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- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 2 to 2.3.
- Reduced base health regeneration from 0.25 to 0.
- Increased Haunt cooldown from 140/130/120 to 180/150/120.
- Level 15 left talent: Increased movement speed bonus from 15 to 20.
- Level 15 right talent: Increased all stats bonus from 6 to 8.
- Level 20 left talent: Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To bonus from 15 to 20.
- Level 20 right talent: Increased attack speed bonus from 25 to 30.
- Added talents:
- Level 10: +20 attack damage or +5 armor
- Level 15: +6 all stats or +15 movement speed
- Level 20: +25 attack speed or +12 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
- Level 25: -10s Spectral Dagger cooldown or +400 health
- Reduced agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 2.2 to 1.8.
- Increased attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 128 to 150.
- Spectral Dagger`s slow no longer pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier . ?
- Haunt
- Haunt illusions are no longer immune to disables.
- Increased cooldown from 120 on each level to 140/130/120.
- Desolate now fully works against non-hero units as well.
- Dispersion
- Now reflects damage before any kind of reduction.
- Now reflects damage back in the same type as it was received, instead of always being pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- Dispersion damage no longer ignores ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 and creep-heroes.
- Instead of destroying the target Illusion, Reality now lets you swap positions with it.
- Reduced movement speed from 295 to 290.
- Reduced Haunt illusion damage from 40% to 30%.
- Spectral Dagger
- Increased movement speed bonus for Spectre and slow on enemies from 5%/9%/14%/18% to 8%/12%/16%/20%.
- Reduced projectile speed from 857 to 800.
- Reality
- Reduced cooldown from 8 to 0 (so it can now be used multiple times durng Haunt).
- Reduced cast point from 0.3 to 0.
- Haunt no longer ends when Reality is used (Reality still replaces the targeted Haunt illusion though).
- Increased Desolate damage from 20/30/40/50 to 20/35/50/65.
- Dispersion no longer disables Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane and consumables Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be .
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Increased attack range from 100 to 128.
- Dispersion
- No longer spreads the damage evenly between all enemies within the radius.
- Now always deals the same damage, but gets weaker with greater distance
- Deals the full damage within a 300 radius, decreasing gradually until 1000 radius.
- Increased Desolate damage from 15/25/35/45 to 20/30/40/50.
- Increased Dispersion damage reflection from 5%/10%/15%/20% to 10%/14%/18%/22%.
- Reduced Desolate enemy detection radius from 400 to 350.
- Dispersion now spreads the reflected damage up on all enemy units within range evenly, instead of dealing the same damage to all.
- Reduced Spectral Dagger cooldown from 25 to 16.
- Spectral Dagger now has 200 radius vision along the path.
- Spectral Dagger no longer has 500 radius vision along the path.
- Haunt now ends whenever Reality is used.
- Haunt
- Reduced illusions` damage from 50% to 40%.
- Now has a 1 second delay during which they fade in before the images start attacking the targets.
- Rescaled Haunt cooldown from 150/120/90 to 120 on each level.
- Increased Dispersion radius from 600 to 1000.
- Old Dispersion:
- Gives Spectre a chance to avoid damage and disperse it to an area around her. Has a minor stun effect. Can only disperse for as much @@@#@@@HP(hp.com)###@### as she has.
- Radius: 400
- Proc chance: 4%/8%/12%/16%
- New Dispersion:
- Causes any damage taken by Spectre to be reflected onto all nearby enemies.
- Radius: 600
- Damage reflected: 5%/10%/15%/20%
- Notes: The damage is not split. Every enemy takes the same amount of damage.
- Reduced Desolate enemy detection radius from unknown to 400.
- Fixed Reality triggering Essence Aura.
- Increased base armor from -1 to 0 (total armor is now 3.64).
- Changed Desolate legacy hotkey from D to L (to preven conflicts with Spectral Dagger, which uses D).
- Reduced base attack damage from 36-40 to 23-27 (total attack damage is now 49-53).
