Info
Generate effects are abilities A selection of minions, each with its own ability. From left to right: Divine Shield, Deathrattle, a triggered effect, and Spell Damage. Abilities are special effects, powers, or behaviors found on cards. For spell cards, which create new cards and place them into a player`s hand A typical hand. The green highlighted cards can be played, while the yellow highlighted card has a special effect enabled by the current state of the game. The hand is where each player keeps the
, or more rarely shuffle Shuffle into deck effects place cards into a player s deck, with its placement randomly determined. While not stated in card text, the randomness of the card s placement is achieved through subsequently shuffling the entire deck.
them into the player`s deck A deck is a collection of exactly 30 cards. All cards drawn by the player during a game come from their deck. Each deck is tied to a specific class. Decks can be created and
. They may generate entirely new cards, or combine with a copy effect Copy effects produce copies of existing cards. When copying living minions, this includes copying all damage and enchantments. Be that as it may, when copying a minion that has been destroyed, only the basic minion is copied. Copy effects
to generate copies of existing cards. Discover Discover in action Discover is an ability that allows the player to choose from three different pseudo-randomly selected cards, with the chosen option generated and added to their hand. Some Discover effects offer random Hero
effects incorporate a generate effect for the chosen card, while Summon For information on summoning minions, see Minion#Summoning. Summon is an ability which summons one or more minions. Distinct from regular summoning, a minion generated by the summon ability does not consume or come from an and equip effects are essentially generate effects which place the generated minion or weapon directly into play, without passing through the player`s hand.
Generate effects often provide the only means of obtaining uncollectible Uncollectible cards are cards which although available in-game cannot be collected by players. While these cards are often playable and obtainable by players in the course of a match, they cannot be added to players cards like Spare Parts "What’s better than a Chillwind Yeti? A Chillwind Yeti wielding Whirling Blades!" 1] Spare Parts are uncollectible spell cards generated by certain cards in the Goblins vs Gnomes set. There are 7 different Spare Parts. , Power of the Horde Power of the Horde Set: Hall of Fame Type: Spell Rarity: Common Cost: 4 Abilities: Summon Tags: Random Summon a random Horde Warrior.See this card on Hearthpwn data page] Power of the Horde is an
or even Burrowing Mine Burrowing Mine Set: Goblins vs Gnomes Type: Spell Class: Warrior Cost: 0 Abilities: Deal damage, Draw cards Tags: On-draw effect When you draw this, it explodes. You take 10 damage and draw a card.See this
, but can also create collectible Collectible cards are cards which are available for players to collect and use in their decks. The majority of all playable cards are collectible cards. Players can view their collectible card collection through the collection cards. Many generate random Yogg-Saron, arguably the most random card ever released Random effects are effects which include some degree of randomness or RNG (random number generation). Random effects introduce an element of chance into Hearthstone. They can be
cards from a pool of possibilities. Cards created by generate effects usually display the text "Created by name of card" when played by the opponent or moused over in the history The history (sometimes referred to as the combat log) is located on the left side of the battlefield. It comprises a series of small images representing the most recent actions taken by players during the
.
Generate effects are distinguished from card draw For the game conclusion where neither player wins, see Draw Card draw is a term used to refer the process or mechanic of drawing additional cards from the top of the deck, and adding them and put into hand Put into hand effects are abilities which draw specific cards from the player s deck and place them into their hand. Unlike card draw effects, put into hand effects require specific card types, and often have
effects which draw cards from the player`s deck; from Summon For information on summoning minions, see Minion#Summoning. Summon is an ability which summons one or more minions. Distinct from regular summoning, a minion generated by the summon ability does not consume or come from an effects which summon new minions directly onto the battlefield The battlefield (or game board) is where the action takes place, representing the board on which each game is played out. Around the battlefield are various important UI elements, such as each player s hand, deck
; and from equip effects which directly equip the hero with new weapons Garrosh Hellscream ready to attack using an equipped Fiery War Axe For the equip ability, see Equip Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a
.
