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- Reduced movement speed from 290 to 280.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 3.3 to 3.6.
- Reduced base health regeneration from 0.25 to 0.
- Nature`s Guise
- Now applies a root Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by and disarm Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered on the target, instead of a bash Bash is a passive ability that gives a unit a chance to stun its target on attack. Most bashes also include some extra damage upon proc. This damage is usually directly added to the attacking . ?
- Now grants True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear over the target for its duration.
- Level 25 right talent: Replaced 50 seconds respawn time reduction with 40 Leech Seed damage and heal bonus.
- Enabled in Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Reduced movement speed from 295 to 290.
- Reduced Leech Seed slow from 22%/24%/26%/28% to 16%/20%/24%/28%
- Increased Overgrowth cooldown from 70 on each level to 100/85/70.
- Rescaled Nature`s Guise fade delay from 6/5/4/3 to 7/6/5/3.
- Increased Eyes In The Forest cooldown from 25 to 35.
- Nature`s Guise
- Reduced bash duration from 0.7/1.2/1.7/2.2 to 0.4/1.0/1.6/2.2.
- Reduced movement speed bonus from 16%/22%/28%/34% to 10%/18%/26%/34%.
- Level 20 left talent: Increased attack damage bonus from 65 to 90.
- Reduced Leech Seed slow from 28% on each level to 22%/24%/26%/28%.
- Reduced movement speed from 300 to 295.
- Reduced Nature`s Guise bash duration from 1/1.4/1.8/2.2 to 0.7/1.2/1.7/2.2.
- Level 25 right talent: Replaced 20% chance to bash for 2 seconds with 50 respawn time reduction.
- Removed from Captains Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Reworked Nature`s Guise
- Old Nature`s Guise:
- Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature`s Guise is lost. Treant Protector can cast spells and remain invisible under Nature`s Guise.
- Cast range: 600
- Tree search radius: 350
- Fade time: 2
- Movement speed bonus: 14%/16%/18%/20%
- Duration: 15/30/45/60
- Notes: The invisibility is lost upon getting too far from trees for 0.75 seconds, or upon casting spells or attacking. Treant Protector can cast spells while invisible without breaking the invisibility.
- New Nature`s Guise:
- Turns Treant Protector invisible when staying within range of a tree for a period of time. Increasing movement speed while invisible, and causes a bash when attacking out of invisibility.
- Tree search radius: 265
- Fade delay: 6/5/4/3
- Movement speed bonus: 16%/22%/28%/34%
- Bash duration: 1/1.4/1.8/2.2
- Notes: Passive ability, affecting Treant Protector only. The invisibility is lost upon getting too far from a tree for 0.75 seconds or upon attacking. Casing spells or items does not break it. The attack out of the invisibility has true strike Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it .
- Added talents:
- Level 10: +30 attack speed or +2 mana regeneration
- Level 15: +90 gold per minute or +25 movement speed
- Level 20: 15% cooldown reduction or +65 attack damage
- Level 25: +5 Living Armor block instances or 20% chance to bash for 2 seconds
- Reduced Living Armor cooldown from 32/26/20/14 to 30/24/18/12.
- Increased base attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of from 56-64 to 62-70 (total attack damage is now 87-95).
- Increased attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 128 to 150.
- Nature`s Guise
- Reduced tree search radius from 375 to 350.
- Reduced tree search grace duration from 1 to 0.75.
- Increased movement speed bonus from 10% on each level to 14%/16%/18%/20%.
- Reduced Leech Seed cooldown from 16/14/12/10 to 16/13/10/7.
- Reduced Leech Seed mana cost from 100/110/120/130 to 80/95/110/125.
- Increased Overgrowth radius from 675 to 800.
- Increased Eyes In The Forest Overgrowth and vision radius from 700 to 800.
- Reduced Leech Seed mana cost from 140 on each level to 100/110/120/130
- Reduced Eyes In The Forest radius from 800 to 700.
- Living Armor is now castable on spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier allies.
- Eyes In The Forest
- Increased Overgrowth damage per second from 135 to 175.
- Reduced cooldown from 55 to 25.
- Reduced Nature`s Guise mana cost from 90/80/70/60 to 60 on each level.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Treant Protector: Grants a new ability: Eyes In The Forest
- Eyes In The Forest:
- Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within an 800 radius of an enchanted tree will be entangled and damaged.
- Cast range: 160
- Overgrowth vision radius: 800
- Overgrowth radius: 800
- Overgrowth damage per second: 135
- Mana cost: 100
- Cooldown: 55
- Notes: Enemies can spot the enchanted trees when they have True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear .
- Reduced Leech Seed damage per pulse from 24/36/48/60 to 15/30/45/60.
- Reduced night vision from 1200 to 800.
- Leech Seed
- Reduced damage per pulse from 30/45/60/75 to 24/36/48/60.
- Increased number of pulses from 4 to 6 (duration from 3 to 4.5).
- Living Armor
- Increased mana cost from 25 to 50.
- Increased cooldown from 15 on each level to 32/26/20/14.
- Reduced Nature`s Guise cast time from 0.5 to 0.3.
