How to get
Archmage Antonidas can be obtained through Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not card packs Card pack concept art Card packs are items that players can open to acquire cards for filling a player s collection. Only card packs for the current Standard format sets are available for purchase in the , through crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust , or as an Arena A video explaining the Arena in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. The Arena is a game mode where players compete against each other using specially constructed decks to earn substantial rewards. It reward.
|Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Archmage Antonidas||3200||1600|
As a Classic class legendary, Archmage Antonidas also has a chance to be awarded as part of the Welcome Bundle "We got the best deals anywhere!" The Welcome Bundle is a special card pack bundle available from the Shop. The bundle costs $4.99 USD/€4.99 EUR/£3.99 GBP/$59.00 MXN or equivalent, and includes 10 Classic card packs, .
Archmage Antonidas relies heavily on his ability to turn spells into fireballs, which makes him a prime target for silences and hard removal such as Hex. Therefore, to make the most out of this card it`s best saved until later turns where you can combine it with one or more cheap spells, creating fireballs before your opponent can remove it. Another strategy is to place Spellbender and Counterspell secrets to protect the Archmage from spell based removal or to combine him with Frost Nova to protect him from your opponent`s minions. When going second, consider saving The Coin to combo it with Archmage Antonidas later on. It counts as a spell and makes playing other cards on the same turn easier, often netting you 2 Fireballs. But the most effective strategy is use Finicky Cloakfield in combination, which would almost assure the Achmage`s survival to next round.
As of the current Patch 126.96.36.19944, Archmage Antonidas isn`t considered a very strong competitive card. With the increased cost of Mage`s burn spell Pyroblast and their stall cards Frost Nova, Cone of Cold and Blizzard, general consensus is that Mage burn decks are too slow to compete in the current aggressive metagame.
|The Coin||Neutral||Spell||General||0||Give 1 mana.|
|The Coin||None||Neutral||Spell||General||0||Give +1 mana.|
|Arcane Missiles||Free||Mage||Spell||General||1||Deal 3 damage randomly split among enemy characters.|
|Ice Lance||Common||Mage||Spell||General||1||Freeze a character. If it was already Frozen, deal 4 damage instead.|
|Arcane Explosion||Free||Mage||Spell||General||2||Deal 1 damage to all enemy minions|
|Arcane Intellect||Free||Mage||Spell||General||3||Draw 2 cards.|
|Mirror Image||Free||Mage||Spell||General||1||Summon two 0/2 minions with Taunt.|
|Mirror Image||Free||Mage||Spell||General||1||Summon two 0/2 minions with Taunt.|
|Counterspell||Rare||Mage||Spell||General||3||Secret: When your opponent casts a spell, Counter it.|
|Ice Block||Epic||Mage||Spell||General||3||Secret: When your hero takes fatal damage, prevent it and become Immune this turn.|
|Mirror Entity||Common||Mage||Spell||General||3||Secret: When your opponent plays a minion, summon a copy of it.|
|Spellbender||Epic||Mage||Spell||General||3||Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target.|
|Cone of Cold||Common||Mage||Spell||General||4||Freeze a minion and the minions next to it, and deal 1 damage to them.|
|Frostbolt||Free||Mage||Spell||General||2||Deal 3 damage to a character and Freeze it.|
|Sorcerer`s Apprentice||Common||Mage||Minion||General||2||3||2||Your spells cost (1) less.|
|Finicky Cloakfield||Free||Neutral||Spell||General||1||Give a friendly minion Stealth until your next turn.|
|Armor Plating||Free||Neutral||Spell||General||1||Give a minion +1 Health.|
|Reversing Switch||Free||Neutral||Spell||General||1||Swap a minion`s Attack and Health.|
|Rusty Horn||Free||Neutral||Spell||General||1||Give a minion Taunt.|
|Time Rewinder||Free||Neutral||Spell||General||1||Return a friendly minion to your hand.|
Whenever you cast a spell, put a `Fireball` spell into your hand.
Antonidas was the Grand Magus of the Kirin Tor, and Jaina`s mentor. This was a big step up from being Grand Magus of Jelly Donuts.
See this card on Hearthpwn
Archmage Antonidas is a legendary Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion card, from the Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not set.
As a 7 mana 5/7 minion, the Archmage Antonidas is not a big drop "Drop" is a colloquial term used to describe a minion of a specific mana cost. For instance, a "3-drop" is a minion which costs 3 mana, such as a Silverback Patriarch. The term may be for the mana cost. His worth comes from his unique ability. Every time you cast a spell Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the , a Fireball Fireball Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Deal damage Deal 6 damage.This spell is useful for burning things. If you re looking for spells that toast things, or just warm them a little, card is placed into your hand. This effect activates in response to casting any spell, including the Fireball cards gained in this way.
If you have some way to protect him, for example with one or two Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve minions, you can easily use him to generate several Fireball cards. Note that Antonidas` effect is the same regardless of the size, effect or mana cost of the spell cast. Playing several cheaper spells can allow you to quickly stock up on several Fireball cards, possibly giving you enough ammunition to finish your opponent within a turn or two. If you have him in your deck and you can protect him, he can easily turn a mediocre spell damage deck into a good one. He can also give you a card advantage Sometimes, you’ll find yourself in a position where you can easily play your whole hand while your opponent is still holding on to close to the maximum of 10 cards. Unless you can win the . Spell Damage A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase minions can also increase the benefit of this card.
Your opponent will generally want to remove Antonidas as quickly as possible, which means you should try to take advantage of his special effect while you can. Ideally, play a spell card immediately after summoning Antonidas; that way, even if your opponent immediately removes him, you will still have gained an extra Fireball. As long as this is achieved, the card can be considered worthwhile - a 5/7 that uses up some of your opponent`s removal Removal is the term used to refer to the elimination of minions from the battlefield. Hard removal describes cards and effects that can neutralize minions regardless of most defenses, such as high Health or Divine effects, plus a spare Fireball card in your hand. Be that as it may, Antonidas` mana cost limits the number of spells that can be played the same turn, as well as which spells. Remember that non-obvious spells like Mirror Image Mirror Image Set: Basic Type: Spell Class: Mage Cost: 1 Abilities: Summon, Taunt Tags: Taunt-generating Summon two 0/2 minions with Taunt.Oh hey it s Mirror Image! !egamI rorriM s ti yeh hOSee this card on Hearthpwn data page] , Arcane Intellect Arcane Intellect Set: Basic Type: Spell Class: Mage Cost: 3 Abilities: Draw cards Draw 2 cards.Playing this card makes you SMARTER. And let s face it: we could all stand to be a little smarter.See this , The Coin The Coin Set: Basic Type: Spell Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only.See this card on Hearthpwn data page] The Coin is a special uncollectible spell card granted at the start , Spare Parts "What’s better than a Chillwind Yeti? A Chillwind Yeti wielding Whirling Blades!" 1] Spare Parts are uncollectible spell cards generated by certain cards in the Goblins vs Gnomes set. There are 7 different Spare Parts. , and all secrets A Secret is a spell card that is cast normally but has a delayed, hidden effect, which only takes place when a specific event occurs. When a Secret is played, a Secret icon appears on will also trigger his effect, and make the most of his effect while you have him. Having Sorcerer`s Apprentice Sorcerer s Apprentice Set: Classic Type: Minion Class: Mage Rarity: Common Cost: 2 Attack: 3 Health: 2 Abilities: Modify cost Tags: Ongoing effect, Spell-related Your spells cost (1) less.Apprentices are great for bossing around. "Conjure me on the board may greatly improve Antonidas` Fireball-generating ability.
If the opponent has just played Millhouse Manastorm Millhouse Manastorm Set: Classic Type: Minion Rarity: Legendary Cost: 2 Attack: 4 Health: 4 Abilities: Battlecry, Modify cost Tags: Spell-related Battlecry: Enemy spells cost (0) next turn."I m gonna light you up, sweetcheeks!"See this card on , if you have or can afford to summon Antonidas and have even a single spell, it is effectively an instant-win for you, due to Millhouse`s Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are . You will be able to play any spell for free, and get a Fireball in return, which you can then also play for free, again earning you another Fireball. This process can be repeated indefinitely for the duration of the round, effectively providing infinite Fireballs until the turn timer expires, or Antonidas is neutralised. For this reason, players should never play Millhouse Manastorm when the opponent has Antonidas on the board, and are strongly cautioned against playing Millhouse in later rounds against any mage.
Loatheb Loatheb Set: Naxxramas Type: Minion Rarity: Legendary Cost: 5 Attack: 5 Health: 5 Abilities: Battlecry, Modify cost Tags: Spell-related Battlecry: Enemy spells cost (5) more next turn.Loatheb used to be a simple Bog Beast. This can be used to soft-counter Archmage Antonidas by greatly limiting the use of spells or delaying their use by one turn, hopefully buying enough time to take care of Antonidas or ending the game altogether.
- Antonidas` triggered effect The lightning bolt icon, explicitly indicating a triggered effect Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions, weapons or spells (in the form of Secrets), as activates before the triggering spell takes effect.
If you have Archmage Antonidas on the board and cast Soulfire Soulfire Set: Basic Type: Spell Class: Warlock Cost: 1 Abilities: Deal damage, Discard Tags: Random Deal 4 damage. Discard a random card.Are you lighting a soul on fire? Or burning someone with your OWN soul? , you will first obtain a Fireball Fireball Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Deal damage Deal 6 damage.This spell is useful for burning things. If you re looking for spells that toast things, or just warm them a little, from Antonidas before then discarding Discard effects are effects which cause the player to discard cards from their hand. Discarded cards are removed from the game, without activating Deathrattles. Discard effects are most commonly found on warlock cards. Discard effects a random card. Thus it is possible that the Soulfire will cause you to discard the Fireball just gained from Antonidas.
- You require my assistance?
- Effect triggering
- To battle!
You require my assistance?Summon