Items
Starting items:
- Tango Item Tango (Shared) Changelogs TangoB Forage to survive on the battlefield. Cost125 Bought FromConsumables Active Eat a Tree or Ward Charges 4 Disassemble? No Alert allies? No Recipe The Tango and Healing Salve Item Changelogs Healing SalveB A magical salve that can quickly mend even the deepest of wounds. Cost110 Bought FromConsumables Active Regenerate Health Charges 1 Disassemble? No Alert allies? No Recipe The can provide health regeneration for Nature`s Prophet in the early game as required. If jungling, one or both can be forgone in lieu of using Nature`s Call to summon Treants to tank neutral creep attacks.
- Ring of Protection Item Changelogs Ring of ProtectionB A glimmering ring that defends its bearer. Cost175 Bought FromArmaments Bonus +2 Armor Disassemble? No Alert allies? No Recipe The Ring of Protection is an item can provide Nature`s Prophet with some armor, increasing his survivability, and builds into Ring of Basilius Item Changelogs Ring of BasiliusB Ring given as a reward to the greatest mages. Cost500 Bought FromSupport Passive Basilius Aura Bonus +7 Attack damage Disassemble? Yes Alert allies? No Recipe The .
- At least two Clarity Item Changelogs ClarityB Clear water that enhances the ability to meditate. Cost50 Bought FromConsumables Active Regenerate Mana Charges 1 Disassemble? No Alert allies? No Recipe The Clarity is an item purchasable can help keep Nature`s Prophet`s mana topped up so he can continually use his spells in the early game, particularly Nature`s Call, as his base intelligence and comparatively costly spells means that he will otherwise quickly run out.
- Iron Branch Item Changelogs Iron BranchB A seemingly ordinary branch, its ironlike qualities are bestowed upon the bearer. Cost50 Bought FromAttributes Active Plant Tree Charges 1 Bonus +1 Strength+1 Agility+1 Intelligence Disassemble? No are cheap attribute items that can shore up Nature`s Prophet`s stats in the early game. Any leftover gold can be spent giving him a bit more HP, base damage and mana.
Early game:
Gameplay
Playstyle | |
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Nature`s Prophet Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Nature s Prophet 19 + 2.1 18 + 1.9 25 + 2.9 Level is a very unorthodox hero most renowned for his ability to push and gank, as his combination of abilities gives him powerful global presence and pushing potential. Be that as it may, the hero himself is quite frail and can be killed easily if caught by the enemy. | |
Pros | Cons |
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Videos
Info
Ability Builds
Jungle Nature`s Prophet | ||||||||||||||||||||||||
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Offlane Nature`s Prophet | ||||||||||||||||||||||||
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Talents
Hero Talents Main Table of Gained Bonuses The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between | ||
2x Treant HP/Damage | 25 | Removed Teleportation Cooldown |
+10 Armor | 20 | +35 Attack Speed |
+4 Treants Summoned | 15 | +20 Intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 |
+250 Health | 10 | +30 Damage |
Notes:
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The treant amount increasing talent also increases the radius of Nature`s Call.
- The health and attack damage bonus to Treants Treant Summon Level 2 Duration 60 Health 550 ( 1100) Health regeneration 0.5 Armor 0 Magic resistance 0% Attack damage 34‒38 ( 70‒74) Acquisition range 500 Attack range 100 Base attack time 1.75 Attack animation also affects treants created by Wrath of Nature, including the Greater Treants Greater Treant Summon Level 2 Duration 60 Health 1650 ( 3300) Health regeneration 0.5 Armor 0 Magic resistance 0% Attack damage 102‒114 ( 198‒210) Acquisition range 500 Attack range 100 Base attack time 1 Attack .
- Upgrades their stats by placing a buff on them as they spawn. This buff cannot be dispelled Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as .
