Info
The Druid is one of the nine classes Class is the primary determinant of a hero s powers and abilities, and the strongest factor in deck selection. While each hero represents a unique character with their own personality, portrait and sounds, their class determines in Hearthstone: Heroes of Warcraft, represented by Malfurion Stormrage "I must protect the wild!" - Malfurion Stormrage Malfurion Stormrage represents the Druid class in Hearthstone: Heroes of Warcraft. Contents 1 Background 2 Official overview 3 Lore trivia 4 Notes 5 Flavor text 6 Emotes
Strategy
Druids generally try to get a lot of strong cards which cost a lot of mana in their deck. Cards such as Innervate, Wild Growth and Nourish allow Druids to quickly gain more mana crystals over the game, enabling them to enter the late game sooner than other classes do. Therefore, a lot of late game cards are commonly found in Druid decks.
Heroes
Videos
Background
- See more: Druid
Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature⃢₀ₙs raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones. Druids can also direct this power to heal wounds and restore life to fallen allies. They are deeply in tune with the animal spirits of Azeroth. As master shapeshifters, druids can take on the forms of a variety of beasts, morphing into a bear, cat, storm crow, or sea lion with ease. This flexibility allows them to fill different roles during their adventures, tearing enemies to shreds one minute and surveying the battlefield from the sky the next. These keepers of the natural order are among the most versatile heroes in Azeroth, and they must be prepared to adjust to new challenges on a moment⃢₀ₙs notice.
Hero Power
Shapeshift Shapeshift Type: Hero Power Class: Druid Cost: 2 Abilities: Gain Armor Hero Power +1 Attack this turn. +1 Armor.See this card on Hearthpwn data page] Shapeshift is the druid s basic Hero Power. Contents 1 Notes is the druid`s Hero Power Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and . It grants the druid a +1 Attack for that turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each , and +1 Armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only , allowing them to tackle enemy minions head-on, or even attack the enemy hero directly. It is useful for removing smaller or weakened minions Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion , and can be combined with effects like Claw Claw Set: Basic Type: Spell Class: Druid Cost: 1 Abilities: Gain Armor Give your hero +2 Attack this turn and 2 Armor.The claw decides who will stay and who will go.See this card on Hearthpwn or Savage Roar Savage Roar Set: Basic Type: Spell Class: Druid Cost: 3 Tags: Area of effect Give your characters +2 Attack this turn.What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". to increase damage output. When no other options present themselves, Shapeshift is a decent fallback option, combining the accumulation of a small amount of Armor with the opportunity to deal small amounts of damage to the opponent`s hero or minions.
NB: while the Armor gained by Shapeshift stacks with other Armor effects and is not lost at the end of your turn, the Attack bonus is only available for the turn the Hero Power is used.
Unique mechanics
The Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with ability A selection of minions, each with its own ability. From left to right: Divine Shield, Deathrattle, a triggered effect, and Spell Damage. Abilities are special effects, powers, or behaviors found on cards. For spell cards, allows the player to choose one of two options upon playing a card. Choose One effects are only available to the druid class, and provide powerful versatility, allowing the player to choose between effects depending on their chosen strategy and immediate needs. For example Ancient of War Ancient of War Set: Classic Type: Minion Class: Druid Rarity: Epic Cost: 7 Attack: 5 Health: 5 Abilities: Choose One, Taunt Choose One - +5 Attack; or +5 Health and Taunt.Young Night Elves love to can become either a 10/5, or a 5/10 Taunt - representing powerful aggressive and defensive approaches respectively.
Through cards like Nourish Nourish Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 5 Abilities: Choose One, Draw cards Tags: Mana-related Choose One - Gain 2 Mana Crystals; or Draw 3 cards.Druids take nourishment from many things: the , Wild Growth Wild Growth Set: Basic Type: Spell Class: Druid Cost: 2 Tags: Mana-related Gain an empty Mana Crystal.Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!See this card on Hearthpwn data page] , Grove Tender Grove Tender Set: Goblins vs Gnomes Type: Minion Class: Druid Rarity: Rare Cost: 3 Attack: 2 Health: 4 Abilities: Choose One, Draw cards Tags: Mana-related Choose One - Give each player a Mana Crystal; or , Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] , Darnassus Aspirant Darnassus Aspirant Set: The Grand Tournament Type: Minion Class: Druid Rarity: Rare Cost: 2 Attack: 2 Health: 3 Abilities: Battlecry, Deathrattle Tags: Mana-related Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal.She loves or Astral Communion Astral Communion Set: The Grand Tournament Type: Spell Class: Druid Rarity: Epic Cost: 4 Abilities: Discard Tags: Mana-related Gain 10 Mana Crystals. Discard your hand.Hey! Moon! Can I have some mana crystals?See this card on , the druid also has unique access to accelerated mana Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by gain. In an extreme example: the player can use two Wild Growths to achieve 10 Mana Crystals Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by two turns earlier than usual, gain up to 4 more Mana Crystals (for a single turn only) by using two Innervates; this would allow a possible 14 available mana upon a druid`s eighth turn. Using Astral Communion the druid can gain 10 mana crystals on the fourth turn, at the price of discarding their hand.
