Info
Type | Tools |
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Durability | N/A |
Renewable A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival without exploiting glitches or using commands. While running out of resources isn t likely to ![]() | Yes |
Stackable | Yes (64) |
First appearances | See History |
Data values |
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Name See values from the latest PCPersonal Computer version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition ![]() |
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A map is an item See items as they are in the inventory. For the entity that items and blocks turn into when dropped, see Item (entity). For the items that mobs leave behind on death, see used to view explored terrain.
Videos
Crafting
Natural generation
Empty maps can be found in 11.0% of stronghold Stronghold Portal Room Biome Any Consists of See Structure First appearances See History Strongholds are structures that occur naturally underground, and are primarily important because they house end portals. Strongholds can be located using eyes library chests in stacks of 1.
Console Edition
In the Console Edition Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23 , the player The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6
spawns with a map in their inventory upon creating a new world. Maps also contain the player`s current coordinates at the top.
Trading
A single empty map can be bought All villager trades, separated by profession. The trading system is a gameplay mechanic that allows players to trade emeralds for items (and vice-versa) with villagers. Contents 1 Functionality 1.1 Brown Robed Villager 1.2 White Robed from a cartographer villager Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience
for 7⃢₀ₓ11 emeralds Emerald Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 388 hex: 184 bin: 110000100 Name emerald See the gem. For the ore, see Emerald Ore. For
, as their tier 3 trade.
Usage
Mapping
Crafting a map creates an empty map. The map will be drawn for the first time when it is held and used (with use item). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player`s surroundings, with North pointing to the top of the map. An oval pointer indicates the player`s position on the map, and will move in real time as the player moves across the terrain shown on the map.
To record the world on a map, that specific map item must be held in the player`s hands while the player moves around the world. The world will be recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map in order to update the map`s view. Maps can also be cloned. A map`s parameters are fixed when the map is first used, meaning the map does not remain centered on the player⃢₀ₔthe drawing snaps to a pre-set grid.
Other players will only be displayed on the map if they have a map in their inventory cloned from the one being looked at. When placing a map into an item frame Item Frame Type Decorations Durability N/A Renewable Yes Stackable Yes (64) Internal ID 18 Network ID 71 Entity ID item_frame Drops Item Frame (1) The item it contains. First appearances See History Data values Computer , the map will display with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing.
If you leave a map in an item frame and view a clone of it, the green pointer will remain in the spot of the framed copy. You can use this to set up waypoints.
When the player leaves the area shown on a specific map, the player pointer will transform into a white dot on that map. The marker will shrink to a smaller white dot if the player is very far from the map`s center: the radius is 320 blocks per level of zoom. The dot will move along the edge of the map to show the relative location of the player.
While maps in the Nether A view of the Nether. The Nether is a hell-like dimension, filled with fire, lava, and dangerous mobs. Contents 1 Accessing 2 Environment 2.1 Mobs 3 Generation 3.1 Naturally generated 3.2 Naturally created 3.3 Structures work, all that will be shown is a red and gray pattern. The only useful function is finding where you are in relation to where you made the map (the center), or have placed framed maps (green pointers). Additionally, the player pointer rapidly spins and is not a good indicator of direction.
In Console Edition Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23 maps made in the End See the dimension. For the achievement, see Achievements#The End.. For the advancement, see Advancements#The End. A view of the central End island. The ender dragon can be seen flying around obsidian pillars,
show the same red and gray pattern as the Nether, though unlike in the Nether, the pointer will work properly in the End.
A player can make a large piece of pixel art facing upwards, center a map on it, and place that map in an item frame Item Frame Type Decorations Durability N/A Renewable Yes Stackable Yes (64) Internal ID 18 Network ID 71 Entity ID item_frame Drops Item Frame (1) The item it contains. First appearances See History Data values Computer to create a custom picture.
Maps display as a mini map when held in the off hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.
Map content
Each pixel of a map corresponds to a variably-sized area of the world, and is always aligned to X and Z coordinates X, Y and Z coordinate on a Minecraft map. Coordinates numerically represent your location in a Minecraft world. They are based on a grid where three lines or axes intersect at the origin point. Players that are multiples of 8. Generally, the color of a map pixel matches the color of the most common opaque When leaves are opaque (in "fast" graphics), they completely block rendering. When leaves are transparent (in "fancy" graphics), the world behind them is also rendered. Opacity (and its inverse, transparency) are properties of blocks with
block in the corresponding area, as seen from the sky. `Minority blocks` in the target area have no effect on the color of the pixel, thus small featuresSpecial attraction tend to be undetectable on zoomed-out maps.
Grass, foliage and water colors that are biome-dependent are represented accurately on a map. Pocketedition only Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg MicrosoftTechnology company Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2
Maps will also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, so you can see where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map will record the surface even as you move below the surface.
Maps are 128⃗128 pixels in size, giving coverage varying from 128⃗128 to 2048⃗2048 blocks (8⃗8 to 128⃗128 chunks) depending on their zoom factor.
Some relevant distances: 128 blocks (8 chunks) is the update radius from a player in the overworld. Be that as it may, it is half this (64 blocks) in the End and the Nether. Also, 1024 blocks is the minimum Overworld distance from a Nether Portal, at which you can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map`s center to its edge.
