Visage Guide


Gameplay

Playstyle
Visage   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Visage 22 + 2.7 11 + 1.3 24 + 2.5 Level Base dota2 is a highly flexible Hero, able to push Chen and Shadow Shaman destroying a Tower.Pushing is the process of clearing enemy creep waves and building up large allied creep waves in order to take down enemy buildings rapidly. Contents 1 The advantages of dota2 and gank Play “By the forge of creation.” This section is under construction. It may still lack crucial information or contain unvalidated statements. You can help by coordinating with the autors and offer your help. Ganking is the very effectively, packing within his abilities a massive nuke with very low cooldown and one powerful slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement dota2 , useful for taking down enemies when ganking. He is also a strong teamfighter, able to cause tons of damage and apply long-lasting disables with his Familiars Familiar Ancient Creep-Hero Level 2 Duration Permanent Health 400/550/700 Health regeneration 0 Armor 0/1/2 Magic resistance 35% Attack damage 10 Acquisition range 250 Attack range 160 Base attack time 0.4 Attack animation 0.33+0.2 Projectile speed dota2 , which give Visage   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Visage 22 + 2.7 11 + 1.3 24 + 2.5 Level Base dota2 its fame for his difficult learning curve, due to his dependence on effective micromanagement of those. Once mastered, Visage   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Visage 22 + 2.7 11 + 1.3 24 + 2.5 Level Base dota2 becomes a devastating support, with a mix between physical damage, magical damage and long length disables and able to push, gank and fight with his Familiars Familiar Ancient Creep-Hero Level 2 Duration Permanent Health 400/550/700 Health regeneration 0 Armor 0/1/2 Magic resistance 35% Attack damage 10 Acquisition range 250 Attack range 160 Base attack time 0.4 Attack animation 0.33+0.2 Projectile speed dota2 .
Pros Cons
  • Vulnerable early game.
  • Level dependent.
  • Requires intermediate micro skills.
  • Loses effectiveness if Familiars are dead.

Videos

Info


Hero Strategy Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Visage Equipment (collapse sets)Sets Barding of the Soul KeeperHead Mask of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Visage s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Visage, the Bound Form of Necro lic Perched atop the entrance to the Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Gravekeeper s Cloak (6.65–6.88f) EV AbilityPassive AffectsSelf Visage generates a layered barrier that dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2

Ganker/Pusher

This is Visage   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Visage 22 + 2.7 11 + 1.3 24 + 2.5 Level Base dota2 primary gameplay style. Grave Chill reduces the target`s movement and attack speed while giving it to the Necro`lic, leaving not only his victims vulnerable, but also strengthening Visage   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Visage 22 + 2.7 11 + 1.3 24 + 2.5 Level Base dota2 `s damage output and ability to chase. This becomes of great value when ganking. Soul Assumption is a devastating nuke Words highlighted bold have a definition within this page, letting you search for it here. Contents 1 A - E 2 F - J 3 K - O 4 P - T 5 U - ability, which damage increases with each charge, and to gain one a Hero must take damage, what is no sort of problem because, when ganking, you can expect some trade of blows, quickly increasing Soul Assumption`s charges. A successful gank would be: cast Grave Chill on the enemy, leaving him slowed, attack him with increased attack speed along with your team and cast Soul Assumption when the you have enough charges to hurt considerably. Due to its short cooldown (4 seconds), you might cast it again if needed but always keeping an eye on your mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 . Usually, Blight Stone   Item   Changelogs     Blight StoneB An unnerving stone unearthed beneath the Fields of Endless Carnage. Cost300 Bought FromArmaments Passive Lesser Corruption Disassemble? No Alert allies? No Recipe The Blight Stone is an dota2 and Medallion of Courage   Item   Changelogs     Medallion of CourageB The bearer has no fear of combat. Cost1175 Bought FromSupport Active Valor Bonus +7 Armor+50% Mana regeneration Disassemble? No Alert allies? No Recipe The Medallion of dota2 are core items on him as these increase his damage output. The Necro`lic is also able to push enemies towers really fast with Familiars Familiar Ancient Creep-Hero Level 2 Duration Permanent Health 400/550/700 Health regeneration 0 Armor 0/1/2 Magic resistance 35% Attack damage 10 Acquisition range 250 Attack range 160 Base attack time 0.4 Attack animation 0.33+0.2 Projectile speed dota2 , due to their high damage and fast attack rate.

