Main article: Lane creeps Mega Melee Creep Lane Creep Level 1 Health 1270 Health regeneration 0.5 Armor 3 Magic resistance 0% Attack damage 96‒104 Acquisition range 500 Attack range 100 Base attack time 1 Attack
Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a
DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed
Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This
Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by
“ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents
Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a
Main article: Lane creeps Mega Ranged Creep Lane Creep Level 1 Health 1015 Health regeneration 2 Mana 500 Mana regeneration 0.75 Armor 1 Magic resistance 0% Attack damage 131‒136 Acquisition range 800 Attack range 500
Main article: Lane creeps Siege Creep Lane Creep Level 4 Health 825 Health regeneration 0 Armor 0 Magic resistance 80% Attack damage 35‒46 Acquisition range 800 Attack range 690 Base attack time 2.7 Attack animation
Main article: Lane creeps Ranged Creep Lane Creep Level 2 Health 300 Health regeneration 2 Mana 500 Mana regeneration 0.75 Armor 0 Magic resistance 0% Attack damage 21‒26 Acquisition range 800 Attack range 500 Base
Main article: Lane creeps Melee Creep Lane Creep Level 3 Health 550 Health regeneration 0.5 Armor 2 Magic resistance 0% Attack damage 19‒23 Acquisition range 500 Attack range 100 Base attack time 1 Attack animation
Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor
“ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life
Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
“ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life
Main article: Lane creeps Super Melee Creep Lane Creep Level 1 Health 700 Health regeneration 0.5 Armor 3 Magic resistance 0% Attack damage 36‒44 Acquisition range 500 Attack range 100 Base attack time 1 Attack
Lane creeps are a form of creep that automatically move down the three lanes towards the enemy faction s base. Each and every 30 seconds a new group (the creep wave) spawns for each faction at
The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack
Main article: Lane creeps Super Siege Creep Lane Creep Level 4 Health 550 Health regeneration 0 Armor 0 Magic resistance 80% Attack damage 51‒62 Acquisition range 800 Attack range 690 Base attack time 2.7 Attack
Main Changelogs “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned
Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a