Treant Protector Changelogs


Info

Hero For Nature s Prophet s summons, see Treant. For the race in Dota 2 lore, see Treant Protectors.   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Treant Protector Equipment (collapse sets)Sets Agaric Flourish Bark of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Rooftrellen, the Treant Protector Far to the west, in Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Nature s Guise (Pre 7.00) PlayQT AbilityTarget Unit AffectsAllies Causes dota2 Changelogs Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Living Armor edit] Living Armor malfunctions when combined with

Version history

Version
Description
  • Reduced movement speed from 290 to 280.
  • Rescaled Nature`s Guise fade delay from 6/5/4/3 to 7/6/5/3.
  • Increased Eyes In The Forest cooldown from 25 to 35.
  • Nature`s Guise
    • Reduced bash duration from 0.7/1.2/1.7/2.2 to 0.4/1.0/1.6/2.2.
    • Reduced movement speed bonus from 16%/22%/28%/34% to 10%/18%/26%/34%.
  • Level 20 left talent: Increased attack damage bonus from 65 to 90.
  • Reduced Leech Seed slow from 28% on each level to 22%/24%/26%/28%.
  • Reduced movement speed from 300 to 295.
  • Reduced Nature`s Guise bash duration from 1/1.4/1.8/2.2 to 0.7/1.2/1.7/2.2.
  • Level 25 right talent: Replaced 20% chance to bash for 2 seconds with 50 respawn time reduction.
Old Nature`s Guise:
Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature`s Guise is lost. Treant Protector can cast spells and remain invisible under Nature`s Guise.
Cast range: 600
Tree search radius: 350
Fade time: 2
Movement speed bonus: 14%/16%/18%/20%
Duration: 15/30/45/60
Notes: The invisibility is lost upon getting too far from trees for 0.75 seconds, or upon casting spells or attacking. Treant Protector can cast spells while invisible without breaking the invisibility.
New Nature`s Guise:
Turns Treant Protector invisible when staying within range of a tree for a period of time. Increasing movement speed while invisible, and causes a bash when attacking out of invisibility.
Tree search radius: 265
Fade delay: 6/5/4/3
Movement speed bonus: 16%/22%/28%/34%
Bash duration: 1/1.4/1.8/2.2
Notes: Passive ability, affecting Treant Protector only. The invisibility is lost upon getting too far from a tree for 0.75 seconds or upon attacking. Casing spells or items does not break it. The attack out of the invisibility has true strike Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it dota2 .
  • Added talents:
    • Level 10: +30 attack speed or +2 mana regeneration
    • Level 15: +90 gold per minute or +25 movement speed
    • Level 20: 15% cooldown reduction or +65 attack damage
    • Level 25: +5 Living Armor block instances or 20% chance to bash for 2 seconds
  • Reduced Living Armor cooldown from 32/26/20/14 to 30/24/18/12.
  • Reduced Leech Seed mana cost from 100/110/120/130 to 80/95/110/125.
  • Increased Overgrowth radius from 675 to 800.
  • Increased Eyes In The Forest Overgrowth and vision radius from 700 to 800.
  • Reduced Leech Seed mana cost from 140 on each level to 100/110/120/130
  • Reduced Eyes In The Forest radius from 800 to 700.
Eyes In The Forest:
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within an 800 radius of an enchanted tree will be entangled and damaged.
Cast range: 160
Overgrowth vision radius: 800
Overgrowth radius: 800
Overgrowth damage per second: 135
Mana cost: 100
Cooldown: 55
Notes: Enemies can spot the enchanted trees when they have True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear dota2 .
  • Reduced Leech Seed damage per pulse from 24/36/48/60 to 15/30/45/60.
  • Increased Nature`s Guise cast range from 300 to 600.
  • Increased Overgrowth radius from 625 to 675.
  • Reduced night vision from 1200 to 800.
  • Leech Seed
    • Reduced damage per pulse from 30/45/60/75 to 24/36/48/60.
    • Increased number of pulses from 4 to 6 (duration from 3 to 4.5).
  • Living Armor
    • Increased mana cost from 25 to 50.
    • Increased cooldown from 15 on each level to 32/26/20/14.
  • Reduced Nature`s Guise cast time from 0.5 to 0.3.
  • Reduced Living Armor block instances from 7 on each level to 4/5/6/7.
  • Leech Seed
    • Healing effect no longer ends when the target dies.
    • Increased movement speed slow from 24% to 28%.
  • Living Armor
    • Now reduces damage from all instances of damage that reduce its charges, instead of only physical damage.
    • Now also reduces damage from non-heroes.
  • Increased base attack damage from 46-54 to 56-64 (total attack damage is now 81-89).
  • Reduced Leech Seed cooldown from 18/16/14/12 to 16/14/12/10.
  • Living Armor
    • can now be cast through the minimap (only considers heroes, towers and barracks in this mode).
    • Increased block instances from 6 to 7.
  • Reduced Overgrowth cooldown from 80 to 70.
  • Living Armor
    • Reduced cooldown from 20 to 15.
    • Reduced mana cost from 30/35/40/45 to 25.
    • Reduced duration from 20 to 15.
  • Increased attack damage 32-40 to 46-54 (total damage is now 71-79).
  • Increased Base Attack Time from 1.7 to 1.9.
  • Reworked Living Armor
Old Living Armor:
Rooftrellen`s presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
Day radius: Global
Night radius: 900
Armor bonus: 1/2/3/4
Health regeneration bonus: 2/3/4/5
Notes: This is an aura
New Living Armor:
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some physical damage. Dispels when a number of damage instances are taken.
Cast range: Global
Health regeneration bonus: 4/6/8/10
Physical damage block: 20/40/60/80
Damage block charges: 6
Duration: 20
Mana cost: 30/35/40/45
Cooldown: 20
Notes: Only blocks damage from hero attacks. Gets fully dispelled upon having blocked 6 instances.
  • Overgrowth
    • No longer deals 70/100/130 damage per second.
    • Increased duration from 3 to 3/3.75/4.5.
    • Reduced cooldown from 115/105/95 to 80.
  • Reduced collision size from 24 to 12.
  • Nature`s Guise now has a 2 second fade time.
  • Reduced Living Armor regeneration from 2/3/4/5 to 1/2/3/4.
  • Reduced Overgrowth radius from 725 to 625.
  • Reduced base armor from 0 to -1 (total armor is now 1.1).
  • Increased Leech Seed cooldown from 12 to 18/16/14/12.
  • Living Armor now affects buildings only in a 900 radius.
Leech Seed:
Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount.
Cast range: 350
Number of pulses: 4
Pulse interval: 0.75
Damage per pulse: 30/45/60/75 (Magical damage)
Heal search radius: 500
Heal per pulse: 30/45/60/75
Movement speed slow: 24%
Duration: 3
Mana cost: 110/120/130/140
Cooldown: 12
  • Reworked Living Armor:
Old Living Armor:
Magically creates an armor of vines around a friendly uni, protecting it from harm and healing wounds.
Cast range: 500
Armor bonus: 3/6/9/12
Health regeneration bonus: 2/3/4/5
Duration: 40
Mana cost: 30/35/40/40
Cooldown: 7
Notes: Can be set on autocast. Can be cast on buildings.
New Living Armor:
Rooftrellen`s presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
Day radius: Global
Night radius: 900
Armor bonus: 1/2/3/4
Health regeneration bonus: 2/3/4/5
Notes: This is an aura
  • Overgrowth
    • Reduced duration from 3/4/5 to 3.
    • Reduced cooldown from 160 to 100/95/90.
    • Rescaled damage per second from 85 on each level to 70/100/130.
  • Increased Living Armor regeneration from 1/2/3/4 to 2/3/4/5.
Forest Sentinel:
Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy hero who strays too close, dealing damage and stunning the target. After attacking, the Sentinel returns to passive mode, regiaining its invisibility and vision. Sentinels are vulnerable to physical and magical attacks and have a timed life of 8 minutes.
Cast range: 900
Duration: 480
Mana cost: 50
Cooldown: 85/70/55/40
Watcher stats: 500 radius vision (no True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear dota2 ), 300 health, 40 gold bounty, invisible
Notes: Watches are briefly visible when summoned. Watchers are fully affected by spells. Nature`s Guise counts Watchers as trees, so units can stay invisible when near them.
Transform Sentinel:
Toggles a Sentinel`s state. The cooldown is shared with all Sentinels.
Cast range: Global
Watcher attack range: 500
Watcher vision reduction: 400
Damage: 125/150/175/200
Stun duration: 1.5/1.75/2/2.25
Mana cost: 20
Cooldown: 10
Notes: This ability is only on Treant Protector. Can be cast through the minimap. Can switch between invisible, vision granting passive form and visible, offensive form. In offensive form, the watcher launches a projectile towards the closest enemy unit and then immediately switches back to passive form. The projectile damages and stuns upon impact.