How to get
Regular Arch-Thief Rafaam is obtained by defeating every boss in The League of Explorers "We ve traversed the tombs of Naxxramas; we ve climbed every cliff on Blackrock. Now, the world cries out for heroes, as a new evil rises. There will be danger! There will be doom! There will be .
Once the regular version has been obtained, both regular and golden versions can be crafted Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust and disenchanted.
Card | Crafting cost | Disenchanting |
---|---|---|
Arch-Thief Rafaam | 1600 | 400 |
Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Arch-Thief Rafaam | 3200 | 1600 |
Info
Battlecry: Discover a powerful Artifact.
He`s very good at retrieving artifacts. From other people`s museums.
See this card on Hearthpwn
- For Rafaam`s other appearances, see Arch-Thief Rafaam (disambiguation)
Arch-Thief Rafaam is a legendary Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There neutral Neutral is the term used to describe cards which are not limited to a specific class. Neutral collectible cards can be included in any deck, regardless of hero. Neutral cards use a plain, grey card minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion card, from the League of Explorers "We ve traversed the tombs of Naxxramas; we ve climbed every cliff on Blackrock. Now, the world cries out for heroes, as a new evil rises. There will be danger! There will be doom! There will be set.
Videos
Strategy
This card`s power is in its generated Artifact cards which you would choose based on the situation:
- Lantern of Power Lantern of Power Set: The League of Explorers Type: Spell Cost: 10 Give a minion +10/+10.See this card on Hearthpwn data page] Lantern of Power is an uncollectible neutral spell card, generated by Arch-Thief Rafaam. is best as a finisher as it lets you deal 10 damage (17 if Rafaam is still alive) to your opponent if they don`t have a Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve . This is the riskiest Artifact to pick because if your opponent fully destroys your board after Rafaam is played it becomes useless. In addition, a surprise Silence For the card of the same name, see Silence (card). Silence is an ability which removes all current card text, enchantments, and abilities from the targeted minion. It does not remove damage or minion type. could also easily negate this; not to mention mind control effects Mind control effects or control effects are effects which allow a player to seize control of an enemy minion. Controlled minions are treated as belonging to the controlling player for all purposes, can be directed which could make you regret using it at all.
- Mirror of Doom Mirror of Doom Set: The League of Explorers Type: Spell Cost: 10 Abilities: Summon Fill your board with 3/3 Mummy Zombies.See this card on Hearthpwn data page] Mirror of Doom is an uncollectible neutral spell is good if you are behind on the board compared to your enemy. This card forces them to respond in a big way to your board as the following turn they face 21 damage from your board (25 if Rafaam is still alive). This is less risky than the Lantern of Power, but its risk is how slow the play is as the Mummy Zombies Mummy Zombie Set: The League of Explorers Type: Minion Cost: 3 Attack: 3 Health: 3 See this card on Hearthpwn data page] Mummy Zombie is an uncollectible neutral minion card, generated by Mirror of Doom. don`t become useful until the turn after Mirror of Doom is played. Be careful playing this against AoE Area of effect (AoE) is the term for an effect which affects all characters of the specified type. Common targets for AoEs include all enemy minions, all minions, and all characters. AoE is defined in removal Removal is the term used to refer to the elimination of minions from the battlefield. Hard removal describes cards and effects that can neutralize minions regardless of most defenses, such as high Health or Divine , since the Mummies can be wiped out by options like Flamestrike Flamestrike Set: Basic Type: Spell Class: Mage Cost: 7 Abilities: Deal damage Tags: Area of effect Deal 4 damage to all enemy minions.When the ground is on fire, you should not stop, drop, and roll.See and Hellfire Hellfire Set: Basic Type: Spell Class: Warlock Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 3 damage to ALL characters.It s spells like these that make it hard for Warlocks to get decent help.See , or either Holy Nova Holy Nova Set: Basic Type: Spell Class: Priest Cost: 5 Abilities: Deal damage, Restore Health Tags: Area of effect Deal 2 damage to all enemies. Restore 2 Health to all friendly characters.If the Holy Light or Consecration Consecration Set: Basic Type: Spell Class: Paladin Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 2 damage to all enemies.Consecrated ground glows with Holy energy. But it smells a little, too.See this card with Spell Damage A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase .
- Timepiece of Horror Timepiece of Horror Set: The League of Explorers Type: Spell Cost: 10 Abilities: Deal damage Tags: Random Deal 10 damage randomly split among all enemies.See this card on Hearthpwn data page] Timepiece of Horror is is good when you have a need for a quicker answer to deal with your enemies` board than the Mirror of Doom. Of the 3 Artifacts this is the safest to pick up as the card has almost no chance of becoming a dead card in hand but its effect (in terms of how much it affects the game) is also the weakest of the 3. This can be compared to Avenging Wrath Avenging Wrath Set: Classic Type: Spell Class: Paladin Rarity: Epic Cost: 6 Abilities: Deal damage Tags: Random Deal 8 damage randomly split among all enemies.Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!See this card on , which deals two less damage and costs a massive four mana less.
Rafaam is at his best when you pick up the Artifact you think you will need next turn, based on the current state of the game and what you think the state will be next turn (assuming Rafaam was played on your turn 9).
Artifacts
Summoned minions
Notes
- As a Discover Discover in action Discover is an ability that allows the player to choose from three different pseudo-randomly selected cards, with the chosen option generated and added to their hand. Some Discover effects offer random Hero effect, this minion`s Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are allows the player to choose one of the three above options to place into their hand. Unlike other Discover effects the same selection is provided each time Rafaam is played.
- While the order of the three choices is in a fixed order, it will be randomized for your opponent, therefore they cannot see what artifact you picked.
Timepiece of Horror Timepiece of Horror Set: The League of Explorers Type: Spell Cost: 10 Abilities: Deal damage Tags: Random Deal 10 damage randomly split among all enemies.See this card on Hearthpwn data page] Timepiece of Horror is shoots 10 missiles, each one dealing 1 damage Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Health and/or Armor (if they have any). If a character s Health is reduced to a randomly selected enemy character:
- Each missile is resolved (queuing and resolving triggered effects The lightning bolt icon, explicitly indicating a triggered effect Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions, weapons or spells (in the form of Secrets), as , such as that of Acolyte of Pain Acolyte of Pain Set: Classic Type: Minion Rarity: Common Cost: 3 Attack: 1 Health: 3 Abilities: Draw cards Tags: Damage-related, Triggered effect Whenever this minion takes damage, draw a card.He trained when he was younger ) before the next one is shot.
- As with all random effects Yogg-Saron, arguably the most random card ever released Random effects are effects which include some degree of randomness or RNG (random number generation). Random effects introduce an element of chance into Hearthstone. They can be , the missiles can hit any enemy, including Immune The immune effect from Bestial Wrath Immune is an ability that prevents a character from receiving damage from any source, and prevents the opponent from targeting it. Be that as it may, Immune does not prevent destroy, healing or targets (which will however suffer no damage), Stealthed A minion in Stealth Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack or deal damage. They can, be that as it may, be the target minions and the enemy hero.
- Characters which have been mortally wounded by earlier missiles or destroyed by triggered effects like Acidmaw Acidmaw Set: The Grand Tournament Type: Minion Subtype: Beast Class: Hunter Rarity: Legendary Cost: 7 Attack: 4 Health: 2 Abilities: Destroy Tags: Damage-related, Triggered effect Whenever another minion takes damage, destroy it.With the help of will not be selected as targets for subsequent missiles (thus preventing missiles from dealing `overkill` damage to targets that have already been destroyed by earlier missiles).
- Bonuses from Spell Damage A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase and Prophet Velen Prophet Velen Set: Classic Type: Minion Class: Priest Rarity: Legendary Cost: 7 Attack: 7 Health: 7 Abilities: Modify Hero Power Tags: Damage-related, Healing-related, Hero Power-related, Ongoing effect Double the damage and healing of your spells will increase the total damage of this spell, not the damage dealt by each missile: for instance, with Spell Damage +2 this spell will shoot 2 extra missiles, each one still dealing just 1 damage.
Quotes
- Summon
- I am Rafaam, the supreme archaeologist.
- Attack
- Yes! YES!
Trivia
- As of its addition with The League of Explorers "We ve traversed the tombs of Naxxramas; we ve climbed every cliff on Blackrock. Now, the world cries out for heroes, as a new evil rises. There will be danger! There will be doom! There will be , the Lantern of Power Lantern of Power Set: The League of Explorers Type: Spell Cost: 10 Give a minion +10/+10.See this card on Hearthpwn data page] Lantern of Power is an uncollectible neutral spell card, generated by Arch-Thief Rafaam. offers the largest minion enchantment An enchantment, or buff or debuff, is a special effect gained by a minion. Enchantments may be generated by spells, minion texts or abilities such as Battlecries, or other sources, may be temporary or permanent, in the game, offering a +10/+10 buff.