Strategy and gameplay
The druid class offers an immensely versatile style of play; capitalizing on the Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with mechanic is essential to make the most of the druid`s potential. Druids are often considered to be the class least affected by RNG "I think it’s important for there to be some kind of randomness in the game. I think it creates great stories and I don’t think you want a game that is entirely no RNG. Heck, , due to the versatility of their Choose One effects, helping the druid to change strategy mid-game. This can also help in countering the randomness of the matchmaking Matchmaking is the process of determining appropriate pairings in Hearthstone. The matchmaking process functions differently for each game mode. Casual Play mode, Ranked Play mode at Legend rank, and non-cooperative Tavern Brawls determine pairings using process.
A druid is unafraid of taking the offensive himself; the Hero Power Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and Shapeshift Shapeshift Type: Hero Power Class: Druid Cost: 2 Abilities: Gain Armor Hero Power +1 Attack this turn. +1 Armor.See this card on Hearthpwn data page] Shapeshift is the druid s basic Hero Power. Contents 1 Notes allows him to deal low damage, while also gaining Armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only to make up for resulting Health loss, or simply to slowly build up his defences. This is useful for early game removal Removal is the term used to refer to the elimination of minions from the battlefield. Hard removal describes cards and effects that can neutralize minions regardless of most defenses, such as high Health or Divine or simply an extra point of damage when it`s needed. Claw Claw Set: Basic Type: Spell Class: Druid Cost: 1 Abilities: Gain Armor Give your hero +2 Attack this turn and 2 Armor.The claw decides who will stay and who will go.See this card on Hearthpwn , Bite Bite Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 4 Abilities: Gain Armor Give your hero +4 Attack this turn and 4 Armor.Chew your food!See this card on Hearthpwn data page] Bite is a and Savagery Savagery Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 1 Abilities: Deal damage Tags: Attack-related Deal damage equal to your hero s Attack to a minion.It is true that some druids are savage, but others take this aspect further.
Druids have powerful damage spells that excel at removal and burn tactics; Wrath Wrath Set: Classic Type: Spell Class: Druid Rarity: Common Cost: 2 Abilities: Choose One, Deal damage, Draw cards Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.The talk , Swipe Swipe Set: Basic Type: Spell Class: Druid Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 4 damage to an enemy and 1 damage to all other enemies.When a bear rears back and extends , Starfall Starfall Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 5 Abilities: Choose One, Deal damage Tags: Area of effect Choose One - Deal 5 damage to a minion; or 2 damage to all enemy and Starfire Starfire Set: Basic Type: Spell Class: Druid Cost: 6 Abilities: Deal damage, Draw cards Deal 5 damage. Draw a card.Balance is important to druids. This card is perfectly balanced.See this card on Hearthpwn data page] . The combination of these cards means continuous board control. Spell Damage A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase can make these even more potent, with Swipe Swipe Set: Basic Type: Spell Class: Druid Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 4 damage to an enemy and 1 damage to all other enemies.When a bear rears back and extends being the premier example as both single-target and board-wide damages are increased. Savage Roar Savage Roar Set: Basic Type: Spell Class: Druid Cost: 3 Tags: Area of effect Give your characters +2 Attack this turn.What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". and Force of Nature Force of Nature Set: Classic Type: Spell Class: Druid Rarity: Epic Cost: 5 Abilities: Summon Summon three 2/2 Treants."I think I ll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate GnomeSee this card are other powerful damage dealing options. These can be used to aggressively and efficiently clear the opponent`s board, or can be combined to deal huge amounts of damage in one turn, for a devastating one turn kill Burst damage or burst potential refers to a player s ability to deal a large amount of damage in one or two turns, allowing a player to finish off a previously damaged opponent, or deal an .
