The Adventure Update was a major update to Minecraft Minecraft Author(s) Mojang AB (Credits) Markus "Notch" Persson (Creator) Jens "Jeb" Bergensten (Lead Developer) Jon "jonkagstrom" Kågström (AI Programmer) Nathan "Dinnerbone" Adams Erik "Grum" Broes Michael "Searge" Stoyke Thomas "ProfMobius" Guimbretière Agnes "LadyAgnes" Larsson Maria focused on fighting, exploration, and adventuring, as well as other aspects. Its content was implemented in Beta 1.8 Beta 1.8 Official name Adventure Update (Part 1) Release date Sep. 15, 2011 Development versions View all Pre-releases Beta 1.8-pre1 Beta 1.8-pre2 Download Client Server Other editions of 1.8 Java Edition ◄◄ Beta 1.7 ◄ and Minecraft 1.0 Minecraft 1.0 Starting version 1.0.0 (Nov. 18th, 2011) Latest version 1.12 Paid Yes Website http://www.minecraft.net/ See the official releaseAnnounce of Minecraft for the PC. For the version, see 1.0.0. For the first . It was announced on Jun. 10, 2011 by Notch This page has been protected from editing to prevent vandalism. Please discuss changes on the talk page. Markus Persson Real name Markus Alexej Persson Date of birth Jun. 1, 1979 (age 38) 1] Occupation Game developer and was initially planned to be implemented in Beta 1.7 Beta 1.7 Release date Jun. 30, 2011 Download Client Server Other editions of 1.7 Java Edition ◄◄ Beta 1.6 ◄ Beta 1.6.6 Beta 1.7.1 ► Beta 1.8 ►► See the computer edition. . An early version of the Adventure Update was playable by fans at Mojang Mojang AB Type Subsidiary Founder(s) Markus Persson, Jakob Porsér, and Carl Manneh Founded 2009 Headquarters Stockholm, Sweden Key people Jens Bergensten Products Minecraft, Scrolls, Cobalt, and Crown and Council Parent @@@#@@@Microsoft(microsoft.com)###@### Studios Links Site Mojang `s booth at PAX Prime 2011, which was held between Aug. 26th and 28th. Because of the size of the content, the first part of the update was pushed back to Beta 1.8, which became available on the Sep. 14, 2011 and the rest of the update being part of Minecraft 1.0, which was released on Nov. 18, 2011. The pre-releases of Minecraft Beta 1.8 and 1.9 were leaked before their official releases, and Notch This page has been protected from editing to prevent vandalism. Please discuss changes on the talk page. Markus Persson Real name Markus Alexej Persson Date of birth Jun. 1, 1979 (age 38) 1] Occupation Game developer approved these leaks on his Twitter.
- For a complete list of known changes, see Beta 1.8 Beta 1.8 Official name Adventure Update (Part 1) Release date Sep. 15, 2011 Development versions View all Pre-releases Beta 1.8-pre1 Beta 1.8-pre2 Download Client Server Other editions of 1.8 Java Edition ◄◄ Beta 1.7 ◄ and 1.0.0 1.0.0 Type Release Release date Nov. 18, 2011 Development versions View all Pre-releases Beta 1.9-pre1 Beta 1.9-pre2 Beta 1.9-pre3 Beta 1.9-pre4 Beta 1.9-pre5 Beta 1.9-pre6 Release candidates 1.0.0-RC1 1.0.0-RC2 Download Client (.json) Server Other editions .
|Changes in Minecraft 1.0.0|
The Adventure Update was widely criticized due to many changes that were perceived as nonsensical, unnecessary, severe, or otherwise deleterious. One of the most criticized changes was the new "biome" system for terrain generation. The previous terrain-generation system was loved for its ability to create unique and amazing features, which in turn was the primary reason why players pushed for the ability to specify and share map seeds. The "biome" system, be that as it may, created maps that all looked the same. Ocean biomes in particular were also criticized for being useless and occupying far too much area; future patches significantly reduced the amount of area dedicated to oceans in an attempt to address this issue.
