How to get
While offering no functional difference, golden cards are far harder to obtain than their non-golden versions. Those that can be crafted are far more expensive to craft, and far more rewarding to disenchant. The means of obtaining a golden card depends on the card set The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not to which the card belongs.
Golden cards also generate Generate effects are abilities which create new cards and place them into a player s hand, or more rarely shuffle them into the player s deck. They may generate entirely new cards, or combine with a copy , summon For information on summoning minions, see Minion#Summoning. Summon is an ability which summons one or more minions. Distinct from regular summoning, a minion generated by the summon ability does not consume or come from an , transform Transform is an ability which irreversibly transforms a minion into something else. This removes all card text, abilities and enchantments, and does not trigger any Deathrattles. Transformation is not an enchantment but rather a permanent and otherwise create golden cards. Golden uncollectible Uncollectible cards are cards which although available in-game cannot be collected by players. While these cards are often playable and obtainable by players in the course of a match, they cannot be added to players cards can therefore be brought into play through golden versions of the generating cards.
Info
- "Golden" redirects here. For information on golden heroes, see Golden heroes.
Golden cards are special, rarer versions of cards Cards are the basic pieces that make up the game of Hearthstone. Each card represents an action that the player can take by playing that card. There are three main types of cards: spell cards, . Each card exists in both a regular and a golden form.
The difference between a card`s normal version and its golden version is purely aesthetic - all golden cards featureSpecial attraction a golden frame, and each has a unique animation. There is no difference in gameplay or behaviour on the battlefield The battlefield (or game board) is where the action takes place, representing the board on which each game is played out. Around the battlefield are various important UI elements, such as each player s hand, deck , and golden cards do not allow you to circumvent the 2-per-deck (1-per-deck for legendaries Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There ) card restriction.
Golden cards are commonly compared with "foil" cards of other Trading Card Games, and are far harder and more costly to obtain than their regular versions. Golden cards are intended to allow players to show off their card-collecting achievements.
Because golden cards do not display the usual class colours, golden cards feature additional ribbons at the top and/or bottom bearing the colour of the card`s class.
Videos
Basic cards
A golden version of each Basic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not card can be obtained by leveling a specific class of hero to a certain level. Raising a hero of the correct class to the required level will `unlock` the card, granting the player two of the golden version of that card. While all class-specific golden Basic cards require a hero of the corresponding class to unlock, the required class for non-class-specific cards varies. Some non-class-specific cards have two possible classes.
Golden Basic cards are considered ` Uncraftable The uncraftable quality Uncraftable (previously called soulbound) is a card quality found on certain cards. Uncraftable cards cannot be crafted or disenchanted. Uncraftable quality is mostly determined by card set, and in some cases differs ` and cannot be disenchanted or crafted.
Expansion cards
Golden cards from expansion Expansions are major card set additions to the game of Hearthstone. Expansions introduce large amounts of cards into the game, in contrast to adventures, 1] with expansions featuring around 130-145 new cards and adventures only sets currently part of Standard format Standard format, or Standard, is one of Hearthstone s two game formats, the other being Wild format. Standard format is intended to feature a fresher and more focused Hearthstone experience, with a limited pool of cards , as well as the Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not set, can be obtained through card packs, Arena A video explaining the Arena in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. The Arena is a game mode where players compete against each other using specially constructed decks to earn substantial rewards. It rewards, or crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust . Golden cards from Wild format Wild format or Wild is one of Hearthstone s two game formats, the other being Standard format. Wild format appears in game modes in which players are allowed to play decks without the deck restrictions of expansion sets can only be obtained through crafting.
Each card found in a card pack Card pack concept art Card packs are items that players can open to acquire cards for filling a player s collection. Only card packs for the current Standard format sets are available for purchase in the has a chance to be automatically upgraded to its golden version. Individual cards rewarded from Arena play likewise have a chance to be golden. Crafting and disenchanting values for golden cards are between two and eight times those of their non-golden counterparts. It is also worth noting that both Epic and Legendary golden cards will disenchant for exactly as much dust as it takes to craft a regular counterpart, respectively allowing them to be exchanged for any single Epic or Legendary card you might require, making them especially useful for building up your collection.