Strategy
Because they do not draw from the player`s deck, generate effects can be very useful for gaining card advantage Sometimes, you’ll find yourself in a position where you can easily play your whole hand while your opponent is still holding on to close to the maximum of 10 cards. Unless you can win the , and provide an alternative to card draw For the game conclusion where neither player wins, see Draw Card draw is a term used to refer the process or mechanic of drawing additional cards from the top of the deck, and adding them for refilling the player`s hand.
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Notes
- Generate effects cannot create cards in a player`s hand if the hand is already full (10 cards). Effects which generate multiple cards, such as Thoughtsteal Thoughtsteal Set: Classic Type: Spell Class: Priest Rarity: Common Cost: 3 Abilities: Copy, Generate Tags: Random Copy 2 cards from your opponent s deck and put them into your hand."What do you get when you cast
, will generate as many as possible without exceeding the maximum hand size. The same is true for generate effects which shuffle cards into the player`s deck, although the deck maximum of 60 cards means this is rarely a concern.
Cards
- For Wild format Wild format or Wild is one of Hearthstone s two game formats, the other being Standard format. Wild format appears in game modes in which players are allowed to play decks without the deck restrictions of
listings, see Generate/Wild format This page lists all cards with generate effects available in Wild format. For information on generate effects, and card lists for Standard format, see Generate. Cards edit | edit source] Name / Desc Rarity Type
All cards with specific generate effects are listed below. For related effects, see Discover Discover in action Discover is an ability that allows the player to choose from three different pseudo-randomly selected cards, with the chosen option generated and added to their hand. Some Discover effects offer random Hero , Equip For the act of equipping a weapon, see Weapon Equip is an ability which generates a weapon and equips the hero with it. Equip effects are the weapon equivalent of summon effects; while similar to
and Summon For information on summoning minions, see Minion#Summoning. Summon is an ability which summons one or more minions. Distinct from regular summoning, a minion generated by the summon ability does not consume or come from an .
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Kazakus Potion Kazakus Potion Set: Mean Streets of Gadgetzan Type: Spell Class: Mage, Priest, Warlock Tri-class: Kabal Cost: 1 Abilities: Copy, Deal damage, Draw cards, Freeze, Gain Armor, Generate, Summon Tags: Area of effect, Demon-generating, Random, Resurrection ![]() | None | Spell | Mage, Priest, Warlock | 1 | |||||||||||||||
Kazakus Potion Kazakus Potion Set: Mean Streets of Gadgetzan Type: Spell Class: Mage, Priest, Warlock Tri-class: Kabal Cost: 1 Abilities: Copy, Deal damage, Draw cards, Freeze, Gain Armor, Generate, Summon Tags: Area of effect, Demon-generating, Random, Resurrection ![]() | None | Spell | Mage, Priest, Warlock | 5 | |||||||||||||||
Kazakus Potion Kazakus Potion Set: Mean Streets of Gadgetzan Type: Spell Class: Mage, Priest, Warlock Tri-class: Kabal Cost: 1 Abilities: Copy, Deal damage, Draw cards, Freeze, Gain Armor, Generate, Summon Tags: Area of effect, Demon-generating, Random, Resurrection ![]() | None | Spell | Mage, Priest, Warlock | 10 | |||||||||||||||