The biggest controversial change to gameplay was the hunger system, which made health-management more complicated without adding any gameplay value. It also sparked debate over whether it had increased or decreased the overall difficulty of the game.
Another controversial and radical alteration of gameplay was related to the spawning of passive mobs. Previously, passive mobs and hostile mobs played by the same set of rules: they would spawn randomly on appropriate terrain under appropriate lighting conditions, and would despawn when the player got far enough away from them. The Adventure Update kept the rules for hostile mobs intact but implemented a separate set of rules for passive mobs: new ones would only ever spawn on newly generated chunks as they were generated, and would never despawn. "Farming" passive mobs required the player to already have 2 or more of the animal that they were trying to farm, as well as food and a lot of time. As a direct result, passive mobs rapidly became hunted to extinction on multiplayer servers, and the items that they dropped became almost impossible to acquire. A common complaint was that it was easier to craft a full set of diamond armor than a full set of leather armor.citationneeded
The experience system was useless in Beta 1.8; when a use was created for it in the following patch, this use was seen by many players as being too out-of-the-way, too random, and requiring too much new knowledge to be worth the hassle.citationneeded
Other changes were universally seen as improvements, such as the long awaited Creative mode and passive mobs running away when hit.citationneeded
A preview screen shot of NPC Villages released by Notch
Users from the Minecraft forums who were picked gave input on the new features. Players can play offline without premium, but they can`t use all of the features, like multiplayer and items.
Three New Mobs
- New Enderman mob:
- They take damage from water.
- They emit purple smoke particles the same as or very similar to portal particles.
- They drop Ender Pearls.
- They open their mouth when hostile/looked at.
- New Silverfish mob:
- Will spawn from rarely generated blocks that look identical to stone or Stone Bricks.
- New Cave Spider mob:
- They spawn in Abandoned Mine Shafts.
- Their attacks are venomous and will turn the player`s health yellow-green upon being poisoned (will not kill them but they may lose 4 health. If they are below 4 health, then it will bring them down to ). They cannot poison players on Easy difficulty.
- Has a unique mob spawner.
- They are smaller than regular spiders.
- They are also blue in color.
Nine New Blocks
- Stone Brick
- Stone Brick Slabs
- Stone Brick Stairs
- Brick Slabs
- Brick Stairs
- Fence Gates
- Glass Panes
- Iron Bars
New Features to the Terrain Generator
- Optionally enable or disable generated structures
- NPC Villages that include buildings and farms.
- Buildings include houses, "smithies", and wells: all of which are connected by a gravel path.
- The naturally generated blocks found in villages are: Stairs, Fences, Glass and Glass Panes, Ladders, Wooden Doors, Crops and Farmland, Furnaces, Black Wool, Bookshelves, and Pressure Plates.
- Will spawn only on flat areas.
- Buildings include houses, "smithies", and wells: all of which are connected by a gravel path.
- Strongholds, consisting of 4 new blocks: Stone Brick, Mossy Stone Brick, Cracked Stone Brick, and Iron Bars.
- Will only spawn 3 times in a map.
- Abandoned Mine Shafts
- Contains naturally generated Cobweb.
- Ravines including canyons on the surface and ledges to walk on.
- New, fractal-based biome code that spawns much larger versions of existing versions of biomes along with 5 new biomes.
- Rivers flowing through/in between biomes.
- Ocean Biomes that are deeper and much more vast than before.
- Mountain biome
- Swamp biome which is the only biome to generate vines on trees (before the update that introduced jungles). Mushrooms are more commonly generated here as well.
- Using Bonemeal on Mushrooms will generate Huge Mushrooms.
- Clay is now much more abundant.
- Snow in Taiga and Tundra biomes does not generate for technical reasons. They returned in Beta 1.9
- New combat Mechanics.
- Hold-to-charge bows.
- 3 different charged states; takes less than 1 second to fully charge.
- Fully charged bows causes the player to walk slower.
- Critical hits.
- When the player hits a mob while falling or if the player is above the mob.
- When the mob is hit by a fully-charged arrow.
- Players can "parry" with a sword by holding the Right Mouse button.
- Hostile mobs perform attack animations.
- Mobs killed by players drop tiny flashing Experience Orbs that add to the player`s experience bar.