Rarity | Crafting cost | Disenchanting |
---|---|---|
Common Golden | 400 | 50 |
Rare Golden | 800 | 100 |
Epic Golden | 1600 | 400 |
Legendary Golden | 3200 | 1600 |
Adventure cards
Golden cards from adventure Choosing an adventure Game formats Each Standard year, any adventures released prior to the previous calendar year are marked as Wild format. The adventures are removed from the Shop, and players will be unable to sets can be obtained exclusively through crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust . Golden cards from Standard format Standard format, or Standard, is one of Hearthstone s two game formats, the other being Wild format. Standard format is intended to feature a fresher and more focused Hearthstone experience, with a limited pool of cards adventures are only available to craft once the card`s regular version has been obtained through defeating the corresponding boss Bosses are unique computer-controlled heroes encountered in adventures, the tutorial, and some Tavern Brawls. Each boss presents a unique encounter, featuring their own Hero Power and decks. Bosses use a combination of regular cards and or Class Challenge Choosing an adventure Game formats Each Standard year, any adventures released prior to the previous calendar year are marked as Wild format. The adventures are removed from the Shop, and players will be unable to within the adventure, but golden cards from Wild format Wild format or Wild is one of Hearthstone s two game formats, the other being Standard format. Wild format appears in game modes in which players are allowed to play decks without the deck restrictions of adventures can be crafted at any time. The costs for crafting them are the same as those for other craftable cards (see section above).
Promo cards
Golden cards from the Promo The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not set can only be obtained by fulfilling the specific criteria for those cards. These cards cannot be crafted or disenchanted.
Generated golden cards
Golden cards create golden cards. This means that new cards or minions created by a golden card during a game will automatically be the golden version. This includes summon For information on summoning minions, see Minion#Summoning. Summon is an ability which summons one or more minions. Distinct from regular summoning, a minion generated by the summon ability does not consume or come from an , generate Generate effects are abilities which create new cards and place them into a player s hand, or more rarely shuffle them into the player s deck. They may generate entirely new cards, or combine with a copy and transform Transform is an ability which irreversibly transforms a minion into something else. This removes all card text, abilities and enchantments, and does not trigger any Deathrattles. Transformation is not an enchantment but rather a permanent effects. These means are the only way to encounter golden versions of uncollectible Uncollectible cards are cards which although available in-game cannot be collected by players. While these cards are often playable and obtainable by players in the course of a match, they cannot be added to players cards. Be that as it may, existing cards which are merely moved or put into play by golden cards will not be changed into their golden versions.
As a rule, if any card involved in the generation of another card is golden, the resulting card will also be golden. For example a golden Polymorph Polymorph Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Transform Tags: Beast-generating Transform a minion into a 1/1 Sheep.There was going to be a pun in this flavor text, but it just came out cast upon a regular Goldshire Footman Goldshire Footman Set: Basic Type: Minion Cost: 1 Attack: 1 Health: 2 Abilities: Taunt TauntIf 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.See this card will create a golden Sheep Sheep Set: Basic Type: Minion Subtype: Beast Class: Mage Cost: 1 Attack: 1 Health: 1 See this card on Hearthpwn data page] For the minion created by Kazakus Potion, see Sheep (Mean Streets of Gadgetzan) ; as will a regular Polymorph cast upon a golden Goldshire Footman, or a golden Polymorph cast upon a golden Goldshire Footman. Effects which create cards through interaction with characters obey the same rules; Light of the Naaru Light of the Naaru Set: Goblins vs Gnomes Type: Spell Class: Priest Rarity: Rare Cost: 1 Abilities: Restore Health, Summon Tags: Damaged-related Restore 3 Health. If the target is still damaged, summon a Lightwarden."Light it will generate a golden Lightwarden Lightwarden Set: Classic Type: Minion Rarity: Rare Cost: 1 Attack: 1 Health: 2 Tags: Healing-related, Triggered effect Whenever a character is healed, gain +2 Attack.She’s smaller than her sisters Mediumwarden and Heavywarden.See this card on if either the spell or the target character is golden - including golden heroes A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. .