Un`Goro Pack Un Goro Pack Set: Journey to Un Goro Type: Spell Class: Neutral Cost: 2 Abilities: Generate Tags: Random Add 5 Journey to Un Goro cards to your hand.See this card on Hearthpwn data page] Un Goro Pack is an ![]() | None | Spell | Any | 2 | Add 5 Journey to Un`Goro cards to your hand. | ||||||||||||||
Deadly Fork Deadly Fork Set: One Night in Karazhan Type: Minion Class: Rogue Rarity: Common Cost: 3 Attack: 3 Health: 2 Abilities: Deathrattle, Generate Tags: Weapon-generating Deathrattle: Add a 3/2 weapon to your hand.For a proper setting, ![]() | Common | Minion | Rogue | 3 | 3 | 2 | Deathrattle: Add a 3/2 weapon to your hand.For a proper setting, place the deadly fork after the salad fork, but before the dinner fork. | ||||||||||||
Fire Fly Fire Fly Set: Journey to Un Goro Type: Minion Subtype: Elemental Class: Neutral Rarity: Common Cost: 1 Attack: 1 Health: 2 Abilities: Battlecry, Generate Battlecry: Add a 1/2 Elemental to your hand.Arch nemeses: small children with ![]() | Common | Minion | Elemental | Any | 1 | 1 | 2 | Battlecry: Add a 1/2 Elemental to your hand.Arch nemeses: small children with glass jars. | |||||||||||
Flame Geyser Flame Geyser Set: Journey to Un Goro Type: Spell Class: Mage Rarity: Common Cost: 2 Abilities: Deal damage, Generate Deal 2 damage. Add a 1/2 Elemental to your hand.Oh, a wise geyser eh?See this card on ![]() | Common | Spell | Mage | 2 | Deal 2 damage. Add a 1/2 Elemental to your hand.Oh, a wise geyser eh? | ||||||||||||||
Igneous Elemental Igneous Elemental Set: Journey to Un Goro Type: Minion Subtype: Elemental Class: Neutral Rarity: Common Cost: 3 Attack: 2 Health: 3 Abilities: Deathrattle, Generate Deathrattle: Add two 1/2 Elementals to your hand.We wanted to name him ![]() | Common | Minion | Elemental | Any | 3 | 2 | 3 | Deathrattle: Add two 1/2 Elementals to your hand.We wanted to name him "Ingenious Elemental", but he just wasn`t that bright. | |||||||||||
Jeweled Macaw Jeweled Macaw Set: Journey to Un Goro Type: Minion Subtype: Beast Class: Hunter Rarity: Common Cost: 1 Attack: 1 Health: 1 Abilities: Battlecry, Generate Tags: Beast-generating, Random Battlecry: Add a random Beast to your hand.It’s not ![]() | Common | Minion | Beast | Hunter | 1 | 1 | 1 | Battlecry: Add a random Beast to your hand.It’s not LITERALLY jeweled. The goblins were terribly disappointed. | |||||||||||
Kabal Chemist Kabal Chemist Set: Mean Streets of Gadgetzan Type: Minion Class: Mage, Priest, Warlock Tri-class: Kabal Rarity: Common Cost: 4 Attack: 3 Health: 3 Abilities: Battlecry, Generate Tags: Random, Spell-generating Battlecry: Add a random Potion to ![]() | Common | Minion | Mage, Priest, Warlock | 4 | 3 | 3 | Battlecry: Add a random Potion to your hand.Sure you could have that Polymorph potion, but wouldn`t you rather have this mystery potion? It could be anything. Even a Polymorph potion! | ||||||||||||
Mind Vision Mind Vision Set: Basic Type: Spell Class: Priest Cost: 1 Abilities: Copy, Generate Tags: Random Put a copy of a random card in your opponent s hand into your hand.I see what you did there.See this ![]() | Common | Spell | Priest | 1 | Put a copy of a random card in your opponent`s hand into your hand.I see what you did there. | ||||||||||||||
Razorpetal Lasher Razorpetal Lasher Set: Journey to Un Goro Type: Minion Class: Rogue Rarity: Common Cost: 2 Attack: 2 Health: 2 Abilities: Battlecry, Generate Tags: Spell-generating Battlecry: Add a Razorpetal to your hand that deals 1 damage.The reason ![]() | Common | Minion | Rogue | 2 | 2 | 2 | Battlecry: Add a Razorpetal to your hand that deals 1 damage.The reason why there are no zombies in Un`goro. | ||||||||||||
