Bonemeal Tank


Abilities

Melee Smash
Pierces spell immunity.
Ability
Target Point
Affects
Enemies
Damage
Physical
There is no description for this ability.
Cast Animation: 0+?
Cast Range: 500
Radius: 200
Base Effect Delay: 1
Damage: 750
Stun Duration: 1
Cooldown symbol.png 3
Mana symbol.png 0
Modifiers
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • This ability is not visible in the HUD.
  • The delay of this ability is not determined by the cast time. This means the cast itself is executed instantly, but the effects are delayed.
    • Be that as it may, since the Bonemeal Tanks do not cancel cast backswings, it effectively works like a cast time.
  • The delay has a base duration of 1 second. Each instance of Channeled Bloodlust reduces the delay by Info Needed seconds.
  • The cooldown also adapts wiht each Bloodlust instance, with 3 seconds being the base cooldown.
  • The cast of Melee Smash is not registered as a spell cast, and does not proc any on cast effects.
  • Provides 200 radius vision around the Ogre Tank for its enemies for 1.5 seconds upon smash begin.


Jump Smash
Pierces spell immunity.
Ability
No Target
Affects
Enemies
Damage
Physical
There is no description for this ability.
Cast Animation: 0+?
Radius: 290
Base Effect Delay: 1.8
Damage: 1100
Stun Duration: 4
Cooldown symbol.png 5.25
Mana symbol.png 0
Modifiers
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • This ability is not visible in the HUD.
  • The delay of this ability is not determined by the cast time. This means the cast itself is executed instantly, but the effects are delayed.
    • Be that as it may, since the Bonemeal Tanks do not cancel cast backswings, it effectively works like a cast time.
  • The cast of Jump Smash is not registered as a spell cast, and does not proc any on cast effects.


Info

Bonemeal Tank Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Siltbreaker Bonemeal Tank model.png
Ancient Creep-Hero
Level 1
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 2200
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 8
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 500
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 5
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 19
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 200‒225
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 1
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 2.8
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+?
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 200
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.2
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 16
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 130‒150
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 200
Model scale 1.8
Notes 100% disable resistance

Abilities:

  • Melee Smash
  • Jump Smash


Bonemeal Tanks appear in camps throughout the Bonemeal Ridge, together with Bonemeal Ogres. They spawn once upon entering the zone the first time and do not spawn afterwards.

Videos

Behavior

Bonemeal Tanks only attack with Melee Smash and Jump smash. Although they have a regular attack, they cannot not use it, due to their attack range. Jump smash is used when there is an enemy within 300 range of the ogre. Melee Smash is used when an enemy is within up to 700 range of the tank. The tanks start with an acquisition range of 500, but after getting aggroed once, this range increases to 850 permanently for that tank. If there are multiple Bonemeal Tanks attacking together, they do not time their attacks. Any chain-stunning which occurs in such situations is coincidental and not intended by the tanks.

Item drops

30% chance to drop a Event Gold Bag.png Gold Bag Gold Bag CostN/A Drop Only Disassemble? No Alert allies? No Recipe Gold Bags are consumables found during the Siltbreaker event as a random drop from enemies. Additional information edit] Gold bags have a 30% chance dota2

35% chance to also drop one of the following items:

12% chance to also drop one of the following items:

5% chance to also drop one of the following items: