Info
This is a list of 1.10 development versions.
Trivia
- The time span between the first snapshot and 1.10-pre1 was only 15 days, which is abnormal when compared to previous releases.
Videos
16w20a
16w20a 16w20a Type Snapshot Release date May 18, 2016 Snapshot for 1.10 Download Client (.json) Server ◄◄ 1.9.4 16w21a ► 1.10.1 ►► See the computer edition. For other editions, see Version history (disambiguation). is the first snapshot released for 1.10 1.10 Official name Frostburn Update Release date Jun. 8, 2016 Development versions View all Snapshots 16w20a 16w21a 16w21b Pre-releases 1.10-pre1 1.10-pre2 Download Client (.json) Server ◄◄ 1.9 ◄ 1.9.4 1.10.1 ► 1.11 ►► This article .
Additions
- Added sound assets for existing events:
block.enchantment_table.use
entity.husk.ambient
entity.husk.death
entity.husk.hurt
entity.husk.step
entity.polar_bear.baby_ambient
entity.polar_bear.ambient
entity.polar_bear.death
entity.polar_bear.hurt
entity.polar_bear.step
entity.polar_bear.warning
entity.stray.ambient
entity.stray.death
entity.stray.hurt
entity.stray.step
- Added new ambient sounds:
ambient/cave/cave15
ambient/cave/cave16
General
/tp
`s behavior is reverted back to 16w20a 16w20a Type Snapshot Release date May 18, 2016 Snapshot for 1.10 Download Client (.json) Server ◄◄ 1.9.4 16w21a ► 1.10.1 ►► See the computer edition. For other editions, see Version history (disambiguation). and previous versions.- The new behavior has been given to
/teleport
instead.
- The new behavior has been given to
fallingdust
particle now collides with blocks.
- Pathfinding
- Mobs now avoid magma blocks Magma Block Transparency No Luminance Yes (3) Blast resistance 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No (burns indefinitely when manually ignited, top side only) Drops Itself Data value dec: 213 hex: D5 bin: 11010101 Name magma that are in the way.
- Options
- Options.txt options.txt is the file that stores all the options changeable in the in-game options menu and various other information the game needs to store after quitting. It is found in the .minecraft folder and can now has its own version number.
- VBOs are now enabled by default, overriding old options when upgrading.
World generation
- Plains A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you and sunflower plains
- Now have some trees in 5% of its chunks (1⃢₁₄3 large oaks, 2⃢₁₄3 normal oaks).
- Have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).
- Mesas A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you , including all variants
- Hardened clay Terracotta Transparency No Luminance No Blast resistance 21 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Terracotta dec: 172 hex: AC bin: 10101100 Stained Terracotta dec: 159 hex: 9F bin: 10011111 Name Terracotta hardened_clay and stained clay Terracotta Transparency No Luminance No Blast resistance 21 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Terracotta dec: 172 hex: AC bin: 10101100 Stained Terracotta dec: 159 hex: 9F bin: 10011111 Name Terracotta hardened_clay no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
- In addition to the normal 2 veins of gold ore Gold Ore Transparency No Luminance No Blast resistance 15 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 1 Drops Itself Data value dec: 14 hex: E bin: 1110 Name gold_ore See the unprocessed below Y=32, attempts to generate 20 veins between Y=32 and Y=79.
- Generate the new type of abandoned mineshafts, described below.
- New mineshaft type that generates in mesa biomes (including all variants).
- Placed so that the midpoint of the structure is near sea level, rather than so that the top is 10 blocks or more below sea level.
- Uses dark oak wood for wooden structures.
- New NBT tag
MST
on mineshaft structure pieces to indicate the type. 0 is the traditional mineshaft, 1 is the new mesa mineshaft.
- Features generate differently if above ground (i.e. the sky light where they generate is 8 or more). This is not dependent on mineshaft type.
- Cave spider spawners no longer generate if sky light is 8 or more.