Razorpetal Volley Razorpetal Volley Set: Journey to Un Goro Type: Spell Class: Rogue Rarity: Common Cost: 2 Abilities: Generate Add two Razorpetals to your hand that deal 1 damage.The result of a fundamental misunderstanding of the phrase "flower ![]() | Common | Spell | Rogue | 2 | Add two Razorpetals to your hand that deal 1 damage.The result of a fundamental misunderstanding of the phrase "flower power". | ||||||||||||||
Sense Demons Sense Demons Set: Classic Type: Spell Class: Warlock Rarity: Common Cost: 3 Abilities: Generate, Put into hand Tags: Demon-related, Random Put 2 random Demons from your deck into your hand.Generally demons are pretty obvious and ![]() | Common | Spell | Warlock | 3 | Put 2 random Demons from your deck into your hand.Generally demons are pretty obvious and you don’t need a spell to sense them. | ||||||||||||||
Shimmering Tempest Shimmering Tempest Set: Journey to Un Goro Type: Minion Subtype: Elemental Class: Mage Rarity: Common Cost: 2 Attack: 2 Health: 1 Abilities: Deathrattle, Generate Tags: Class-related, Random, Spell-generating Deathrattle: Add a random Mage spell to your ![]() | Common | Minion | Elemental | Mage | 2 | 2 | 1 | Deathrattle: Add a random Mage spell to your hand.HATES being summoned for Kirin Tor party lighting. | |||||||||||
Swashburglar Swashburglar Set: One Night in Karazhan Type: Minion Subtype: Pirate Class: Rogue Rarity: Common Cost: 1 Attack: 1 Health: 1 Abilities: Battlecry, Generate Tags: Class-related, Random Battlecry: Add a random class card to your hand ![]() | Common | Minion | Pirate | Rogue | 1 | 1 | 1 | Battlecry: Add a random class card to your hand (from your opponent`s class).Was almost named "Swashb-AAAARRHHH-gler" | |||||||||||
Thoughtsteal Thoughtsteal Set: Classic Type: Spell Class: Priest Rarity: Common Cost: 3 Abilities: Copy, Generate Tags: Random Copy 2 cards from your opponent s deck and put them into your hand."What do you get when you cast ![]() | Common | Spell | Priest | 3 | Copy 2 cards from your opponent`s deck and put them into your hand."What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke | ||||||||||||||
Crystalline Oracle | Rare | Minion | Elemental | Priest | 1 | 1 | 1 | Deathrattle: Copy a card from your opponent`s deck and add it to your hand.Being made of light has its disadvantages, but at least it`s always looking on the bright side. | |||||||||||
Direhorn Hatchling | Rare | Minion | Beast | Warrior | 5 | 3 | 6 | Taunt Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck.His mom could beat up your mom. | |||||||||||
Doomcaller | Rare | Minion | Any | 8 | 7 | 9 | Battlecry: Give your C`Thun +2/+2 (wherever it is). If it`s dead, shuffle it into your deck."Hello, is Doom there? No? Can I leave a message?" | ||||||||||||
Infest | Rare | Spell | Hunter | 3 | Give your minions "Deathrattle: Add a random Beast to your hand."The best part is the look on their face when you jump out of the cake! Err… corpse. | ||||||||||||||
Jade Idol | Rare | Spell | Druid | 1 | Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck.Shuffle or no guts. | ||||||||||||||
Mana Bind | Rare | Spell | Mage | 3 | Secret: When your opponent cast a spell, add a copy to your hand that costs (0).Nice spell. YOINK! | ||||||||||||||
Mimic Pod | Rare | Spell | Rogue | 3 | Draw a card, then add a copy of it to your hand.Jinx! | ||||||||||||||
Shifting Shade | Rare | Minion | Priest | 4 | 4 | 3 | Deathrattle: Copy a card from your opponent`s deck and add it to your hand.Yeah, it`s cooler in the shade, but you`re also more likely to get JACKED. | ||||||||||||
Steam Surger | Rare | Minion | Elemental | Mage | 4 | 5 | 4 | Battlecry: If you played an Elemental last turn, add a `Flame Geyser` to your hand.Explorers nicknamed him the Teapot Elemental. | |||||||||||
Thistle Tea | Rare | Spell | Rogue | 6 | Draw a card. Add 2 extra copies of it to your hand.Aren`t Thistles prickly? Why would you drink them? I don`t get Rogues. | ||||||||||||||
Undercity Huckster | Rare | Minion | Rogue | 2 | 2 | 2 | Deathrattle: Add a random class card to your hand (from your opponent`s class).Psst! Wanna buy a random class card (from your opponent`s class)? | ||||||||||||
Blood Warriors | Epic | Spell | Warrior | 3 | Add a copy of each damaged friendly minion to your hand.They have an uneasy rivalry with the Blood Paladins. | ||||||||||||||
Burgly Bully | Epic | Minion | Any | 5 | 4 | 6 | Whenever your opponent casts a spell, add a Coin to your hand.He only burgles to pay the bills. He is really just a bully at heart. | ||||||||||||
Cabalist`s Tome | Epic | Spell | Mage | 5 | Add 3 random Mage spells to your hand.What`s in there? I bet it`s cookie recipes! | ||||||||||||||
Curious Glimmerroot | Epic | Minion | Priest | 3 | 3 | 3 | Battlecry: Look at 3 cards. Guess which one started in your opponent`s deck to get a copy of it.George promised to be good. But it`s easy for little Glimmerroots to forget. | ||||||||||||
Kabal Trafficker | Epic | Minion | Warlock | 6 | 6 | 6 | At the end of your turn, add a random Demon to your hand.She ships illicit mana crystals around the world in packages marked: FUNNEL CAKE. | ||||||||||||
Primalfin Champion | Epic | Minion | Murloc | Paladin | 2 | 1 | 2 | Deathrattle: Return any spells you cast on this minion to your hand.Sure, he`ll return your stuff. OVER HIS DEAD BODY! | |||||||||||
Shadowcaster | Epic | Minion | Rogue | 5 | 4 | 4 | Battlecry: Choose a friendly minion. Add a 1/1 copy to your hand that costs (1).I mean, it`s not creepy if you ASK before you steal their shadow to make a small replica of them to keep on your shelf. | ||||||||||||
Stampede | Epic | Spell | Hunter | 1 | Each time you play a Beast this turn, add a random Beast to your hand.Many hunters long for the pitter-patter of enormous feet. | ||||||||||||||
Archmage Antonidas | Legendary | Minion | Mage | 7 | 5 | 7 | Whenever you cast a spell, put a `Fireball` spell into your hand.Antonidas was the Grand Magus of the Kirin Tor, and Jaina`s mentor. This was a big step up from being Grand Magus of Jelly Donuts. | ||||||||||||
Awaken the Makers | Legendary | Spell | Priest | 1 | Quest: Summon 7 Deathrattle minions. Reward: Amara, Warden of Hope.They keep hitting the Snooze button. | ||||||||||||||
Elise the Trailblazer | Legendary | Minion | Any | 5 | 5 | 5 | Battlecry: Shuffle a sealed Un`Goro pack into your deck.Reno taught her that blazing her own trail is a lot more fun than following someone else`s map. | ||||||||||||
Fire Plume`s Heart | Legendary | Spell | Warrior | 1 | Quest: Play 7 Taunt Minions. Reward: Sulfuras.Why does an active volcano need to be defended? To save its ash. | ||||||||||||||
Jungle Giants | Legendary | Spell | Druid | 1 | Quest: Summon 5 minions with 5 or more attack. Reward: Barnabus.Forming the Golakka Crater was the end of Barnabus` disastrous career as a dancer. | ||||||||||||||
Kazakus | Legendary | Minion | Mage, Priest, Warlock | 4 | 3 | 3 | Battlecry: If your deck has no duplicates, create a custom spell.The mysterious leader of the Kabal is NOT a dragon, and does NOT deal in illegal potions. Any public statements to the contrary will be met with litigation and Dragonfire Potions. | ||||||||||||
