Map fin


Behavior

Each map is created with two parameters:

  • A map type, which can either be Overworld, Nether, or End, according to which realm it was created (first activated) in. If a map of any type is viewed in another realm, it shows whatever information had already been collected but it does not show the position/direction pointer, and moving about does not update it.
  • A center, which is where the empty map was transformed into a map by right clicking it. The map center is fixed at the central point of the 8ℂₗ8 block you are standing in when you right-click it.

A map`s parameters are fixed when the map is created. This means the map does not remain centered on the player, as happens in some games. When a player moves off the edge of a Minecraft map, the position/direction pointer disappears, and will not reappear until the player re-enters the area covered by that map. To cover a new region, a new map must be crafted.

To record the world on a map, that specific map item must be held in the player`s hands while the player moves about the world. The world will be recorded as it is at exploration time, meaning that if the world is modified a player must revisit the area while holding the map in order to update the map`s view. Maps are positioned low down in the player`s field of view so as not to obstruct the player`s view in front of them. The player must look down to view a map.

Info


This page is part of the Finnish translation project.

Kartta on esine, jota k⃤ytet⃤⃤n tutkitun alueen tarkasteluun.

Kartan ollessa pelaajan k⃤dess⃤ se piirtyy v⃤hitellen pelaajan tutkiessa maailmaa. Kun karttaa katsotaan my⃶hemmin, voidaan siihen menness⃤ tutkittu alue n⃤hd⃤.

Jokainen kartta koostuu 128⃗128 pikselist⃤. Riippuen kartan mittakaavasta, yksitt⃤inen pikseli voi esitt⃤⃤ erikokoisia alueita, alkaen suhteesta 1 pikseli:1 palikka. Kartan mittakaavaa voidaan suurentaa asettamalla sen ymp⃤rille 8 paperia ty⃶st⃶p⃶yd⃤ll⃤ This page is part of the Finnish translation project. Valmistuspöytä Transparency Ei Luminance Ei Blast resistance ? Tool Renewable Kyllä Stackable Kyllä (64) Flammable No Drops Itself Data value dec: 58 hex: 3A bin: 111010 Name valmistuspöytä Valmistuspöytä minecraft .

Infdevist⃤ alkaen (ja siis my⃶s Alphassa, Betassa This page is part of the Finnish translation project. Nämä versiot ovat saatavilla Minecraft käynnistysohjelmassa. Kuitenkin, huomaa, että näissä versioissa esiintyy bugeja. Etene omalla vastuulla. Beta Starting version 1.0 (Joulukuu 20, 2010) Latest version Minecraft minecraft , ja lopullisessa versiossa This page is part of the Finnish translation project. Minecraft Author Mojang AB: Markus Persson, luoja Jens Bergensten Developers ? Platform Windows, Mac OS X, Linux, Android, Xbox 360(1), iOS(1) Written in Java (Tietokone ja minecraft ), Minecraft- maailmojen tutkittava alue on k⃤yt⃤nn⃶ss⃤ loputon, joten yksi kartta ei voi kattaa koko maailmaa. 1.4 p⃤ivityksest⃤ alkaen luoduille kartoille on asetettu automaattisesti keskipiste "ruudukon" "ruudun" keskelle, tehden karttojen ryhmittelyst⃤ helpommpa. Tarkempia yksityiskohtia l⃶ytyy osiosta Useita karttoja alempaa.

Kummaa kyll⃤, uusi tyhj⃤n kartan tekstuuri on yksi pikseli pienempi kuin alkuper⃤inen kartan tekstuuri.

Kokonaan tutkittu kartta
2 p⃤⃤llekk⃤ist⃤ kartta kolmannessa zoomaustasolla

Videos

Trivia

  • In PvP Multiplayer servers, be cautious making/using maps as it will reveal your position and if another player makes a map at another time or is currently using a map you will show up on their map, revealing your base location if it was hidden. Note: This can be used to find other players bases but it is highly advised to craft your map at spawn or away from your base so they cannot use their map to find your base as stated above.
  • The map will record the surface even as you move through a cave, making it useful for determining if there are hazards (water, sand, lava) above you when you`re digging a tunnel to the surface.
  • Maps and the drawn bow are the only two items in Minecraft that require two hands to hold.
  • When the player walks off the edge of a map, their location will momentarily jump to the other side of the map.
  • When edited into the player`s inventory, the map`s name (unless damage value was correctly specified) is always "map_x", where x is the number of the map. The first one will be map_0.
  • Maps, despite being made of paper, can be used in the rain and underwater.
  • Maps are currently the most heavily detailed object in Minecraft, having several times more pixels than a large painting.
  • Notch has said that maps` ability to save custom data could lead to the creation of real books written by players, or even paintings/signs that use custom textures. While such books were implemented in the 1.3.1 release, they do not store data in the same way as maps.
  • There can be no more than 65536 (216) unique maps per world.
  • If there are too many maps, when trying to craft one it will relay the message "Can`t craft map: too many maps".
  • A map created using the "give" command can be any map by using the data parameter to specify the map number desired. If no data value is supplied it will default to Map_0. If Map_0 has not ever been crafted, it will be centered on the original spawn point (not moved with beds).
  • The map item currently only maps the surface, but Notch said that having "cave maps is an interesting idea".
  • The maps are stored separately as their own data (.dat) file as map_x.dat with (x) being the map number, see Map Item Format for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.
  • Maps can map the void in SMP.
  • Arm textures are rotated and show the back of the arm, because the player is holding the map in the palms of their hands.
  • Unlike compasses brought into The Nether or The End, the direction indicator of the map crafted in the Nether randomly spins in slow motion.
  • Maps are rectangular in item form, yet when viewed, they are clearly in a perfect square shape of the world.
  • In the Xbox 360 Version, you have a map in your inventory when you spawn in a world for the first time.
  • When viewing a map underwater, it appears larger.
  • As of now in the 1.4.4, you can zoom out the map with 8 empty maps surrounding your map. There is 5 levels. Level 1, level 2, level 3, level 4, and level 5.

Ty⃶st⃤minen

Ingredients Input₻ Output Description
Paperi This page is part of the Finnish translation project. Paperi Type Raakamateriaali Durability N/A Renewable Kyllä Stackable Kyllä (64) Data value dec: 339 hex: 153 bin: 101010011 Name paperi Paperi lisättiin Alpha 1.0.11 päivityksessä. Paperia tehdään sokeriruo osta. Paperia minecraft + Kompassi This page is part of the Finnish translation project. Kompassi Type Työkalu Durability N/A Renewable Ei Stackable Kyllä (64) First appearance Alpha 1.1.0 Data value dec: 345 hex: 159 bin: 101011001 Name kompassi Kompassi on työkalu, osoittaa sinulle minecraft











Kartat ovat alun perin tyhjin⃤. Klikkaamalla karttaa hiiren oikealla n⃤pp⃤imell⃤ siit⃤ tulee karttaesine ja alkaa t⃤ytty⃤ v⃤hitellen.

To craft a map from scratch, the player needs nine sugar cane (every three pieces of sugar cane makes three sheets of paper), four iron ore, fuel to smelt that ore, a piece of Redstone Redstone Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Availability Survival Drops Redstone (1) Data values See Data values Name See Data values This article is minecraft (requires an iron pickaxe or better) and access to a crafting table.

Zoom out

Ingredients Input₻ Output Description
Paper + Map




Map (Item)




Map (Item)
The output will be a zoomed out version of the input map.
Please note, shift-clicking to retrieve zoomed out map will
cause the eight extra pieces of paper to be consumed, but
the map will be unchanged.

The zoom function from the time when you centered the map (zoom level 1) to the largest size (zoom level 5).