Another thing druids are very good at is fast mana Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by growth, chiefly through Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] and Wild Growth Wild Growth Set: Basic Type: Spell Class: Druid Cost: 2 Tags: Mana-related Gain an empty Mana Crystal.Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!See this card on Hearthpwn data page] . Two Innervates in your initial draw allows you to play a 5 mana (if playing first) or 6 mana (if playing second) minion on your first turn. If your opponent doesn`t have any cards to nullify heavy-hitters (such as Polymorph Polymorph Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Transform Tags: Beast-generating Transform a minion into a 1/1 Sheep.There was going to be a pun in this flavor text, but it just came out or Execute Execute Set: Basic Type: Spell Class: Warrior Cost: 2 Abilities: Destroy Tags: Damaged-related Destroy a damaged enemy minion.It s okay, he deserved it.See this card on Hearthpwn data page] Execute is a warrior spell card, from ) or lots of low-cost Taunts The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve , this can potentially allow you to shave off half or more of their Health in the first few turns, although it will also leave the druid without many cards in their hand. In contrast Wild Growth sacrifices tempo in order to reach higher mana levels more quickly, allowing the druid to place larger threats onto the board sooner; this can allow druid decks to focus on more expensive minions without losing during the early game. In perfect combination, Innervate and Wild Growth can allow the druid to play high-threat minions like Ysera as early as turn 3. Other druid mana manipulation cards include Darnassus Aspirant Darnassus Aspirant Set: The Grand Tournament Type: Minion Class: Druid Rarity: Rare Cost: 2 Attack: 2 Health: 3 Abilities: Battlecry, Deathrattle Tags: Mana-related Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal.She loves and Nourish Nourish Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 5 Abilities: Choose One, Draw cards Tags: Mana-related Choose One - Gain 2 Mana Crystals; or Draw 3 cards.Druids take nourishment from many things: the .
Fittingly, the druid`s unique minions are primarily geared towards the mid and late game, and embody the class`s theme of flexibility. Druid of the Claw and Ancient of War Ancient of War Set: Classic Type: Minion Class: Druid Rarity: Epic Cost: 7 Attack: 5 Health: 5 Abilities: Choose One, Taunt Choose One - +5 Attack; or +5 Health and Taunt.Young Night Elves love to are both bulky Taunt defenders for their cost, and can be also used in an offensive manner. Ancient of Lore is a potent source of card draw, but can also be used to heal in dire situations. At long last, Cenarius can summon Treants to rally a comeback, or empower the druid`s army with a devastating buff to finish the game. Aviana can allow the druid to play a wealth of expensive minions in a single turn.
Druids have a small synergy with Beasts, although much less so than hunters. Cards like Druid of the Fang, Knight of the Wild and Wildwalker reward the druid for using Beasts in their decks, and there are a few druid Beasts, mostly the result of transform effects.
Spells
- For Wild format listings, see Druid/Wild format
See Spell.
Name / Desc | Rarity | Class | Cost | Description | |||||||||||||||
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Claw Claw Set: Basic Type: Spell Class: Druid Cost: 1 Abilities: Gain Armor Give your hero +2 Attack this turn and 2 Armor.The claw decides who will stay and who will go.See this card on Hearthpwn | Free | Druid | 1 | Give your hero +2 Attack this turn and 2 Armor.The claw decides who will stay and who will go. | |||||||||||||||
Healing Touch | Free | Druid | 3 | Restore #8 Health.8 Health, no waiting. | |||||||||||||||
Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] | Free | Druid | 0 | Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them. | |||||||||||||||
Mark of the Wild | Free | Druid | 2 | Give a minion Taunt and +2/+2. (+2 Attack/+2 Health)Not to be confused with Jim of the Wild. | |||||||||||||||
Wild Growth Wild Growth Set: Basic Type: Spell Class: Druid Cost: 2 Tags: Mana-related Gain an empty Mana Crystal.Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!See this card on Hearthpwn data page] | Free | Druid | 2 | Gain an empty Mana Crystal.Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99! | |||||||||||||||
Feral Rage | Common | Druid | 3 | Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with - Give your hero +4 Attack this turn; or Gain 8 Armor.Let`s be honest. One option is a lot ragier than the other. | |||||||||||||||
Jade Blossom | Common | Druid | 3 | Summon a Jade Golem. Gain an empty Mana Crystal.Meditating under a jade blossom is said to grant you wisdom, unless you have a pollen allergy. | |||||||||||||||
Mark of Nature | Common | Druid | 3 | Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with - Give a minion +4 Attack; or +4 Health and Taunt.Druids call it the "Mark of Nature." Everyone else calls it "needing a bath." | |||||||||||||||
Mark of Y`Shaarj | Common | Druid | 2 | Give a minion +2/+2. If it`s a Beast, draw a card.Y`shaarj had three sons: Mark, Theodore, and Chris. | |||||||||||||||
Mark of the Lotus | Common | Druid | 1 | Give your minions +1/+1.The mark of the Lotus is a little flower drawn in permanent marker on the ankle. | |||||||||||||||
Moonfire | Common | Druid | 0 | Deal 1 damage."Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3 | |||||||||||||||