Player marker and pointer
In the Computer and Console Editions, every map contains a marker that marks the position of the player, and points in the same direction as the player.
In Pocket Edition, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map. When a map is crafted without a compass, it`s simply called an "empty map", but when crafted with a compass, it`s called an "empty locator map".
Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition ![]() | Ingredients | Anvil usage | Description |
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Map (with marker) | Map (without marker) + Compass | ![]() | Pocket Edition only. Maps crafted with only paper do not show the location marker; to add it, a compass must be added to the map. |
Ingredients | Crafting Crafting is the method by which many blocks, tools, and materials are made in Minecraft. In order to craft something, players must move items from their inventory to a crafting grid. A 2×2 crafting grid ![]() | Description |
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Map or Empty Map + Compass | Version exclusive.Pocketedition only Maps crafted with only paper do not show the location marker; to add it, a compass must be added to the map. |
Zoom out
Ingredients | Crafting Crafting is the method by which many blocks, tools, and materials are made in Minecraft. In order to craft something, players must move items from their inventory to a crafting grid. A 2×2 crafting grid ![]() | Description |
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Paper+ Map | Version exclusive.Pocketand Java editions The output will be a zoomed-out version of the input map. |
Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition ![]() | Ingredients | Anvil usage | Description |
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Map (zoomed out) | Map + Paper | ![]() | Pocket Edition only. When 8 sheets of paper are supplied, the output will be a zoomed-out version of the input map. |
Zoom details
The zoom functions from the time you center the map (zoom level 0) to the largest size (zoom level 4).
Maps are always aligned to a grid at all zoom levels. That means zooming out any map in a specific area covered by that map will always have the same center, regardless of where the map was originally centered. As such maps will be aligned by map width (1024 blocks for a level 3 maps) minus 64. As such a level 3 map generated at spawn will cover X and Z coordinates from -64 to 960. All maps generated in this area will zoom out to the same coordinates, guaranteeing that they are always `aligned` on a map wall.
For the Console Edition Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23 , Maps are only available in zoom step 3 maps and cannot be zoomed out or in. The map generated at spawn will cover X and Z coordinates from -512 to 512, this is done so that a classic and small sized world uses only one map, a medium sized world using exactly 9 maps (X and/or Z coordinates from ₱512 to ₱1536), and a large world using exactly 25 maps (X and/or Z coordinates from ₱1536 to ₱2560).
Cloning
Ingredients | Crafting Crafting is the method by which many blocks, tools, and materials are made in Minecraft. In order to craft something, players must move items from their inventory to a crafting grid. A 2×2 crafting grid ![]() | Description |
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Empty Map+ Map | Version exclusive.Pocketand Java editions The output will have the same name and the same map center as the input map. Cloned maps are stackable. |
Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition ![]() | Ingredients | Anvil usage | Description |
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Map (cloned) | Map + Empty Map | ![]() | Pocket Edition only. Only one copy can be made at a time. |
The parts of the world that have already been explored and mapped will be copied, and newly explored areas will appear on both instances.
In Creative mode, a map in an item frame may be cloned by using pick block on it, as long as that map is not also in the player`s inventory.
Crafting ingredient
Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition ![]() | Ingredients | Crafting Crafting is the method by which many blocks, tools, and materials are made in Minecraft. In order to craft something, players must move items from their inventory to a crafting grid. A 2×2 crafting grid ![]() | Description |
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Explorer Map (cloned) | Empty Map+ Ocean Explorer Mapor Woodland Explorer Map | The output will have the same map center as the input map, and the same ocean monument or woodland mansion marker. Cloned maps are stackable. |
Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
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Xbox | PS | Wii U | |||||||
Map Room | Place 9 fully explored, adjacent maps into 9 item frames in a 3 by 3 square. | Yes | Yes | Yes | Yes | 40G | Silver |
ID
Item | Numerical ID | Dec | Hex | Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition ![]() |
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Empty Map | 395 | 0 | 0x0 | map |
Empty Locator Map Pocketedition only | 2 | 0x2 | ||
Map | 358 | 0 | 0x0 | filled_map |
Video
History
Beta | |||||
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1.6 | Added maps. | ||||
On Apr. 27, 2011, Notch unveiled screenshots of the map. | |||||
1.6.6 | The ability to auto-craft using shift-click was disabled. | ||||
1.8 | Auto craft restored. Map cloning was therefore unavailable for a period of time. | ||||
1.8 | pre1 | Maps can now be found in library chests in the new strongholds. | |||
1.8.1 | The map will work both while walking and flying. | ||||
3 new symbols were added to the mapicons.png in minecraft.jar/misc. | |||||
Official release | |||||
1.0.0 | Beta 1.9-pre5 | Prior to this update, the Minecraft sun rose in the North, which threw off many players and led to a common misconception that Minecraft maps/worlds were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive. | |||
Before the change in sun position, it was commonly said that Minecraft maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). Be that as it may, Jeb asserted (and Notch agreed) that the Sun rose in the north. Most mods and map-making tools, be that as it may, used the terms East and North consistent with their actual definitions (e.g. a Cartograph-generated map with North at the top is rotated 90 degrees from the in-game map). | |||||
1.4.2 | 12w34a | Crafting a map now cre |