How to get
Ysera can be obtained through Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not card packs Card pack concept art Card packs are items that players can open to acquire cards for filling a player s collection. Only card packs for the current Standard format sets are available for purchase in the , through crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust , or as an Arena A video explaining the Arena in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. The Arena is a game mode where players compete against each other using specially constructed decks to earn substantial rewards. It reward.
|Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Ysera||3200||1600|
Ysera is often used as a slow and methodical finisher to be used in very slow control decks. At end end of every turn, you will draw a Dream Card; each of them is immensely powerful for the cost. Be warned though that Ysera is not a card you can play when you`re losing and will die very soon. That is, you must have a tempo advantage when you play Ysera. Unlike some level eight+ mana legendaries, Ysera offers no benefit until your next turn. Some of Ysera`s dream cards, such as Emerald Drake and Laughing Sister also don`t provide any benefit until two turns after you`ve played Ysera. At a nine mana cost, playing Ysera essentially forfeits your turn.
Ysera boasts four attack, which is a blessing in disguise as she cannot be removed via either Shadow Word: Pain, Shadow Word: Death, nor Big Game Hunter. At 12 HP, she is also resistant to direct damage spells such as Fireball and Starfire. The most effective ways to kill Ysera come from instant removal. Classes that lack effective instant removal such as Druid and Paladin will especially have trouble getting rid of her. In summary, she is best used in extremely slow control decks against slightly faster control decks, especially against Druid and Paladin.
At the end of your turn, add a Dream Card to your hand.
Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something?
See this card on Hearthpwn
Ysera is a legendary Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There neutral Neutral is the term used to describe cards which are not limited to a specific class. Neutral collectible cards can be included in any deck, regardless of hero. Neutral cards use a plain, grey card minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion card, from the Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not set. It generates Generate effects are abilities which create new cards and place them into a player s hand, or more rarely shuffle them into the player s deck. They may generate entirely new cards, or combine with a copy a Dream Card for the controlling player at the end of each of their turns Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each .
Ysera is used for both its stats and its utility. The fact that it has 12 health makes it very hard to kill, and having exactly 4 attack allows it to avoid Shadow Word: Pain and Shadow Word: Death, as well as Big Game Hunter Big Game Hunter Set: Classic Type: Minion Rarity: Epic Cost: 5 Attack: 4 Health: 2 Abilities: Battlecry, Destroy Battlecry: Destroy a minion with an Attack of 7 or more.Mere devilsaurs no longer excite him. Soon . At the end of your turn, it gives you one of 5 powerful and mana-efficient Dream Cards. This ability to create above curve Example of a deck s mana curve display from the Arena screen The term mana curve refers to two related concepts: The amount of mana available to players over the course of a game, starting at cards can make Ysera a game finisher, as if she lives more than two turns you will gain an almost insurmountable advantage. Against aggro An aggro deck or aggressive deck, also known as a rush deck, is a deck that takes an aggressive approach of dealing damage to the opponent as quickly as possible, generally through the summoning of match ups Ysera might be too slow to save you, however control decks A control deck, also known as a late game deck, is a deck that attempts to attain victory in the late game, through a combination of early game removal and Taunts, and powerful cards in hate seeing this card, especially if they don`t have an answer to it.
The downsides of Ysera are her high cost, which usually prevents you from playing her until later turns (druids with cards like Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] and Wild Growth Wild Growth Set: Basic Type: Spell Class: Druid Cost: 2 Tags: Mana-related Gain an empty Mana Crystal.Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!See this card on Hearthpwn data page] can sometimes get around this), and the unpredictability of her Dream Card generation, which will sometimes see the player repeatedly gaining cards they do not wish to use, while the one/s they are seeking elude them.
