Info
The Warrior is one of the nine classes Class is the primary determinant of a hero s powers and abilities, and the strongest factor in deck selection. While each hero represents a unique character with their own personality, portrait and sounds, their class determines in Hearthstone: Heroes of Warcraft, represented by Garrosh Hellscream "Live by these words: Lok tar ogar. Victory...or death." - Garrosh Hellscream Garrosh Hellscream represents the Warrior class in Hearthstone: Heroes of Warcraft. Contents 1 Background 2 Official overview 3 Notes 4 Flavor text 5 Emotes and Magni Bronzebeard "My brothers say I spend too much time in the forge. They think it ain t befitting a king. Hah! You don t forge legendary weapons like mine while sitting on a throne. The lands of Khaz .
Strategy
Warriors have access to a lot of Health gain in the form of Armor through Armor Up!, Armorsmith and Shield Block, combined with a multitude of removal such as Execute, Shield Slam and Gorehowl. This makes them able to easily stall the game until late turns to run some of the slowest decks in Hearthstone. Going over the 30 Health cap with Armor makes the class heavily favoured against most aggressive decks and decks built around reliably dealing 30 damage such as Miracle Rogue and Freezemage.
Warriors can also effectively play on the other end of the scale by going on the aggressive using a combination of charge minions (like Kor`kron Elite and Wolfrider) and powerful weapons like Arcanite Reaper.
Heroes
Garrosh Hellscream is the standard hero A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. for warriors. Players who have unlocked the Magni Bronzebeard alternate hero may choose to play as him instead when using any warrior deck A deck is a collection of exactly 30 cards. All cards drawn by the player during a game come from their deck. Each deck is tied to a specific class. Decks can be created and . Both heroes use the same gameplay mechanics; the difference is purely cosmetic.
Videos
Overview
Hearthstone`s master of war, the warrior is a powerful damage-oriented class. These mighty warlords command Commanding Shout Set: Classic Type: Spell Class: Warrior Rarity: Rare Cost: 2 Abilities: Draw cards Tags: Damage-related, Ongoing effect Your minions can t be reduced below 1 Health this turn. Draw a card."Shout! Shout! Let it the allegiance of fast Kor kron Elite Set: Basic Type: Minion Class: Warrior Cost: 4 Attack: 4 Health: 3 Abilities: Charge ChargeThe Kor kron are the elite forces of Garrosh Hellscream. Let s just say you don t want to run into these and deadly Grommash Hellscream Set: Classic Type: Minion Class: Warrior Rarity: Legendary Cost: 8 Attack: 4 Health: 9 Abilities: Charge, Enrage ChargeEnrage: +6 AttackGrommash drank the tainted blood of Mannoroth, dooming the orcs to green skin and minions Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion , sending Warsong Commander Set: Basic Type: Minion Class: Warrior Cost: 3 Attack: 2 Health: 3 Tags: Charge-related, Ongoing effect Your Charge minions have +1 Attack.The Warsong clan is such drama. It s really not worth it to them charging Charge Set: Basic Type: Spell Class: Warrior Cost: 1 Abilities: Charge Give a friendly minion Charge. It can t attack heroes this turn."Guys! Guys! Slow down!" - some kind of non-warrior minionSee this card on Hearthpwn into the fray. Bloodthirsty gladiators, warriors thrive Battle Rage Set: Classic Type: Spell Class: Warrior Rarity: Common Cost: 2 Abilities: Draw cards Tags: Damaged-related Draw a card for each damaged friendly character."You won t like me when I m angry."See this card on Hearthpwn on damage and bloodshed, with their own wounds only serving to enrage An Enraged minion Enrage is a minion ability where the stated effect becomes active only when the minion is damaged. If the minion is healed back to full Health, the Enrage effect will be cancelled. and empower Revenge Set: Blackrock Mountain Type: Spell Class: Warrior Rarity: Rare Cost: 2 Abilities: Deal damage Tags: Area of effect, Health-related Deal 1 damage to all minions. If you have 12 or less Health, deal 3 them, making them even deadlier Mortal Strike Set: Classic Type: Spell Class: Warrior Rarity: Rare Cost: 4 Abilities: Deal damage Tags: Health-related Deal 4 damage. If you have 12 or less Health, deal 6 instead."If you only use one ability, than ever. The warrior`s minions share this bloodlust Inner Rage Set: Classic Type: Spell Class: Warrior Rarity: Common Cost: 0 Abilities: Deal damage Deal 1 damage to a minion and give it +2 Attack.They re only smiling on the outside.See this card on Hearthpwn , gaining fearsome Frothing Berserker Set: Classic Type: Minion Class: Warrior Rarity: Rare Cost: 3 Attack: 2 Health: 4 Tags: Damage-related, Triggered effect Whenever a minion takes damage, gain +1 Attack.He used to work as an accountant before new Rampage Set: Classic Type: Spell Class: Warrior Rarity: Common Cost: 2 Tags: Damaged-related Give a damaged minion +3/+3.Minion get ANGRY. Minion SMASH!See this card on Hearthpwn data page] Rampage is a common warrior spell card, powers Axe Flinger Set: Blackrock Mountain Type: Minion Class: Warrior Rarity: Common Cost: 4 Attack: 2 Health: 5 Abilities: Deal damage Tags: Damage-related, Triggered effect Whenever this minion takes damage, deal 2 damage to the enemy from the thrill Cruel Taskmaster Set: Classic Type: Minion Class: Warrior Rarity: Common Cost: 2 Attack: 2 Health: 2 Abilities: Battlecry, Deal damage Battlecry: Deal 1 damage to a minion and give it +2 Attack."I m going to need of battle.