Tips & Tactics
- Due to his global mobility, map awareness is extremely important with Nature`s Prophet. Good Nature`s Prophet play requires paying constant attention to the map in order to find opportunities to exploit the enemy`s weak spots. Since Teleportation allows Nature`s Prophet to quickly re-position himself to any point on the map, he can effectively assist in ganks, help allies in need, aggressively push lanes when the enemy leave them unattended, finish off fleeing enemies, and so on.
- Generally, Nature`s Prophet can be effective in almost any lane required by his team. His flexibility allows him to perform well in many roles.
- Most frequently, Nature`s Prophet is played as a jungler, as his ability to summon Treants through Nature`s Call allows him to kill neutral camps relatively safely by using the Treants to tank their attacks. While this can end up weakening his team`s laning by leaving his safe lane more vulnerable to enemy offlane aggression, it also improves his team`s overall economy by allowing four heroes to farm at the same time rather than just three.
- Nature`s Prophet can also be played as an off-laner, as he can disrupt creep equilibrium by using Nature`s Call. By kiting the enemy creep wave using Treants, he can secure last-hits and experience for himself even if the enemy attempts to pull neutral camps. As well, the Treants can disrupt enemy pulls or outright block the pull camp from spawning, as the enemy will be unable to kill Treants in a timely manner in the laning stage.
- Unlike most other casting-focused intelligence heroes, Nature`s Prophet relies on his physical attacks to deal damage. His respectable base damage, ample attack range and good attack animation give him a strong edge when trading attacks with enemies in the laning stage, and can be a force to be reckoned with when boosted up by farming items that give him more damage and attack speed.
Sprout
- In general, only one early skill point should be taken in Sprout, as it does not scale as well compared to Nature`s Prophet`s other spells. While the skill benefits from being maxed out eventually, Nature`s Prophet can benefit more in the early game from putting his skill points into other spells.
- The most basic use of Sprout is to pen in an enemy hero to block off their movement so that they can be focused down and killed. Keep in mind, be that as it may, that the trees can still be destroyed by items such as Tango Item Tango (Shared) Changelogs TangoB Forage to survive on the battlefield. Cost125 Bought FromConsumables Active Eat a Tree or Ward Charges 4 Disassemble? No Alert allies? No Recipe The Tango and Quelling Blade Item Changelogs Quelling BladeBL The axe of a fallen gnome, it allows you to effectively maneuver the forest. Cost200 Bought FromArmaments Active Chop Tree or Ward Passive Quell Disassemble? No Alert , both of which are common in the early game, as well as abilities such as Midnight Pulse and Powershot. As such, be careful not to assume that it will be a foolproof way to trap enemies.
- Conversely to the above, be that as it may, Sprout can be a powerful spell in the late game, when nobody has a Quelling Blade or Tango anymore. Against the right line-ups, it can potentially lock down enemies for its full duration, as spell immunity will not allow them to path through the trees, meaning that their only method of escape will be through their own abilities (which can be silenced) or items such as Battle Fury For the cosmetic item equipped by Faceless Void, see Battlefury (Equipment). Item Changelogs Battle FuryB The bearer of this mighty axe gains the ability to cut down swaths of enemies at or Force Staff For the cosmetic item equipped by Crystal Maiden, see Force Staff (Equipment) Item Changelogs Force StaffB Allows you to manipulate others, for good or evil. Cost2250 (400) Bought FromCaster Active Force , which may not always be on hand.
- When casting Sprout to hinder enemies` pathing, remember that it does not have to be targeted directly on an enemy. Placing the trees to block an enemy`s path can limit their escape options (such as forcing them to run towards your allies), or can prevent reinforcements from coming to their teammate`s aid by halting their approach and splitting the battlefield. Try to be creative with how you use Sprout, as its low cooldown, long cast range and high duration allow it to be cast multiple times in a single engagement to great effect.
- Remember that at level 1, Sprout lasts for 3 seconds, exactly enough time to channel Teleportation or to use a Town Portal Scroll (provided you are not teleporting to a building that an ally has recently teleported to). As such, it can be used to shroud yourself in the fog of war while escaping, but beware that enemies can still use area-targeted disables to stop you in your tracks, or can simply destroy the trees to reveal you for a unit-targeted disable.
