Bonemeal Ogre


Abilities

Channeled Bloodlust
Pierces spell immunity.
Ability
Target Unit / Channeled
Affects
Allies
There is no description for this ability.
Cast Animation: 0.56+0
Cast Range: 600
Max Channel Time: 10
Movement Speed Bonus: 50%
Attack Speed Bonus: 20
Cooldown symbol.png 4
Mana symbol.png 0
Modifiers
Debuff bloodlust: Dispellable with any dispel.

Notes:

  • This ability is not visible in the HUD.
  • Has no link break distance, so the effect does not end when kiting the targeted unit away from the channeling ogre.
  • Causes the target`s model size to increase by 10% for its duration. This has no impact on its collision size.
  • Multiple instances of Channeled Bloodlust fully stack with each other, including the size increase and Ogre Melee Smash effects.


Ignite Area
Does not pierce spell immunity. Play
Ability
Target Area
Affects
Enemies
Damage
Magical
There is no description for this ability.
Cast Animation: 0.45+0
Cast Range: 700
Radius: 275
Movement Speed Slow: 30%
Damage per Second: 200
Area Duration: 2
Debuff Duration: 2
Cooldown symbol.png 8
Mana symbol.png 0
Modifiers
Debuff ignite: Dispellable with any dispel.

Notes:

  • This ability is not visible in the HUD.
  • Launches a projectile towards the target area. The projectile travels at a speed of 700.
  • Sets the targeted area on fire. Any enemy unit within the area receives a debuff which slows movement speed and deals damage over time.
  • Places the debuff on units in 0.5 second intervals, starting 0.5 seconds after cast, resulting in up to 4 instances.
  • The debuff deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 2 damage ticks.
  • Multiple instances of the debuff do not stack with each other, resulting in a total of 3 possible damage instances when staying within the area the full duration.
  • One debuff instance can deal a total of 400 damage. All instances together can deal a total of 600 damage.


Info

Bonemeal Ogre Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Siltbreaker Bonemeal Ogre model.png
Creep
Level 1
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 700
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 3
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 800
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 5
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 4
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 90‒100
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 140
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.35
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+?
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 290
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 40‒50
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 80
Model scale 1
Notes Abilities:
  • Channeled Bloodlust
  • Ignite Area


Bonemeal Ogres appear in camps throughout the Bonemeal Ridge, together with Bonemeal Tanks. They spawn once upon entering the zone the first time and do not spawn afterwards.

Videos

Behavior

Bonemeal Ogres always follow Bonemeal Tanks. They attempt to stay within 400 range of the tanks, moving closer to them if they ever happen to get further away. They stop following if the distance gets greater than 900. Their top priority is to cast Channeled Bloodlust on the tank they currently follow. They do this only when there is at least 1 enemy within 1500 radius, or when the ogre they follow is aggroed. While channeling Bloodlust, the ogre does not take any other actions until finishing or until interrupted, regardless of what happens to them or their tank or how big the distance between them gets. If Channeled Bloodlust is on cooldown, the Bonemeal Ogre casts Area Ignite onto the closest enemy within 700 range of it. After casting it, it resumes to its tank. These ogres rarely attack, only doing it when both of their spells are on cooldown and when within 400 range of their Bonemeal Tank, since this is the only situation where they do not receive any orders, so that default auto-attack rules apply. Bogdugg is treated like a tank.

Item drops

30% chance to drop a Event Gold Bag.png Gold Bag Gold Bag CostN/A Drop Only Disassemble? No Alert allies? No Recipe Gold Bags are consumables found during the Siltbreaker event as a random drop from enemies. Additional information edit] Gold bags have a 30% chance dota2

12% chance to also drop one of the following items:

8% chance to also drop one of the following items:

1% chance to also drop one of the following items: