Spectre Changelogs


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Spectre 19 + 2.3 23 + 1.8 16 + dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 1.1 Hard Carry 1.2 Ganker 2 dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Spectre Equipment (collapse sets)Sets Flowering Shade Flowing Entropy Malicious Efflorescence dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Mercurial, the Spectre Just as higher states of energy Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Dispersion (pre 6.50) EI AbilityPassive AffectsEnemies DamagePure Gives Mercurial dota2 Changelogs Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Haunt Haunt edit] Haunt does not spawn

Version history

Version
Description
  • Reduced movement speed from 295 to 290.
  • Reduced Haunt illusion damage from 40% to 30%.
  • Spectral Dagger
    • Increased movement speed bonus for Spectre and slow on enemies from 5%/9%/14%/18% to 8%/12%/16%/20%.
    • Reduced projectile speed from 857 to 800.
  • Reality
    • Reduced cooldown from 8 to 0 (so it can now be used multiple times durng Haunt).
    • Reduced cast point from 0.3 to 0.
  • Haunt no longer ends when Reality is used (Reality still replaces the targeted Haunt illusion though).
  • Increased Desolate damage from 20/30/40/50 to 20/35/50/65.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased attack range from 100 to 128.
  • Dispersion
    • No longer spreads the damage evenly between all enemies within the radius.
    • Now always deals the same damage, but gets weaker with greater distance
      Deals the full damage within a 300 radius, decreasing gradually until 1000 radius.
  • Increased Desolate damage from 15/25/35/45 to 20/30/40/50.
  • Increased Dispersion damage reflection from 5%/10%/15%/20% to 10%/14%/18%/22%.
  • Reduced Desolate enemy detection radius from 400 to 350.
  • Dispersion now spreads the reflected damage up on all enemy units within range evenly, instead of dealing the same damage to all.
  • Reduced Spectral Dagger cooldown from 25 to 16.
  • Spectral Dagger now has 200 radius vision along the path.
  • Spectral Dagger no longer has 500 radius vision along the path.
  • Haunt now ends whenever Reality is used.
  • Haunt
    • Reduced illusions` damage from 50% to 40%.
    • Now has a 1 second delay during which they fade in before the images start attacking the targets.
  • Rescaled Haunt cooldown from 150/120/90 to 120 on each level.
  • Increased Dispersion radius from 600 to 1000.
  • Reworked Dispersion
Old Dispersion:
Gives Spectre a chance to avoid damage and disperse it to an area around her. Has a minor stun effect. Can only disperse for as much @@@#@@@HP(hp.com)###@### as she has.
Radius: 400
Proc chance: 4%/8%/12%/16%
New Dispersion:
Causes any damage taken by Spectre to be reflected onto all nearby enemies.
Radius: 600
Damage reflected: 5%/10%/15%/20%
Notes: The damage is not split. Every enemy takes the same amount of damage.
  • Reduced Desolate enemy detection radius from unknown to 400.
  • Fixed Reality triggering Essence Aura.
  • Increased base armor from -1 to 0 (total armor is now 3.64).
  • Changed Desolate legacy hotkey from D to L (to preven conflicts with Spectral Dagger, which uses D).
  • Reduced base attack damage from 36-40 to 23-27 (total attack damage is now 49-53).
  • Reduced Spectral Dagger shadow trail duration from 20 to 12.
  • Replaced Vengeance with Desolate
Desolate:
Deals bonus damage that cuts through armor when attacking a hero that has no nearby allies. Works on illusions.
Detection radius: unknown
Damage: 15/25/35/45 (pure damage)
Notes: When an enemy hero does not have any of its allies within a 500 radius around it, this ability will deal damage on each attack.
  • Reality can now be cast on ground or through the minimap, instead of requiring to directly target a unit.
  • Fixed some lag issues with Spectral Dagger.
  • Dispersion no longer works for Spectre`s illusions.
  • Haunt
    • Reduced duration from 4/5/6.5 to 4/5/6.
    • Fixed some lag issues.
Spectral Dagger:
The Spectre launches a deadly dagger that trails a shadow path. Deals damage to the targets in its path. Units hit by the dagger will also trail a shadow path. The Spectre becomes phased (gains zero collision) while on the path.
Cast range: 2000
Effect radius: 125
Damage: 50/100/150/200
Movement speed bonus: 5%/9%/14%/18%
Movement speed slow: 5%/9%/14%/18%
Trail duration: 20
Mana cost: 130/140/150/160
Cooldown: 25
Notes: Can be cast on the ground or on a target. When targeting ground, the dagger travels a strait path for 2000 range, hitting enemies in its path. When targeting a unit, it homes the unit until reaching it, hitting all units in its path as well. Slows all hit enemies and also slows enemies which get on the shadow trail. Spectre is phased and has increased speed on the trail. Only enemies initially hit by the dagger leave a shadow trail.
  • Reworked Haunt
Old Haunt:
Spectre haunts the target hero. The hero is frozen in fear while the illusion attacks. The effects of this are amplified if the enemy cannot see the true Spectre.
Cast range: 1000
Hauntings: 3/4/5/5
Duration: 8-14/12-21/16-28/16-28
Mana cost: 140
Cooldown: 60
Notes: Regular ability. On level 4, Spectre gains the Reality ability, which allows her to take place and replace one of the haunt illusions.
New Haunt:
Creats a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 50% damage and each of them will attack only its pair.
Radius: Global
Duration: 4/5/6.5
Mana cost: 150
Cooldown: 150/120/90
Notes: Ultimate ability. Creats an illusion next to every enemy hero on the map. Spectre can use the Reality ability which allows her to take place of a selected haunt illusion. Reality as a 8 second cooldown.
  • Dispersion now works on Spectre`s illusions.
  • Reworked Vengeance
Old Vengeance:
Whenever an allied unit near Mercurial dies, it releases an energy to damage its enemies as its last act of vengeance.
Radius: 1000
Creep vengeance damage: 50/75/100
Hero vengeance damage: 200/250/300
Notes: Ultimate passive ability. Places a buff on allies. When that ally dies, a projectile is launched towards a random enemy unit within 1000 range of the killed ally. The projectile deals the damage and also mini-stuns the target. Damage source is Spectre. Direct Vengeance can be used to mark an enemy hero. For 30 seconds, it will be selected to receive all the damage, instead of a random unit.
New Vengeance:
Whenever an enemy kills a unit, it releases an energy to damage its killer as its last act of vengeance.
Radius: 1000
Creep vengeance damage: 30/45/60/75
Hero vengeance damage: 100/200/300/400
Spectre illusion vengeance damage: 50/100/150/200
Notes: Regular passive ability. Places a debuff on enemies. When a debuffed enemy kills a unit, it gets instantly damaged. Damage source is Spectre. Only Spectre illusions can cause revenge damage, other illusions cannot.
  • Fixed some lag issues caused by Vengeance.
  • Fixed Vengeance triggering off of some dying dummy units of allied spells.
  • Fixed a few Phase bugs.
  • Phase no longer destroys trees within a 200 radius around Spectre upon ending.
  • Haunt and Direct Vengeance now display a status debuff on the target.
  • Created.