Abilities
Ability
Target Point / Target Unit
Target Point / Target Unit
Affects
Enemies
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
Magical
Magical
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Cast Animation: 0.65+1.17
Starting Radius: 225
End Radius: 275
Move Speed Slow: 28%/32%/36%/40%
Attack Speed Slow: 28/32/36/40
Duration: 5
Slow persists and attempts to deal damage if debuffs were placed before spell immunity and when not dispelled.
Modifiers
Dual Breath Slow: Dispellable with any dispel.
Dual Breath Burn: Dispellable with any dispel.
Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable.
Notes:
- Modified values: None.
- Targeting a unit causes the breaths to be released towards the unit`s position.
- Both the icy and fiery wave travel at a speed of 1050.
- The fiery breath is released 0.3 seconds after the icy breath is released.
- This means it is possible for enemies to be hit by only one of the breaths, by getting in or out of range of the second breath.
- The complete area of both breaths are shaped like a cone.
- Jakiro cannot move until the fiery breath is released. Be that as it may, he can cast spells, use items and turn before it`s released.
- Deals 10/20/30/40 ( 27.5/37.5/47.5/57.5) damage in 0.5 second intervals, starting 0.5 second after the damaging debuff is placed, resulting in 10 instances.
- Can deal up to 100/200/300/400 ( 275/375/475/575) damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
Ability
Target Point
Target Point
Affects
Enemies
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
Magical
Magical
Creates a path of ice that stuns and damages enemies that touch it.
Cast Animation: 0.65+0.8
Path Radius: 150
Effect Delay: 0.5
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of : 50
Modifiers
Ice Path Stun: Dispellable with strong dispels.
Jakiro`s cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.
Notes:
Modified values: None.
- Despite the visual effects, the path`s effects do not have to travel, and are instantly applied after the 0.5 second delay.
- Enemy units which come within 150 radius of the path while it is up get stunned Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells and damaged by it.
- The stun lasts as long as the remaining duration of the path itself.
- The path grants 150 range flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a along the path for its duration.
Ability
Target Unit / Autocast
Target Unit / Autocast
Affects
Enemies
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
Magical
Magical
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
Radius: 300
Attack Speed Slow: 30/40/50/60
Damage per Second: 12/16/20/24
Duration: 5
Can target spell immune enemies. Does not place debuff on spell immune enemies. Slows and attempts to deal damage if debuff was placed before spell immunity and when not dispelled.
Illusions always have the fiery particles when Liquid Fire is leveled at least once before the illusions got created.
Modifiers
Liquid Fire Burn: Dispellable with any dispel.
The left maw of Jakiro opens, laying waste to any in its path.
Notes:
Modified values: None.
- Disjointing it, or becoming invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing upon impact completely nullifies the effects, including the area slow and damage.
- Casting Liquid Fire manually uses the 600 ( 1000) cast range. Attacking normally with Liquid Fire on autocast Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or uses Jakiro`s default 400 ( 800) attack range.
- Successive casts of Liquid Fire do not stack, but refresh the debuff instead.
- Fully affects buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire , including the attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement . Does not affect wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against .
- Deals 6/8/10/12 damage in 0.5 second intervals ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ), starting 0.5 second after the debuff is applied, resulting in 10 damage instances.
- Can deal up to 60/80/100/120 damage to a single target ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- When off cooldown, the fire head`s mouth drools fire (visible to everyone) and Jakiro starts using his fire head for attack animations until Liquid Fire is used.
Ability
Target Point
Target Point
Affects
Enemies
Enemies
Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.
Cast Animation: 0.65+0.97
Path Radius: 260
Ice and fire combine to rip the battlefield to shreds with extreme temperatures.
Notes:
Modified values: None.
- Instantly applies its effects over the whole distance. Does not have any travel speed.
- Deals 50/70/90 ( 62.5/87.5/112.5) damage in 0.5 second intervals ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ), starting 0.5 seconds after cast, resulting in 20 ( 60) damage instances.
- Can deal up to 1000/1400/1800 ( 3750/5250/6750) damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- The path destroys trees Trees on the Radiant and Dire sides of the map. Trees are a terrain featureSpecial attraction in Dota 2. They make up a large amount of the map, and are very prominent in the forests that within 260 range along the path upon cast.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 changes Macropyre`s sound effect. This changed sound effect is audible through the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
Info
Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.
Videos
Talents
Hero Talents Main Table of Gained Bonuses The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between | ||
+1.25s Ice Path Duration | 25 | Macropyre Pure and Pierces Immunity |
+40 Movement Speed | 20 | +400 Attack Range |
+35 Dual Breath Burn Damage | 15 | +125 Cast Range |
+8% Spell Amplification | 10 | +25% XP Gain |
Notes:
- Replaced talents: +150 gold per minute replaced by +40 movement speed.
- The cast range increase also affects the effect ranges of Dual Breath, Ice Path and Macropyre.
- The cast range increase does not affect Liquid Fire.
- The attack range talent also affects the cast range of Liquid Fire.