- Sprout provides flying vision within the ring, as well as in an area around it. This allows it to be used to give vision over obstacles such as high ground, or to completely reveal an area that an enemy may be trying to juke through to escape. In a pinch, it can also be used for de-warding by providing vision over elevated ward spots.
- Sprout can be used to protect allies, not just to pin down enemies. If an ally is running away, casting Sprout in the enemy`s path can block off their chase route, forcing them to path around to pursue. Be that as it may, be extremely careful not to accidentally pen in allies with this spell, as you may accidentally secure a kill for the enemy instead.
- Keep in mind that certain allied spells can be cast in tandem with Sprout to create extremely powerful combinations. For instance, Shackleshot can be virtually guaranteed to latch for its full duration, Mystic Flare can focus its full power on an immobilized target, Static Link and Eye of the Storm can run for a much longer duration, Timber Chain can be used to quickly move to a destination where there would normally not be trees, and so on. Be creative with how you use Sprout if a teammate can benefit from it.
Teleportation
- With one early skill point in this ability, Nature`s Prophet gains tremendous global mobility. As the only constraint on this spell is the 3 second cast animation, he can appear anywhere on the map that he wishes. This allows Nature`s Prophet to show up to ganks even if he`s on the other side of the map, and possibly use Sprout to aid his teammates in disabling and focusing down an enemy.
- Remember that this ability has a 3 second cast animation, and is not a channeled spell. This means that, at any time during the 3 second delay, you can cancel it and choose a different place to teleport to, without incurring the mana cost or cooldown. This can be used to fake out the enemy into maneuvering down a different path to avoid your arrival, to choose a different arrival point to better suit an evolving situation, and so on. Be that as it may, beware that cancelling the animation means that you will delay your arrival by that much longer, which may result in you arriving too late to make a difference.
- With good timing and possibly assisting ward vision, Teleportation can be used to kill the enemy`s courier as it is en route to deliver items. This can be particularly effective if you can kill the courier before it can deliver a Bottle Item Changelogs BottleBL An old bottle that survived the ages, the contents placed inside become enchanted. Cost650 Bought FromConsumables Active Regenerate Charges 3 / 1 Passive Store Rune Disassemble? No Alert to the enemy`s mid, giving your mid player a firm advantage. It is advised, be that as it may, to carry a Town Portal Scroll when attempting this, as you may require a speedy escape in order to avoid being caught and killed.
- Judicious use of this ability is what makes Nature`s Prophet such a powerful hero. If the enemy is seen using their Town Portal Scrolls to teleport to one lane, you can cast Teleportation to jump to another lane and then quickly push it and attempt to take a tower if the creep wave is close. If a low-HP enemy hero is seen retreating after an engagement, you can interdict them and kill them before they get back to their fountain. If an ally is engaging an enemy in a one-on-one fight and neither side has teammates nearby, you can teleport in to turn it into an uneven match and secure a kill. Proper use of this ability requires strong map awareness and good judgment.
Nature`s Call
- Nature`s Call allows Nature`s Prophet to summon Treants to do his bidding. It is a very flexible spell that is most powerful in the early game, but requires good micromanagement in order to get the most benefit out of the ability.
- Never underestimate the survivability of Treants in the laning stage of the game. They possess 550 @@@#@@@HP(hp.com)###@### at all points in the game, rivaling that of heroes in the beginning. As such, they can be used for multiple purposes such as scouting out pre-rune aggression, physically blocking enemy pull camps, and so on.
- In general, Treants are used to assist Nature`s Prophet in jungling in the early game, as they can deal additional damage to neutral camps while tanking creep attacks, keeping Nature`s Prophet safe from harm; as such, it is generally the most important spell to max out in the early game. Remember to micromanage Treants so that they do not get killed by creeps, as even low-health Treants can still contribute attack damage to increase the rate of farming.