Be that as it may, these mighty commanders are not content to leave all the fun to their minions, and are always ready to leap into a brawl Brawl Set: Classic Type: Spell Class: Warrior Rarity: Epic Cost: 5 Abilities: Destroy Tags: Area of effect, Random Destroy all minions except one. (chosen randomly)Do you know the first rule of Brawl Club?See this card in person, wielding a Gorehowl Set: Classic Type: Weapon Class: Warrior Rarity: Epic Cost: 7 Attack: 7 Durability: 1 Abilities: Immune Tags: Durability-related, Triggered effect Attacking a minion costs 1 Attack instead of 1 Durability.Grommash Hellscream s famous axe. Somehow range Death s Bite Set: Naxxramas Type: Weapon Class: Warrior Rarity: Common Cost: 4 Attack: 4 Durability: 2 Abilities: Deal damage, Deathrattle Tags: Area of effect Deathrattle: Deal 1 damage to all minions."Take a bite outta Death." of Fiery War Axe Set: Basic Type: Weapon Class: Warrior Cost: 2 Attack: 3 Durability: 2 During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.See this card deadly Grommash Hellscream Set: Classic Type: Minion Class: Warrior Rarity: Legendary Cost: 8 Attack: 4 Health: 9 Abilities: Charge, Enrage ChargeEnrage: +6 AttackGrommash drank the tainted blood of Mannoroth, dooming the orcs to green skin and weapons Garrosh Hellscream ready to attack using an equipped Fiery War Axe For the equip ability, see Equip Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a to cleave Cleave Set: Basic Type: Spell Class: Warrior Cost: 2 Abilities: Deal damage Tags: Random Deal 2 damage to two random enemy minions.Hey you two…could you stand next to each other for a second…See this card and crush Crush Set: Goblins vs Gnomes Type: Spell Class: Warrior Rarity: Epic Cost: 7 Abilities: Destroy, Modify cost Tags: Damaged-related, In-hand effect, Ongoing effect Destroy a minion. If you have a damaged minion, this costs (4) their enemies first-hand Heroic Strike Set: Basic Type: Spell Class: Warrior Cost: 2 Give your hero +4 Attack this turn.Really, if you re a hero, this is every strike.See this card on Hearthpwn data page] Heroic Strike is a . Thriving on carnage, warriors can also whirl razor-sharp Whirlwind Set: Basic Type: Spell Class: Warrior Cost: 1 Abilities: Deal damage Tags: Area of effect Deal 1 damage to ALL minions.The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while blades bouncing Bouncing Blade Set: Goblins vs Gnomes Type: Spell Class: Warrior Rarity: Epic Cost: 3 Abilities: Deal damage Tags: Random Deal 1 damage to a random minion. Repeat until a minion dies.Only goblins would think this into the battlefield, drawing blood from friends and foes alike, and rendering enemies vulnerable Execute Set: Basic Type: Spell Class: Warrior Cost: 2 Abilities: Destroy Tags: Damaged-related Destroy a damaged enemy minion.It s okay, he deserved it.See this card on Hearthpwn data page] Execute is a warrior spell card, from to their attacks.