- New Food System.
- There is now a food meter.
- Food no longer heals directly, but indirectly: if the food meter is above 80%, heals about every 5 seconds.
- All food items (except Mushroom Stew) are now stack-able.
- Food takes 1.6 seconds to consume accompanied with an animation.
- Eating any raw food or Rotten Flesh has a chance to give the player food poisoning.
Five New Foods
- Melon Slices
- Raw Chicken
- Raw Beef
- Cooked Chicken
- Steak (has Cooked Porkchop`s old texture.) (Cooked Porkchops` new texture is a tan shade of the same sprite.)
- New farming options:
- Plant-able pumpkins and melons each with a central stem that grows to max size and spawns a fruit next to it.
- Melon Seeds
- Pumpkin Seeds
- A new achievement: "Kill a skeleton with an arrow at 50 meters".
- Sprinting: By double pressing the forward button, the player will be able to move faster.
- Sprinting is limitless, but will deplete your hunger bar.
- Hitting a mob while sprinting deals knock-back.
- Jumping while sprinting boosts the jump to a length of about 4 blocks.
- Sprinting makes particles come up from the ground.
- While sprinting, the field of view slightly increases.
- Passive mobs will randomly flee if attacked by the player or other mobs (such as Wolves).
- Zombies drop Rotten Flesh instead of Feathers.
- The snout on pigs now protrude from their head.
- Skeletons now hold full-size bows.
- Player-to-mob damage decreased by half a heart.
- Arrows that hit a mob visually "stick" into the mob rather than just disappear.
- Skeleton arrows originate from about their eyes to the bow, instead of above the head.
New Uses for Shears
- Obtaining Vines
- Obtaining Tall Grass
- New improved lighting
- Day/night cycles no longer require chunk updates. Lighting is updated via a texture, whose coordinates are the block`s sky light and block light levels.
- The lighting on a block is given a tint based on the most prominent source of light
- Reddish from Non-sunlight light sources
- Blue from Moonlight
- Total darkness keeps the same black tint
- Sunlight gives the same white tint
- Non-sky based light now gives a very subtle `flicker`.
- Improved sunrise and sunset
- Clouds change color during sunrise and sunset to match the sky color.
- Horizon, specifically haze changes color more vividly during sunset and sunrise.
- Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
- Cloud height raised to the top of the map, so clouds no longer phase through blocks.
- New texture for Moss Stone to match Cobblestone`s.
- New particle effects.
- Performing a critical hit on any mob will cause `sparks` to fly.
- Explosion particles are now shock waves instead of smoke.
- Tiny stationary bubble particles can be seen when underwater.
Main Menu/Options Changes
- The Main Menu`s background is now an animated scene.
- In the Main Menu, the version in the main menu is in the lower left, instead of the upper left.
- New sliders for Field of View and Brightness
- 4 new entries in control list:
- "Attack", "Use Item", and "Pick Block" can now be remapped.
- Player list in SMP, defaults to Tab ⃢₇₆.
- The `Multiplayer join screen` has been improved, mainly with a server list.
- Changes with debug-view (F3).
- Mobs are no longer visibly labeled with their entity ID.
- The world`s numeric seed is displayed in a field below player position.
- Changing fog by hotkey now requires debug-view to be open in addition to pressing F.
- The version number plate displays ingame again.
- User-placed leaf blocks no longer decay.
- Rain and snow renders faster with caching.
- Armor bar moved to above hearts, due to the food bar.
- Both Wooden and Stone pressure plates can now be placed on fences.
- Improved chest model with a 3D lock and an open state/animation. They are also now slightly smaller than one full block, and cannot have a breakage texture applied to them.
- Players with the OP position on a server can switch back and forth between survival and creative mode.
- The game`s base code now allows for mods to more easily change the(map) height.
- ⃢₇₧ Shift+Clicking the output item in a crafting square will craft all the items at once, and automatically places them in the inventory.
- Holding the left mouse button with a weapon will now only swing once.
- Holding the right mouse button to place blocks is slightly slower than before.
- Animals no longer Despawn, which makes it possible to capture them.