The above rules apply for all generation of new cards, including both uncollectible Uncollectible cards are cards which although available in-game cannot be collected by players. While these cards are often playable and obtainable by players in the course of a match, they cannot be added to players cards such as Imp Master Imp Master Set: Classic Type: Minion Rarity: Rare Cost: 3 Attack: 1 Health: 5 Abilities: Deal damage, Summon Tags: Demon-generating, Triggered effect At the end of your turn, deal 1 damage to this minion and `s Imps Imp Set: Classic Type: Minion Subtype: Demon Cost: 1 Attack: 1 Health: 1 See this card on Hearthpwn data page] For the identically-named Imps, see Imp (Imp-losion) and Imp (Imp Gang Boss). For other Imps, , and normally collectible Collectible cards are cards which are available for players to collect and use in their decks. The majority of all playable cards are collectible cards. Players can view their collectible card collection through the collection cards such as Archmage Antonidas Archmage Antonidas Set: Classic Type: Minion Class: Mage Rarity: Legendary Cost: 7 Attack: 5 Health: 7 Abilities: Generate Tags: Spell-generating, Spell-related, Triggered effect Whenever you cast a spell, put a Fireball spell into your hand.Antonidas ` Fireballs. Be that as it may, as stated above, existing cards which are merely moved or put into play from the player`s deck by golden cards, such as by put into battlefield, put into hand or card draw effects, will not be changed into their golden versions.
Hero Powers which generate cards work the same way. For instance, a golden Reinforce will generate golden Silver Hand Recruits. Be that as it may, effects which replace Hero Powers may or may not produce golden versions (see below).
While these rules are largely consistent, there are a few exceptions, and these are listed in the appropriate sections below. Note that bugs may also cause inconsistent behaviour in some cases.
- Types
The main types of uncollectible card generation are broken down below, along with a few examples.
- Minion summoning
- Golden cards which summon minions will summon golden version of those minions. For instance, golden Dragonling Mechanic will summon a golden Mechanical Dragonling, golden Mirror Image will summon golden Mirror Image minions, and golden Harvest Golem`s Deathrattle will summon a golden Damaged Golem. Cards which summon minions dependent on interaction with characters will produce golden minions if either the card or the target character is golden, such as Light of the Naaru Light of the Naaru Set: Goblins vs Gnomes Type: Spell Class: Priest Rarity: Rare Cost: 1 Abilities: Restore Health, Summon Tags: Damaged-related Restore 3 Health. If the target is still damaged, summon a Lightwarden."Light it .
- Note that put into battlefield effects such as Deathlord`s Deathrattle are not summon effects, and will not automatically produce golden cards in this way; they instead follow the rule for card drawing effects (see below).
- The one exception is Blood of The Ancient One, which only produces a golden The Ancient One if both Blood of The Ancient Ones are golden.
- Golden cards which summon minions will summon golden version of those minions. For instance, golden Dragonling Mechanic will summon a golden Mechanical Dragonling, golden Mirror Image will summon golden Mirror Image minions, and golden Harvest Golem`s Deathrattle will summon a golden Damaged Golem. Cards which summon minions dependent on interaction with characters will produce golden minions if either the card or the target character is golden, such as Light of the Naaru Light of the Naaru Set: Goblins vs Gnomes Type: Spell Class: Priest Rarity: Rare Cost: 1 Abilities: Restore Health, Summon Tags: Damaged-related Restore 3 Health. If the target is still damaged, summon a Lightwarden."Light it .