As well as their fearsome prowess in attack, warriors are also masters of defence, boasting the most powerful armor of any class. With Armorsmiths Armorsmith Set: Classic Type: Minion Class: Warrior Rarity: Rare Cost: 2 Attack: 1 Health: 4 Abilities: Gain Armor Tags: Damage-related, Triggered effect Whenever a friendly minion takes damage, gain 1 Armor.She accepts guild funds for and Shieldmaidens Shieldmaiden Set: Goblins vs Gnomes Type: Minion Class: Warrior Rarity: Rare Cost: 6 Attack: 5 Health: 5 Abilities: Battlecry, Gain Armor Battlecry: Gain 5 Armor.She has three shieldbearers in her party to supply her with constantly crafting fresh pieces Shield Block Set: Basic Type: Spell Class: Warrior Cost: 3 Abilities: Draw cards, Gain Armor Gain 5 Armor. Draw a card.Shields were invented because Face Block is USELESS.See this card on Hearthpwn data page] Shield for them, warriors can build an unassailable fortress of steel, under Siege Engine Set: Goblins vs Gnomes Type: Minion Subtype: Mech Class: Warrior Rarity: Rare Cost: 5 Attack: 5 Health: 5 Tags: Armor-related, Triggered effect Whenever you gain Armor, give this minion +1 Attack.Wintergrasp Keep s only which to crush Crush Set: Goblins vs Gnomes Type: Spell Class: Warrior Rarity: Epic Cost: 7 Abilities: Destroy, Modify cost Tags: Damaged-related, In-hand effect, Ongoing effect Destroy a minion. If you have a damaged minion, this costs (4) their enemies.
Background
- See more: Warrior
For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat. Some protect from the front lines with shields, locking down enemies while allies support the warrior from behind with spell and bow. Others forgo the shield and unleash their rage at the closest threat with a variety of deadly weapons. The warrior⃢₀ₙs battle cries embolden friends and leave foes cowering in fear. With legendary precision, warriors target the smallest gaps in armor and slice at hamstrings in a blur of steel.
Every dragon slain, corrupted tyrant toppled, and demon banished from Azeroth has trembled in the face of these lords of war.
Hero Power
Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and are unique abilities, specific to each class, usable once each turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each .
Armor Up! Armor Up! Type: Hero Power Class: Warrior Cost: 2 Abilities: Gain Armor Hero Power Gain 2 Armor.See this card on Hearthpwn data page] Armor Up! is the warrior s basic Hero Power. Contents 1 Notes 2 is the warrior Hero Power, allowing the warrior to gain 2 Armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only . A powerful defensive option, Armor Up! can be useful for slowly building a wall of Armor, through which the opponent will have to break in order to defeat the warrior, and makes a solid option to fall back on when mana is not better spent elsewhere. In contrast to Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If , Armor can be stacked indefinitely. Armor-synergy cards such as Shield Slam Shield Slam Set: Classic Type: Spell Class: Warrior Rarity: Epic Cost: 1 Abilities: Deal damage Tags: Armor-related Deal 1 damage to a minion for each Armor you have."What is a better weapon? The sharp one can also allow Armor to be used in other ways.
Strategy and gameplay
The warrior in Hearthstone is best played as an aggressive mid-range (lacking many low-cost, weak monsters), combo, or control deck. Warrior cards and mechanics tend to favor attacking, and having creatures that can deal and take damage. The premier mechanic of the warrior class is Enrage, which gives a buff to a creature when it is damaged, like Amani Berserker and Grommash Hellscream.
Warriors have many cards that cause or can cause damage to their own minions such as Whirlwind, Cruel Taskmaster, Slam and Inner Rage, which are perfect for triggering Enrage effects, or effectively providing one to the damaged minion. These cards are also useful for triggering pseudo-enrages like Gurubashi Berserker and Frothing Berserker. The class also featuresSpecial attraction some cards which offer benefits from damaged minions such as Battle Rage, which allows you to draw a card for every damaged minion, and Armorsmith, which increases your armor anytime a minion is damaged, as well as Rampage, able to empower and protect damaged minions without removing their enrage effect.
Warriors also place heavy emphasis on Charge. Warriors have access to the only fully controllable Charge buff in the game - Charge - as well as the only Charge-synergy card: Warsong Commander. Other warrior Charge minions are Kor`kron Elite and the legendary Grommash Hellscream.
All of these card types can be combined very effectively, such as by using Whirlwind to deal damage to the warrior`s own freshly-summoned Enrage minions, then using a Charge effect to allow them to immediately deal damage to the opponent before they have a chance to defeat the warrior`s weakened minions.
Warriors also have a large amount of effective defensive cards which along with their Hero Power allows for a more controlling strategy where they can stall the game long enough to be able to freely play high cost and powerful cards that can win the game on their own. Additionally, the warrior`s many weapon cards and armor buffs allow the hero to kill the opponent`s creatures himself while taking minimum damage, all while gaining card advantage and waiting for mana to play more expensive cards.