Naturalize | Common | Druid | 1 | Destroy a minion. Your opponent draws 2 cards.Another one bites the dust. | |||||||||||||||
Power of the Wild | Common | Druid | 2 | Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with - Give your minions +1/+1; or Summon a 3/2 Panther.Never look a panther in the eye. Or is it `Always look a panther in the eye`? Well, it`s one of those. | |||||||||||||||
Savage Roar Savage Roar Set: Basic Type: Spell Class: Druid Cost: 3 Tags: Area of effect Give your characters +2 Attack this turn.What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". | Common | Druid | 3 | Give your characters +2 Attack this turn.What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It`s probably not that, though. | |||||||||||||||
Soul of the Forest | Common | Druid | 4 | Give your minions "Deathrattle: Summon a 2/2 Treant.""Reforestation" is suddenly a terrifying word. | |||||||||||||||
Starfire Starfire Set: Basic Type: Spell Class: Druid Cost: 6 Abilities: Deal damage, Draw cards Deal 5 damage. Draw a card.Balance is important to druids. This card is perfectly balanced.See this card on Hearthpwn data page] | Common | Druid | 6 | Deal 5 damage. Draw a card.Balance is important to druids. This card is perfectly balanced. | |||||||||||||||
Swipe Swipe Set: Basic Type: Spell Class: Druid Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 4 damage to an enemy and 1 damage to all other enemies.When a bear rears back and extends | Common | Druid | 4 | Deal 4 damage to an enemy and 1 damage to all other enemies.When a bear rears back and extends his arms, he`s about to Swipe! ... or hug. | |||||||||||||||
Wrath Wrath Set: Classic Type: Spell Class: Druid Rarity: Common Cost: 2 Abilities: Choose One, Deal damage, Draw cards Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.The talk | Common | Druid | 2 | Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with - Deal 3 damage to a minion; or 1 damage and draw a card.The talk around the Ratchet Inn is that this card is too good and should be a Legendary. | |||||||||||||||
Bite Bite Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 4 Abilities: Gain Armor Give your hero +4 Attack this turn and 4 Armor.Chew your food!See this card on Hearthpwn data page] Bite is a | Rare | Druid | 4 | Give your hero +4 Attack this turn and 4 Armor.Chew your food! | |||||||||||||||
Earthen Scales | Rare | Druid | 1 | Give a friendly minion +1/+1, then gain Armor equal to its Attack.You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic. | |||||||||||||||
Evolving Spores | Rare | Druid | 4 | Adapt your minions.The most powerful mushrooms are commonly found in boxes marked with "?". | |||||||||||||||
Jade Idol | Rare | Druid | 1 | Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck.Shuffle or no guts. | |||||||||||||||
Moonglade Portal | Rare | Druid | 6 | Restore 6 Health. Summon a random 6-Cost minion.Ain`t no party like a Moonglade party ‘cause a Moonglade party got bears. | |||||||||||||||
Nourish Nourish Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 5 Abilities: Choose One, Draw cards Tags: Mana-related Choose One - Gain 2 Mana Crystals; or Draw 3 cards.Druids take nourishment from many things: the | Rare | Druid | 5 | Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with - Gain 2 Mana Crystals; or Draw 3 cards.Druids take nourishment from many things: the power of nature, the songbird`s chirp, a chocolate cake. | |||||||||||||||
Savagery Savagery Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 1 Abilities: Deal damage Tags: Attack-related Deal damage equal to your hero s Attack to a minion.It is true that some druids are savage, but others | Rare | Druid | 1 | Deal damage equal to your hero`s Attack to a minion.It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea. | |||||||||||||||
Starfall Starfall Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 5 Abilities: Choose One, Deal damage Tags: Area of effect Choose One - Deal 5 damage to a minion; or 2 damage to all enemy | Rare | Druid | 5 | Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions.Is the sky falling? Yes. Yes it is. | |||||||||||||||
Force of Nature Force of Nature Set: Classic Type: Spell Class: Druid Rarity: Epic Cost: 5 Abilities: Summon Summon three 2/2 Treants."I think I ll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate GnomeSee this card | Epic | Druid | 5 | Summon three 2/2 Treants."I think I`ll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome | |||||||||||||||
Living Mana | Epic | Druid | 5 | Transform your Mana Crystals into 2/2 minions. Recover the mana when they die.If you truly love your mana, set it free. | |||||||||||||||
Lunar Visions | Epic | Druid | 5 | Draw 2 cards. Minions drawn costs (2) less.The true mystery of lunar visions is how there is nothing to watch when there are so many channels. | |||||||||||||||
Pilfered Power | Epic | Druid | 3 | Gain an empty Mana Crystal for each friendly minion.The Hozen don`t get paid much, but at least they get to keep any excess mana. | |||||||||||||||
Wisps of the Old Gods | Epic | Druid | 7 | Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with - Summon seven 1/1 Wisps; or Give your minions +2/+2.They`re just normal wisps, actually. The "Of the Old Gods" bit is just marketing. | |||||||||||||||
Jungle Giants | Legendary | Druid | 1 | Quest: Summon 5 minions with 5 or more attack. Reward: Barnabus.Forming the Golakka Crater was the end of Barnabus` disastrous career as a dancer. | |||||||||||||||
Showing all 32 cards |
Uncollectible
- For Wild format listings, see Druid/Wild format
The following spells are generated by other druid spells or effects, and are uncollectible.