- Various wooden pieces no longer generate if the block above is air and/or if sky light is 8 or more.
- Rails in corridors are more complete if sky light is below 8.
- 90%, versus 70% in 1.9 and in above-ground corridors.
- Village structures are no longer restricted by biome A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you boundaries.
- Meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.
- Now generate in taigas (but not variants).
- Savanna villages are now made with acacia wood instead of oak.
- In savannas, acacia logs replace cobblestone in all structures except churches.
- Paths no longer generate below sea level, and in non-desert villages they are made with different material depending on the existing terrain.
- If replacing grass blocks Grass Block Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Dirt (1) Data value dec: 02 hex: 2 bin: 10 Name grass See the dirt block with , the path is made from grass path Grass Path Transparency Computer: No Pocket Edition: Partial (allows light to pass through) Luminance No Blast resistance 3.25 Tool Renewable No Stackable Yes (64) Flammable No Drops 1 Dirt Data values Computer: dec: 208 hex: D0 bin: 11010000 blocks.
- If replacing water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 or lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still , the path is made from planks Wood Planks Transparency No Luminance No Blast resistance 15 Tool Renewable Yes Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 05 hex: 5 bin: 101 Name planks Wood planks are common blocks used in many crafting .
- Else, the path is gravel on top of cobblestone (including bridges across ravines).
- Sandstone paths still always generate in desert A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you villages.
- They have a 2% chance of being a zombie village, determined by
Zombie
NBT tag inVillage.dat
.- All generated villagers are instead zombie villagers.
- There are no doors Door Transparency Yes Luminance No Blast resistance 15 (Wood) 25 (Iron) Tools Renewable Yes Stackable Yes (64) Flammable Iron: No Wooden: No, but catches fire from lava Drops Itself Data values See Data values Name or torches Torch Transparency Yes Luminance 14 Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 50 hex: 32 bin: 110010 Name torch See the common light-emitting torch. in the village.
- No longer turn adjacent sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This blocks in the ceiling into sandstone Sandstone Transparency No Luminance No Blast resistance 4 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data values Sandstone dec: 24 hex: 18 bin: 11000 Red Sandstone dec: 179 hex: B3 bin: 10110011 Name Sandstone sandstone Red Sandstone red_sandstone when generating.
Blocks
- Indestructibility removed.
- Blast resistance reduced to 0 (was 18000003).
- No longer destroyed by water or lava.
Items
- Now uses the actual names of entities, rather than entity codes (i.e.
entity.mule.name
).
Mobs
- Polar bears Polar Bear Health points 30 ( × 15) Attack strength Adults only Peaceful: 0 (but still performs attack animation) Easy: 4 () Normal: 6 () Hard: 9 () Size Adult: Height: 1.4 Blocks Width: 1.3
- Adult polar bears will jump in water if on fire.
- Skeletons holding a tipped arrow Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal in their off hand will now shoot that type of arrow.
- This overrides strays` normal shooting of slowness arrows.
- The arrows in the off hand are not consumed.
- Burning skeletons have a 50% chance of shooting flaming arrows if raw regional difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 is 3 or greater.
- Now run away from nearby husks Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn .
- Will drink a potion of fire resistance if they don`t already have the effect and the most recent damage taken (within the past 2 seconds) was fire damage.
- Chance of setting the target on fire when burning, and the duration of the effect, now depends on raw regional difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 .
- Chance is now (30 ⃗ RegionalDifficulty)%; formerly 30% on Easy, 60% on Normal, 90% on Hard.
- Duration is now 2 ⃗ floor(RegionalDifficulty) seconds; formerly 2 seconds on Easy, 4 on Normal, 6 on Hard.
- Husk hunger effect duration now depends on raw regional difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 .
- Duration is now 7 ⃗ floor(RegionalDifficulty) seconds; formerly 7 seconds on Easy, 14 on Normal, 21 on Hard.
