Alpha Dire Hound


Abilities

Ranged Quill Attack
Does not pierce spell immunity. PlayPlay
Ability
Target Point
Affects
Enemies
Damage
Magical
There is no description for this ability.
Cast Animation: 0.25+?
Cast Range: 1500
Max Travel Distance: 800
Projectile Radius: 75
Damage: 175
Cooldown symbol.png 2.5
Mana symbol.png 0

Notes:

  • This ability is not visible in the HUD.
  • The Hound launches a projectile towards the enemy`s position upon cast.
  • The projectile always travels a straight path, and does not home in onto enemies.
  • The projectile travels at a speed of 750, taking 1.06 seconds to reach max distance.
  • When an enemy comes within range of the projectile, it gets damaged and the projectile disappears.
  • The enemy gains a 200 radius vision around the hound for 1.1 seconds when the projectile is launched.


Info

Alpha Dire Hound Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Siltbreaker Alpha Dire Hound model.png
Creep
Level 1
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 150
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 350
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 33%
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 310
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800 ⃢₀⋘ 800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 20⃢₀ₒ24
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 35
Model scale 0.9
Notes Abilities:
  • Ranged Quill Attack


Alpha Dire Hounds spawn in set intervals within the Howling Weald, together with Dire Hounds Dire Hound Creep Level 1 Health 45 Health regeneration 0.5 Mana 100 Mana regeneration 1 Armor 0 Magic resistance 55% Attack damage 35‒40 Acquisition range 500 Attack range 100 Base attack time 1.45 Attack animation dota2 . They spawn in packs, which then seek out the players. In the Crossroads Garrison, they also spawn as part of the waves during the defense and are also summoned by Lucius Longclaw Lucius Longclaw Ancient Creep-Hero Level 1 Health 8500 Health regeneration 10 Mana 2500 Mana regeneration 5 Armor 28 Magic resistance 0% Attack damage 300‒320 Acquisition range 600 Attack range 200 Base attack time 1.45 Attack dota2 .

Videos

Behavior

The Alpha Dire Hound seeks out enemies in order to cast Ranged Quill Attack onto them. It does not require any vision over its enemies, and finds them wherever they are. Not even invisibility Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear dota2 stops the hound from sensing its enemies and launch the quills towards them. When the hound`s current target is within 400 range of the hound, it retreats, walking away from its target for 1.25 seconds. If the distance is between 400 and 800, the hound launches its attack. If it is greater than 800, it moves closer to the target for 1 second. The hound always chooses the closest target to attack, and updates in 1 second intervals.

Item drops

30% chance to drop a Event Gold Bag.png Gold Bag Gold Bag CostN/A Drop Only Disassemble? No Alert allies? No Recipe Gold Bags are consumables found during the Siltbreaker event as a random drop from enemies. Additional information edit] Gold bags have a 30% chance dota2

12% chance to also drop one of the following items:

8% chance to also drop one of the following items:

1% chance to also drop one of the following items: