only enter Love Mode every five minutes. A baby Rabbit can also be fed in order to accelerate its growth into adulthood.

    Rabbits can be fed Carrots, Golden Carrots, and Dandelions. They are able to see players holding food from a farther distance than other mobs

    Pocket Edition

    Rabbits were added in 0.13.0 Alpha of the Minecraft: Pocket Edition. Rabbits in this version are smaller, eat crops, can be killed easier, and can only be found in forest, Desert and snowy Biomes.