- Card generation
- Golden cards which generate Generate effects are abilities which create new cards and place them into a player s hand, or more rarely shuffle them into the player s deck. They may generate entirely new cards, or combine with a copy other cards will generate golden versions of those cards. For instance, golden Mind Vision will create golden versions of the opponent`s cards, and golden Elite Tauren Chieftain will create golden Power Chord cards (which may in turn summon golden minions). This includes generate effects which copy other cards, even if the card being copied is not golden.
- The one exception is Blingtron 3000, which will always generates golden weapons, regardless of whether the Blingtron is golden or regular.
- Transformation
- Golden cards which transform cards will transform them into their golden versions. For instance, golden Polymorph Polymorph Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Transform Tags: Beast-generating Transform a minion into a 1/1 Sheep.There was going to be a pun in this flavor text, but it just came out and golden Hex will turn a target minion into a golden Sheep Sheep Set: Basic Type: Minion Subtype: Beast Class: Mage Cost: 1 Attack: 1 Health: 1 See this card on Hearthpwn data page] For the minion created by Kazakus Potion, see Sheep (Mean Streets of Gadgetzan) and a golden Frog, respectively.
- Golden minions will always produce golden versions when transformed. For instance, a regular Polymorph Polymorph Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Transform Tags: Beast-generating Transform a minion into a 1/1 Sheep.There was going to be a pun in this flavor text, but it just came out played on a golden Molten Giant will produce a golden Sheep Sheep Set: Basic Type: Minion Subtype: Beast Class: Mage Cost: 1 Attack: 1 Health: 1 See this card on Hearthpwn data page] For the minion created by Kazakus Potion, see Sheep (Mean Streets of Gadgetzan) .
- Card draw, put into battlefield and put into hand effects
- Golden cards which cause the player to draw cards, or move them from zone to another will not change cards to their golden versions. This is because those cards already exist, and are not modified by being drawn or moved. For instance, a golden Novice Engineer will not draw golden cards, unless the cards are already golden. Likewise, a golden Varian Wrynn or Captain`s Parrot will not change cards into their golden versions.
- Replacing Hero Powers
- Cards which replace a Hero Power with another one (such as Lord Jaraxxus, Sir Finley Mrrgglton or Shadowform) will only grant golden Hero Powers if the card is golden. For instance, playing a regular Sir Finley Mrrgglton with a golden Hero Power will replace it with a regular Hero Power; playing a regular Shadowform after playing a golden Shadowform will replace the golden Mind Spike with a regular Mind Shatter.
- The one exception is Justicar Trueheart, which will produce a golden Hero Power if either the card or the Hero Power is golden. This may be because the card conceptually "upgrades" the Hero Power.
- The Coin
- If the deck of the player chosen to go second is composed entirely of golden cards, they will be granted a golden version of The Coin.
Viewing uncollected golden cards
To view currently uncollected golden cards in-game, go to the Collection screen, enter crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust mode, and choose the `show golden cards only` option. Players can right-click cards to view them up close. Be that as it may, currently uncollected cards will be yellow-shaded rather than showing their actual colours.
Full-colour animated golden versions of all cards can also be viewed on Hearthpwn.
Examples
Card art
- See more: Card art#Golden cards
While the underlying art for each card is created by a range of artists, the creation of golden card images requires additional work, transforming each static 2D image into a recoloured, animated, moving display. Hearthstone`s golden card art is created by Becca Abel, Kyle Harrison, John Zwicker and Jon Briggs.
Trivia
- Senior Game Designer Ben Brode has stated that he intentionally "tried to make the least playable golden basics the easiest to get," and that he "loves" how rare golden Sen`jin Shieldmasta is, requiring the player to reach levels 59 and 60 with a rogue.
- The introductory sections to trailers such as those for Goblins vs Gnomes and Curse of Naxxramas feature placeholder art for golden card frames. Resembling a purple version of the mage card frame, this art was used prior to the development of the golden card frames, but has continued to be used in trailers.
