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- Increased Arctic Burn health as damage per second from 8% to 9%.
- Increased Arctic Burn duration from 6 to 8.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.1 to 2.4.
- Reduced base health regeneration from 0.25 to 0.
- Level 20 left talent: Replaced 35 seconds respawn time reduction with 1 second Cold Embrace duration bonus.
- Level 15 right talent: Increased movement speed bonus from 15 to 20.
- Level 15 left talent: Increased attack damage bonus from 40 to 50.
- The secondary projectile from Splinter Blast can now be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Added talents:
- Level 10: +8 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 or +5 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
- Level 15: +15 movement speed or +40 attack damage
- Level 20: +120 gold per minute or -35s respawn time
- Level 25: -3s Splinter Blast cooldown or +15% Arctic Burn slow
- Reduced Winter`s Curse cooldown from 90 to 80.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Winter Wyvern: Turns Arctic Burn into a toggle Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or ability, removing its cooldown and costing 40 mana per second to keep up. Activation mana cost remains unchanged. Also removes the attack debuff limit per target.
- Reduced Winter`s Curse cooldown from 120/110/100 to 90 on each level.
- Increased Winter`s Curse enemy attack speed bonus from 50 to 70.
- Removed from Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Reduced Arctic Burn movement speed slow from 25%/30%/35%/40% to 19%/26%/33%/40%
- Increased Cold Embrace cooldown from 17/16/15/14 to 24/21/18/15.
- Winter`s Curse
- Primary and secondary units are now immune to all damage There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic from their enemies.
- Secondary targets now gain 50 attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack during the curse.
- Fixed Winter`s Curse lingering on secondary targets if the primary target dies.
- Increased radius from 400 to 500.
- Increased duration from 2.5/3/3.5 to 3.25/4/4.75.
- Increased cooldown from 110/100/90 to 120/110/100.
- Enabled in Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2
- Arctic Burn:
- Is now dispellable Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as .
- Changed damage type from pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- No longer pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- Increased current health as damage per second from 6% to 8%.
- Splinter Blast:
- Is now dispellable Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as .
- Increased projectile speed from 500 to 650 (1.35 to 1 second max).
- Cold Embrace now behaves as normal health regeneration instead of 0.1 interval heals.
- Winter`s Curse:
- Now grants all taunted enemy units 70% incoming damage reduction.
- Increased radius from 350 to 400.
- Increased duration from 2.5/2.75/3 to 2.5/3/3.5.
- Increased cooldown from 90/80/70 to 110/100/90.
- Arctic Burn:
- Increased slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement duration from 4 to 5 to match the burn duration.
- Now fully pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- Now only grants the night vision bonus when casting the spell for its duration, instead of being a passive component.
- Splinter Blast is now blocked by Linken`s Sphere.
- Cold Embrace:
- Now pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- Stun and heal/physical immunity now use the same buff, instead of being 2 independent buffs.
- This means the stun component is no longer dispellable.
- Winter`s Curse now also forces spell immune units to attack the target.
- Increased intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 gain from 2.4 to 3.1.
- Arctic Burn no longer provides flying vision.
- Reduced Arctic Burn cooldown from 60/50/40/30 to 50/40/30/20.
- Reduced Splinter Blast cooldown from 8 to 7.
- Increased Arctic Burn damage duration from 4 to 5.
- Increased Cold Embrace cooldown from 14 to 17/16/15/14.
- Reduced Splinter Blast initial projectile speed from 1.5 to 1.35.
- Reduced Winter`s Curse cooldown from 90 to 90/80/70.
- Created.