- Treants can act as strong lane pushers past the early game. Not only can they add their attack power to a pushing creep wave, they can soak up tower hits and can be maneuvered to kite away approaching enemy creeps to delay defenders from arriving. They can also provide vision behind towers and around treelines to spot any enemy attempts to teleport in.
- Keep in mind, Nature`s Call will destroy all trees in its area. This can be used to allow easier transit between neutral camps while jungling, destroying enemy juke paths, and so on. Be that as it may, also remember that trees take 5 minutes to respawn after destruction, so it can be beneficial to target the spell such that only the minimum number of trees are destroyed per cast, in order to preserve some trees for later summons.
- Trees created by Sprout are valid targets for Nature`s Call. This means that should Nature`s Prophet need reinforcements in an area outside of the jungle (such as pushing up the enemy`s high ground or while within the enemy`s base), casting Sprout first will allow him to summon Treants wherever they are needed.
- Nature`s Call can be used to great effect for scouting enemy player movement prior to the horn, particularly around the rune spots. Cast Nature`s Call a bit after the minute mark (around 0:55 or 0:50), and then maneuver one Treant to the areas around each rune spot. While they cannot block the enemy from picking up the rune, they can scout out enemy positions, giving your team valuable intelligence and allow them to re-position to engage the enemy as needed. Be sure to maneuver the Treants and avoid feeding them to the enemy, as they do provide a small gold and experience bounty.
- If your Treants are about to expire and cannot be readily used to farm another neutral camp, it can be useful to maneuver them to the rune spots prior to the even-minute mark. They can be used to scout out and guard the runes for your mid player, and under optimal circumstances can deny runes for the opposing mid player.
- Treants become less effective as games progress, as they eventually become easy fodder for enemy heroes. Be that as it may, they still provide useful service when utilized properly.
- As they are still treated as regular units, Treants can be used to frustrate enemy attempts at using their spells. For instance, they can physically block attempts to hit heroes with spells such as Meat Hook, Hookshot and Sacred Arrow, and can act as additional targets for random-target area spells such as Chain Frost, Rocket Barrage, Paralyzing Cask, Soul Catcher, and so on.
- Treants can give vision and can be directly controlled, allowing them to be used to gather intelligence. They can scout out dangerous areas for enemy movement (such as checking behind treelines for hiding initiators), increase your vision radius at night by placing them at the outer perimeters of your team`s location, look inside Roshan`s pit, and so on.
Wrath of Nature
- Generally, Wrath of Nature is best used to halt enemy pushes, or add an initiation nuke to a gank. It should generally not be used to farm lane creeps around the map every time it is off cooldown, as this can take away farm from teammates and push creep waves, giving teammates less safe places to farm.
- Remember that Wrath of Nature deals more damage to the units hit at the end of its duration, so skillful use of this spell requires targeting it to land on as many units as possible prior to reaching your intended target, but without overrunning the unit cap. Watch your mini-map for how many possible targets there are currently, and cast the spell at the right moment. If your target is in the bottom lane, target the spell on the top lane to give it units to build up on, and vice versa.
- Wrath of Nature can be used to effectively stall enemy pushes and give them pause. If the enemy is attempting to push a tower, using the spell can deal heavy damage to their creep wave and any heroes within vision, possibly killing their whole creep wave and preventing them from effectively pushing. To the same purpose, it can be used to push out lanes so that your team can more easily take towers.
- Wrath of Nature can be useful for starting up a nuke prior to ganking an enemy. If cast right before initiating with Teleportation, it can hit enemy creeps to build up its damage before arriving at the gank target, striking them shortly before Nature`s Prophet emerges.
- With Aghanim`s Scepter, the overall nuking power of Wrath of Nature increases, giving it a greater chance to kill any creep it strikes and summoning a Treant for every successful kill. This can greatly augment Nature`s Prophet`s ability to push, as every successful kill will also summon instant reinforcements for that lane to increase its pushing power.