Changes
- Mob variant spawn eggs (added in 16w20a 16w20a Type Snapshot Release date May 18, 2016 Snapshot for 1.10 Download Client (.json) Server ◄◄ 1.9.4 16w21a ► 1.10.1 ►► See the computer edition. For other editions, see Version history (disambiguation). ) were removed.
- Are craftable again, albeit giving 1 instead of 4.
Fixes
- 17 issues fixed
- From released versions before 1.10
- MC-78688 – Invulnerable mobs still act like they are taking damage in fire
- MC-89141 – Shulker spawn instant position is crooked (not aligned to block grid)
- MC-94576 – Player head in inventory causes buggy rendering of certain inventory slots, potion effect display and attack cooldown.
- MC-94896 – Tab completion works incorrectly when text is already selected.
- MC-95554 – Tab-complete doesn`t work correctly for
/playsound
. - MC-98224 – JSON signs with scoreboard objectives erase their block data upon chunk load.
- From the 1.10 development versions
- MC-102043 – Auto jump does not work if there is a snow layer or a similar thing on the block.
- MC-102139 – Polar bears eat wheat and give off hearts but do not breed.
- MC-102152 – Auto jump directional bug.
- MC-102177 – The end stone bricks crafting recipe is missing.
- MC-102360 – Auto jump doesn`t include jump boost.
- MC-102364 – Auto jump starts flying in Creative mode.
- MC-102709 – Mobs cannot receive shields in mainhand with
/replaceitem
. - MC-102835 – Hostile mobs can spawn on magma blocks.
- From the previous development version
- MC-102891 –
/teleport
(not/tp
) has a wrong tab-auto-completion. - MC-102894 – Item frames` and paintings` hitboxes are offset and dark.
- MC-103014 – Mob do not know how to bypass the magma block wall.
16w21a
16w21a is the second snapshot released for 1.10 1.10 Official name Frostburn Update Release date Jun. 8, 2016 Development versions View all Snapshots 16w20a 16w21a 16w21b Pre-releases 1.10-pre1 1.10-pre2 Download Client (.json) Server ◄◄ 1.9 ◄ 1.9.4 1.10.1 ► 1.11 ►► This article .
16w21b
16w21b is the third snapshot for 1.10 1.10 Official name Frostburn Update Release date Jun. 8, 2016 Development versions View all Snapshots 16w20a 16w21a 16w21b Pre-releases 1.10-pre1 1.10-pre2 Download Client (.json) Server ◄◄ 1.9 ◄ 1.9.4 1.10.1 ► 1.11 ►► This article , and was released to fix some bugs and crashes from 16w21a.
1.10-pre1
1.10-pre1 is the first pre-release for 1.10 1.10 Official name Frostburn Update Release date Jun. 8, 2016 Development versions View all Snapshots 16w20a 16w21a 16w21b Pre-releases 1.10-pre1 1.10-pre2 Download Client (.json) Server ◄◄ 1.9 ◄ 1.9.4 1.10.1 ► 1.11 ►► This article .
World Generation
- Now generate grass under stairs instead of a dirt path.
- Villages in savanna and taiga biomes now use the appropriate type of wooden fences.
- Cobblestone now generates around wells instead of gravel.
- Paths now only replace grass blocks with air above water, lava, sand, sandstone, and red sandstone. All other blocks will be ignored, with blocks below (down to sea level) considered for replacement instead.
- This allows paths to generate properly under trees.
- This removes the ability for paths to bridge ravines.
- Zombie villagers generated in zombie villages no longer despawn (i.e. they have the
PersistenceRequired
flag set).
1.10-pre2
1.10-pre2 is the second pre-release for 1.10 1.10 Official name Frostburn Update Release date Jun. 8, 2016 Development versions View all Snapshots 16w20a 16w21a 16w21b Pre-releases 1.10-pre1 1.10-pre2 Download Client (.json) Server ◄◄ 1.9 ◄ 1.9.4 1.10.1 ► 1.11 ►► This article .