- Ysera Awakens Ysera Awakens Set: Classic Type: Spell Cost: 2 Abilities: Deal damage Tags: Area of effect Deal 5 damage to all characters except Ysera.See this card on Hearthpwn data page] Ysera Awakens is an uncollectible spell will not deal damage to any Ysera on the battlefield, including enemy and Silenced ones (of course, any Ysera that has been transformed Transform is an ability which irreversibly transforms a minion into something else. This removes all card text, abilities and enchantments, and does not trigger any Deathrattles. Transformation is not an enchantment but rather a permanent to something else does not count as "Ysera" anymore, and will therefore suffer the damage).
There are 5 possible Dream Cards. As long as Ysera is alive and not silenced For the card of the same name, see Silence (card). Silence is an ability which removes all current card text, enchantments, and abilities from the targeted minion. It does not remove damage or minion type. , the controlling player will receive one of the following cards at the end of each of their turns. This gives each card a 20% chance of being drawn each time. Aside from possible interruptions by Secrets A Secret is a spell card that is cast normally but has a delayed, hidden effect, which only takes place when a specific event occurs. When a Secret is played, a Secret icon appears on , this should also guarantee that Ysera provides at least one Dream Card even if destroyed the turn after she is summoned. Notes and strategy for each Dream Card are given below.
A 0 mana minion return effect A return to hand or return effect is a card effect whereby a minion, or more rarely a weapon or spell, is returned to the controlling player s hand. The target returns to its original card which can be used either defensively or offensively. It can be used to remove a high damage minion from your opponents board, pushing that creature`s damage back a turn (unless it has Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly ) or removing a creature with taunt to be able to attack your opponent directly during that turn. Alternately, it can be used to remove one of your own minions, such as one that is heavily damaged so that it can be reintroduced into the game at full health (eg. to keep a Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve creature alive longer, or nullify a player`s attempt to whittle Ysera down).
Offensively, if you have a Charge minion already in play, you can use Dream to remove it from the board after it has been used to attack, allowing you to place it back down and attack immediately for a second time. It could also be used to reuse a Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are minion that is already in play to get its effects for a second time.
Dream also synergizes with Nightmare Nightmare Set: Classic Type: Spell Cost: 0 Abilities: Destroy Tags: Triggered effect Give a minion +5/+5. At the start of your next turn, destroy it.See this card on Hearthpwn data page] Nightmare is an uncollectible , allowing a minion buffed with Nightmare to be reused later, and can also be used to save a minion under similar effects, such as Corruption Corruption Set: Basic Type: Spell Class: Warlock Cost: 1 Abilities: Destroy Tags: Triggered effect Choose an enemy minion. At the start of your turn, destroy it.It starts with stealing a pen from work, and before .
Emerald Drake is the second most powerful minion available for 4 mana, having 2 more Attack than the epic Pit Lord Pit Lord Set: Classic Type: Minion Subtype: Demon Class: Warlock Rarity: Epic Cost: 4 Attack: 5 Health: 6 Abilities: Battlecry, Deal damage Battlecry: Deal 5 damage to your hero.Mannoroth, Magtheridon, and Brutallus may be dead, (and with no drawbacks on its use) and one less Health than Flamewreathed Faceless Flamewreathed Faceless Set: Whispers of the Old Gods Type: Minion Class: Shaman Rarity: Common Cost: 4 Attack: 7 Health: 7 Abilities: Overload Overload: (2)He s on fire! Boomshakalaka!See this card on Hearthpwn data page] Flamewreathed Faceless (but without 2 Overload A player with 1 mana Overloaded this turn, and 2 mana Overloaded for next turn. Overload is an ability which reduces the amount of mana available the next turn by the stated amount, indicated in ). It is useful for getting another high Attack minion into play to assist in quickly burning your opponent down. Its status as a "Dragon" also synergizes with many powerful cards in dragon-themed decks.
