Visage Old Abilities


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Visage 22 + 2.7 11 + 1.3 24 + 2.5 Level Base dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Ganker/Pusher 1.2 Semi-Carry 2 Ability Builds 3 Talents Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Visage Equipment (collapse sets)Sets Barding of the Soul KeeperHead Mask of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Visage s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Visage, the Bound Form of Necro lic Perched atop the entrance to the Old Abilities Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2

Gravekeeper`s Cloak (6.65–6.88f)
Can be used by illusions. Disabled by Break. Pierces spell immunity.
E
V
Ability
Passive
Affects
Self
Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes time to recover.
Max Layers: 4
Armor Bonus per Layer: 1.5/3/4.5/6
Magic Resistance Bonus per Layer: 5%/10%/15%/20%
Minimum Damage Threshold: 15
Layer Recharge Time: 3
Modifiers
Buff Gravekeepers Cloak Stack: Undispellable.
Visage`s tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.

Notes:

  • This is how much armor and magic resistance each amount of layer grants on each level, and how high Visage`s total magic resistance is, considering only base magic resistance:
    • Level 1: 0/1.5/3/4.5/6 armor, 0%/5%/10%/15%/20% magic resistance, 10%/14.5%/19%/23.5%/28% total magic resistance
    • Level 2: 0/3/6/9/12 armor, 0%/10%/20%/30%/40% magic resistance, 10%/19%/28%/37%/46% total magic resistance
    • Level 3: 0/4.5/9/13.5/18 armor, 0%/15%/30%/45%/60% magic resistance, 10%/23.5%/37%/50.5%/64% total magic resistance
    • Level 4: 0/6/12/18/24 armor, 0%/20%/40%/60%/80% magic resistance, 10%/28%/46%/64%/82% total magic resistance


Soul Assumption (6.50–6.64)
Cannot be used by illusions. Pierces spell immunity.
W
T
Radius: 625
Max Charges: 2/4/6/16
Attack Damage per Charge: 6
Heal per Death: 4/8/12/16
Charge Duration: 30
Modifiers
Buff Soul Assumption Counter: Undispellable.

Notes:

  • The attack damage bonus and healing effect are applied instantly when a unit dies in the radius.
  • The attack damage bonus given by a unit`s death lasts for 30 seconds, independently of other unit`s deaths.
  • Grant a total of 12/24/36/96 attack damage when having max stacks.


Gravekeeper`s Cloak (Pre 6.65)
Pierces spell immunity.
E
V
Ability
Passive
Affects
Allies
Causes any damage taken by Visage to be reflected and changed to heal all allied units within range.
Radius: 800
Damage Healed: 10%/15%/20%/25%

Notes:

  • Visage does not feel the reflected damage.
  • All allies are healed for the full amount, it is not spread.
  • Does not heal Visage himself.


Revenant Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Summon
Level ?
Duration Permanent
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 350/550/800
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 3
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 33%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 40/46/52
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 800
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 300
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.4
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.33+1
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 900
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 ?
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their ?
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 600300 (F)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 ?
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 ?
Model scale ?

Raise Revenants
R
E
Ability
No Target / Autocast
Damage
Physical
Raises a Revenant from a corpse.
Cast Animation: ?+?
Corpse Search Radius: 600
Revenants per Cast: 1
Max Revenants: 4/5/6
Cooldown symbol.png 6
Mana symbol.png 50

Notes:

  • Requires at least one corpse within 600 radius to be cast.
  • The Revenants are always spawned on top of the corpse.
  • When raising a new Revenant while already having maximum allowed Revenants, the oldest Revenant will die.


Grave Bind
Pierces spell immunity.
Ability
Passive
Affects
Enemies
Damage
Physical
Each attack enhances the damage taken by the target.
Damage per Attack: 1/2/3
Duration: ?
Modifiers
Debuff Grave Bind: Undispellable.

Notes:

  • Causes successive attacks on the same target to deal more damage per attack. This effect stacks indefinitely.
  • The damage is dealt in one instance together with Revenant`s attack damage.