While warrior decks do not featureSpecial attraction too many spell removal cards, they come with plenty of weapons to allow the warrior to do their board clearing in person. Warriors have access to more weapon cards than any other class, as well as boasting the most powerful weapon of all - the epic Gorehowl. Fiery War Axe is a cheap and effective weapon for clearing lower health minions, while Arcanite Reaper is excellent for removing more substantial enemies. Warriors synergise well with cards that reward weapon use, such as pirates. While this method of minion removal comes at the price of the warrior`s health, the warrior`s Hero Power and other defensive effects can serve to balance this loss, and with most weapons providing several attacks for a single card, this approach can allow the warrior to save mana and accrue a card advantage while keeping the board clear of threats.
Warriors do however have access to a few direct removal options. Whirlwind and Revenge are full AoE minion light/medium damage effects, while Cleave is an excellent and cheap clear for low-health minions. The only direct warrior destroy effects are Execute and Crush. The latter is cumbersome without a guaranteed damaged minion, while the former, although limited in comparison to cards like Assassinate, when combined with Whirlwind, Cruel Taskmaster or Slam can allow the warrior to remove a single target at will. Warriors also have access to the epic Brawl - a powerful but unpredictable free-for-all that clears the board of minions, with only a single randomly selected survivor left standing.
Themes
Like every other class, warriors have themes giving flavor and common mechanics to their cards and decks. One such theme is Armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only , which they gain through their Hero Power as well as cards like Shield Block, Shieldmaiden, and Ancient Shieldbearer. They are the only class with cards that directly grow in power with Armor, Shield Slam Shield Slam Set: Classic Type: Spell Class: Warrior Rarity: Epic Cost: 1 Abilities: Deal damage Tags: Armor-related Deal 1 damage to a minion for each Armor you have."What is a better weapon? The sharp one and Siege Engine. Also highlighting this protective nature is Taunt minions and synergies, a theme that has been emphasized more since The Grand Tournament expansion. Examples include Bolster, Sparring Partner, and the legendary Quest Fire Plume`s Heart.
Warriors can complement this defense with aggression. Warriors have the strongest weapon theme of all classes, with an armory including Fiery War Axe, Death`s Bite, and Arcanite Reaper, and also weapon buffs like Bloodsail Cultist, Orgrimmar Aspirant, and Upgrade!. Two minor warrior themes are Pirates and Charge effects, with Pirates like N`Zoth`s First Mate and Bloodsail Cultist sometimes complementing the weapons directly, and Charge cards such as Kor`kron Elite and Charge supplementing a warrior`s ability to mount a quick offense.
Another major theme representing this willingness to wade into battle is cards like Mortal Strike and Revenge which are improved by being at low Health. Warrior minions also take part in this desire to take damage, in ways ranging from the standard Enrage ability - represented famously by Grom Hellscream, among others - to unique triggered effects like Frothing Berserker, Armorsmith, and Axe Flinger. Spells like Blood Brothers and Rampage supplement this, while those like Whirlwind, Slam, and Inner Rage can be used to trigger friendly effects or hurt enemy minions. At long last, Execute, Crush, and King Mosh can finish off enemies once they have been hit by all the damage flying around.
Warriors were also part of the Grimy Goons faction in the Mean Streets of Gadgetzan expansion, providing them with its "buff cards in hand" mechanic using the likes of Stolen Goods and Grimy Gadgeteer. Be that as it may, it was not used frequently by warriors, especially compared to its two "allied" classes, hunter and paladin, so this is a minor theme at best.
Spells
- For Wild format listings, see Warrior/Wild format
See Spell.
