Info
Ability
Passive
Passive
Affects
Enemies
Enemies
Damage
Pure
Pure
Gives Mercurial a chance to avoid damage and disperse it to an area around her. Has a minor stun effect. Can only disperse for as much health as she has.
Proc Chance: 4%/8%/12%/16%
Disperse Radius: 400
A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.
Notes:
- This ability got reworked into the current Dispersion in the 6.50 gameplay patch.
- Reflected damage is not felt by Spectre, effectively reducing the incoming damage.
- Reflected damage is not shared between enemies. All of them take the full reflected damage.
Affects
Enemies
Enemies
Damage
Magical
Magical
Whenever an enemy kills a unit, it releases an energy to damage its killer as its last act of vengeance.
Notes:
- This ability got replaced by Desolate in the 6.34 gameplay patch.
- The aura places a debuff on enemy units. If an enemy with the debuff on kills a unit, it damages the killing debuffed enemy instantly.
- Whether or not denying allies while debuffed causes damage is unknown.
- The aura`s debuff does not linger.
Ability
No Target
No Target
Affects
Self
Self
Mercurial phases out resulting in the ability to walk through objects and move at a faster pace.
Notes:
- This ability got replaced by Spectral Dagger in the 6.33 gameplay patch.
- Grants Spectre unobstructed movement, meaning she can move over cliffs, trees, buildings and units.
Ability
Target Unit
Target Unit
Mercurial haunts the target hero. The hero is frozen in fear while the illusion attacks. The effects of this are amplified if the enemy cannot see the true Avatar of Vengeance. At level 4, Spectre gains the Reality sub-ability.
Cast Animation: 0.3+0.51
Cast Range: 1000
Number of Hauntings: 3/4/5/5
Haunt Interval: 4-7
Regular Haunt/Stun Duration: 0.6
Amplified Haunt/Stun Duration: 1.6
Haunt Illusion Damage Dealt: 100%
Haunt Illusion Damage Taken: 10%
Total Duration: 8-14/12-21/16-28/16-28
Cannot be cast on spell immune enemies. If the enemy turns spell immune during it, the stun gets blocked, but the illusion still spawns.
Modifiers
Haunt: Undispellable.
At the height of combat, Mercurial`s physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.
Notes:
- This ability got reworked into the current Haunt in the 6.33 gameplay patch.
- Creates 1 haunt illusion for the target upon cast. This illusion lasts for 0.6 seconds, during which it attacks the target.
- 4-7 seconds later, the illusion re-appears for another 0.6 seconds, repeating until the target was haunted 3/3/4/5 times.
- The 4-7 interval timer starts at the beginning of a haunt, not at the end and only uses integers.
- During the 0.6 seconds of each haunting, the target is stunned.
- When the target has no vision over Spectre, the haunting and stun duration increase to 1.6 seconds.
- The illusion is used for each haunt interval. This means when the illusion is destroyed, it does not appear again on the remaining intervals.
- Be that as it may, the stun is independent and does continue to occur for the remaining intervals.
- When Spectre or the target are dead upon the next haunting, the spell stops.
- This means if either respawn before the next interval is going to happen, the spell does not end prematurely.
Ability
No Target
No Target
Affects
Self
Self
Mercurial makes the next haunting a reality by visiting the target herself.
Notes:
- This ability got reworked into the current Reality in the 6.33 gameplay patch.
- Does not disjoint projectiles upon cast.
- When Reality is cast, the next time a haunting of Haunt occurs, Spectre herself visits the target, instead of a Haunt illusion.
- This does not skip the 4-7 second interval of Haunt; rather, its effect occurs at the next haunting.
- When this happens, no further hauntings occur on the target until Haunt is cast on it again.
- When cast while the target has no vision over Spectre, it uses the 1.6 second stun duration.
- When Spectre gets moved to the target, the player`s camera is moved as well.
Affects
Enemies
Enemies
Damage
Magical
Magical
Whenever an allied unit near Mercurial dies, it releases an energy to damage its enemies as its last act of vengeance.
Notes:
- This ability got reworked into the following Vengeance in the 6.33 gameplay patch.
- The aura places a buff on allied units. If an ally with the buff dies, it releases a projectile towards a random enemy unit within 1000 range of it.
- The projectile travels at a speed of unknown and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Applies a 0.01 second stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells on the target and damages it upon reaching it.
- Denying allied units does not cause the unit to release a projectile. An enemy must make the kill.
- The aura`s buff does not linger.
Ability
Target Unit
Target Unit
Allows the Avatar of Vengeance to target the hero to receive all the vengeance damage of dying units.
Notes:
- This sub-ability got removed in the 6.33 gameplay patch.
- Does not affect vengeance projectiles which were already flying to another target.
- The target receives a visual effect to inform them that they are the current target of Vengeance.