Obtaining
The end portal blocks are indestructible, except by using creative mode or cheats.
Info
An end portal frame (or end portal End Portal Room Biome Any Overworld biome Consists of Mossy Stone Bricks Cracked Stone Bricks Stone Bricks Stone Brick Stairs Iron Bars Lava Silverfish spawner End Portal Frame End Portal Can generate post-generation No First in the Computer and Pocket Editions) is a block which resembles end stone End Stone Transparency No Luminance No Blast resistance 45 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 121 hex: 79 bin: 1111001 Name end_stone “ Journey to the End and you’ll find a
with a decorative bluish-green top, with sides decorated in hollow rounded rectangles with the same color as the top.
Videos
Trivia
- When an end portal block is broken after being activated, the portal itself will not be deactivated.
- When broken, these blocks make the same breaking noise as glass Glass Transparency Yes Luminance No Blast resistance 1.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops None Data values Glass: dec: 20 hex: 14 bin: 10100 Stained Glass: PC: dec: 95 hex: 5F bin: 1011111 PE: dec: 241 hex: F1
blocks.
- An interesting featureSpecial attraction of the end portal frame (and the monster spawner Monster Spawner Type Solid Block Requirements None Physics No Transparency Partial (doesn t block light) Luminance No (Small amount of light for Pocket Edition) Blast resistance 25 Hardness 5 Tool Renewable No Stackable Yes (64) Flammable
, barrier Barrier Transparency Partial (lets light pass through) Luminance No Blast resistance 18,000,003 Tool None Renewable No Stackable Yes (64) Flammable No Drops Nothing Data value dec: 166 hex: A6 bin: 10100110 Name barrier See the
, and slime block Slime Block Transparency Partial (does not block light, mob spawning possible) Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Availability Survival, but not on Peaceful Drops Itself Data
) is that they are transparent in their rendering only - unlike all other transparent blocks, they can have torches Torch Transparency Yes Luminance 14 Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 50 hex: 32 bin: 110010 Name torch See the common light-emitting torch.
and redstone Redstone Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Availability Survival Drops Redstone (1) Data values See Data values Name See Data values This article is
placed on them, conduct a redstone Redstone Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Availability Survival Drops Redstone (1) Data values See Data values Name See Data values This article is
current, will suffocate mobs, and more.
Natural generation
The end portal End Portal Room Biome Any Overworld biome Consists of Mossy Stone Bricks Cracked Stone Bricks Stone Bricks Stone Brick Stairs Iron Bars Lava Silverfish spawner End Portal Frame End Portal Can generate post-generation No First generates naturally in stronghold Stronghold Portal Room Biome Any Consists of See Structure First appearances See History Strongholds are structures that occur naturally underground, and are primarily important because they house end portals. Strongholds can be located using eyes
portal rooms over a pool of lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still
with a staircase containing a silverfish Silverfish Health points 8 () Attack strength 1 () Size Height: 0.3 Blocks Width: 0.4 Blocks Spawn After mining monster eggs or from spawners in strongholds. First appearances See History Drops None Experience 5 Sounds
spawner. It generates end portal blocks in a 5ℂₗ5 square border, without the corners. Each end portal block generates facing inwards, with a 10% chance of containing an eye of ender Eye of Ender Type Items Durability N/A Renewable Yes Stackable Yes (64) Internal ID PC: 15 PE: 70 Network ID PC: 72 Entity ID eye_of_ender_signal First appearances See History Data value dec: 381 hex: 17D bin: 101111101 Name
.
Each Stronghold only contains one end portal, On the Computer and Pocket Editions Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 , each world contains 128 strongholds, so a total of 1,536 end portal blocks are generated. In the Console Edition, there is only one portal per world, so only 12 are generated.
There is an extremely low chance (1 in 1,000,000,000,000 (1 trillion)) for all twelve end portal frames to be filled in strongholds.
Usage
Using eyes of ender Eye of Ender Type Items Durability N/A Renewable Yes Stackable Yes (64) Internal ID PC: 15 PE: 70 Network ID PC: 72 Entity ID eye_of_ender_signal First appearances See History Data value dec: 381 hex: 17D bin: 101111101 Name on end portal blocks inserts them to the top of the blocks. Once an eye of ender Eye of Ender Type Items Durability N/A Renewable Yes Stackable Yes (64) Internal ID PC: 15 PE: 70 Network ID PC: 72 Entity ID eye_of_ender_signal First appearances See History Data value dec: 381 hex: 17D bin: 101111101 Name
has been inserted in all 12 blocks, the end portal End Portal Room Biome Any Overworld biome Consists of Mossy Stone Bricks Cracked Stone Bricks Stone Bricks Stone Brick Stairs Iron Bars Lava Silverfish spawner End Portal Frame End Portal Can generate post-generation No First
will activate and the player can pass through to access the End See the dimension. For the achievement, see Achievements#The End.. For the advancement, see Advancements#The End. A view of the central End island. The ender dragon can be seen flying around obsidian pillars,
.
End portals blocks have a front, which must face inward if you are to build a working End Portal.
If you build and add the eyes to an End Portal in the End you can get home through it.
Redstone
End portal blocks will output a redstone comparator Redstone Comparator Transparency Yes Luminance No (7 when powered, in Pocket Edition) Blast resistance 0 Tool Any tool Renewable No Stackable Yes (64) Flammable No Drops Redstone Comparator (1) Data values See Data values Name signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.
Light source
End portals emit a light level of 1.
Block data
The bottom two bits determine which "side" of the whole portal frame this block is a part of. To make the frame activate, each of the portal frame blocks in the pattern must "face" toward the middle. Since the image is near-symmetrical, it is difficult to tell which direction an individual block is actually facing, but if the block isn`t facing in that direction and that is the last frame block where the Eye of Ender is placed, the frame won`t activate.
Direction vectors for the blocks are the following:
- 0: To the south
- 1: To the west
- 2: To the north
- 3: To the east
0x4 is a bit flag: 0 is an "empty" frame block, 1 is a block with an eye of ender Eye of Ender Type Items Durability N/A Renewable Yes Stackable Yes (64) Internal ID PC: 15 PE: 70 Network ID PC: 72 Entity ID eye_of_ender_signal First appearances See History Data value dec: 381 hex: 17D bin: 101111101 Name inserted.
Block state
- See also: Block states
Name See the definition of the block states. For the files that determine block models, see Models#Block states. Block states are extra pieces of data that further define a block. Contents 1 List ![]() | Value | Description |
---|---|---|
eye | true false | If true, the portal frame block contains an eye of ender Eye of Ender Type Items Durability N/A Renewable Yes Stackable Yes (64) Internal ID PC: 15 PE: 70 Network ID PC: 72 Entity ID eye_of_ender_signal First appearances See History Data value dec: 381 hex: 17D bin: 101111101 Name ![]() |
facing | north south east west | The direction of the end portal frame block. The opposite from the direction the player faces while placing the block. A naturally-generated portal frame will have all blocks `facing` inward, for instance, the northern three blocks will all face south, and so on. Only the block receiving the final eye of ender is required to be facing correctly; to activate the portal. |
Video
History
Issues
Issues relating to ⃢₀ₜEnd Portal Frame⃢₀ are maintained on the issue tracker. Report issues there.