Siege Creep


Info

Siege Creep Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Siege Creep Radiant model.png
Siege Creep Radiant model.png
Siege Creep Dire model.png
Lane Creep
Level 4
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 825
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 80%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 35‒46
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 800
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 690
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 2.7
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.7+2
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 1100
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 325
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 16
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 750750 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 66‒80
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 88
Model scale (Radiant) 0.65
Model scale (Dire) 0.80


Wave Spawn

Creep waves start spawning at 0:00, and spawn every 30 seconds. The 1st wave consists of 3 Melee creeps and 1 Ranged creep. Every 7th wave will also spawn a Siege creep. A Melee creep is added to each wave at 16:00, 31:00, and 46:00. A Ranged creep is added to each wave at 46:00. Starting at 45:00, 2 Siege creeps spawn every 7th wave. Creeps spawn at the barracks for the Dire Top, Dire Mid, and Radiant Bottom lane, and from the top of the ramp at the Radiant Top, Radiant Mid, and Dire Bottom lane.

Every 7 minutes 30 seconds, Melee and Ranged creeps receive an upgrade in health, damage, and bounty. These improved stats only apply to creeps that spawned after the upgrade.

Creep Aggro

Creeps search for targets within a 500 radius. If none are found, they move down the lane. When aggroed, creeps will chase to attack their target for 2.5 seconds, and then creep aggro will go on cooldown for 2.5 seconds. During the cooldown period they will ignore attacking enemy heroes instead of aggroing towards them. Normally when a hero attacks another hero, enemy creeps will target the attacker if creep aggro is not on cooldown. This occurs as soon as the attack command is made, even if out of range of the enemy. This can allow for advanced tactics such as manipulation of the creep wave equilibrium. Siege creeps preferentially target other Siege creeps and buildings.

Lane Creep Stats

Name Health Mana Damage Range Armor Move Speed BAT Missile Speed Sight
Day/Night
Exp Bounty Notes
Melee Creep 550 19-23 (Basic) 100 (Melee) 2 (Basic) 325 1 Instant 850 / 800 45 31-41 Gains 12 health, 1 damage, and 3 gold bounty per upgrade
Super Melee Creep 700 36-44 (Basic) 100 (Melee) 3 (Basic) 325 1 Instant 850 / 800 25 16-24 Gains 19 health, 2 damage, and 1.5 gold bounty per upgrade
Mega Melee Creep 1270 96-104 (Basic) 100 (Melee) 3 (Basic) 325 1 Instant 850 / 800 25 16-24
Ranged Creep 300 500 21-26 (Pierce) 500 0 (Basic) 325 1 900 850 / 800 90 40-50 Gains 12 health, 2 damage, and 1 gold bounty per upgrade
Super Ranged Creep 475 500 41-46 (Pierce) 500 1 (Basic) 325 1 900 850 / 800 25 18-26 Gains 18 health, 3 damage, and 1.5 gold bounty per upgrade
Mega Ranged Creep 1015 500 131-136 (Pierce) 500 1 (Basic) 325 1 900 850 / 800 25 18-26
Siege Creep 550 35-46 (Siege) 690 0 (Fortified) 325 2.7 1100 850 / 850 88 66-80 80% Magic Resistance
Super Siege Creep
Mega Siege Creep
550 51-62 (Siege) 690 0 (Fortified) 325 2.7 1100 850 / 850 88 66-80 80% Magic Resistance

Detailed Information

Melee Creep h
Attributes
Attack Type
Armor Type

Basic

Basic
Stats
Unit Type:
Creep
Hit Points:
550
HP Regen:
0.5
Damage:
19-23
Armor:
2
Movespeed:
325
Base Attack Time:
1
Attack Range:
100
Missile Speed:
Instant
Attack Duration:
0.467
Sight Range:
850 / 800
Gold Bounty:
33-43
Experience:
45
Notes:
Gains 12 health, 1 damage, and 2 gold bounty every 7 minutes 30 seconds.
Ranged Creep h
Attributes
Attack Type
Armor Type