NB: individual Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with effect cards are not listed here; see Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with for a full list.
Name / Desc | Rarity | Class | Cost | Description | |||||||||||||||
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Excess Mana | None | Druid | 0 | Draw a card. (You can only have 10 Mana in your tray.) | |||||||||||||||
Showing the only card |
Minions
- For Wild format listings, see Druid/Wild format
All classes can also use other neutral minions in their decks. See Minion.
Name / Desc | Rarity | Subtype | Class | Cost | Atk | HP | Description |
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Dark Arakkoa | Common | Druid | 6 | 5 | 7 | Taunt. Battlecry: Give your C`Thun +3/+3 (wherever it is).There`s a whole gradient of Arakkoa! This one is on the darker side. | |
Druid of the Claw | Common | Druid | 5 | 4 | 4 | Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt.Cat or Bear? Cat or Bear?! I just cannot CHOOSE! | |
Elder Longneck | Common | Beast | Druid | 3 | 5 | 1 | Battlecry: If you`re holding a minion with 5 or more Attack, Adapt.And so the bartender says, “Why the long neck?” |
Enchanted Raven | Common | Beast | Druid | 1 | 2 | 2 | Once upon a midnight restive, Medivh pondered, feeling festive! |
Ironbark Protector | Common | Druid | 8 | 8 | 8 | TauntI dare you to attack Darnassus. | |
Jade Behemoth | Common | Druid | 6 | 3 | 6 | Taunt Battlecry: Summon a Jade Golem.I think we should talk about the jade elephant in the room. | |
Jade Spirit | Common | Druid, Rogue, Shaman | 4 | 2 | 3 | Battlecry: Summon a Jade Golem."He`s so cute! I just want to squeeze him, then use him for Jade Golem parts!" - Aya Blackpaw | |
Menagerie Warden | Common | Druid | 6 | 5 | 5 | Battlecry: Choose a friendly Beast. Summon a copy of it.Please? Can I keep him? I promise to clean his cage every day. | |
Tortollan Forager | Common | Druid | 2 | 2 | 2 | Battlecry: Add a random minion with 5 or more Attack to your hand.In the Tortollan tongue, Un’goro is known as the “Land of the Lost and Found.” | |
Verdant Longneck | Common | Beast | Druid | 5 | 5 | 4 | Battlecry: Adapt.Always sticking its neck into other people’s business. |
Addled Grizzly | Rare | Beast | Druid | 3 | 2 | 2 | After you summon a minion, give it +1/+1.Druids who spend too long in bear form are more susceptible to the whispers of the Old Gods. Right now they are whispering the lyrics to "La Bamba". |
Celestial Dreamer | Rare | Druid | 3 | 3 | 3 | Battlecry: If you control a minion with 5 or more Attack, gain +2/+2.If you think her job is easy, YOU try falling asleep on cue. | |
Keeper of the Grove | Rare | Druid | 4 | 2 | 2 | Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with - Deal 2 damage; or Silence a minion.These guys just show up and start Keeping your Groves without even asking. | |
Klaxxi Amber-Weaver | Rare | Druid | 4 | 4 | 5 | Battlecry: If your C`Thun has at least 10 Attack, gain +5 Health.Amberweaving is a specialty course at the local trade school. | |
Lotus Agents | Rare | Druid, Rogue, Shaman | 5 | 5 | 3 | Battlecry: Discover a Druid, Rogue or Shaman card.Mostly, they stand around and look cool. | |
Mire Keeper | Rare | Druid | 4 | 3 | 3 | Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with - Summon a 2/2 Slime; or Gain an empty Mana Crystal."Hey.... Is that Mire for sale?" "No. I`m keeping it." | |
Shellshifter | Rare | Druid | 4 | 3 | 3 | Choose One - Transform into a 5/3 with Stealth; or a 3/5 with Taunt.Master of the Three Shell Monte. | |