Soul Assumption (Pre 6.50)
Unique Attack Modifier. Not blocked by Linken`s Sphere. Does not pierce spell immunity.
W
T
Ability
Target Unit / Autocast
Affects
Enemies
Damage
Physical
Adds extra damage to attacks. Units killed while under the effect of Soul Assumption will give Visage life.
Cast Range: 600
Attack Damage Bonus: 10/20/30/40
Heal per Death: 10/20/30/40
Debuff Duration: 2
Cooldown symbol.png 3/0/0/0
Mana symbol.png 5/10/15/20
Modifiers
Debuff Soul Assumption: Undispellable.

Notes:

  • When used, the attack deals more damage and places a debuff. When the unit dies with this debuff on, Visage gets healed.


Anonymous Dead
Does not pierce spell immunity.
E
D
Ability
Target Unit
Affects
Allies
Damage
HP Removal
Links units together, causing them to share their torment.
Cast Animation: ?+?
Cast Range: 700
Search Radius: 500
Max Bound Units: 5
Damage Distributed: 7%/14%/21%/28%
Duration: 30
Cooldown symbol.png 0
Mana symbol.png 75/85/95/105
Modifiers
Buff Anonymous Dead: Dispellable with any dispel.

Notes:

  • This ability got replaced by the following Gravekeeper`s Cloak in the 6.20 gameplay patch.
  • Can only be cast on, and can only bind own units.
  • Binds the targets closest to each other, not necessarily to the caster.
  • Distributes the damage before any reductions or amplifications.
  • The spread damage is lethal. Kill credits go to whoever was the last source of damage.


Frenzy
Pierces spell immunity.
Q
R
Ability
No Target
Affects
Self
Increases attack speed for 20 seconds, at the cost of taking additional damage.
Cast Animation: 0+0
Attack Speed Bonus: 25/50/75/100
Damage Amplification: 5%/10%/15%/20%
Duration: 20
Cooldown symbol.png 40
Mana symbol.png 80/90/110/130
Modifiers
Buff Frenzy: Undispellable.

Notes:

  • This ability got replaced by Grave Chill in the 6.00 gameplay patch.
  • Does not interrupt Visage`s channeling spells upon cast.


Blink
W
B
Ability
Target Point
Affects
Self
Short distance teleportation that allows one to move in and out of combat.
Cast Animation: ?+?
Cast Range: Global
Max Blink Distance: 1000/1075/1150/1150
Cooldown symbol.png 12/9/7/5
Mana symbol.png 60

Notes:

  • This ability got replaced by Soul Assumption in the 6.00 gameplay patch.
  • Does not blink for the full distance when targeting closer than its max distance.
  • When targeting beyond the max blink distance, blinks for 800/860/920/920 range towards the targeted direction, instead of 1000/1075/1150/1150.


Mana Burn
Blocked by Linken`s Sphere. Does not pierce spell immunity.
W
Z
Ability
Target Unit
Affects
Enemies
Damage
Magical
Sends a bolt of negative energy that burns a target enemy unit`s mana. Burned mana combusts, dealing damage to the target equal to the amount of mana burned.
Cast Animation: ?+?
Cast Range: 500
Mana Burned: 70/120/185/260
Mana Burned as Damage: 100%
Cooldown symbol.png 7
Mana symbol.png 65/85/100/115

Notes:

  • This ability got replaced by Anonymous Dead in the 6.00 gameplay patch.
  • Applies the damage first, and then the mana loss.
  • The effects are delayed by 0.25 seconds.


Gargoyle
Summon
Level ?
Duration Permanent
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 350/550/800
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 3
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 33%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 26/36/4629/39/49 // 36/46/5645/55/65
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 800 // 600
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 300 // 128
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.4
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.33+1
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 900 // Instant
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 ?
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their ?
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1400800 (F)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 ?
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 ?
Model scale ?
Notes Abilities:
Stone Form

Progenerate Gargoyle
R
G