Pierce

Basic
Stats
Unit Type:
Creep
Hit Points:
300
HP Regen:
2
Mana:
500
Mana Regen:
0.75
Damage:
21-26
Armor:
0
Movespeed:
325
Base Attack Time:
1
Attack Range:
500
Missile Speed:
900
Attack Duration:
0.5
Sight Range:
850 / 800
Gold Bounty:
40-50
Experience:
90
Notes:
Gains 12 health, 2 damage, and 2 gold bounty every 7 minutes 30 seconds.
Siege Creep h
Attributes
Attack Type
Armor Type

Siege

Fortified
Stats
Unit Type:
Creep
Hit Points:
550
Damage:
35-46
Armor:
0
Movespeed:
325
Base Attack Time:
2.7
Attack Range:
690
Missile Speed:
1100
Attack Duration:
0.7
Sight Range:
850 / 850
Gold Bounty:
66-80
Experience:
88
Magic Resistance:
80%
Super Melee Creep h
Attributes
Attack Type
Armor Type

Basic

Basic
Stats
Unit Type:
Creep
Hit Points:
700
HP Regen:
0.5
Damage:
36-44
Armor:
3
Movespeed:
325
Base Attack Time:
1
Attack Range:
100
Missile Speed:
Instant
Attack Duration:
0.467
Sight Range:
850 / 800
Gold Bounty:
16-24
Experience:
25
Notes:
Gains 19 health, 2 damage, and 1.5 gold bounty every 7 minutes 30 seconds.
Visually larger than normal creeps.
Super Ranged Creep h
Attributes
Attack Type
Armor Type

Pierce

Basic
Stats
Unit Type:
Creep
Hit Points:
475
HP Regen:
2
Mana:
500
Mana Regen:
0.75
Damage:
41-46
Armor:
1
Movespeed:
325
Base Attack Time:
1
Attack Range:
500
Missile Speed:
900
Attack Duration:
0.5
Sight Range:
850 / 800
Gold Bounty:
18-26
Experience:
25
Notes:
Gains 18 health, 3 damage, and 1.5 gold bounty every 7 minutes 30 seconds.
Visually larger than normal creeps.
Super Siege Creep h
Attributes
Attack Type
Armor Type

Siege

Fortified
Stats
Unit Type:
Creep
Hit Points:
550
Damage:
51-62
Armor:
0
Movespeed:
325
Base Attack Time:
2.7
Attack Range:
690
Missile Speed:
1100
Attack Duration:
0.7
Sight Range:
850 / 850
Gold Bounty:
66-80
Experience:
88
Magic Resistance:
80%
Mega Melee Creep h
Attributes
Attack Type
Armor Type

Basic

Basic
Stats
Unit Type:
Creep
Hit Points:
1270
HP Regen:
0.5
Damage:
96-104
Armor:
3
Movespeed:
325
Base Attack Time:
1
Attack Range:
100
Missile Speed:
Instant
Attack Duration:
0.467
Sight Range:
850 / 800
Gold Bounty:
16-24
Experience:
25
Notes:
Visually different from normal creeps.
Mega Ranged Creep h
Attributes
Attack Type
Armor Type

Pierce

Basic
Stats
Unit Type:
Creep
Hit Points:
1015
HP Regen:
2
Mana:
500
Mana Regen:
0.75
Damage:
131-136
Armor:
1
Movespeed:
325
Base Attack Time:
1
Attack Range:
500
Missile Speed:
900
Attack Duration:
0.5
Sight Range:
850 / 800
Gold Bounty:
18-26
Experience:
25
Notes:
Visually different from normal creeps.
Mega Siege Creep h
Attributes
Attack Type
Armor Type

Siege

Fortified
Stats
Unit Type:
Creep
Hit Points:
550
Damage:
51-62
Armor:
0
Movespeed:
325
Base Attack Time:
2.7
Attack Range:
690
Missile Speed:
1100
Attack Duration:
0.7
Sight Range:
850 / 850
Gold Bounty:
66-80
Experience:
88
Magic Resistance:
80%
Melee Creep h
Attributes
Attack Type
Armor Type

Basic

Basic
Stats
Unit Type:
Creep
Hit Points:
550
HP Regen:
0.5
Damage:
19-23
Armor:
2
Movespeed:
325
Base Attack Time:
1
Attack Range:
100
Missile Speed:
Instant
Attack Duration:
0.467