Visage   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Visage 22 + 2.7 11 + 1.3 24 + 2.5 Level Base dota2 is not a farming Hero at all, most of his gold comes from frags and destroyed towers, but when playing farm-oriented, you can transit into a semi-carry. Generally, Visage uses his gold building supportive items that bestows aura, like Mekansm   Item   Old Abilities   Changelogs     MekansmB A glowing jewel formed out of assorted parts that somehow fit together perfectly. Cost2375 (900) Bought FromSupport Active Restore Passive Mekansm Aura Bonus +5 Strength+5 dota2 , Drum of Endurance   Item   Changelogs     Drum of EnduranceB A relic that enchants the bodies of those around it for swifter movement in times of crisis. Cost1640 (575) Bought FromSupport Active Endurance Charges 6 Passive dota2 , Assault Cuirass   Item   Changelogs     Assault Cuirass Forged in the depths of the nether reaches, this hellish mail provides an army with increased armor and attack speed. Cost5250 (1300) Bought FromArmor Passive Assault Aura dota2 , etc.

Semi-Carry

With enough gold and experience, Visage   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Visage 22 + 2.7 11 + 1.3 24 + 2.5 Level Base dota2 can be a great semi-carry. A semi-carry doesn`t require much farm (but still requires), thus this gameplay style is rather situational. You like to get Hero kills, and not creep kills. Grave Chill steals attack speed and movement speed, increasing his damage output, along with his powerful nuke with low cooldown Play I m not ready! “ Play  Initializing in... 3..2..1! Click to listen— Tinker ” A cooldown is a period of wait time before a spell, ability, or item power can be used again. Contents 1 Mechanics dota2 , Soul Assumption, he can unleash tons of damage in a single fight. His Familiars Familiar Ancient Creep-Hero Level 2 Duration Permanent Health 400/550/700 Health regeneration 0 Armor 0/1/2 Magic resistance 35% Attack damage 10 Acquisition range 250 Attack range 160 Base attack time 0.4 Attack animation 0.33+0.2 Projectile speed dota2 also deal huge physical damage at extreme fast rate, so building armor reduction items like Desolator and Assault Cuirass   Item   Changelogs     Assault Cuirass Forged in the depths of the nether reaches, this hellish mail provides an army with increased armor and attack speed. Cost5250 (1300) Bought FromArmor Passive Assault Aura dota2 (this one gets a special mention, as it increases his defense and attack speed and its aura works on his Familiars Familiar Ancient Creep-Hero Level 2 Duration Permanent Health 400/550/700 Health regeneration 0 Armor 0/1/2 Magic resistance 35% Attack damage 10 Acquisition range 250 Attack range 160 Base attack time 0.4 Attack animation 0.33+0.2 Projectile speed dota2 , making them tougher) can be a great choice. The other items vary according to the game, but keep in mind that semi-carriers, unlike hard carriers, tend to be weaker in the late stages of the game, so make sure to finish off the game quickly if you`re playing as a semi-carry Visage   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Visage 22 + 2.7 11 + 1.3 24 + 2.5 Level Base dota2 .