- Reduced Spectral Dagger shadow trail duration from 20 to 12.
- Replaced Vengeance with Desolate
- Desolate:
- Deals bonus damage that cuts through armor when attacking a hero that has no nearby allies. Works on illusions.
- Detection radius: unknown
- Damage: 15/25/35/45 (pure damage)
- Notes: When an enemy hero does not have any of its allies within a 500 radius around it, this ability will deal damage on each attack.
- Reality can now be cast on ground or through the minimap, instead of requiring to directly target a unit.
- Reworked Mercurial, the Avatar of Vengeance:
- Renamed to Mercurial, the Spectre
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 17 to 19.
- Increased intelligence gain from 1.3 to 1.9.
- Reduced movement speed from 300 to 295.
- Increased base attack damage from 18-22 to 36-40.
- Replaced Phase with Spectral Dagger
- Spectral Dagger:
- The Spectre launches a deadly dagger that trails a shadow path. Deals damage to the targets in its path. Units hit by the dagger will also trail a shadow path. The Spectre becomes phased (gains zero collision) while on the path.
- Cast range: 2000
- Effect radius: 125
- Damage: 50/100/150/200
- Movement speed bonus: 5%/9%/14%/18%
- Movement speed slow: 5%/9%/14%/18%
- Trail duration: 20
- Mana cost: 130/140/150/160
- Cooldown: 25
- Notes: Can be cast on the ground or on a target. When targeting ground, the dagger travels a strait path for 2000 range, hitting enemies in its path. When targeting a unit, it homes the unit until reaching it, hitting all units in its path as well. Slows all hit enemies and also slows enemies which get on the shadow trail. Spectre is phased and has increased speed on the trail. Only enemies initially hit by the dagger leave a shadow trail.
- Old Haunt:
- Spectre haunts the target hero. The hero is frozen in fear while the illusion attacks. The effects of this are amplified if the enemy cannot see the true Spectre.
- Cast range: 1000
- Hauntings: 3/4/5/5
- Duration: 8-14/12-21/16-28/16-28
- Mana cost: 140
- Cooldown: 60
- Notes: Regular ability. On level 4, Spectre gains the Reality ability, which allows her to take place and replace one of the haunt illusions.
- New Haunt:
- Creats a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 50% damage and each of them will attack only its pair.
- Radius: Global
- Duration: 4/5/6.5
- Mana cost: 150
- Cooldown: 150/120/90
- Notes: Ultimate ability. Creats an illusion next to every enemy hero on the map. Spectre can use the Reality ability which allows her to take place of a selected haunt illusion. Reality as a 8 second cooldown.
- Dispersion now works on Spectre`s illusions.
- Reworked Vengeance
- Old Vengeance:
- Whenever an allied unit near Mercurial dies, it releases an energy to damage its enemies as its last act of vengeance.
- Radius: 1000
- Creep vengeance damage: 50/75/100
- Hero vengeance damage: 200/250/300
- Notes: Ultimate passive ability. Places a buff on allies. When that ally dies, a projectile is launched towards a random enemy unit within 1000 range of the killed ally. The projectile deals the damage and also mini-stuns the target. Damage source is Spectre. Direct Vengeance can be used to mark an enemy hero. For 30 seconds, it will be selected to receive all the damage, instead of a random unit.
- New Vengeance:
- Whenever an enemy kills a unit, it releases an energy to damage its killer as its last act of vengeance.
- Radius: 1000
- Creep vengeance damage: 30/45/60/75
- Hero vengeance damage: 100/200/300/400
- Spectre illusion vengeance damage: 50/100/150/200
- Notes: Regular passive ability. Places a debuff on enemies. When a debuffed enemy kills a unit, it gets instantly damaged. Damage source is Spectre. Only Spectre illusions can cause revenge damage, other illusions cannot.
- Fixed some lag issues caused by Vengeance.
- Fixed Vengeance triggering off of some dying dummy units of allied spells.
- Created.