The heads-up display or HUD appears on screen while the Player The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6 is in the game. It is superimposed on his or her view of the game world.
The HUD consists of the user`s health The health gauge and monitor in Minecraft is based on a single row of 10 heart icons. Each full heart contains two halves, one hit point each (full health is 20 hit points). Contents 1 , hunger See the gameplay mechanic. For the status effect, see Status effect#Hunger. The Food Bar is seen on the right, opposite the Health Bar. Hunger is an aspect of Minecraft that governs several and experience Experience First appearances See History Internal ID PC: 2 PE: 69 Network ID PC: none Entity ID xp_orb XP bar visible above hotbar. Experience (EXP or XP for short) can be obtained by gathering experience bars, the hotbar, as well as a crosshair that designates the currently focused on block or entity. The armor Armor Type Wearable items Durability See Durability Renewable Yes Stackable No Data values See Data values Name See Data values For the armor that can be worn by horses, see Horse Armor. Armor classes. From condition bar appears above the health bar if the player is wearing armor, and the oxygen bar will display above the hunger bar if the player is underwater.
In Creative Pixel art and other creations made in Creative mode. "Sandbox" redirects here. For a place to test edits to this wiki, see Minecraft Wiki:Sandbox. Creative mode is one of the main game modes in Minecraft. mode, the health, hunger, oxygen, experience and armor bars are hidden.
Chat is also part of the HUD, in the bottom left corner, showing anything recently spoken or commands recently executed. This can be expanded with T.
The hotbar is a selection bar which appears on the bottom of the screen. It is where you store and select commonly used items. It consists of the bottom nine slots within the player`s inventory, or the bottom 5-8 in the Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg MicrosoftTechnology company Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 . The selected item will also display on the right side of the screen , or an empty fist if the slot is empty. When the player switches an item in hand by mouse wheel or 1-9, its name is shown above the experience level for a short period of time.
Players can dual wield A player holding a shield and an iron sword. “ The way I want dual wielding to work is that it uses the right click action of your off-hand item if your main-hand doesn t have allowing a second item to be shown on the left (or right if the player`s main hand is set to "left"), along with an additional hotbar slot on the same side. Both the slot and the item are only shown if it contains an item, which can either be added using the GUI "GUI" redirects here. For items like health bars and crosshairs, see Heads-up display. Inventory pop up screen A filled and sorted inventory Chest inventory The inventory is the pop-up menu that the player uses to or by pressing "swap items".
The crosshair is a small cross in the middle of the screen. It shows the exact point where you will use the tool See the in-game items. For program enhancing software, see Programs and Editors. Tools are items used by the player while held to perform actions faster and more efficiently, to gather materials not or item See items as they are in the inventory. For the entity that items and blocks turn into when dropped, see Item (entity). For the items that mobs leave behind on death, see in your hand. The crosshair inverts the colors of the area it is upon, which can result in a nearly invisible crosshair if the area is a medium gray.
If the option The main options menu The video settings menu The music and sound options menu Minecraft’s user environment can be configured through the Options setting. A few additional options can only be changed by editing the for the attack indicator See damage in Minecraft. For information on health/hearts, see Health. Damage represents injury from attacks or natural causes. Players and mobs in Minecraft each have a supply of health points, which are is set to "Crosshair" mode, weapon cooldown time will be indicated by a sword icon near the crosshair which fills, representing the cooldown progress. This sword icon disappears once the weapon is fully cooled. In this mode, if a fully cooled weapon is being held, and a mob or player is in range, the sword icon and an additional plus-sign (+) indicator will be shown below the crosshair, indicating that the weapon is in range to land a full-damage blow.
All status effects "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost the player currently has are shown on the top-right of the screen. Status effects that will run out sooner show farther to the left, and status effects that are about to run out start to flash. Additionally, positive status effects are shown on the top, and negative effects are shown on the bottom. Beacon effects will have a blue (instead of gray) outline, and status effects with particles hidden will not be indicated in the HUD.
Upon mounting a horse Horse Health points 15 () to 30 ( × 15) Armor points See horse armor Size Adult: Height: 1.6 Blocks Width: 1.3965 Blocks Baby: Height: 0.8 Blocks Width: 0.6982 Blocks Spawn Plains and savanna First , llama Llama Health points 15 () to 30 ( × 15) Attack strength 1 () Size Adult: Height: 1.87 Blocks Width: 0.9 Blocks Baby: Height: 0.935 Blocks Width: 0.45 Blocks Spawn Extreme Hills, Savanna Common drops , or pig Pig Health points 10 () Size Adult: Height: 0.9 Blocks Width: 0.9 Blocks Baby: Height: 0.45 Blocks Width: 0.45 Blocks Spawn Opaque blocks with a (Minimum) two block space above them. First appearances See History , the hunger bar is replaced by the mob`s health, which uses a slightly different heart texture than the player`s health bar. Also, upon mounting a horse or llama, the experience bar is replaced by the horse/llama jump bar.
In the Options The main options menu The video settings menu The music and sound options menu Minecraft’s user environment can be configured through the Options setting. A few additional options can only be changed by editing the menu, GUI scale changes the size of the HUD and GUI between "large", "normal" and "small". There is also the default, "auto", which will change the size of the HUD and GUI depending on the size of the game window.
Players can toggle the HUD, the vignette effect on fancy graphics, the pumpkin "view" and the dark lining around the block you are aiming at on the computer edition by pressing the F1 key.
The HUD also contains the debug screen Java Edition Only Screenshot showing the debug information "Debug" redirects here. For world type, see Debug mode. The debug screen is triggered when the F3 key is pressed. It shows the chunk cache, the memory , which can be shown or hidden using F3. Pressing ⃢₇₧ Shift+F3 will add the additional pie chart showing resource allocation. Pressing Alt+F3 will show the FPS chart.
The player can choose whether to use their right or left hand. This setting also moves the off hand slot to the opposite side.