Visage Changelogs


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Visage 22 + 2.7 11 + 1.3 24 + 2.5 Level Base dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Ganker/Pusher 1.2 Semi-Carry 2 Ability Builds 3 Talents Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Visage Equipment (collapse sets)Sets Barding of the Soul KeeperHead Mask of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Visage s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Visage, the Bound Form of Necro lic Perched atop the entrance to the Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Gravekeeper s Cloak (6.65–6.88f) EV AbilityPassive AffectsSelf Visage generates a layered barrier that dota2 Changelogs

Version history

Version
Description
  • Reduced Summon Familiars cooldown from 160/145/130 to 130 on each level.
  • Level 10 left talent: Increased experience gain bonus from 15% to 25%.
  • Level 10 right talent: Increased gold per minute bonus from 60 to 90.
  • Level 20 left talent: Increased respawn time reduction from 30 to 40.
  • Level 20 right talent: Increased health bonus from 250 to 300.
  • Reduced Stone Form stun delay from 0.85 to 0.55.
  • Reduced Stone Form cooldown from 26 to 20.
  • Gravekeeper`s Cloak
    • Increased armor bonus per layer from 1/2/3/5 to 1.5/3/4.5/6.
    • Increased magic resistance bonus per layer from 3%/6%/12%/16% to 5%/10%/15%/20%.
  • Increased Grave Chill cast range from 600 to 650.
  • Gravekeeper`s Cloak
    • Reduced layer recharge time from 4 to 3.
    • Increased minimum damage threshold from 2 to 15.
  • Reduced Stone Form stun delay from 1 to 0.85.
  • Increased Stone Form radius from 340 to 350.
  • Increased Stone Form radius from 325 to 340.
  • Reduced Gravekeeper`s Cloak layer recharge time from 6 to 4.
  • Summon Familiars
    • Familiars no longer have 300/450/600 health.
    • Familiars now require 4 hero attacks/8 tower attacks/16 non-hero unit attacks to be destroyed.
  • Reduced Gravekeeper`s Cloak layer recharge time from 12/10/8/6 to 6 on each level.
  • Reduced Stone Form cooldown from 30 to 26.
  • Increased Grave Chill cooldown from 10 on each level to 16/14/12/10.
  • Reduced movement speed from 295 to 290.
  • Reduced base armor from -1 to -2 (total armor is now -0.46).
  • Reduced base magic resistance from 25% to 10%.
  • Reduced Soul Assumption mana cost from 200/180/160/140 to 170/160/150/140.
  • Added Aghanim`s Scepter upgrade for Visage: Increases Summon Familiars number of Familiars from 2 to 3.
  • Increased Soul Assumption mana cost from 100 to 150.
  • Gravekeeper`s Cloak
    • Reduced armor bonus per layer from 2/3/4/5 to 1/2/4/5.
    • Reduced magic resistance bonus per layer from 4%/8%/12%/16% to 3%/6%/12%/16%.
  • Summon Familiars
    • Reduced damage per charge from 12/15/18 to 8/14/22 (total damage from 84/105/126 to 56/98/154).
    • Rescaled cooldown from 160 on each level to 180/160/140.
  • Reworked Soul Assumption
Old Soul Assumption:
Units that die near Visage regenerate him and give him bonus attack damage. Enemy denies don`t count.
Radius: 625
Attack damage bonus per death: 6
Attack damage stack limit: 2/4/6/16
Heal per death: 4/8/12/16
Stack duration: 30
Notes: A passive ability which triggers whenever a unit dies within range, except when it was denied by an enemy. Dying allied units trigger it, too. Each stack has an independent duration.
New Soul Assumption:
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds. Deals base damage + damage for each charge.
Cast range: 900
Assumption radius: 1375
Charge gain damage threshold: 130
Max charges: 3/4/5/6
Base damage: 20
Damage per charge: 60
Charge duration: 6
Mana cost: 100/120/140/160
Cooldown: 7/6/5/4
