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- Reduced Summon Familiars cooldown from 160/145/130 to 130 on each level.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.4 to 2.7.
- Reduced base health regeneration from 0.25 to 0.
- Increased Grave Chill duration from 3/4/5/6 to 3.25/4.5/5.75/7.
- Level 20 left talent: Replaced 40 seconds respawn time reduction with Soul Assumption hits a second random target. ?
- Level 10 left talent: Increased experience gain bonus from 25% to 30%.
- Increased Familiar Familiar Ancient Creep-Hero Level 2 Duration Permanent Health 400/550/700 Health regeneration 0 Armor 0/1/2 Magic resistance 35% Attack damage 10 Acquisition range 250 Attack range 160 Base attack time 0.4 Attack animation 0.33+0.2 Projectile speed s health from 300/500/700 to 400/550/700.
- Level 10 left talent: Increased experience gain bonus from 15% to 25%.
- Level 10 right talent: Increased gold per minute bonus from 60 to 90.
- Level 20 left talent: Increased respawn time reduction from 30 to 40.
- Level 20 right talent: Increased health bonus from 250 to 300.
- Reduced base attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of from 24-34 to 21-31 (total attack damage is now 45-55).
- Reduced Familiar Familiar Ancient Creep-Hero Level 2 Duration Permanent Health 400/550/700 Health regeneration 0 Armor 0/1/2 Magic resistance 35% Attack damage 10 Acquisition range 250 Attack range 160 Base attack time 0.4 Attack animation 0.33+0.2 Projectile speed s health from 500/750/1000 to 300/500/700.
- Soul Assumption can now be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Gravekeeper`s Cloak
- No longer grants 1.5/3/4.5/6 armor per layer.
- No longer grants 5%/10%/15%/20% magic resistance per layer.
- Now reduces all damage by 8%/12%/16%/20% per layer.
- Now affects Familiar Familiar Ancient Creep-Hero Level 2 Duration Permanent Health 400/550/700 Health regeneration 0 Armor 0/1/2 Magic resistance 35% Attack damage 10 Acquisition range 250 Attack range 160 Base attack time 0.4 Attack animation 0.33+0.2 Projectile speed s within 900 radius around Visage. ?
- Increased minimum damage threshold from 15 to 50.
- Damage below the damage threshold is now fully ignored.
- Increased layer recharge time from 3 on each level to 6/5/4/3.
- Summon Familiars
- Now have 500/750/1000 health, instead of requiring 3/6/12 attacks to destroy.
- No longer have spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- Now have 35% magic resistance.
- Are now normally affected by health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life , instead of fully ignoring it.
- Increased movement speed from 380/390/400 to 430.
- Increased attack damage bonus per charge from 8/14/22 to 8/16/24.
- Reduced attack damage recharge time from 15 to 2.
- Reduced cooldown from 180/160/140 to 160/145/130.
- Stone Form:
- No longer refreshes the familiar`s attack damage charges.
- Reduced duration from 8 to 6.
- Reduced cooldown from 20 to 14.
- Added talents:
- Level 10: +60 gold per minute or +15% experience gain
- Level 15: +50 attack damage or +100 cast range
- Level 20: +250 health or -30s respawn time
- Level 25: +20% spell damage amplification or +120 Familiar Familiar Ancient Creep-Hero Level 2 Duration Permanent Health 400/550/700 Health regeneration 0 Armor 0/1/2 Magic resistance 35% Attack damage 10 Acquisition range 250 Attack range 160 Base attack time 0.4 Attack animation 0.33+0.2 Projectile speed s movement speed
- Reduced Stone Form stun delay from 0.85 to 0.55.
- Reduced Stone Form cooldown from 26 to 20.
- Gravekeeper`s Cloak
- Increased armor bonus per layer from 1/2/3/5 to 1.5/3/4.5/6.
- Increased magic resistance bonus per layer from 3%/6%/12%/16% to 5%/10%/15%/20%.
- Increased Grave Chill cast range from 600 to 650.
- Gravekeeper`s Cloak
- Reduced layer recharge time from 4 to 3.
- Increased minimum damage threshold from 2 to 15.
- Reduced Stone Form stun delay from 1 to 0.85.
- Increased Stone Form radius from 340 to 350.
- Increased Stone Form radius from 325 to 340.
- Familiar Familiar Ancient Creep-Hero Level 2 Duration Permanent Health 400/550/700 Health regeneration 0 Armor 0/1/2 Magic resistance 35% Attack damage 10 Acquisition range 250 Attack range 160 Base attack time 0.4 Attack animation 0.33+0.2 Projectile speed s hit requirement reduced from 4 hero/8 tower/16 non-hero attacks to 3 hero/6 tower/12 non-hero attacks.
