Info
Ability
Target Unit
Target Unit
Affects
Allies
Allies
Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature`s Guise is lost. Treant Protector can cast spells and remain invisible under Nature`s Guise.
Cast Animation: 0.3+0.6
Cast Range: 600
Tree Search Radius: 350
Fade Time: 2
Move Speed Bonus: 14%/16%/18%/20%
Duration: 15/30/45/60
Modifiers
Natures Guise: Undispellable.
Natures Guise Grace Time: Dispellable with any dispel.
The Protectors don`t often come into vision; their natural state being nestled within their leafy brethren.
Notes:
- This ability got reworked into the current Nature`s Guise in the 7.00 Version 7.00(Full list) Added new hero: Monkey King Nerfed: Alchemist Arc Warden Drow Ranger Meepo Omniknight Phantom Assassin Reworked: Lycan Necrophos Techies Treant Protector Added Aghanim s Scepter: Anti-Mage Bounty Hunter Chaos Knight Phantom Lancer Riki gameplay patch.
- If cast on a unit that is not close enough to a tree, the ability does nothing, wasting the mana and cooldown.
- The target unit stays invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear as long as there are trees Trees on the Radiant and Dire sides of the map. Trees are a terrain featureSpecial attraction in Dota 2. They make up a large amount of the map, and are very prominent in the forests that within 350 radius around it.
- The effects are not instantly lost upon getting too far from trees. There is a 0.75 second long grace time.
- This means the unit can stay up to 0.75 seconds long away from trees and still be invisible.
- The grace time resets whenever a tree is within range again.
- The grace time is indicated by the status buff.
- The Nature`s Guise buff checks for the grace time buff periodically, and disappears if it is not found.
- Treant Protector can cast spells and use items Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be without breaking the invisibility.
- Other units can cast spells and use items only during the 2 seconds fade time Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear .
- Units can perform attacks within the 2 seconds fade time without breaking the invisibility. Attacking after the fade time breaks it.
Ability
Aura
Aura
Affects
Allies
Allies
Treant Protector`s presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally. The regen on structures is always a 900 radius aura.
Units Daytime Radius: Global
Units Nighttime Radius: 900
Buildings Radius: 900
Armor Bonus: 1/2/3/4
Health Regeneration Bonus: 1/2/3/4
Modifiers
Living Armor: Undispellable.
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.
Notes:
- This ability got reworked into the current Living Armor in the 6.75 Version 6.75(Full list) Added new heroes: Arc Warden Winter Wyvern Nerfed: Morphling Rubick. Buffed most other heroes. Reworked Phoenix abilities. Reworked Terrorblade s abilities. Reworked Underlord s abilities. Reworked Living Armor. Added new item: Shadow Amulet. Balanced gameplay patch.
- Fully stacks with other sources of flat health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life and armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor increasing effects.
- The aura Auras are passive abilities that grant a buff or debuff to units in an area of effect around the holder, or in some cases, over a short period at a targeted point or unit. By `s buff lingers for 2-4 seconds.
- The flat health regen bonus is not considered by percentage health regeneration increases.
Ability
Target Unit / Autocast
Target Unit / Autocast
Affects
Allies
Allies
Magically creates an armor of vines around a friendly unit or structure, protecting it from harm and healing wounds.
Notes:
- This ability got reworked into the following Living Armor in the 6.72 Version 6.72(Full list) Added a new hero: Rubick. Buffed most heroes. Added Rip Tide. Added Whirling Axes. Reworked Overcharge. Reworked Infest. Reworked Anchor Smash Reworked Charge of Darkness. Reworked Song of the Siren. Reworked Terrorblade s gameplay patch.
- Can heal the target for up to 80/120/160/200 health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life .
- Can be cast on buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire , but not on wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against .
Ability
Target Point
Target Point
Affects
Enemies
Enemies
Damage
Magical
Magical
Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy hero who strays too close, dealing damage and stunning the target. After attacking, the Sentinel returns to passive mode, regiaining its invisibility and vision. Sentinels are vulnerable to physical and magical attacks and have a timed life of 8 minutes.
Notes:
- This ability was replaced by Leech Seed in the 6.72 Version 6.72(Full list) Added a new hero: Rubick. Buffed most heroes. Added Rip Tide. Added Whirling Axes. Reworked Overcharge. Reworked Infest. Reworked Anchor Smash Reworked Charge of Darkness. Reworked Song of the Siren. Reworked Terrorblade s gameplay patch.
- Forest Sentinels have 300 health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life , are immobile and grant 40 gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents bounty. They are affected by spells, but cannot be converted (e.g. Enchant).
- Forest Sentinels are visible to Treant Protector`s team on the minimap as a small white dot
- In passive mode, Forest Sentinels have invisibility Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear with a 2 second fade time and provide 500 radius flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a around them.
- In active mode, they do not have invisibility and provide 100 radius flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a around them.
- Sentinels instantly return back to passive mode once launching the damaging and stunning Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells projectile, turning invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear after the fade time.
- The projectile travels at a speed of 1000 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Can launch the projectile even when disabled. Requires vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a over enemies to be able to launch it.
- Forest Sentinels are treated as trees Trees on the Radiant and Dire sides of the map. Trees are a terrain feature in Dota 2. They make up a large amount of the map, and are very prominent in the forests that by Nature`s Guise, allowing affected allies to stay invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear when close to a sentinel.