Zoom step 1 Zoom step 2 Zoom step 3 Zoom step 4 Zoom step 5
1 map pixel represents 1 block 2⃗2 blocks 4⃗4 blocks 8⃗8 blocks 16⃗16 blocks
Map covers an area of 128⃗128 blocks 256⃗256 blocks 512⃗512 blocks 1024⃗1024 blocks 2048⃗2048 blocks
8⃗8 chunks 16⃗16 chunks 32⃗32 chunks 64⃗64 chunks 128⃗128 chunks

Cloning

Tarvittavat materiaalit Sy⃶tt⃶₻ Lopputulos Kuvaus
Empty Map + Map The output will have the same name and the same map center as the input map. Cloned maps are stackable.

The clone map is an identical copy of the prototype. The already explored and mapped parts of the world are copied and newly explored areas will appear on both instances.

You will get as many cloned maps as many empty maps you have used in crafting (up to 9 identical maps).

In future, there might be a way to allow maps to support more colors and texture pack customizations.

Multiple maps

In order to map a new area, an empty map must be crafted. When the player has walked to the desired center of the new map, they can begin recording terrain by right-clicking with the map in their hand. This determines its permanent center, which can never be changed.

Only the map being held will be drawn, even if another map covers the same area. A map that is never held will remain blank, even if another map in the player`s inventory has already drawn its area.

Between version 1.0.0 survival mode and weekly releaseAnnounce 12w34a, to obtain a new map the user should not hold down shift when picking up the created map from the crafting table: holding shift while picking up the map will always create a clone of map_0, the first map created in that world. Every map cloned this way is named exactly the same (map_0) and is automatically updated with all the rest. In Creative mode Pixel art and other creations made in Creative mode. "Sandbox" redirects here. For a place to test edits to this wiki, see Minecraft Wiki:Sandbox. Creative mode is one of the main game modes in Minecraft. minecraft , map_0 is automatically created, centered at the initial spawn point, and all maps taken from the creative mode inventory will be map_0. Maps of other regions can still be obtained by crafting them or collecting an empty map from the `misc.` section in the creative inventory.

Map display

Each pixel of a map corresponds to a variably-sized area of the world, and is always aligned to X and Z coordinates X, Y and Z coordinate on a Minecraft map. Coordinates numerically represent your location in a Minecraft world. They are based on a grid where three lines or axes intersect at the origin point. Players minecraft that are multiples of 8. Generally, the color of a map pixel matches the color of the most common opaque When leaves are opaque (in "fast" graphics), they completely block rendering. When leaves are transparent (in "fancy" graphics), the world behind them is also rendered. Opacity (and its inverse, transparency) are properties of blocks with minecraft block in the corresponding area, as seen from the sky. Be that as it may, some blocks are seemingly colored incorrectly. For instance, sandstone Sandstone Transparency No Luminance No Blast resistance 4 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data values Sandstone dec: 24 hex: 18 bin: 11000 Red Sandstone dec: 179 hex: B3 bin: 10110011 Name Sandstone  sandstone Red Sandstone  red_sandstone minecraft , gold blocks Block of Gold Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 41 hex: 29 bin: 101001 Name gold_block See the solid Blocks of minecraft , Huge Red Mushroom Huge Mushroom Biome Mushroom island, swamp, Pocket edition only] roofed forest Consists of Mushroom blocks Can generate post-generation Yes, when the player uses bone meal on a mushroom. First appearances See History See minecraft , Wool Wool Transparency No Luminance No Blast resistance 4 Tool Renewable Yes Stackable Yes (64), same color only Flammable Yes Drops Itself Data value dec: 35 hex: 23 bin: 100011 Name wool Wool is a block derived from sheep minecraft and netherrack Netherrack Transparency No Luminance No Blast resistance 2 Tool Renewable No Yes Pocket edition only] Stackable Yes (64) Flammable No (burns indefinitely when manually ignited, top side only) Experience Smelted: 0.1 Drops Itself Data value dec: 87 minecraft are drawn in gray. `Minority blocks` in the target area have no effect the color of the pixel, thus small featuresSpecial attraction tend to be undetectable on zoomed-out maps.

Maps will also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue,so you can see where the ground rises. This is not true with land above water.