Notes: Launches an undisjointable projectile. The number of current charges are visible on an icon and indicated by particle effects around Visage. The projectile is not disjointable. Only counts damage heroes take within the radius. Each charge lasts 6 seconds and are used up upon cast. Soul Assumption`s own damage is not counted towards the threshold.
  • Reworked Gravekeeper`s Cloak
Old Gravekeeper`s Cloak:
Causes any damage taken by Visage to be reflected and changed to heal all allies within an area around Visage.
Radius: 800
Damage reflected/healed: 10%/15%/20%/25%
Notes: Visage does not feel the reflected damage. All allies within the radius are healed evenly, the heal is not split up among them. Reduces all 3 damage types.
New Gravekeeper`s Cloak:
Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. Be that as it may, the energy degenerates withevery instance of damage taken and will require time to recover back to full strength.
Max layers: 4
Armor bonus per layer: 2/3/4/5
Magic resistance bonus per layer: 4%/8%/12%/16%
Layer recharge time: 14/12/10/8
Notes: Only player-based damage can remove layers.
  • Replaced Raise Revenants with Summon Familiars
Summon Familiars:
Visage conjures up two blind Familiars from the realm of the death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them. Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars are immune to magic but give a large bounty if killed.
Number of Familiars: 2
Max attack bonus charges: 6
Attack damage per charge: 12/15/18
Charge replenish time: 15
Mana cost: 150
Cooldown: 160
Units stats: 10 base attack damage (melee), 0.6 base attack time, 300/400/500 health, 0 regeneration, 380/390/400 movement speed, 390 vision range, 0 armor, 150 gold and 41 experience bounty.
Notes: Can only have 2 Familiars up at any point. Familiars do not attack enemies without an order, as to not waste their limited charges. Familiars have the Stone Form ability
Stone Form:
Transforms the Familiar into an immune statue that has a high recovery abilities. Cannot attack or move while in this form.
Effect delay: 1
Radius: 325
Damage: 60/100/140
Stun duration: 1/1.25/1.5
Stone Form duration: 8
Notes: The familiar is invulnerable during Stone Form. Familiars turn invulnerable 0.5 second after cast, and stun in the area 1 second after cast.
  • Raise Revenants
    • No longer have spell immunity on level 3.
    • Reduced max Revenants from 5/6/7 to 4/5/6.
    • Reduced Revenants vision range from 1200/600 to 600/300.
    • Increased attack damage from 26-29/36-39/46-49 to 40-40/46-46/52-52.
  • Reduced Revenants vision range from 1600/1000 to 1200/600.
  • Fixed Soul Assumption healing/granting stacks upon buying items.
  • Reduced Grave Chill cooldown from 25 to 18.
  • Reworked Soul Assumption
Old Soul Assumption:
Adds extra damage to attacks. Units killed while under the effec of Soul Assumption will give Visage life.
Cast range: 600
Attack damage bonus: 10/20/30/40
Kill heal: 10/20/30/40
Debuff duration: 2
Mana cost: 5/10/15/20
Cooldown: 3/0/0/0
Notes: Is an active Unique Attack Modifier. Places a debuff on the targets upon attacking them. When a unit dies with the debuff on, Visage gets healed, no matter who kills it.
New Soul Assumption:
Units that die near Visage regenerate him and give him bonus attack damage. Enemy denies don`t count.
Radius: 625
Attack damage bonus per death: 6
Attack damage stack limit: 2/4/6/16
Heal per death: 4/8/12/16
Stack duration: 30
Notes: A passive ability which triggers whenever a unit dies within range, except when it was denied by an enemy. Dying allied units trigger it, too. Each stack has an independent duration.
  • Gravekeeper`s Cloak
    • Now heals allies within the radius based on the damage reflected, instead of damaging enemies.
    • Increased radius from 600 to 800.
    • Increased damage reflected from 5%/10%/15%/20% to 10%/15%/20%/25%.
  • Soul Assumption icon.png