Virmen Sensei | Rare | Druid | 5 | 4 | 5 | Battlecry: Give a friendly Beast +2/+2.There is no carrot. | |
Ancient of Lore | Epic | Druid | 7 | 5 | 5 | Choose One - Draw a card; or Restore 5 Health.Go ahead, carve your initials in him. | |
Ancient of War Ancient of War Set: Classic Type: Minion Class: Druid Rarity: Epic Cost: 7 Attack: 5 Health: 5 Abilities: Choose One, Taunt Choose One - +5 Attack; or +5 Health and Taunt.Young Night Elves love to | Epic | Druid | 7 | 5 | 5 | Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with - +5 Attack; or +5 Health and Taunt.Young Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death. | |
Forbidden Ancient | Epic | Druid | 1 | 1 | 1 | Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent.This Ancient was banned from the local tavern after tucking a `Dr. Boom` up its sleeve. | |
Giant Anaconda | Epic | Beast | Druid | 7 | 5 | 3 | Deathrattle: Summon a minion from your hand with 5 or more Attack.Must be something it ate. |
Aya Blackpaw | Legendary | Druid, Rogue, Shaman | 6 |
Main Synergies
- Swipe can be combined with spell damage minions such as Azure Drake and Bloodmage Thalnos for a very powerful board clear.
- Force of Nature plus Savage Roar deals 14 damage from the hand on an empty board which is a very powerful 2-card finisher. This combo will do even more damage when the Druid has minions on the field, and Innervate makes it possible to play a second Savage Roar for a minimum of 22 damage.
- Innervate and Wild Growth can be used to get expensive minions out on the field early which is perfect for Druid`s selection of powerful Taunt minions including Ancient of War and Druid of the Claw.
Common Weaknesses
- Large Taunt minions can effectively shut down Druid strategies which depend on the Force of Nature and Savage Roar combo as their win condition.
- The Black Knight is an extremely powerful card against Druid and will almost always get excellent value against Druid`s expensive taunt minions.
- Druid has few good answers to big minions, especially those which are immune to Big Game Hunter or The Black Knight. In particular Ysera and Malygos are highly resilient to damage with their 12 health.
Example Decks
A lategame ramp deck
# | Name | ||||
---|---|---|---|---|---|
2 | Innervate | 0 | |||
2 | Mark of the Wild | 2 | |||
2 | Wild Growth | 2 | |||
2 | Wrath | 2 | |||
1 | Healing Touch | 3 | |||
1 | Big Game Hunter | 5 | 4 | 2 | |
2 | Swipe | 4 | |||
1 | Chillwind Yeti | 4 | 4 | 5 | |
2 | Keeper of the Grove | 4 | 2 | 4 | |
1 | Nourish | 5 | |||
1 | Starfall | 5 | |||
2 | Druid of the Claw | 5 | 4 | 4 | |
2 | Faceless Manipulator | 5 | 3 | 3 | |
2 | Sunwalker | 6 | 4 | 5 | |
1 | The Black Knight | 6 | 4 | 5 | |
2 | Ancient of Lore | 7 | 5 | 5 | |
2 | Ancient of War | 7 | 5 | 5 | |
1 | Sylvanas Windrunner | 6 | 5 | 5 | |
1 | Cenarius | 9 | 5 | 8 |
A token druid deck
# | Name | ||||
---|---|---|---|---|---|
2 | Innervate | 0 | |||
1 | Claw | 1 | |||
2 | Argent Squire | 1 | 1 | 1 | |
2 | Power of the Wild | 2 | |||
2 | Wrath | 2 | |||
1 | Bloodmage Thalnos | 2 | 1 | 1 | |
1 | Loot Hoarder | 2 | 2 | 1 | |
2 | Savage Roar | 3 | |||
2 | Harvest Golem | 3 | 2 | 3 | |
2 | Swipe | 4 | |||
2 | Keeper of the Grove | 4 | 2 | 4 | |
1 | Leeroy Jenkins | 5 | 6 | 2 | |
2 | Violet Teacher | 4 | 3 | 5 | |
2 | Azure Drake | 5 | 4 | 4 | |
2 | Druid of the Claw | 5 | 4 | 4 | |
1 | Force of Nature | 6 | |||
2 | Ancient of Lore | 7 | 5 | 5 | |
1 | Cenarius | 9 | 5 | 8 |
Druid Cards
Here, all the class-specific cards are explained and arranged by their type.