Ability Builds

Generic Visage
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Tank Visage
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Talents

Hero Talents
+120 Familiars Movement Speed 25 +20% Spell Amplification
Soul Assumption Double Strike 20 +300 Health
+100 Cast Range 15 +50 Damage
+30% XP Gain 10 +90 Gold/Min
Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

General

  • Visage`s abilities make him a very strong hero to have in teamfights, as he can bring a powerful array of nukes and disables to bear. He can also use his spells effectively in ganks to jump on and disable targets with little warning and burst them down quickly.
  • Unlike most intelligence supports, Visage is a very survivable caster due to possessing a high strength growth and powerful damage resistance in Gravekeeper`s Cloak. Combined with his other spells, Visage can engage enemies head-on in teamfights and hold his own in the initiation phase.
  • With a 0.2 second cast animation and long cast ranges on his spells, Visage has great reach if played properly. Be that as it may, his low base movement speed and slow turn rate also make him relatively sluggish, so positioning is important if he is to take advantage of his strengths.
  • While Visage is mainly played as a support, he can also become a strong semi-carry if given some farm priority. He can be played as a hard support or a farming support, depending on what his team needs, and transition into a roaming, ganking and split-pushing role.

Grave Chill

  • Grave Chill is a targeted disable that reduces the enemy`s movement and attack speed while boosting up Visage`s.
  • Because of its scaling, only one early point in Grave Chill is needed. Each additional level only increases its duration slightly, and the reduced cooldown does not become useful until much later in the game.
  • Grave Chill is a very strong ganking spell, as it can inflict a strong slow on an enemy while also robbing them of attack speed, allowing Visage to position himself to easily body-block the enemy`s escape path while bursting them down with right-click attacks. These aspects also make Grave Chill a strong counter-gank spell, since it can greatly hinder an enemy that is chasing a weakened ally and reduce their ability to finish off their target with right-clicks, allowing Visage to turn the tables on them.
  • The increased attack speed provided by Grave Chill means that Visage benefits from building intelligence items rather than simply mana items. Not only will increased intelligence give Visage a bigger mana pool, but it will also increase his base damage to allow him to use his right-clicks more effectively due to the attack speed bonus.

Soul Assumption

  • Soul Assumption is a potentially powerful damage nuke that increases in strength based on the amount of damage that heroes in Visage`s vicinity take.
  • Soul Assumption makes Visage extremely powerful in tri-lanes, as the amount of damage dealt during ganks and small-scale engagements allow Visage to quickly build up Soul Assumption charges to launch a powerful nuke at an enemy. Additionally, its extremely short cooldown allows it to be cast more than once in a fight, which can allow Visage to deal more and more damage the longer a fight drags on.
  • Soul Assumption`s long cast range makes it a powerful finishing nuke against fleeing enemies. If an enemy has been weakened by allied attacks and spells and is almost about to escape, casting Soul Assumption on them can often be enough to finish them off if the salvo has built up enough charges.
  • Keep in mind that Soul Assumption builds charges based on damage taken on both sides. This means that not only can Visage add more damage on top of his teammates` when damaging an enemy, but also when allies or Visage himself take damage, making it a strong nuke no matter which side is ganking.
  • Due to the limited window during which charges are maintained, Soul Assumption is more powerful in situations where burst damage is being dealt, as damage-over-time spells can result in charges expiring over time.
  • Because of its high nuking potential, Visage benefits greatly from maxing out Soul Assumption first among his abilities. The huge nuke potential of the spell allows Visage to deal large amounts of damage whenever fights break out, giving his team more chances at getting kills against the enemy.
  • Beware that since Soul Assumption has a very low cooldown, it is easy to run out of mana to cast it if used repeatedly. Be mindful of when kill opportunities are possible, and try to conserve Visage`s mana as needed.
  • Due to its low cooldown, Soul Assumption can be cast as an initiating nuke to break an enemy`s Linken`s Sphere prior to slowing them with Grave Chill. After breaking an enemy`s Linken`s Sphere, Grave Chill`s low cooldown allows it to be cast at least two more times without interference.