Transform Sentinel
D
W
Ability
Target Point / Target Unit
Target Point / Target Unit
Toggles a Sentinel`s state. The cooldown is shared with all Sentinels.
Notes:
- This ability is unlocked upon leveling Forest Sentinel the first time.
- This ability is only on the hero, not on the sentinels.
- When targeting the ground, it toggles the closes sentinel to the targeted point. Can directly target sentinels.
- Can also targeted other units under Treant Protector`s control, excluding self. Doing so has no effect, wasting the mana and cooldown.
- The passive and active sentinels are 2 different units. Switching between them causes them to get fully replaced.
- This means it gets deselected and any buff and debuff is cleared.
- Can toggle sentinels to active and passive mode.
Ability
Target Point
Target Point
Affects
Enemies
Enemies
Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree`s surrounding area at all times. Vision improves slightly per level.
Notes:
- This ability was replaced by Forest Sentinel in the 6.67 Version 6.67(Full list) Balanced heroes. Reworked Death Pact. Reworked Lunar Blessing. Reworked Soul Steal. Reworked Eyes In The Forest. Reworked Magnus abilities. Replaced Spiked Carapace with Urna Swarm. Replaced Urna Swarm with The Swarm. Added gameplay patch.
- Places a regular tree Trees on the Radiant and Dire sides of the map. Trees are a terrain feature in Dota 2. They make up a large amount of the map, and are very prominent in the forests that , so it interacts with other abilities like other trees Trees on the Radiant and Dire sides of the map. Trees are a terrain feature in Dota 2. They make up a large amount of the map, and are very prominent in the forests that .
- The only difference is that these trees do not have a collision size, so they cannot block pathing.
- Provides flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a and True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear around the tree Trees on the Radiant and Dire sides of the map. Trees are a terrain feature in Dota 2. They make up a large amount of the map, and are very prominent in the forests that , which lasts until the tree is destroyed.
- The tree visually differs depending on which side of the map it was placed. It also appears brighter than regular trees.
- There is no limit on how many trees Trees on the Radiant and Dire sides of the map. Trees are a terrain feature in Dota 2. They make up a large amount of the map, and are very prominent in the forests that can placed at one time.
Ability
Target Unit
Target Unit
Affects
Trees / Enemies
Trees / Enemies
Creates a spiritual link between Rooftrellen and a target tree, allowing Rooftrellen to see the tree`s surrounding area at all times. Vision improves slightly per level. Very large cast range.
Notes:
- This ability was reworked into the following Eyes in the Forest in the 6.60 gameplay patch.
- Treant Protector requires vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a over the tree Trees on the Radiant and Dire sides of the map. Trees are a terrain feature in Dota 2. They make up a large amount of the map, and are very prominent in the forests that in order to cast the ability on it.
- Places an orange orb above the tree Trees on the Radiant and Dire sides of the map. Trees are a terrain feature in Dota 2. They make up a large amount of the map, and are very prominent in the forests that , which is not visible to enemies.
- There is no limit on how many enchanted trees Trees on the Radiant and Dire sides of the map. Trees are a terrain feature in Dota 2. They make up a large amount of the map, and are very prominent in the forests that can be up at one time.
- Provides flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a and True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear around the tree Trees on the Radiant and Dire sides of the map. Trees are a terrain feature in Dota 2. They make up a large amount of the map, and are very prominent in the forests that , which lasts until the tree is destroyed.
Ability
Target Point
Target Point
Affects
Enemies
Enemies
Damage
Magical
Magical
Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.
Notes:
- This ability got reworked into the current Overgrowth in the 5.76 gameplay patch.
- Upon cast, creates 8/13/18 immobile vine thickets at the targeted point as close together as possible.
- Thickets cannot spawn in the river area. When targeting the river, the thickets spawn at the closest locations around it.
- Thickets have a 72 collision size. They block pathing for every unit. Casting directly on a unit may encase it between the thickets.
- Thickets are invulnerable. It is not possible to move through the thickets either, not even when phased. Only unobstructed or Forced Movement can get units out.
- Each thicket also has a damaging aura. Since the damage is aura-based, multiple overlapping auras do not stack. The aura`s effect does not linger. Only damages enemies.
Ability
Target Unit
Target Unit
Affects
Trees / Self
Trees / Self
Consumes a nearby tree, absorbing its body and restoring health. Rooftrellen stores the tree`s soul, and can later use the souls to cast a powerful curse on an enemy unit. The curse lasts an amount of seconds equal to the number of trees Rooftrellen has absorbed.
Notes:
- This ability got replaced by the following Overgrowth in the 5.72 gameplay patch.
- When off cooldown, right-clicking a tree orders Treant Protector to cast this spell on the tree.
- Heals Treant Protector 1.7 seconds after cast in one instance.
- Each eaten tree grants 1 charge permanently or until used. Can have a maximum of 60 charges.
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Curses an enemy unit with the souls of the trees Rooftrellen has consumed. Each level enhances the curse`s effects further. On level 1, slows movement speed, on level 2, disarms and slows movement speed and on level 3, disarms, silences and slows movement speed. The duration is based on the number of souls.
Notes:
- This ability gets leveled together with Passion of the Forest.
- Uses a projectile which travels at a speed of 1500. It can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- On level 1, this ability only applies a movement speed slow. Level 2 adds a disarm and level 3 adds a silence on top of that.
- The debuff`s duration is entirely on the amount of trees Treant Protector has consumed. Upon cast, all charges are lost.
- This ability does nothing when cast while having no charges.
- Cannot be cast on ancient creeps and Roshan.