Minions
Name | Rarity | Effect | |||
---|---|---|---|---|---|
Addled Grizzly | Rare | 3 | 2 | 2 | After you summon a minion, give it +1/+1. |
Ancient of Lore | Epic | 7 | 5 | 5 | Choose One - Draw 2 cards; or Restore 5 Health. |
Ancient of War | Epic | 7 | 5 | 5 | Choose One - Taunt and +5 Health; or +5 Attack. |
Anodized Robo Cub | Common | 2 | 2 | 2 | Taunt. Choose One - +1 Attack; or +1 Health. |
Aviana | Legendary | 9 | 5 | 5 | Your minions cost (1). |
Celestial Dreamer | Rare | 3 | 3 | 3 | Battlecry: If a friendly minion has 5 or more Attack, gain +2/+2. |
Cenarius | Legendary | 9 | 5 | 8 | Chosen One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt. |
Dark Arakkoa | Common | 6 | 5 | 7 | Taunt. Battlecry: Give your C`Thun +3/+3 (wherever it is). |
Darnassus Aspirant | Rare | 2 | 2 | 3 | Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal. |
Druid of the Claw | Common | 5 | 4 | 4 | Choose One - Charge; or +2 Health and Taunt. |
Druid of the Fang | Common | 5 | 4 | 4 | Battlecry: If you have a Beast, transform this minion into a 7/7. |
Druid of the Flame | Common | 3 | 2 | 2 | Choose One - Transform into a 5/2 minion; or a 2/5 minion. |
Druid of the Flame | Common | 3 | 5 | 2 | |
Druid of the Flame | Common | 3 | 2 | 5 | |
Enchanted Raven | Common | 1 | 2 | 2 | |
Fandral Staghelm | Legendary | 4 | 3 | 5 | Your Choose One cards have both effects combined. |
Forbidden Ancient | Epic | 0 | 1 | 1 | Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent |
Grove Tender | Rare | 3 | 2 | 4 | Choose One - Give each player a Mana Crystal; or Each players draws a card. |
Ironbark Protector | Free | 8 | 8 | 8 | Taunt |
Jade Behemoth | Common | 6 | 3 | 6 | Taunt Battlecry: Summon a Jade Golem. |
Jungle Moonkin | Rare | 4 | 4 | 4 | Both players have Spell Damage +2. |
Keeper of the Grove | Rare | 4 | 2 | 4 | Choose one - Deal 2 damage; or Silence a minion. |
Klaxxi Amber-Weaver | Rare | 4 | 4 | 5 | Battlecry: If your C`Thun has at least 10 Attack, gain +5 Health. |
Knight of the Wild | Rare | 7 | 6 | 6 | Whenever you summon a Beast, reduce the Cost of this card by (1). |
Kun the Forgotten King | Legendary | 10 | 7 | 7 | Choose One - Gain 10 Armor; or Refresh your Mana Crystals. |
Malorne | Legendary | 7 | 9 | 7 | Deathrattle: Shuffle this minion into your deck. |
Mech-Bear-Cat | Rare | 6 | 7 | 6 | Whenever this minion takes damage, add a Spare Part card to your hand. |
Menagerie Warden | Common | 5 | 6 | 6 | Battlecry: Choose a friendly Beast. Summon a copy of it. |
Mire Keeper | Rare | 4 | 3 | 3 | Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal. |
Mounted Raptor | Common | 3 | 3 | 2 | Deathrattle: Summon a random 1-Cost minion. |
Panther | Common | 2 | 3 | 2 | |
Savage Combatant | Rare | 4 | 5 | 4 | Inspire: Give your hero +2 Attack this turn. |
Virmen Sensei | Rare | 5 | 4 | 5 | Battlecry: Give a friendly Beast +2/+2. |
Volcanic Lumberer | Rare | 9 | 7 | 8 | Taunt: Costs (1) less for each minion that died this turn. |
Spells
Name | Rarity | Effect | |
---|---|---|---|
Astral Communion | Epic | 4 | Gain 10 Mana Crystals. Discard your hand. |
Bite | Rare | 4 | Give your hero +4 attack this turn and 4 armor |
Claw | Free | 1 | Give your hero +2 attack this turn and 2 armor |
Feral Rage | Common | 3 | Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor. |
Force of Nature | Epic | 6 | Summon three 2/2 Treants with Charge that die at the end of the turn. |
Healing Touch | Free | 3 | Restore 8 Health |
Innervate | Free | 0 | Gain 2 Mana Crystals this turn only. |
Jade Blossom | Common | 3 | Summon a Jade Golem. Gain an empty Mana Crystal. |