- Reduced Living Armor block instances from 7 on each level to 4/5/6/7.
- Leech Seed
- Healing effect no longer ends when the target dies.
- Increased movement speed slow from 24% to 28%.
- Living Armor
- Now reduces damage from all instances of damage that reduce its charges, instead of only physical damage.
- Now also reduces damage from non-heroes.
- Increased base attack damage from 46-54 to 56-64 (total attack damage is now 81-89).
- Reduced Leech Seed cooldown from 18/16/14/12 to 16/14/12/10.
- Living Armor
- Reduced Overgrowth cooldown from 80 to 70.
- Living Armor
- Reduced cooldown from 20 to 15.
- Reduced mana cost from 30/35/40/45 to 25.
- Reduced duration from 20 to 15.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.8 to 3.3.
- Increased Living Armor health regen “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life from 4/6/8/10 to 4/7/10/13.
- Increased attack damage 32-40 to 46-54 (total damage is now 71-79).
- Increased Base Attack Time from 1.7 to 1.9.
- Reworked Living Armor
- Old Living Armor:
- Rooftrellen`s presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
- Day radius: Global
- Night radius: 900
- Armor bonus: 1/2/3/4
- Health regeneration bonus: 2/3/4/5
- Notes: This is an aura
- New Living Armor:
- Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some physical damage. Dispels when a number of damage instances are taken.
- Cast range: Global
- Health regeneration bonus: 4/6/8/10
- Physical damage block: 20/40/60/80
- Damage block charges: 6
- Duration: 20
- Mana cost: 30/35/40/45
- Cooldown: 20
- Notes: Only blocks damage from hero attacks. Gets fully dispelled upon having blocked 6 instances.
- Overgrowth
- No longer deals 70/100/130 damage per second.
- Increased duration from 3 to 3/3.75/4.5.
- Reduced cooldown from 115/105/95 to 80.
- Increased Leech Seed mana cost from 110/120/130/140 to 140 on each level.
- Reduced Overgrowth damage per second from 70/100/130 to 50/75/100.
- Added to Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Increased collision size from 12 to 24.
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To and gain from 27 + 3.4 to 25 + 2.8.
- Increased Overgrowth cooldown from 100/95/90 to 115/105/95.
- Reduced base armor from 1 to 0 (total armor is now 0.1).
- Nature`s Guise
- Now increases the target`s movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed by 10%.
- Now keeps the target invisible for up to 1 second after leaving the proximity of a tree, except during the initial cast.
- Increased cooldown from 3 on each level to 10/8/6/4.
- Replaced Forest Sentinel with Leech Seed
- Leech Seed:
- Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount.
- Cast range: 350
- Number of pulses: 4
- Pulse interval: 0.75
- Damage per pulse: 30/45/60/75 (Magical damage)
- Heal search radius: 500
- Heal per pulse: 30/45/60/75
- Movement speed slow: 24%
- Duration: 3
- Mana cost: 110/120/130/140
- Cooldown: 12
- Old Living Armor:
- Magically creates an armor of vines around a friendly uni, protecting it from harm and healing wounds.
- Cast range: 500
- Armor bonus: 3/6/9/12
- Health regeneration bonus: 2/3/4/5
- Duration: 40
- Mana cost: 30/35/40/40
- Cooldown: 7
- Notes: Can be set on autocast. Can be cast on buildings.
- New Living Armor:
- Rooftrellen`s presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
- Day radius: Global
- Night radius: 900
- Armor bonus: 1/2/3/4
- Health regeneration bonus: 2/3/4/5
- Notes: This is an aura
- Overgrowth
- Reduced duration from 3/4/5 to 3.
- Reduced cooldown from 160 to 100/95/90.
- Rescaled damage per second from 85 on each level to 70/100/130.
- Removed from Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Replaced Eyes in the Forest with Forest Sentinel
- Forest Sentinel:
- Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy hero who strays too close, dealing damage and stunning the target. After attacking, the Sentinel returns to passive mode, regiaining its invisibility and vision. Sentinels are vulnerable to physical and magical attacks and have a timed life of 8 minutes.
- Cast range: 900
- Duration: 480
- Mana cost: 50
- Cooldown: 85/70/55/40
- Watcher stats: 500 radius vision (no True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear ), 300 health, 40 gold bounty, invisible
- Notes: Watches are briefly visible when summoned. Watchers are fully affected by spells. Nature`s Guise counts Watchers as trees, so units can stay invisible when near them.
- Transform Sentinel:
- Toggles a Sentinel`s state. The cooldown is shared with all Sentinels.
- Cast range: Global
- Watcher attack range: 500
- Watcher vision reduction: 400
- Damage: 125/150/175/200
- Stun duration: 1.5/1.75/2/2.25
- Mana cost: 20
- Cooldown: 10
- Notes: This ability is only on Treant Protector. Can be cast through the minimap. Can switch between invisible, vision granting passive form and visible, offensive form. In offensive form, the watcher launches a projectile towards the closest enemy unit and then immediately switches back to passive form. The projectile damages and stuns upon impact.