- Reduced Gravekeeper`s Cloak layer recharge time from 6 to 4.
- Summon Familiars
- Familiars no longer have 300/450/600 health.
- Familiars now require 4 hero attacks/8 tower attacks/16 non-hero unit attacks to be destroyed.
- Reduced Gravekeeper`s Cloak layer recharge time from 12/10/8/6 to 6 on each level.
- Reduced Stone Form cooldown from 30 to 26.
- Increased Grave Chill cooldown from 10 on each level to 16/14/12/10.
- Reduced movement speed from 290 to 285.
- Increased Grave Chill mana cost from 70/80/90/100 to 100 on each level.
- Familiar Familiar Ancient Creep-Hero Level 2 Duration Permanent Health 400/550/700 Health regeneration 0 Armor 0/1/2 Magic resistance 35% Attack damage 10 Acquisition range 250 Attack range 160 Base attack time 0.4 Attack animation 0.33+0.2 Projectile speed s are now properly spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier , instead of having 96% magic resistance and immunity to disables.
- Reduced movement speed from 295 to 290.
- Reduced base armor from -1 to -2 (total armor is now -0.46).
- Reduced base magic resistance from 25% to 10%.
- Increased base intelligence from 21 to 24.
- Increased Grave Chill attack speed slow/bonus from 32 to 64.
- Increased Soul Assumption damage per charge from 60 to 65.
- Reduced Familiar Familiar Ancient Creep-Hero Level 2 Duration Permanent Health 400/550/700 Health regeneration 0 Armor 0/1/2 Magic resistance 35% Attack damage 10 Acquisition range 250 Attack range 160 Base attack time 0.4 Attack animation 0.33+0.2 Projectile speed s base attack time from 0.6 to 0.4.
- Reduced Gravekeeper`s Cloak layer recharge time from 14/12/10/8 to 12/10/8/6.
- Increased Familiar Familiar Ancient Creep-Hero Level 2 Duration Permanent Health 400/550/700 Health regeneration 0 Armor 0/1/2 Magic resistance 35% Attack damage 10 Acquisition range 250 Attack range 160 Base attack time 0.4 Attack animation 0.33+0.2 Projectile speed s armor from 0 on each level to 0/1/2.
- Reduced Soul Assumption mana cost from 200/180/160/140 to 170/160/150/140.
- Added Aghanim`s Scepter upgrade for Visage: Increases Summon Familiars number of Familiars from 2 to 3.
- Rescaled base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To and gain from 25 + 2.2 to 22 + 2.4.
- Increased Soul Assumption mana cost from 150 on each level to 200/180/160/140.
- Increased Familiar Familiar Ancient Creep-Hero Level 2 Duration Permanent Health 400/550/700 Health regeneration 0 Armor 0/1/2 Magic resistance 35% Attack damage 10 Acquisition range 250 Attack range 160 Base attack time 0.4 Attack animation 0.33+0.2 Projectile speed s health from 300/400/500 to 300/450/600.
- Increased Soul Assumption mana cost from 100 to 150.
- Gravekeeper`s Cloak
- Reduced armor bonus per layer from 2/3/4/5 to 1/2/4/5.
- Reduced magic resistance bonus per layer from 4%/8%/12%/16% to 3%/6%/12%/16%.
- Summon Familiars
- Reduced damage per charge from 12/15/18 to 8/14/22 (total damage from 84/105/126 to 56/98/154).
- Rescaled cooldown from 160 on each level to 180/160/140.
- Added to Captain`s Mode.
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 20 to 25.
- Soul Assumption
- Added a charge indicator in the HUD and above Visage, which are only visible to Visage.
- Reduced charge gain damage threshold from 130 to 110.
- Reduced mana cost from 100/120/140/160 to 100 on each level.
- Reduced cooldown from 7/6/5/4 to 4 on each level.
- Summon Familiars
- Familiars are now ranged units with 160 attack range, instead of melee.
- Increased number of attack charges from 6 to 7 (total damage from 72/90/108 to 84/105/126).
- Increased magic resistance from 70%/95%/95% to 95% on each level.
- Reduced gold bounty from 150 to 100.
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To and gain from 17 + 1.75 to 20 + 2.2.
- Reduced base agility and gain from 17 + 2 to 11 + 1.3.
- Increased base intelligence and gain from 19 + 2.45 to 21 + 2.5.
- Increased base attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of from 14-24 to 24-34 (total attack damage is now 45-55).
- Increased movement speed from 285 to 295.
- Grave Chill
- Increased movement speed slow/bonus from 8%/16%/24%/32% to 32% on each level.