King Mukla | Legendary | Minion | Beast | Any | 3 | 5 | 5 | Battlecry: Give your opponent 2 Bananas.King Mukla wanders Jaguero Isle, searching for love. | |||||||||||
Lakkari Sacrifice | Legendary | Spell | Warlock | 1 | Quest: Discard 6 cards. Reward: Nether Portal.They asked, “And what must we give in return?” Gul’dan lowered his hood and answered: “Six… cards…” | ||||||||||||||
Lorewalker Cho | Legendary | Minion | Any | 2 | 0 | 4 | Whenever a player casts a spell, put a copy into the other player`s hand.Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip. | ||||||||||||
Lyra the Sunshard | Legendary | Minion | Elemental | Priest | 5 | 3 | 5 | Whenever you cast a spell, add a random Priest spell to your hand.Arise, fair sun, and kill my envious foes. They don`t have a legendary as beautiful as you. | |||||||||||
Megafin | Legendary | Minion | Murloc | Shaman | 5 | 8 | 8 | Battlecry: Fill your hand with random Murlocs. | |||||||||||
Mukla, Tyrant of the Vale | Legendary | Minion | Beast | Any | 6 | 5 | 5 | Battlecry: Add 2 Bananas to your hand.Pro tip: DO NOT BOGART THE BANANAS. | |||||||||||
Open the Waygate | Legendary | Spell | Mage | 1 | Quest: Cast 6 spells that didn`t start in your deck. Reward: Time Warp.Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right. | ||||||||||||||
Prince Malchezaar | Legendary | Minion | Demon | Any | 5 | 5 | 6 | When the game starts, add 5 extra Legendary minions to your deck.He was super excited to acquire Gorehowl at a garage sale! Then super disappointed to find out it was a foam reproduction. | |||||||||||
Pyros | Legendary | Minion | Elemental | Mage | 2 | 2 | 2 | Deathrattle: Return this to your hand as a 6/6 that cost (6).If you strike her down, she shall become more powerful than you can possibly… well, she`ll become a 6/6 anyways. | |||||||||||
Pyros | Legendary | Minion | Elemental | Mage | 6 | 6 | 6 | Deathrattle:Return this to your hand as a 10/10 that costs (10). | |||||||||||
Queen Carnassa | Legendary | Minion | Beast | Hunter | 5 | 8 | 8 | Battlecry: Shuffle 15 Raptors into your deck. | |||||||||||
Shaku, the Collector | Legendary | Minion | Rogue | 3 | 2 | 3 | Stealth. Whenever this minions attacks, add a random card to your hand (from your opponent`s class).Aya even staged an intervention once, but Shaku still insists that he is not a hoarder. | ||||||||||||
The Caverns Below | Legendary | Spell | Rogue | 1 | Quest: Play four minions with the same name. Reward: Crystal Core.Why can`t it ever be The Taverns Below? | ||||||||||||||
The Marsh Queen | Legendary | Spell | Hunter | 1 | Quest: Play seven 1-Cost minions. Reward: Queen Carnassa.Question: What`s scarier, one giant angry dinosaur or 15 smaller vicious ones? Answer: AHHHHHHH THEY FOUND MEEEEEE | ||||||||||||||
Unite the Murlocs | Legendary | Spell | Shaman | 1 | Quest: Summon 10 Murlocs. Reward: Megafin.Form feet and legs! Form arms and body! Oh. Sorry. I was thinking about Mechafin. | ||||||||||||||
White Eyes | Legendary | Minion | Shaman | 5 | 5 | 5 | Taunt Deathrattle: Shuffle `The Storm Guardian` into your deck.My life for Aya! | ||||||||||||
Xaril, Poisoned Mind | Legendary | Minion | Rogue | 4 | 3 | 2 | Battlecry and Deathrattle: Add a random Toxin card to your hand.It`s basically your own fault if you go around drinking weird green potions handed out by creepy mantid dudes. | ||||||||||||
Ysera | Legendary | Minion | Dragon | Any | 9 | 4 | 12 | At the end of your turn, add a Dream Card to your hand.Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something? | |||||||||||
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