Jade Idol | Rare | 1 | Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck. |
Living Roots | Common | 1 | Choose One - Deal 2 damage; or Summon two 1/1 Saplings. |
Lunar Visions | Epic | 5 | Draw 2 cards. Minions drawn cost (2) less. |
Mark of Nature | Common | 3 | Choose One - Give a minion +4 Attack; or +4 Health and Taunt. |
Mark of Y`Shaarj | Common | 2 | Give a minion +2/+2. If it`s a Beast, draw a card |
Mark of the Lotus | Common | 1 | Give your minions +1/+1. |
Mark of the Wild | Free | 2 | Give a minion Taunt and +2/+2. (+2 Attack/ +2 Health) |
Moonfire | Free | 0 | Deal 1 damage. |
Mulch | Epic | 3 | Destroy a minion. Add a random minion to your opponent`s hand. |
Naturalize | Common | 1 | Destroy a minion.Your opponent draws 2 cards. |
Nourish | Rare | 5 | Choose One - Gain 2 Mana Crystals; or Draw 3 cards. |
Pilfered Power | Epic | 3 | Gain an empty Mana Crystal for each friendly minion. |
Poison Seeds | Common | 4 | Destroy all minions and summon 2/2 Treants to replace them. |
Power of the Wild | Common | 2 | Choose one - Give your minions +1/+1; or Summon a 3/2 Panther. |
Raven Idol | Common | 1 | Choose One - Discover a minion; or Discover a spell. |
Recycle | Rare | 6 | Shuffle an enemy minion into your opponent`s deck. |
Savage Roar | Free | 3 | Give your characters +2 Attack this turn. |
Savagery | Rare | 1 | Deal damage equal to your hero`s Attack to a minion. |
Soul of the Forest | Common | 4 | Give your minions "Deathrattle: Summon a 2/2 Treant." |
Starfall | Rare | 5 | Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. |
Starfire | Free | 6 | Deal 5 damage. Draw a card. |
Swipe | Free | 4 | Deal 4 damage to an enemy and 1 damage to all other enemies. |
Tree of Life | Epic | 9 | Restore all characters to full Health. |
Wild Growth | Free | 2 | Gain an empty Mana Crystal. |
Wisps of the Old Gods | Epic | 7 | Choose one - Summon seven 1/1 Wisps; or Give your minions +2/+2 |
Wrath | Common | 2 | Choose One - Deal 3 damage to a minion; or Deal 1 damage and draw a card. |
Free Cards Acquisition
All of the cards that are of rarity Free can be won through normal play in the tutorial and Practice Mode. You always get two of them simultaneously because that`s the limit you can have in one deck. This is how you get them:
Card
- Innervate
- Claw
- Mark of the Wild
- Wild Growth
- Healing Touch
- Starfire
- Savage Roar
- Moonfire
- Swipe
- Ironbark Protector
Event
- Available upon unlocking Druid
- Available upon unlocking Druid
- Available upon unlocking Druid
- Available upon unlocking Druid
- Available upon unlocking Druid
- Get to level 2 with the Druid
- Get to level 4 with the Druid
- Get to level 6 with the Druid
- Get to level 8 with the Druid
- Get to level 10 with the Druid
In addition, Golden versions of the free cards can be unlocked by leveling further than level 10. For Golden versions, though, the cards are unlocked one by one and not in pairs. These are the levels and the associated unlocks.
Leveling rewards | |
---|---|
Level | Golden card |
15 | Healing Touch |
20 | Healing Touch |
23 | Wild Growth |
26 | Wild Growth |
28 | Mark of the Wild |
30 | Mark of the Wild |
32 | Claw |
34 | Claw |
36 | Innervate |
38 | Innervate |
40 | Moonfire |
42 | Moonfire |
43 | Savage Roar |
44 | Savage Roar |
45 | Starfire |
46 | Starfire |
47 | Swipe |
48 | Swipe |
49 | Ironbark Protector |
50 | Ironbark Protector |
51 | Oasis Snapjaw |
52 | Oasis Snapjaw |
53 | Nightblade |
54 | Nightblade |
55 | River Crocolisk |
56 | River Crocolisk |
57 | Elven Archer |
58 | Elven Archer |
59 | Novice Engineer |
60 | Novice Engineer |