Game mechanics
The underlying rule set of Hearthstone is pretty simple: You start with a hero, the hero`s hero power and three (regular) cards. A coin is tossed to determine which one of the players get to start and the player that goes second, gets an extra card, namely The Coin, in order to compensate for the disadvantage of going second. At the beginning of each turn, the player draws one card and can play as many cards as the player likes, as long as the player has enough mana. Cards cost mana to play and every player starts with one mana, while adding one additional mana each turn to a total of ten mana, which refills after each turn. The maximum amount of cards in the player`s hand is ten and the maximum amount of minions is seven for each player. The one whose hero`s Health reaches zero first, has lost the game. The various cards add or detract from the options each player has at the outset. Cards can, for instance, allow the player to draw extra cards or inhibit the other player in specific ways.
Card categories
Cards have several categories that they fall into:
- Class: Certain cards can only be used by a certain class, in which case they`re class-specific and fall into the category corresponding to their class. Neutral cards can be used by any class.
- Type: There are several types of cards:
- Hero: Heroes are represented by cards and they, in turn, represent the class you wish to play.
- Hero Power: Hero powers are unique powers for every hero. They cost 2 Mana and refresh after each turn.
- Minions: These are creatures that go on the play board.
- Spells: These are cards that have a one-time effect which is immediately resolved upon the playing of the card.
- Secret: These are specific type of spell cards that are played, but which are not resolved until a special event happens. The effect of the card is hidden to the opposing player until it triggers, although the opponent will know that there is a secret in play.
- Weapon: These are cards that allow the hero to gain Attack. They have durability, which is reduced by one each time the hero attacks. A weapon is destroyed once its durability reaches zero.
- Subtype: Subtypes are Minion categories that generally have synergies within its type (example Murloc Tidecaller). Currently, there are seven subtypes (Beast, Dragon, Demon, Mech, Murloc, Pirate and Totem), but more could be added in future expansions.
- Rarity: Rarity determines the crafting cost, disenchant value and is used in determining the probability of cards of a certain value appearing in Card Packs. Only in-game mechanical effect of rarity is that Legendary cards are limited to one copy per deck instead of the normal two copies.
- Card Set: Card Sets are categories for the type of use or method of acquisition of a card. Basic and Expert cards can be obtained through unlocking or opening card sets, while Reward and Promo cards have to be obtained through fulfilling special conditions, in-game or out-of-game, respectively. For the sake of clarity, the community has chosen to categorise certain unobtainable cards in their own categories, such as Mission, Cheat or Debug, although Hearthstone itself remains ambiguous to the existence of these categories.
Rarity vs Card Set
The categories for Rarity and Card Set can easily be confused because all Free cards are Basic and because the player will most likely earn his or her first Common card before having unlocked all the Free cards. The following tables might help to clear some of the confusion:
Rarity vs Card Sets
Rarity | can be found in sets |
---|---|
Free | Basic, Mission |
Common | Classic |
Rare | Classic |
Epic | Classic, Reward |
Legendary | Classic, Reward, Promo |
Card Sets vs Rarity
Card Set | consists of cards of rarity |
---|---|
Basic | Free |
Classic | Common, Rare, Epic, Legendary |
Reward | Epic, Legendary |
Promo | Legendary |
Mission | Common, Rare, Epic, Legendary |
Golden cards
Cards also have a golden version. However, in terms of gameplay, the golden version are identical to their non-golden counterparts and the only difference is the way they look: Golden cards are golden and have fancier animations. Golden versions can be crafted (and disenchanted) for higher amounts of Arcane Dust than the normal version and the golden versions of the Class-specific Free cards can be unlocked by leveling the hero beyond level 10.
Crafting Cost
Rarity | Normal version | Golden version |
---|---|---|
Common | 40 | 400 |
Rare | 100 | 800 |
Epic | 400 | 1600 |
Legendary | 1600 | 3200 |
Disenchant Value
Rarity | Normal version | Golden version |
---|---|---|
Common | 5 | 50 |
Rare | 20 | 100 |
Epic | 100 | 400 |
Legendary | 400 | 1600 |
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