Name / Desc | Rarity | Class | Cost | Description | |||||||||||||||
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Charge | Free | Warrior | 1 | Give a friendly minion Charge. It can`t attack heroes this turn."Guys! Guys! Slow down!" - some kind of non-warrior minion | |||||||||||||||
Execute | Free | Warrior | 2 | Destroy a damaged enemy minion.It`s okay, he deserved it. | |||||||||||||||
Heroic Strike | Free | Warrior | 2 | Give your hero +4 Attack this turn.Really, if you`re a hero, this is every strike. | |||||||||||||||
Battle Rage | Common | Warrior | 2 | Draw a card for each damaged friendly character."You won`t like me when I`m angry." | |||||||||||||||
Cleave | Common | Warrior | 2 | Deal 2 damage to two random enemy minions.Hey you two…could you stand next to each other for a second… | |||||||||||||||
I Know a Guy | Common | Warrior | 1 | Discover a Taunt minion.Well… a guy who knows a guy. | |||||||||||||||
Inner Rage | Common | Warrior | 0 | Deal 1 damage to a minion and give it +2 Attack.They`re only smiling on the outside. | |||||||||||||||
Iron Hide | Common | Warrior | 1 | Gain 5 Armor.Week 6. I remain covered head to toe with scales. They do not yet realize that I am not a dinosaur. | |||||||||||||||
Ironforge Portal | Common | Warrior | 5 | Gain 4 Armor. Summon a random 4-Cost minion.Come to beautiful Ironforge! Where irons are forged and the forges are iron! | |||||||||||||||
Rampage | Common | Warrior | 2 | Give a damaged minion +3/+3.Minion get ANGRY. Minion SMASH! | |||||||||||||||
Shield Block | Common | Warrior | 3 | Gain 5 Armor. Draw a card.Shields were invented because Face Block is USELESS. | |||||||||||||||
Slam | Common | Warrior | 2 | Deal 2 damage to a minion. If it survives, draw a card."Dun da dun, dun da dun": if you`ve heard an ogre sing this, it`s too late. | |||||||||||||||
Whirlwind | Common | Warrior | 1 | Deal 1 damage to ALL minions.The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding. | |||||||||||||||
Blood To Ichor | Rare | Warrior | 1 | Deal 1 damage to a minion. If it survives, summon a 2/2 Slime.For his next trick, he turns the ichor back to blood and stuffs it back in you. | |||||||||||||||
Commanding Shout | Rare | Warrior | 2 | Your minions can`t be reduced below 1 Health this turn. Draw a card."Shout! Shout! Let it all out!" - Advice to warriors-in-training | |||||||||||||||
Mortal Strike | Rare | Warrior | 4 | Deal 4 damage. If you have 12 or less Health, deal 6 instead."If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6 | |||||||||||||||
Protect the King! | Rare | Warrior | 3 | For each enemy minion, summon a 1/1 Pawn with Taunt.Form ranks! Everyone into the King`s Tuskarr Defense! | |||||||||||||||
Stolen Goods | Rare | Warrior | 2 | Give a random Taunt minion in your hand +3/+3.It fell off a kodo, I promise! | |||||||||||||||
Upgrade! | Rare | Warrior | 1 | If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon.Easily worth 50 DKP. | |||||||||||||||
Blood Warriors | Epic | Warrior | 3 | Add a copy of each damaged friendly minion to your hand.They have an uneasy rivalry with the Blood Paladins. | |||||||||||||||
Brawl | Epic | Warrior | 5 | Destroy all minions except one. (chosen randomly)Do you know the first rule of Brawl Club? | |||||||||||||||
Explore Un`Goro | Epic | Warrior | 2 | Replace your deck with copies of "Discover a card."It turns out cards DO grow on trees! | |||||||||||||||
Shield Slam Shield Slam Set: Classic Type: Spell Class: Warrior Rarity: Epic Cost: 1 Abilities: Deal damage Tags: Armor-related Deal 1 damage to a minion for each Armor you have."What is a better weapon? The sharp one | Epic | Warrior | 1 | Deal 1 damage to a minion for each Armor you have."What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9 | |||||||||||||||
Sleep with the Fishes | Epic | Warrior | 2 | Deal 3 damage to all damaged minions.If you`re sleeping with the fishes, we highly suggest not bringing an electric blanket. | |||||||||||||||
Sudden Genesis | Epic | Warrior | 5 | Summon copies of your damaged minions.Being hurt can make you another person. | |||||||||||||||
Fire Plume`s Heart | Legendary | Warrior | 1 | Quest: Play 7 Taunt Minions. Reward: Sulfuras.Why does an active volcano need to be defended? To save its ash. | |||||||||||||||
Showing all 26 cards |
Uncollectible
- For Wild format listings, see Warrior/Wild format
The following spells are generated by other warrior cards or effects, and are uncollectible.
Name / Desc | Rarity | Class | Cost | Description | |||||||||||||||
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Choose Your Path | None | Warrior | 1 | Discover a card. | |||||||||||||||
Showing the only card |
Minions
- For Wild format listings, see Warrior/Wild format
All classes can also use neutral minions Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion in their decks. See Minion.