Maps are 128⃗128 pixels in size, giving coverage varying from 128⃗128 to 2048⃗2048 blocks (8⃗8 to 128⃗128 chunks Visualization of the ground portion of a single chunk. The entire chunk extends up to a height of 256. Chunks are 16 × 16 × 256 segments of the Minecraft worlds. Contents 1 Generation 1.1 minecraft ) depending on their zoom factor. Zoom step 4 matches the maps produced through version 1.3.2.

Some relevant distances: 10 chunks is the usual update radius from a player; servers can be configured to raise this up to 15, but regardless, step 3 zoom covers the entire range from its map origin. Also, 1024 blocks is the minimum Overworld distance from a Nether Portal Nether portal Consists of Obsidian Nether Portal Can generate post-generation Yes, when the player builds an appropriate frame and lights it with flint and steel First appearances See History See the structure. minecraft , at which you can build another portal and expect to reach a new location in the Nether. This is the distance across a level 4 (or old) map, and also from a level 5 map`s center to its edge.

Multiplayer

In multiplayer See the multiplayer experience in Minecraft. For the multiplayer software, see Server. PvP (Player versus Player) on a multiplayer server. Multiplayer is the server-based version of Minecraft that enables multiple players to minecraft , the maps have a strong social aspect, since it is possible to give one map to another player so they can observe what has been explored. Maps are able to be "cloned" so that players with the same map can combine the results of their exploration. The position of other players holding the same map is visible.

Usage

Maps are mostly used to give the player a sense of direction when lost. In SSP A new Survival game of Minecraft. The health and hunger bars, as well as the hotbar, are visible. See the game mode. For other uses, see Survival (disambiguation). Survival mode is one minecraft it can also be used to re-locate mineral deposits. In SMP, players are able to view others` maps and explorations by giving one another different maps. Maps are also an essential tool in PvP Servers, as to know where you and your enemies are located.

Maps also show elevation. Higher elevations in the world mean lighter colors on the map.

Beginning in Version 1.4.2, crafting a map creates an empty map. The map will be drawn for the first time when it is held and right clicked, and will be centered near the location of the player when clicked (not as before where it was centered on the location it was crafted.) The center of the map will be set to the nearest central point of 8 by 8 chunks. For instance, if the first map is generated between coordinates x:63 to -63 and z:63 to -63, the center will be 0,0 and the map will cover that entire area. Furthermore, maps can be zoomed out to different scales and they can be cloned, allowing players to share identical maps. There are new crafting recipes for each of these functions. Cloned maps are stackable. The center point of a new map will be the same as the initial map. The x and z coordinates of the center will be the closest coordinates divisible by 128 to the coordinates where you right clicked to "create" the map.

Two maps at zoom level 1 will never overlap, it will either be the same map or a different map. But if you craft 2 maps for example 500 blocks from each other and craft them to zoom level 5 they will now overlap because they now span 2048 blocks but the centers are only 512 blocks from each other.

The player pointer no longer disappears when leaving the map, but will transform into a white dot. This dot indicates on what side of the map you are. When placing a map into an item frame, the map will display with a green pointer shown at the location of the item frame.

While maps in the Nether work, it has a ceiling, and all that will be shown is red and gray. The only useful function is finding where you are in relation to where you made the map. Additionally, the direction indicator rapidly spins and is not a good indicator of direction. Remembering that maps are north at the top and that the L corner of nether blocks points west is more reliable. As long as the map was created near a portal, that map`s center will always be that portal. Maps are only somewhat useful for knowing which parts of The Nether you have explored, especially since you may be re-visiting the same map area at a different height. (This also applies in the Overworld, but is more important in the Nether due to the latter`s form.)

Maps made in the End show a similar red and gray pattern, despite the lack of a (visible) ceiling. The direction indicator does work properly, however.

Video

Warning: This video shows maps prior to update 1.4.2. The new maps operate slightly differently.