The advantage of the Laughing Sister is the " elusive An Elusive minion "Elusive" is an unofficial term used to refer to minions that cannot be targeted by spells or Hero Powers. While no official keyword is used to denote the ability, precisely the same " ability - shared with the Faerie Dragon Faerie Dragon Set: Classic Type: Minion Subtype: Dragon Rarity: Common Cost: 2 Attack: 3 Health: 2 Abilities: Elusive Can t be targeted by Spells or Hero Powers.Adorable. Immune to Magic. Doesn t pee on the rug. The , Spectral Knight Spectral Knight Set: Naxxramas Type: Minion Rarity: Common Cost: 5 Attack: 4 Health: 6 Abilities: Elusive Can t be targeted by spells or Hero Powers.What do Faerie Dragons and Spectral Knights have in common? They both , Soggoth the Slitherer Soggoth the Slitherer Set: Whispers of the Old Gods Type: Minion Rarity: Legendary Cost: 9 Attack: 5 Health: 9 Abilities: Elusive, Taunt TauntCan t be targeted by spells or Hero Powers.Don t tell Soggoth, but in the and Arcane Nullifier X-21 - meaning it cannot be targeted by spells or Hero Powers. This usually leads the opponent to attack using their hero or minions, thus weakening themselves or their own defenses by reducing a minion to low health or sacrificing one completely. Additionally, it is one of the sturdiest minions that can be summoned for 3 mana, with its health matched only by Blackwing Technician while holding a Dragon, the rare Felguard/Injured Blademaster/Deathlord and legendary King Mukla, but without any drawbacks.
Nightmare can be used either offensively or defensively. Seeing as the minion it gets used on will be destroyed at the start of your next turn, it could either be used to buff up a defensive minion (such as one with Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve ) to help you survive for another round or it could be used in an offensive manner, buffing up the damage of a creature to turn the game around or as the extra points of damage to give you a win. Comboing with a minion with Windfury, such as an enraged Raging Worgen, can be devastating. Due to the destroy effect, it can also be combined with Freeze effects such as Ice Lance or Frost Elemental to safely remove large threats from the board. Combining it with a return character card such as Dream will also save the minion from destruction after attacking with it.
Nightmare can be used in powerful combo with Kel`Thuzad. The minion buffed with +5/+5 dies at the start of your next turn, which often leads the enemy player to ignore it completely (even skipping attack entirely if the buffed minion has Taunt), while it leaves you with enough time to summon Kel`Thuzad the following turn, so that the buffed minion is resurrected at the end of that turn. Note that if Nightmare was used on Ysera itself or other minions with effects that activate at the end of your turn (such as Ragnaros the Firelord), such effects will not trigger the turn that they are resurrected by Kel`Thuzad.
Note that if a minion affected by Nightmare is stolen, they will still trigger to die at the start of the caster of Nightmare`s turn. (Before Patch 22.214.171.12474 (WotOG patch), it would trigger at the start of the newest controller`s turn regardless of number of steals.)
Nightmare can be applied to get the most use of a minion that is going to die anyway ⃢₀ₔ for instance, if it is under a similar delayed destroy effect such as Corruption Corruption Set: Basic Type: Spell Class: Warlock Cost: 1 Abilities: Destroy Tags: Triggered effect Choose an enemy minion. At the start of your turn, destroy it.It starts with stealing a pen from work, and before , or about to be rammed into an enemy minion that would otherwise destroy it.
Ysera Awakens will damage every minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion on the board, as well as both heroes.
Ysera Awakens can be comboed with a heal such as Healing Touch, Lay on Hands or Holy Light to wreak havoc on your opponent while leaving your own hero unscathed. You could also combo it with Holy Fire to deal 10 damage and still leave your hero undamaged.
Druids can combo Ysera Awakens with Soul of the Forest. Upon activating Ysera Awakens you will destroy the majority of minions on the board, which will activate your minions` Deathrattle, thus retaining board control while eliminating your opponent`s.
- I dream and the world trembles.
- I shall bring you rest.
- Ysera`s Dream Cards are an example of vanilla Hearthstone cards which do not use the standard card frames for their class, in this case using the frames for hunter spells and minions instead.
At the end of every turn after Ysera has been put on the board and until it dies, you will draw one of the listed cards. These cards are referred to as Dream Cards and are unique to Ysera.
- Emerald Drake
- Laughing Sister
- Ysera Awakens