Name / Desc | Rarity | Subtype | Class | Cost | Atk | HP | Description |
---|---|---|---|---|---|---|---|
Warsong Commander | Free | Warrior | 3 | 2 | 3 | Your Charge minions have +1 Attack.The Warsong clan is such drama. It`s really not worth it to become a commander. | |
Arathi Weaponsmith | Common | Warrior | 4 | 3 | 3 | Battlecry: Equip a 2/2 weapon.50% off fist weapons, limited time only! | |
Bloodhoof Brave | Common | Warrior | 4 | 2 | 6 | Taunt Enrage:+3 Attack.He thought the set was called "Flippers of the Old Cods" and hungrily volunteered to be in it. He is definitely going to get his hearing checked. | |
Cruel Taskmaster | Common | Warrior | 2 | 2 | 2 | Battlecry: Deal 1 damage to a minion and give it +2 Attack."I`m going to need you to come in on Sunday." - Cruel Taskmaster | |
Grimestreet Smuggler | Common | Hunter, Paladin, Warrior | 3 | 2 | 4 | Battlecry: Give a random minion in your hand +1/+1She`s got anything you want. Need the latest derpinger? No problem! | |
Grimy Gadgeteer | Common | Warrior | 4 | 4 | 3 | At the end of your turn, give a random minion in your hand +2/+2."You look like a Gadgetgun 3000-Mark IV man, am I right?" | |
Kor`kron Elite | Common | Warrior | 4 | 4 | 3 | ChargeThe Kor`kron are the elite forces of Garrosh Hellscream. Let`s just say you don`t want to run into these guys while wearing a blue tabard. | |
N`Zoth`s First Mate | Common | Pirate | Warrior | 1 | 1 | 1 | Battlecry: Equip a 1/3 Rusty Hook.Hates when N`Zoth yells "Ahoy Matey!!", but there`s not really much he can do about it. |
Ornery Direhorn | Common | Beast | Warrior | 6 | 5 | 5 | Taunt Battlecry: Adapt."It`s an herbivore. How dangerous can it be?" - Famous last words |
Public Defender | Common | Warrior | 2 | 0 | 7 | TauntHappy to defend any public offender! | |
Ravaging Ghoul | Common | Warrior | 3 | 3 | 3 | Battlecry: Deal 1 damage to all other minions.But goes by "Ravishing Ghoul" when he hits the club. | |
Tar Lord | Common | Elemental | Warrior | 7 | 1 | 11 | Taunt Has +4 Attack during your opponent`s turn.Tar Lord, man... legendary monster? Aw, forget it. |
Alley Armorsmith | Rare | Warrior | 5 | 2 | 7 | Taunt Whenever this minion deal damage, gain that much Armor.The rent is cheap and she passes the savings onto YOU! | |
Ancient Shieldbearer | Rare | Warrior | 7 | 6 | 6 | Battlecry: If your C`Thun has at least 10 Attack, gain 10 Armor.Back in her day, each shield weighed two tons and she had to carry four of them on each arm! | |
Armorsmith | Rare | Warrior | 2 | 1 | 4 | Whenever a friendly minion takes damage, gain 1 Armor.She accepts guild funds for repairs! | |
Bloodsail Cultist | Rare | Pirate | Warrior | 3 | 3 | 4 | Battlecry: If you control another Pirate, give your weapon +1/+1.They`re really just in it for the Blood Parrot. |
Cornered Sentry | Rare | Warrior | 2 | 2 | 6 | Taunt. Battlecry: Summon three 1/1 Raptors for your opponent.The Draenei are seriously considering cancelling "Bring Your Murderous Pet to Work Day." | |
Direhorn Hatchling | Rare | Beast | Warrio |
Main Synergies
- Cards like Inner Rage, Cruel Taskmaster and Whirlwind can be used to trigger Enrage and other abilities, such as those of Acolyte of Pain, Armorsmith and Frothing Berserker.
- Alexstrasza can be combined with an enraged Grommash Hellscream and a weapon such as Fiery War Axe or Gorehowl to kill an opponent at 30 health over 2 turns.
- Shield Slam can become very powerful when combined with Armor Up!, Shield Block and Armorsmith.
Common Weaknesses
- Control warrior decks often struggle against minion-heavy aggro decks as there are few good board clear options for the Warrior, with Brawl being unreliable.
- Most aggro warrior decks do not carry good answers to big minions, which makes heavy duty taunts such as Ancient of War and Sunwalker very hard to get past.
- Since warriors rely heavily on weapons such as Fiery War Axe and Gorehowl, they are very weak to weapon-destroying cards like Acidic Swamp Ooze and Harrison Jones.
