An enchantment, or buff or debuff, is a special effect gained by a minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion hearthstone . Enchantments may be generated by spells Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the hearthstone , minion texts or abilities such as Battlecries Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are , or other sources, may be temporary or permanent, and can have a range of effects. Each enchantment has its own name, icon and text. Beneficial enchantments are often referred to as buffs, and detrimental ones as debuffs.

Most enchantments belong to minions while on the battlefield The battlefield (or game board) is where the action takes place, representing the board on which each game is played out. Around the battlefield are various important UI elements, such as each player s hand, deck hearthstone . Be that as it may, some enchantments affect cards of other types, and some are active while in the player`s hand A typical hand. The green highlighted cards can be played, while the yellow highlighted card has a special effect enabled by the current state of the game. The hand is where each player keeps the hearthstone . Enchantments may be granted permanently, or temporarily by an aura.

Active enchantments are usually shown on the battlefield by visual effects, such as golden sparkles for buffs or red for debuffs, over the enchanted minion. When moused over, a minion will list any active enchantments just below the body of the minion`s own card, along with the names, icons and text of each. Enchantments are usually displayed in the order in which they were granted. Enchantments on cards in the hand are not listed visually, but are usually reflected in highlighted changes to the card`s stats Sen jin Shieldmasta, a simple minion card. It has 3 Attack, 5 Health and a mana cost of 4. Attributes are key values which define a character or weapon s power, cost and survivability. Attributes of some hearthstone .

For a list of all enchantments in the game, see Enchantment list This page acts as a hub for lists of enchantments, divided by content or game mode. For basic information on enchantments, see Enchantment. Note that some of the associations between enchantments and their related cards .


In-hand enchantments



These rules govern changes to the maximum health of a minion:

Multiple enchantments

The interactions of multiple enchantments can be complex and unpredictable. Generally:

  • Non-aura enchantments are applied first, in the order they were granted to the minion, followed by any auras.
  • When temporary enchantments expire, the effects of remaining enchantments are recalculated.

For further details, see Advanced rulebook#Enchantments, or individual card pages.


Following are a few examples of cards which grant enchantments:

Shattered Sun Cleric(434).png
Stormwind Champion(310).png
Blessing of Might(394).png
Cruel Taskmaster(328).png
Flametongue Totem(390).png
Power Overwhelming(170).png