- Increased attack speed slow/bonus from 8/16/24/32 to 32 on each level.
- Reduced enemy slow duration from 10 on each level to 3/4/5/6.
- Reduced self speed duration from 15 on each level to 3/4/5/6.
- Reduced mana cost from 110/120/130/140 to 70/80/90/100.
- Reduced cooldown from 18 to 10.
- Old Soul Assumption:
- Units that die near Visage regenerate him and give him bonus attack damage. Enemy denies don`t count.
- Radius: 625
- Attack damage bonus per death: 6
- Attack damage stack limit: 2/4/6/16
- Heal per death: 4/8/12/16
- Stack duration: 30
- Notes: A passive ability which triggers whenever a unit dies within range, except when it was denied by an enemy. Dying allied units trigger it, too. Each stack has an independent duration.
- New Soul Assumption:
- Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds. Deals base damage + damage for each charge.
- Cast range: 900
- Assumption radius: 1375
- Charge gain damage threshold: 130
- Max charges: 3/4/5/6
- Base damage: 20
- Damage per charge: 60
- Charge duration: 6
- Mana cost: 100/120/140/160
- Cooldown: 7/6/5/4
- Notes: Launches an undisjointable projectile. The number of current charges are visible on an icon and indicated by particle effects around Visage. The projectile is not disjointable. Only counts damage heroes take within the radius. Each charge lasts 6 seconds and are used up upon cast. Soul Assumption`s own damage is not counted towards the threshold.
- Old Gravekeeper`s Cloak:
- Causes any damage taken by Visage to be reflected and changed to heal all allies within an area around Visage.
- Radius: 800
- Damage reflected/healed: 10%/15%/20%/25%
- Notes: Visage does not feel the reflected damage. All allies within the radius are healed evenly, the heal is not split up among them. Reduces all 3 damage types.
- New Gravekeeper`s Cloak:
- Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. Be that as it may, the energy degenerates withevery instance of damage taken and will require time to recover back to full strength.
- Max layers: 4
- Armor bonus per layer: 2/3/4/5
- Magic resistance bonus per layer: 4%/8%/12%/16%
- Layer recharge time: 14/12/10/8
- Notes: Only player-based damage can remove layers.
- Replaced Raise Revenants with Summon Familiars
- Summon Familiars:
- Visage conjures up two blind Familiars from the realm of the death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them. Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars are immune to magic but give a large bounty if killed.
- Number of Familiars: 2
- Max attack bonus charges: 6
- Attack damage per charge: 12/15/18
- Charge replenish time: 15
- Mana cost: 150
- Cooldown: 160
- Units stats: 10 base attack damage (melee), 0.6 base attack time, 300/400/500 health, 0 regeneration, 380/390/400 movement speed, 390 vision range, 0 armor, 150 gold and 41 experience bounty.
- Notes: Can only have 2 Familiars up at any point. Familiars do not attack enemies without an order, as to not waste their limited charges. Familiars have the Stone Form ability
- Stone Form:
- Transforms the Familiar into an immune statue that has a high recovery abilities. Cannot attack or move while in this form.
- Effect delay: 1
- Radius: 325
- Damage: 60/100/140
- Stun duration: 1/1.25/1.5
- Stone Form duration: 8
- Notes: The familiar is invulnerable during Stone Form. Familiars turn invulnerable 0.5 second after cast, and stun in the area 1 second after cast.
- Raise Revenants
- No longer have spell immunity on level 3.
- Reduced max Revenants from 5/6/7 to 4/5/6.
- Reduced Revenants vision range from 1200/600 to 600/300.
- Increased attack damage from 26-29/36-39/46-49 to 40-40/46-46/52-52.
- Reduced Revenants vision range from 1600/1000 to 1200/600.
- Old Soul Assumption:
- Adds extra damage to attacks. Units killed while under the effec of Soul Assumption will give Visage life.
- Cast range: 600
- Attack damage bonus: 10/20/30/40
- Kill heal: 10/20/30/40
- Debuff duration: 2
- Mana cost: 5/10/15/20
- Cooldown: 3/0/0/0
- Notes: Is an active Unique Attack Modifier. Places a debuff on the targets upon attacking them. When a unit dies with the debuff on, Visage gets healed, no matter who kills it.
- New Soul Assumption:
- Units that die near Visage regenerate him and give him bonus attack damage. Enemy denies don`t count.
- Radius: 625
- Attack damage bonus per death: 6
- Attack damage stack limit: 2/4/6/16
- Heal per death: 4/8/12/16
- Stack duration: 30
- Notes: A passive ability which triggers whenever a unit dies within range, except when it was denied by an enemy. Dying allied units trigger it, too. Each stack has an independent duration.