Example Decks
Control Warrior
# | Name | ||||
---|---|---|---|---|---|
2 | Execute | 1 | |||
2 | Shield Slam | 1 | |||
2 | Fiery War Axe | 2 | 3 | 2 | |
2 | Armorsmith | 2 | 1 | 4 | |
2 | Cruel Taskmaster | 2 | 2 | 2 | |
1 | Shield Block | 3 | |||
1 | Big Game Hunter | 5 | 4 | 2 | |
2 | Acolyte of Pain | 3 | 1 | 3 | |
2 | Death`s Bite | 4 | 4 | 2 | |
2 | Brawl | 5 | |||
1 | Loatheb | 5 | 5 | 5 | |
2 | Sludge Belcher | 5 | 3 | 5 | |
1 | Justicar Trueheart | 6 | 6 | 3 | |
1 | Sylvanas Windrunner | 6 | 5 | 5 | |
1 | Baron Geddon | 7 | 7 | 5 | |
1 | Dr. Boom | 7 | 7 | 7 | |
1 | Grommash Hellscream | 8 | 4 | 9 | |
1 | Alexstrasza | 9 | 8 | 8 | |
1 | Ysera | 9 | 4 | 12 |
Patron Warrior
# | Name | ||||
---|---|---|---|---|---|
2 | Inner Rage | 0 | |||
2 | Execute | 1 | |||
2 | Whirlwind | 1 | |||
2 | Fiery War Axe | 2 | 3 | 2 | |
2 | Battle Rage | 2 | |||
1 | Slam | 2 | |||
2 | Armorsmith | 2 | 1 | 4 | |
1 | Cruel Taskmaster | 2 | 2 | 2 | |
1 | Unstable Ghoul | 2 | 1 | 3 | |
2 | Acolyte of Pain | 3 | 1 | 3 | |
2 | Frothing Berserker | 3 | 2 | 4 | |
2 | Death`s Bite | 4 | 4 | 2 | |
2 | Dread Corsair | 4 | 3 | 3 | |
2 | Piloted Shredder | 4 | 4 | 3 | |
2 | Grim Patron | 5 | 3 | 3 | |
1 | Loatheb | 5 | 5 | 5 | |
1 | Dr. Boom | 7 | 7 | 7 | |
1 | Grommash Hellscream | 8 | 4 | 9 |
Warrior Cards
Here, all the class-specific cards are explained and arranged by their type.
Minions
Name | Rarity | Effect | |||
---|---|---|---|---|---|
Ancient Shieldbearer | Rare | 7 | 6 | 6 | Battlecry: If your C`Thun has at least 10 Attack, gain 10 Armor. |
Arathi Weaponsmith | Common | 4 | 3 | 3 | Battlecry: Equip a 2/2 weapon. |
Armorsmith | Rare | 2 | 1 | 4 | Whenever a friendly minion takes damage, gain 1 Armor. |
Axe Flinger | Common | 4 | 2 | 5 | Whenever this minion takes damage, deal 2 damage to the enemy hero. |
Bloodhood Brave | Rare | 4 | 2 | 6 | Taunt Enrage: +3 Attack. |
Bloodsail Cultist | Rare | 3 | 3 | 4 | Battlecry: If you control a Pirate, give your weapon +1/+1. |
Cruel Taskmaster | Common | 2 | 2 | 2 | Battlecry: Deal 1 damage to a minion and give it +2 attack. |
Fierce Monkey | Common | 3 | 3 | 4 | Taunt |
Frothing Berserker | Rare | 3 | 2 | 4 | Whenever a minion takes damage, gain +1 attack. |
Grommash Hellscream | Legendary | 8 | 4 | 9 | Charge. Enrage: +6 attack |
Iron Juggernaut | Legendary | 6 | 6 | 5 | Battlecry: Shuffle a Mine into your opponent⃢₀ₙs deck. When drawn, it explodes for 10 damage. |
Kor`kron Elite | Free | 4 | 4 | 3 | Charge |
Malkorok | Legendary | 7 | 6 | 5 | Battlecry: Equip a random weapon. |
N`Zoth`s First Mate | Common | 1 | 1 | 3 | Battlecry: Equip a 1/3 Rusty Hook. |
Obsidian Destroyer | Common | 7 | 7 | 7 | At the end of your turn, summon a 1/1 Scarab with Taunt. |
Orgrimmar Aspirant | Common | 3 | 3 | 3 | Inspire: Give your weapon +1 Attack. |
Pawn | Free | 1 | 1 | 1 | Taunt |
Ravaging Ghoul | Common | 3 | 3 | 3 | Battlecry: Deal 1 damage to all other minions. |
Screwjank Clunker | Rare | 4 | 2 | 5 | Battlecry: Give a friendly Mech +2/+2. |
Sea Reaver | Epic | 6 | 6 | 7 | When you draw this, deal 1 damage to your minions. |
Shieldmaiden | Rare | 6 | 5 | 5 | Battlecry: Gain 5 Armor. |
Siege Engine | Rare | 5 | 5 | 5 | Whenever you gain Armor, give this minion +1 Attack. |
Varian Wrynn | Legendary | 10 | 7 | 7 | Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield. |
Warbot | Common | 1 | 1 | 3 | Enrage: +1 Attack. |
Warsong Commander | Free | 3 | 2 | 3 | Your Charge minions have +1 Attack. |
Spells
Name | Rarity | Effect | |
---|---|---|---|
Bash | Common | 3 | Deal 3 damage. Gain 3 Armor. |
Battle Rage | Common | 2 | Draw a card for each damaged friendly character |
Blood to Ichor | Rare | 1 | Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. |