Gravekeeper`s Cloak

  • Gravekeeper`s Cloak is a powerful survivability passive that gives Visage increased armor and magic resistance.
  • The layered nature of Gravekeeper`s Cloak makes Visage quite resistant to burst damage, which can help him to shrug off initiation nukes by the enemy. Be that as it may, this also makes Visage very weak against damage over time spells, as multiple small instances of damage can easily shred the resistance layers and leave Visage open to nukes.
  • Getting multiple early levels of Gravekeeper`s Cloak can make Visage quite survivable in the early game, particularly when few enemies have the attack speed to use their auto-attacks to quickly shred the cloak. Be that as it may, beware if the enemy team`s composition is capable of dealing damage over time, which can easily negate armor layers.
  • Even with multiple levels in Gravekeeper`s Cloak, it is recommended to build up Visage`s armor and magic resistance, in order to give him some measure of survivability if he must engage the enemy without his armor layers. Armor is more helpful than magic resistance in this regard, since Visage`s abnormally high strength growth means that he will eventually have enough @@@#@@@HP(hp.com)###@### to outright ignore most magic nukes.

Summon Familiars

  • Summon Familiars allows Visage to summon two Familiars that can roam the battlefield.
  • Proper Familiar management is crucial in order to play Visage effectively. Used properly, the Familiars allow Visage to gank targets, push undefended lanes, chain-disable multiple enemies, and deal large amounts of burst damage in fights.
  • Unlike other summons, Familiars will last until they are destroyed, and can still be controlled even if Visage himself is dead. Try to always be active with the Familiars, using them to accomplish tasks no matter Visage`s status.
  • The most powerful aspects of Visage`s Familiars is that they possess flying movement that allows them to ignore terrain. Be that as it may, while they are very mobile they also have extremely poor vision range and extremely low attack range, making them poor scouters and forcing them to attack enemies at close range.
  • Familiars` charge-based attacks and low base attack time allow them to deal tremendous burst physical damage to enemies when they focus their fire. Combined with their flying mobility, Familiars become powerful gankers and can quickly kill fragile supports behind enemy lines. Be that as it may, their reliance on damage charges in order to deal damage also cause their attacks to become extremely weak after expending all their attack charges.
  • Because of their ability to ignore terrain, Familiars can find safety in hovering over trees, where the enemy cannot easily find them. They can also escape destruction by flying over impassable terrain in order to prevent enemies from easily pursuing.
  • Remember that the Familiars do not have to be at Visage`s side all the time. There are many strong advantages to moving them all around the map, since they can be used to assist teammates who are ganking on a different part of the map, push an undefended lane, attack the enemy from behind during a teamfight, and many other uses. Be creative with how the Familiars are used, and try to always catch the enemy off-guard.
  • Be very wary of the long cooldown on Summon Familiars, and try not to allow the enemy to kill the Familiars. Not only will this give the enemy a large gold bounty, but can leave Visage without his primary method of burst damage when he needs them.
  • If the enemy is about to kill the Familiars and they have no path to escape, casting Summon Familiars will instantly kill any active Familiars, preventing the enemy from getting a gold or experience bounty. Be that as it may, beware that this will also leave Visage without his Familiars for an extended period of time if they are killed again.

Stone Form

  • Stone Form will cause the controlled Familiar to turn into stone, dealing damage and stunning any enemies in their impact radius while also making them invulnerable, healing them and restoring their attack charges.
  • The most general way to utilize Stone Form is to heal the Familiars. Additionally, Stone Form can be used as an additional damage nuke and stun, adding more disable and damage to an engagement.
  • Because of the autonomous nature of the Familiars, Stone Form can be used to stun enemies with little warning and through defensive measures by maneuvering the Familiars into a position of surprise and dropping them in place when the opportunity presents itself. This can be useful for executing disables that would otherwise not be possible, such as during an enemy Song of the Siren, and can safely interrupt channeling spells from range like Death Ward and Freezing Field.
  • Beware that Stone Form has a delay between commanding the Familiars and them becoming invulnerable and impacting; the Familiars can still be killed before they complete the transformation, so be careful about when and where to cast it.
  • By staggering Stone Form and casting it one after another on the Familiars, it is possible to chain-stun enemies within the impact area,