History

Template:Stub/fin

Beta
1.6 Added map
On Apr. 27, 2011, Notch unveiled screenshots of the map.
1.6.6 The ability to auto-craft using shift-click was disabled.
1.8 Auto craft restored. Map cloning was therefore unavailable for a period of time.
1.8.1 The map will work both while walking and flying.
3 new symbols were added to the mapicons.png in minecraft.jar/misc.
1.9pre5 Prior to this update, the Minecraft sun rose in the North, which threw off many players and led to a common misconception that Minecraft maps/worlds were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.
Before the change in sun position, it was commonly said that Minecraft maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). Be that as it may, Jeb asserted (and Notch agreed) that the Sun rose in the north. Most mods and map-making tools, be that as it may, used the terms East and North consistent with their actual definitions (e.g. a Cartograph-generated map with North at the top is rotated 90 degrees from the in-game map).
r
12w34a Crafting a map now creates an empty map. The map will be drawn for the first time when it is held and right clicked, and will be centered near the location of the player when clicked (not as before where it was centered on the location it was crafted.)
Previously, in order to map a new area, the map had to be crafted in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed. This meant that:
  • Two maps crafted from the same location would always have the same center point, and would therefore be redundant. Maps needed to be crafted in different locations in order to map different areas. Crafting a supply of maps at one time to prepare for a long exploration of the level only wasted resources. All of the maps would have the same center point.
  • If a player traveled just off the edge of an old map before crafting a new one, there would be a significant overlap between the old map and the new one. The edge of the old map would become the center for the new one. This made it difficult to use maps efficiently.
The pointer no longer disappears when leaving the map, but will transform into a white dot, indicating on what side of the map the player is located.
Notch said that he would try to make maps place-able on walls. This featureSpecial attraction was added with the addition of the item frame, making it possible to place maps on the wall. When placing a map into a item frame, the map will be shown and a green pointer will be placed at the location of the item frame.
Maps now align to a grid, making it easier to create adjacent maps.
Maps can be zoomed out (but not zoomed in)
Maps can be cloned and scaled.
12w34b maps now have a zoom level, which was fixed at 8:1 prior to snapshot 12w34a,, but now starts at 1:1 and can be increased up to 16:1 by re-crafting an existing map.
Maps are no longer numbered on the top-left corner and is labeled through the tooltip.
12w36a New maps are crafted at a scale factor of 1:1. A zoomed in maps can be zoomed out by re-crafting it with another 8 pieces of paper on a crafting table. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.

Bugs

File:2011-05-30 16.08.15.png
The player`s hand is in front of the map.
  • If you open an interaction window (like inventory or a Crafting Table), maps in Item Frames will appear dark. If you hold your mouse over an item, they will light up.
  • If you try to look at a map while in 3rd person view, it will just appear that the player is holding the inventory picture of a map, instead of displaying the land around the player.
  • If you hold a map and enter a boat or Minecart in 1st person view, switch to 3rd person view, then return to 1st person, the left hand is out of position. This can also happen if you open your inventory while sitting in a boat or Minecart.
  • Back in snapshot 12w36, attempting to put a fully-zoomed out map in a crafting table with paper as to zoom it out again crashed the game.
  • Maps do not work correctly on some servers with low viewing distances, and walking around only produces a few mapped pixels.
  • Some maps in SMP will display normally while exploring, but once the user relogs vertical lines appear in the map that will go away. Giving the map to another player to look at for a moment most often seems to fix the issue.
  • All colors of wool show up as light gray on a map.
  • In 1.3.1, when viewing a map inside of a Boat, the directional arrow may point in the wrong direction (pointed in a direction that is not synced to the direction the player is facing even when in motion).
  • Sometimes when you craft a map in Multiplayer, it may display another player`s map.
  • Sometimes if you go on the border of the map, and then when you walk back the arrow might stay the same. Usually reloading the world fixes this.
  • Duplicating a map and zooming one out will make the other map unload and appear empty. this can be fixed by reloading the world.
  • The green arrow marking the position of a map in an Item Frame sometimes randomly disappears. fix this by reloading the chunk the Item Frame is in.
  • When crafting a zoomed out map with eight pieces of paper, shift-clicking on the output map in the crafting table does not make a newly scaled map.

Gallery