Blood Warriors | Epic | 3 | Add a copy of each damaged friendly minion to your hand. |
Bouncing Blade | Epic | 3 | Deal 1 damage to a random minion. Repeat until a minion dies. |
Brawl | Epic | 5 | Destroy all minions except one(Chosen randomly) |
Burrowing Mine | 0 | When you draw this, it explodes. You take 10 damage and draw a card. | |
Charge | Free | 3 | Give a friendly minion +2 Attack and Charge. |
Cleave | Free | 2 | Deal 2 damage to two random enemy minions |
Commanding Shout | Rare | 2 | Your minions can`t be reduced below 1 health this turn |
Crush | Epic | 7 | Destroy a minion. If you have a damaged minion, this costs (4) less. |
Execute | Free | 1 | Destroy a damaged enemy minion. |
Heroic Strike | Free | 2 | Give your hero +4 Attack this turn. |
Inner Rage | Common | 0 | Deal 1 damage to a minion and give it +2 Attack. |
Mortal Strike | Rare | 4 | Deal 4 damage.If your hero has 12 or less Health, deal 6 damage instead. |
Protect the King! | Rare | 3 | For each enemy minion, summon a 1/1 Pawn with Taunt. |
Revenge | Rare | 2 | Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead. |
Shield Block | Free | 3 | Gain 5 Armor. Draw a card. |
Shield Slam | Epic | 1 | Deal 1 damage to a minion for each Armor you have. |
Slam | Common | 2 | Deal 2 damage to a minion.If it survives, draw a card. |
Upgrade! | Rare | 1 | If you have a weapon, give it +1/+1.Other wise equip a 1/3 weapon. |
Whirlwind | Free | 1 | Deal 1 damage to all minions. |
Weapons
Name | Rarity | Effect | |||
---|---|---|---|---|---|
Arcanite Reaper | Free | 5 | 5 | 2 | |
Cursed Blade | Rare | 1 | 2 | 3 | Double all damage dealt to your hero. |
Death`s Bite | Common | 4 | 4 | Deathrattle: Deal 1 damage to all minions. | |
Fiery War Axe | Free | 2 | 3 | 2 | |
Gorehowl | Epic | 7 | 7 | 1 | Attacking a minion costs 1 attack instead of 1 Durability. |
King`s Defender | Rare | 3 | 3 | Battlecry: If you have a minion with Taunt, gain +1 Durability. | |
Ogre Warmaul | Common | 3 | 4 | 50% chance to attack the wrong enemy. | |
Tentacles for Arms | Epic | 5 | 2 | Deathrattle: Return this to your hand. |
Free Cards Acquisition
All of the cards that are of rarity Free can be won through normal play in the tutorial and Practice Mode. You always get two of them simultaneously because that`s the limit you can have in one deck. This is how you get them:
Card
- Charge
- Execute
- Fiery War Axe
- Heroic Strike
- Warsong Commander
- Cleave
- Kor`kron Elite
- Whirlwind
- Shield Block
- Arcanite Reaper
Event
- Available upon unlocking Warrior
- Available upon unlocking Warrior
- Available upon unlocking Warrior
- Available upon unlocking Warrior
- Available upon unlocking Warrior
- Get to level 2 with the Warrior
- Get to level 4 with the Warrior
- Get to level 6 with the Warrior
- Get to level 8 with the Warrior
- Get to level 10 with the Warrior
In addition, Golden versions of the free cards can be unlocked by leveling further than level 10. For Golden versions, though, the cards are unlocked one by one and not in pairs. These are the levels and the associated unlocks.
Leveling rewards | |
---|---|
Level | Golden card |
15 | Heroic Strike |
20 | Heroic Strike |
23 | Charge |
26 | Charge |
28 | Shield Block |
30 | Shield Block |
32 | Whirlwind |
34 | Whirlwind |
36 | Warsong Commander |
38 | Warsong Commander |
40 | Cleave |
42 | Cleave |
44 | Kor`kron Elite |
46 | Kor`kron Elite |
47 | Execute |
48 | Execute |
49 | Fiery War Axe |
50 | Fiery War Axe |
51 | Arcanite Reaper |
52 | Arcanite Reaper |
53 | Silverback Patriarch |
54 | Silverback Patriarch |
55 | Chillwind Yeti |
56 | Chillwind Yeti |
57 | Raid Leader |
58 | Raid Leader |
59 | Wolfrider |
60 | Wolfrider |